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Get weekly bonus segments, Patreon exclusive episodes, and early access at patreon.com/postgames
Get the full show notes for free at www.post.games
Last week, Bloomberg reporter Jason Schreier explained how the too many games problem came to be. This week, we hear how game creators are adapting to make sure the best games reach you – rather than get lost at the bottom of an ever-growing pile.
Today’s guest, Simon Carless, is an expert in helping game creators strike this balance between the artist’s vision and the audience's interests. Carless is a pioneer in the exponentially important research of “game discoverability."
Art by James Bareham - Happicamp.com
Theme by Mark Sparling
See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
By Chris Plante4.9
332332 ratings
Get weekly bonus segments, Patreon exclusive episodes, and early access at patreon.com/postgames
Get the full show notes for free at www.post.games
Last week, Bloomberg reporter Jason Schreier explained how the too many games problem came to be. This week, we hear how game creators are adapting to make sure the best games reach you – rather than get lost at the bottom of an ever-growing pile.
Today’s guest, Simon Carless, is an expert in helping game creators strike this balance between the artist’s vision and the audience's interests. Carless is a pioneer in the exponentially important research of “game discoverability."
Art by James Bareham - Happicamp.com
Theme by Mark Sparling
See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.

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