
Sign up to save your podcasts
Or


Nicolas Lopez - engine architect at Ubisoft (Assassin's Creed)
X: https://x.com/Nicolas_Lopez_
Anvil Rendering Architecture: https://www.youtube.com/watch?v=CcYq18bkvyU
Rendering Shadows in Assassin's Creed: https://www.youtube.com/watch?v=yj5pYktC3X8&t
Lots of talking points revolve around latest Assassin’s Creed Shadows: https://store.steampowered.com/app/3159330/Assassins_Creed_Shadows/
Wookash Podcast
Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga
Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd
Apple Podcasts: https://podcasts.apple.com/us/podcast/wookash-podcast/id1683109481
Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w
RSS: https://anchor.fm/s/dd7643a4/podcast/rss
X: https://x.com/wookash_podcast
Chapters:
00:00 Let the Journey Begin
04:00 What Makes a Game Worth Building?
07:54 Perforce: Friend or Nightmare?
13:25 When Mono-Repo Actually Works
16:07 Shared vs Separate Tech
20:47 What Should You Build Yourself?
27:35 Reality Check: Game Tech Edition
30:27 Rendering Pipeline
36:17 Should You Abstract the Renderer?
43:03 Testing Graphics
48:11 Planning for Multiple Platforms
51:32 Where the Bottleneck Really Is
53:10 Enter Sharpmake
58:22 Modules vs Packages
01:02:42 Tools That Actually Help
01:06:48 The Editor Question
01:13:41 What You Want to Work On
01:19:56 Communication: The Real Complexity
01:22:07 Engines
01:22:31 Final Thoughts & Games You Play
By Łukasz Ściga5
55 ratings
Nicolas Lopez - engine architect at Ubisoft (Assassin's Creed)
X: https://x.com/Nicolas_Lopez_
Anvil Rendering Architecture: https://www.youtube.com/watch?v=CcYq18bkvyU
Rendering Shadows in Assassin's Creed: https://www.youtube.com/watch?v=yj5pYktC3X8&t
Lots of talking points revolve around latest Assassin’s Creed Shadows: https://store.steampowered.com/app/3159330/Assassins_Creed_Shadows/
Wookash Podcast
Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga
Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd
Apple Podcasts: https://podcasts.apple.com/us/podcast/wookash-podcast/id1683109481
Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w
RSS: https://anchor.fm/s/dd7643a4/podcast/rss
X: https://x.com/wookash_podcast
Chapters:
00:00 Let the Journey Begin
04:00 What Makes a Game Worth Building?
07:54 Perforce: Friend or Nightmare?
13:25 When Mono-Repo Actually Works
16:07 Shared vs Separate Tech
20:47 What Should You Build Yourself?
27:35 Reality Check: Game Tech Edition
30:27 Rendering Pipeline
36:17 Should You Abstract the Renderer?
43:03 Testing Graphics
48:11 Planning for Multiple Platforms
51:32 Where the Bottleneck Really Is
53:10 Enter Sharpmake
58:22 Modules vs Packages
01:02:42 Tools That Actually Help
01:06:48 The Editor Question
01:13:41 What You Want to Work On
01:19:56 Communication: The Real Complexity
01:22:07 Engines
01:22:31 Final Thoughts & Games You Play

271 Listeners

288 Listeners

624 Listeners

267 Listeners

584 Listeners

986 Listeners

189 Listeners

4,167 Listeners

93 Listeners

506 Listeners

5,529 Listeners

63 Listeners

133 Listeners

64 Listeners

96 Listeners