XR for Business

XR for Business

By Alan Smithson from MetaVRseBusinessTechnologyArts
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XR for Business episodes

  • VR Creates the Trainer That Never Retires, with Immerse’s James Watson & Justin Parry

    Imagine being able to learn, hands-on, exactly how to operate a deep-sea submarine — without needing the submarine! That’s the kind of training opportunities VR training platforms like Immerse are able to offer with the technology at their disposal. James Watson and Justin Parry drop in to talk about all the other opportunities the tech presents businesses.

    Alan: You’re listening to the XR for Business Podcast with your host, Alan Smithson. Today, we have two amazing guests, James Watson and Justin Parry from Immerse. Justin is the co-founder and chief operating officer and leads product strategy for Immerse. As a founder, he designed and led product development of the Immerse platform from scratch. He now oversees the delivery of all technology and VR content across the organization. Justin has 20 years experience creating and growing B2C and B2B products from startups to global organizations. He’s developed and launched online platforms, websites, mobile products across the world, and joined Immerse from his role as global director of the Internet Yellow Pages for Yell Group. Immerse Virtual Enterprise Platform enables enterprises to create scale and measure virtual reality training content and programs. The platform enables enterprises to look at training and assessment in a completely different way, providing the tools to help maximize human performance, resulting in a more engaged, better equipped and safer workforce. If you want to learn more, you can visit immerse.io.

    Guys, welcome to the show.

    Justin: Hello.

    James: Thanks, Alan.

    Alan: [laughs] Hey. So you guys

    are in beautiful, sunny, warm UK. How’s it going over there?

    Justin: Well, it was very sunny

    until last week, actually, with the sort of slightly freakish weather
    that we’ve been having, but today is cold.

    James: It’s British grey.

    Justin: Yeah.

    Alan: British grey. Oh, well,

    we’ll just assume it’s beautiful and sunny. So let’s get digging in
    here. I’ve had a chance to try out the Immerse platform. It’s really
    amazing. You’re completely immersed, and the demo that you guys did
    for us: We were inside of a submarine. We not only go into it, but
    interact with all the bits of the submarine and start to learn parts
    of, “how do I make some things work?” And the great thing about
    it is you guys were there every step of the way. But one of you was
    in VR, and the other one was on a tablet or a computer. Talk to us,
    just to how did Immerse come to be?

    Justin: Well, we’ve been in the

    training space quite a long time. We weren’t initially in VR. We
    actually delivered our training applications via desktop, but they
    were always multi-user. So we would be tying together people from
    somewhere — maybe even Kazakhstan, some oil and gas training that we
    did — with trainers that may be in Iraq, or in the UK, or wherever
    that might be. And that was all done in a sort of virtual world. So
    it’s a little bit like the old Second Life, if people remember that.
    So it’s a powerful proposition, but it’s still a little bit difficult
    to sell. So with the advent of the headsets — or the latest
    generation of headsets, at least — we made the move into VR and a
    lot of services that we built there just kind of immediately made
    sense, and we got traction very quickly. We effectively then pivoted
    the whole company to be a full-on VR training platform. We rebuilt a
    lot of those services, especially for VR, because there was obviously
    some small itemization that we need to make. And so we find ourselves
    where we are today.

    And just in terms what you said there,

    Alan, obviously that multi-user piece and being able to have people
    in the space together and in VR, but also in the browser, is still a
    big part of what we do. But we’ve broadened out from there as well,
    because obviously not all training requirements are going to be
    satisfied by that. So we target single player, we look at data, we
    look at the creation of that content, we look at integrating that
    with enterprise systems.

    Alan: What are some of the

    examples? So obviously there’s a submarine one. Is that– was that a
    military client?

    Justin: Yeah, that’s for a

    company called Kinetic. So basically in the UK, they’re a defense
    technology company, that work very closely with the armed services in
    the UK. And yeah, that’s working with them to create — as you
    experienced — an interactive submarine. There we’ve modeled a few
    parts of the submarine, actually, because the focus was on team-based
    training. So the idea is that you can have– obviously, a submarine
    isn’t run by a single person. So if you’re going to run those
    team-based training exercises, you need to account for a number of
    different roles. Some of those people will be using consoles with
    lots of buttons and joysticks and all those sorts of things. Others
    will be more communication based, so they’ll be telling other people
    what to do. There’ll be more manual tasks around operating equipment
    and machinery. And in order to run through the emergency operating
    procedures that you need to on a submarine scenario, you’ve got to
    join those things together. And so working with Kinetic, we brought
    that to life in across a few of those different procedures.

    James: What we find, I guess, is

    from a different industry sectors where any sector that has some sort
    of procedural training, sort of health and safety, risk mitigation
    element to it, our technology is relevant and VR as a training tool
    is relevant. That’s an example in defence. And then we also are
    working within healthcare with GE Healthcare. So that’s looking at
    the ability to train radiologists on CT scanners. We’ve created a
    complete CT scanner in virtual reality, and the whole process can
    take up to an hour for a radiologist to go through in VR, which is an
    incredible level of detail. And so that has relevance because you
    can’t get access to CT scanners. So you can look at that in a– when
    the equipment is too hard to get access to, you don’t want to take
    that equipment offline, it’s relevant. And then we also work within
    the energy sector with Shell, where that’s looking at health and
    safety and risk mitigation. So any industry where there’s risk, if
    you can put someone in a virtual reality training environment, well,
    you’re re-creating that risk. But actually there is no risk to that
    individual. So sector wise, we go across any number of sectors. It’s
    really more the need of that sector that defines where virtual
    reality training on our platform is relevant. So it’s pretty broad is
    kind of the ultimate message from a sort of sectors that we work
    with.

    Alan: Let’s talk about results

    just for a second here. So what was that point where you just went,
    “Oh my God, this is what we need to do next?” How did that
    precipitate?

    Justin: There is the key thing.

    You can understand the minute you put a headset on yourself. I hadn’t
    experienced anything until the the early [Oculus] DK1. And the minute
    you put that on, you understand that you are interacting with these
    3D environments in a way that was previously impossible. Presenting
    something on a 2D interface is effectively sort of abstracting it
    away from the manner in which you interact with that in real life.
    You are not actually picking that thing up. You’re using a mouse or
    you’re using the buttons on the keyboard to pick that thing up. And
    there’s all sorts of obviously nuance engaged in you genuinely
    interacting. So instead of having to create a complex input system —
    as I say, using a mouse or keyboard controls — you put the headset
    on, and you’re just there. And if it’s a nicely designed bit of VR,
    then the barrier to entry in terms of use and user experiences can be
    really low. So you don’t need to be a gamer, you don’t need to
    abstract away that interaction. It’s all there. And it’s like you’re
    interacting with the real world. As I say, if it’s well-designed. So
    I think that was the key thing that did it for us. And then we put
    some of the 3D scenarios that we’d already created into the hands of
    prospective customers. And the response from them was just so
    dramatically different. You know, they took the headset off — and
    everybody that now works in VR will see this all the time and that
    sort of sense of these people being blown away, and the whole
    potential for this medium opening up in front of them– we used to
    see it all the time. I think — to be quite honest — that was enough
    to encourage us to sort of make that leap. We didn’t do it
    straightaway. We got a couple of projects up and running. But I would
    say the kernel was in that sort of moment of realizing — both
    ourselves and seeing it in our customers — that this just changed
    the way in which you could interact with 3D.

    Alan: Really is one of those

    things that you have to see it to believe it, or even just to buy
    into it. There’s been a lot of hype around VR and AR, and as an
    industry we’ve done a really good job at hyping the crap out of it.
    But when it comes down to it, until you put that headset on someone’s
    face, it’s very esoteric. It’s a very visceral experience, being in
    VR and doing that. So we’ll go back to the submarine for a second.
    But you have a group of people — maybe who’ve never worked together
    — who need to go and operate a multi-billion dollar submarine,
    putting them into a virtual space to get them used to interacting in
    that space. You can simulate the sounds. You can simulate the feeling
    of being there. You can simulate all of the actions that they’re
    going to take. And it builds real muscle memory. Where do you see the
    limit to this? Is there some things that don’t lend themselves to
    this?

    Justin: To VR? Yeah, all the

    time. I mean, we take every single project that we work on because
    we– just to be clear, we build content on top of our platform as
    well, because obviously not all businesses have that resource
    internally. So we do do a fair bit of content creation, and we’ll
    take every project on its own terms. You know, it has to live or die
    on on its own business case. And very often it won’t stack up. It’s
    really as simple as that. I mean, I’m sure that even in the instances
    where we can make the business case stack up, I’m sure you could also
    you could still create a meaningful VR experience. But if it’s not
    going to move the dial within an organization, if it’s not going to
    do what it needs to do, ultimately in terms of ROI and impact on
    employee performance, then we’re not going to do it. We’re not going
    to recommend it.

    James: I mean, we get a lot of

    inquiries around soft skills. “Can I train my sales force to
    deal better with difficult customers?” or “Can I train
    against unconscious bias?” or things like that. And I think
    there’s some validity to use VR for that. I think at the moment the
    challenges around the intelligence or the AI of the avatars you use
    and trying to avoid sort of that sort of odd feeling of looking at
    someone who doesn’t quite fit to what we expect from a human form. So
    there’s a lot of those discussions that come in at the moment, and I
    think they are going to take a little bit more development from a
    technology perspective to really make that more meaningful. Whereas
    if you think of the slightly more procedural focused training — so
    the ability to go on to an offshore oil platform and run through a
    health and safety process, that you have to take every two months to
    make sure you’re still got the right accreditation to operate that
    piece of equipment — that fits in a much more simplistic way. When
    we start getting into that sort of behavioral soft skills place, it’s
    more of a stretch. It’s not to say there aren’t some really good
    examples out there. It’s just pushing what VR is really good for at
    this stage of its development.

    Justin: Yeah, and we are working

    on a project at the moment around soft skills, but reason we were
    happy to move forward with it — as James says, we’re not selling
    that proactively — but the project that we’re currently working on
    got green light on the understanding that it was a piece of research,
    it’s effectively R&D to see what is possible within the current
    technology available. And one of the things that we have found is
    that if you are looking to have a pretty realistic interaction with a
    non-human character, let’s say in the context of a sales
    conversation, the technology just isn’t there, from an AI
    perspective, from the kind of fluidity of the interaction and the
    experience. You can put something together that works, but it’s not
    going to be the thing that’s going to make a difference in terms of
    sales training. So I think it’s going to come, for sure. And there
    was some fantastic presentation, it was part of the keynote at 0C6
    last week — which I was at — by Michael Abrash, who’s chief
    scientist at Oculus. He was talking about some of the things they’re
    looking at there, in terms of R&D. And they are really exciting
    around the representation of humans and so on. That, combined with
    advances in AI and speech recognition, all those kinds of things. We
    will get there, but we’re just a way off. And so we as a company are
    focused — as James says — when we go out to the market, we’re
    talking about things that are really about interacting with the sort
    of material world process, and so on.

    Alan: As part of my trip last

    week to Orlando, I got to go to the University of Central Florida’s
    learning lab. It’s called LearnLive. And one of the things they
    showed me was, they had me talk to a 2D screen that was 3D images of
    school kids. And I started having conversations with them. And they
    started having conversations back to me in very, very human like
    ways. So I would ask one child, “What do you want to do today?”
    “Well, I don’t know. Like, maybe we should read a book.”
    And then I said to one kid, “Oh, I’m from Canada. Do you like
    maple syrup?” I mean, I’m trying to throw them curveballs. And
    the kid goes, “Well, my mom says it’s too sugary for me.”
    Like, it was just this moment where my mouth was open. I just
    couldn’t figure out what was going on. And what it turns out, it’s
    actually not AI driven. It’s actually puppeteered by a human. And
    they use a voice changer, so that there’s a human answering the
    questions, and they are able to pick which child to answer the
    questions from. So one person’s able to replicate five students’
    attitudes.

    Justin: Right, right.

    Alan: And each student had a

    different attitude. It was just this kind of mindmelting– I thought
    it was AI. And I thought, “Oh my God, this is the future of AI.
    We’re here. We finally made it.”

    Justin: Yeah, yeah.

    Alan: Then they revealed the

    secret and I was like, “No!”

    James & Justin: [laugh]

    Alan: “Noooo!!!”

    Justin: Old school skills.

    Alan: [laughs] Yeah. But they’ve

    managed to make a platform that scales, so they can provide this
    teacher– it was for teacher training, to teach teachers how to deal
    with a classroom full of multi-personalities. So one kid is very goth
    and very dark and very smart. Then you have another kid who’s loud
    and just disruptive to the class. And how do you kind of manage that
    classroom dynamic?

    Justin: Yeah.

    Alan: It was really incredible.

    But I really thought it was AI, I was like, “Oh, we’ve reached
    the future!”

    James & Justin: [laugh]

    Alan: I think we’re not there

    yet. [laughs] So, yeah, you’re absolutely right. Being able to have
    intelligent conversations with AI agents. How long do you figure
    that’s going to take? Before it’s real, it feels right?

    Justin: Well, I mean, I don’t

    know. I mean, going back to what Michael Abrash was saying, it was–
    we’re actually quite a long way off.

    Alan: Yeah, I’m thinking 10

    years.

    Justin: Yeah. And he was talking

    in those terms and he was using a theory — the name which I can’t
    remember, it was something like Hof– Hofsteiner’s theory? — which
    is that everything takes longer than you think it’s gonna take, even
    taking into consideration that theory.

    Alan: Hofstadter’s theory.

    Justin: That’s the one.

    Alan: “Everything is going

    to take longer, even if you take into account Hofstadter’s theory.”

    Justin: Yes! Hofstadter’s

    theory, well done. Yeah, yeah, I couldn’t remember the name, but
    yeah.

    Alan: It was a really great

    talk. If people are listening, if you haven’t watched the keynotes
    from Oculus Connect 6 — the 2019 version of Oculus’s big conference
    — the opening keynotes are just chock full of amazingness.

    Justin: Yeah. Yeah. Agreed. I

    think it’s a way off. But the thing is, one of the things that we
    often try to do is just when we’re having conversations with
    customers, with market, we’re just trying to get people focused on
    where we are here and now. Because there’s so much power in what’s
    already out there. Particularly because the hardware is developing so
    quickly. We’re now at the point where we’ve got these untethered
    headsets and that are super lightweight and they don’t have all of
    the technical complexities or support complexities that went with the
    early model.

    Alan: I’ve got my Oculus Quest

    sitting right in front of me.

    Justin: Well, I mean, it’s a

    great bit of kit. And obviously it’s not the only untethered headset,
    but it’s the one that’s getting the most coverage. I mean, we’re just
    trying to get people focused on the here and now because–.

    Alan: No, you’re absolutely

    right. So let’s talk about it here now, because I think it’s right.
    And to quote Ori Inbar, their technology people were always looking
    to the future, he goes, “But the technology we have right now is
    good enough for almost everything we want to do.”

    Justin: Yeah.

    Alan: So companies are already

    starting to roll this out. But are you finding this– because we’re
    finding this on this side is that companies are still stuck in that,
    “Hey, let’s pilot it. Let’s check and see. Let’s go slow.”
    when other companies are saying, “Hey, we’ve done the pilots,
    let’s go”. And they’re starting to scale it out. And then you
    run into different challenges like device management, security
    protocols, that sort of thing.

    Justin: Yeah.

    Alan: But what I’ve been

    preaching from the rooftops is: Start now, make some mistakes, get
    going. And so that when this really starts to take off — which is
    starting now — you’ll be ready to do it.

    James: Yeah. We find there’s a

    mix, to be honest. And that mix has probably become more even over
    the past, I’d say six or eight months. So you’re right. There are
    still customers out there and thinking, “Well, I just want to
    tip my toe in, because I don’t want to overcommit, and just see how
    this technology might work for me. I’m still not quite sure about
    it.” but we are finding there’s a lot more large organizations
    out there, who are well and truly sort of through that POC phase. And
    indeed, some of the bigger organizations have done multiple POCs and
    they’re now a stage that you’re talking about, they’re like, “Well,
    actually, how do I make this in something meaningful, how do I
    actually push this out across a global organization, measure it, make
    it secure, integrate it with all my systems?” So there’s
    definitely been a shift. There are still plenty of people out there
    who want to do a POC. And you can understand why. We’re talking to
    one organization at the moment. And literally they just need to get
    the senior buy-in of their C-suite to go “Okay. I’ve tried it.
    It’s a relevant training exercise for our business. That’s really
    good. I get it. Let’s push this on.” So I think POC will always
    have a role with certain organizations, perhaps slightly more risk
    averse. But then there’s also a lot of guys out there who are beyond
    that stage, and are looking for something a little bit more sort of
    enterprise ready.

    Justin: One of the things that

    can be a bit frustrating — it was there that start, hasn’t gone away
    — is in some instances the inability to self apply. And by that I
    mean, we’ve got a whole different suite of things we could show
    people in VR. But there’s times when we come up, we have a
    conversation with a customer when it doesn’t matter how many
    different things we show them in VR, they can’t apply it to their own
    business. And so therefore that forces you to have to build something
    specific for them. And I’m assuming at some point we will get beyond
    that, because one process — if it’s something simple, for instance,
    like pulling levers or turning dials, pressing buttons — you would
    just assume that people can understand how that can translate to
    their own industry. But it’s simply not the case in many instances.
    And I think that’s what leads you to those POCs is, “Well, yeah,
    that’s fine. I get that. But that’s not our process and that’s not
    our equipment or our machinery.” And it seems a bit–

    Alan: Funny thing. It’s– even

    if it’s in the same industry, they’re like, “Well, that doesn’t
    work like our machine.” And you’re like, “Yes, but it
    could.”

    Justin: Yeah.

    Alan: “Just give us the CAD

    files and we’ll make it look/work like that.”

    Justin: Yeah. And I kind of

    understand it. But at the same time, it seems to me that you
    introduce a step there, that doesn’t need to be there. And often that
    first step, that POC is — as James said — is just about a
    relatively sort of soft objective of getting buy-in. It’s not about
    hard data in that first instance.

    Alan: Yeah, I think to put a

    quote there, it’s no longer about a technology problem. This is an
    adoption problem.

    Justin: Yeah.

    Alan: And we’re at the point

    where technology works. We’ve proven use cases. So let’s shift gears
    a little bit, because I really want to dig into– you mentioned
    earlier about these POCs, and onboarding companies, and some things
    working better than others. What are some of the ways you’re
    measuring success? What are the goals, key performance indicators
    ROIs? So how are you measuring those for a company like Shell, for
    example? What are the measurements around ROI?

    Justin: It kind of depends —

    again — on the use case. In the case of Shell — which I can’t
    really talk too much about, we’re not allowed to — but it is in the
    assessment space, which in and of itself is a little bit different to
    training, oObviously. There are some hard metrics that need to come
    out of a piece of assessment, particularly if it’s related to some
    form of regulation. There you can capture potentially the sort of
    kilobits of data in a relatively straightforward manner, which is
    simply that text based output, “the user did this, user did XYZ
    and achieved this result,” which is the kind of stuff that often
    get pushed into a learning management system at the highest level.
    But at the same time, what we’re looking to offer alongside that kind
    of more straightforward learning objective output, is also the
    ability to record everything that that user did. So we built that in
    as a core platform functionality. All of the data that gets sent by
    the user– all of the data generated by the user in a session —
    which for us accounts to 30 messages per user per second — can
    effectively be stored as a sort of file and played back as if you
    were there the first time round. So it’s not a video, it’s a kind of
    interactive 360 degree data experience. That gives you something way
    beyond just those learning objectives. It gives you the absolute
    concrete proof that this person did this thing. It’s highly
    auditable, it sits as a file, it shows them — in six degrees of
    freedom — completing this piece of regulatory training. And then
    obviously out of that, there’s all sorts of potential insight that
    you can start to gather. And I think one of the things for us is that
    we often think about is, in many instances you can you can prove the
    ROI for those simple learning objectives. But there is more to be had
    there, there’s more to be discovered. And there are more ways in
    which you can define, firstly, the sort of the performance of the
    user. But secondly, the value of the training itself. But I would say
    we’re still on that journey ourselves as a company, being able to
    clearly highlight what can this data show us. And we can only really
    do that by building these experiences out with people, getting lots
    of users through them, and analyzing that data.

    James: And in that, ROIs can be

    used quite broadly. But if you think about having it as an audit
    trail, and the ability to go back when something goes wrong, and the
    ability to go back and prove to an overarching governing body, yes,
    that person took that training, therefore we did the right thing to
    ensure we try to mitigate our risk. Well, that could be saving of
    hundreds of thousands, if not millions.

    Justin: Yeah, for sure.

    James: Just based on the ability

    to be able to capture that and demonstrate it. So it can be that, and
    then you can go the other way, where it’s a bit more as we’d expect
    ROI to play out. And say — for example — with the work we’ve done
    with DHL, which is creating VR training for cargo loading for
    warehouse workers, so the ability to stack a cargo container as
    efficiently as possible. So, you know, part of the ROI coming out of
    that is not just around “Okay, there are less gaps in that cargo
    container. Therefore, we’re shipping more cargo and making more
    profit from it.” Well, actually the ROI to them is also going
    through to “Well, by creating this VR training, our staff are
    actually more engaged, they’re in fact enjoying the training process.
    And ultimately that leads to increased staff retention.” So
    instead of the average tenure of those warehouse workers being 12
    months, well, actually you can extend that out to 15 months. So
    suddenly–

    Alan: And that is– you know

    what, that alone is a reason to start using this technology, that
    right there. Because we’re in a a time right now where more people
    are retiring than we are able to retrain and reskill for, especially
    in trades and skills that are hands-on or in warehouses. Most kids in
    America don’t want to work in a warehouse. They don’t want to work in
    a factory. They want to be YouTube influencers. Which is cool, but
    not everybody can be a YouTube influencer.

    Justin: Yeah.

    Alan: So being able to make the

    training fun, exciting. Are you starting to see or get requests for
    gamification of this experience as well?

    Justin: Yeah. So the DHL

    experience actually does incorporate gamification because — as James
    said — it’s a box stacking exercise. And for a company like DHL, if
    they’ve got air in their planes, then it’s going to– it’s costing
    them. So they have to be super efficient with this stuff. There’s all
    sorts of different rules around how packages should be handled. Two
    things, actually: in order to make the experience more fun and turn
    it into almost a sort of Tetris-type experience, we introduced a
    point system, that had all kinds of multipliers based on you
    following these various rules.

    Alan: I want to do it now. See?

    Like, this is how training should be in the world.

    Justin: It’s fun.

    Alan: People want to put it on,

    and try it, and do it.

    James: Yeah.

    Justin: Yeah. An interesting

    thing is that that gamification, it makes people want to do it, and
    they take the headset off and they want to have another go. And we
    see that all the time, particularly with DHL. But also the
    interesting thing is that the data that you’re generating out of that
    gamification, the point system gives you an insight into that learned
    performance, that previously wasn’t available, because they would
    just be doing this in a warehouse, manually stacking it. Somebody
    might be watching them and scoring them, but you wouldn’t get that
    level of insight into the different techniques that they used, and
    the different degree to which they were following the appropriate
    process. So it’s got to be a double win there, really.

    James: And there’s also a big–

    there’s a global leaderboard associated with that as well, Alan, so–

    Alan: Of course there is.

    [laughs]

    Somebody’s got to be first.

    James: They’ll be competing

    against a colleague, and someone in New Orleans competing against
    someone in Manila. And suddenly there’s that little bit of
    competition, healthy competition, of course.

    Alan: Oh, I love it. And I’m

    sure– I’m assuming you guys have some team stuff as well.

    James: Yeah.

    Justin: Yeah.

    Alan: Team Manila’s crushing it!

    James: Literally, it’s that.

    Yeah.

    Justin: I was gonna just say–

    I’m going to add one more thing that’s shown ROI, because it’s such a
    hot topic in the space. Another example that we’ve got is with GE and
    the CT scanner work that we did. There, if you look at that’s a
    slight different use case for ROI, in that these CT scanners are
    incredibly expensive, obviously. We dug out a UK business case for a
    CT scanner recently, that saw that initial investment of the
    machinery at £1.8-million, in and of itself, which will give you
    obviously one training asset. And then on top of that, it’s circa
    £400,000 per year to maintain. You’ve got to have somewhere to house
    that scanner, which then involves protecting stuff against magnetic
    waves. So you can say there’s going to be like another million pounds
    in cost there. So in the first year alone, you’re looking at sort of
    3 to 3.5 million pounds, just to get that CT scanner in place. And
    then on top of that, there’s all of the costs of obviously sending
    people to that specific site, locating them across the country or
    maybe even across the world. The cost of a trainer to be there in
    person, blahblahblah. All these things add up. And so in a single
    year, you can see that the cost of running a single site is going to
    be incredibly expensive. And in the instance of the training that we
    built for them it was it was very, very straightforward to to to put
    the business case for that together, because you are effectively–
    firstly, you’re removing the need for that physical hardware, but
    you’re also allowing an unlimited number of people to carry out this
    training at the same time.

    Alan: So that’s a 5 to

    £8-million savings. So translate that into American dollars, you’re
    looking at 6 to 10, call it.

    Justin: Yeah.

    Alan: 6 to $10-million in

    savings. Now, what are the costs associated with that? So how much
    does it cost to build it? How much the cost to scale it, to get VR
    headsets on everybody’s head? Just ballpark. What is the ballpark
    cost for everything included, to deliver the same kind of level that
    you would be normally paying 6 to $10-million for?

    Justin: Well, I mean, it’s going

    to depend on the number of users from a sort of hardware and it’s
    only in terms of our platform. So our platform works on a effectively
    a per user basis, which would be in line with most, you know, with
    standard SAS licensing, I guess, if you use that as a benchmark. And
    then obviously the hardware, if you were going to do something on a
    Quest, that’s coming in a £1,000 — or I think it’s $1,000 as well,
    isn’t it? — for the enterprise version of that. So how many users
    are you going to have there? So that’s a fairly simple sort of sum.
    And then in terms of the content creation, that will vary wildly. I’m
    not going to talk specifically about the costs for GE, but you can
    get– I mean, if we use a really broad range — as we would see it —
    in terms of the kinds of projects that we’ve done, they tend to span
    from somewhere between £50,000 to let’s say £500,000, depending on
    the complexity and the range and the depth of the content that you’re
    creating. So it’s a broad– it’s a very broad spectrum, indeed. And
    so it’s very difficult to sort of say categorically, and it is still
    relatively expensive. And those costs are coming down, because
    obviously people are getting creative with those– with the tools for
    creating that content. But I think once you add those numbers up,
    you’re still coming in at an order of magnitude lower than the cost
    that you outlined with the real world scanner.

    James: Yeah. I mean–

    Alan: Here, let’s just do the

    back of the napkin calculation here. You got a thousand employees,
    content half a million, call it a million, right? So you got a
    million. Then, hardware’s… thousand employees, call it a million
    dollars in hardware.

    James & Justin: Yeah.

    Alan: That’s giving one to

    everybody, which you’re not going to do anyway, because you don’t
    need that.

    Justin: Yeah.

    Alan: And then 1,000 licenses.

    So another call it million. So that’s three million total. This is
    me, back of the napkin really, really stretching here. It’s probably
    not even close to that.

    Justin: Unless the [garbled] as

    well, that’s very minor with [garbled]

    Alan: And these are dollars. So

    $3-million. And normally you’d be spending between 6 to 10. So, the
    ROI on that — just back of the napkin calculation — is dramatic.
    And that’s me bumping everything up. So really, this is an order of
    magnitude less.

    Justin: Absolutely, yeah. And

    like I say, that’s a– in terms of the content creation, once it’s
    done, it can sit there. Obviously, you may need to do some–

    James: But you could also argue

    that the CT scanner, once you bought it, it sits there. Okay, it
    becomes obsolete.

    Justin: Yeah, yeah.

    James: There’s a similar– it’s

    a similar–

    Justin: Well, yes and no,

    because it’s a £400,000 cost to maintain every year. As well as the
    cost of the facilities–

    Alan: Oh yeah. I didn’t even put

    that into the costs. [laughs]

    Justin: Yeah. And then factor in

    the cost of the trainer–

    James: Then our licensing is an

    annual thing as well. So it’s comparable. Not the cost of, as in how
    much, but it’s a comparable– there’s an ongoing piece–

    Justin: Yes, but not to the same

    degree that’s–

    James: Not to the same degree,

    because–

    Justin: Just to have a dedicated

    room, for instance, that’s been properly kitted out, have the
    trainers–

    James: Yeah.

    Justin: Those costs are gonna

    really rack up after year one.

    James: Yeah.

    Alan: Absolutely. So if I’m

    looking at as– I’m taking a look at your website and you guys are
    helping companies build the content, but ultimately, they can start
    to build their own content as this takes off, and there’s more people
    in companies that have skillsets that include Unity and whatever. So
    is that the case where people will be able to build their own
    environments, build their own training, and then host it on your
    platform for scale?

    Justin: Yeah, there’s– so the

    proposition that we have is an SDK that any Unity developer can use.
    We’ve tried to lower the barrier to entry there, so you don’t have to
    be a really, really experienced developer to get something pretty
    meaningful in place. We just sell that now. So you can get access to
    the SDK, and then once you’ve created your content now you can upload
    it to the platform, and then that enables you all the distribution,
    the integration, the data, and all that stuff. So, yeah, others can
    create, depends if you’ve got that in-house Unity resource at the
    moment. If not, we can do it for you, or we might push it out to an
    existing supplier. We don’t really mind. Our model is one of moving
    towards SAS business so we can create the content, but we would
    really like to create licences. On top of that, we’re just kicking
    off a project around what we call non-technical authoring, which
    isn’t really a particularly cool name for it, but it’s a functional
    one. And that is essentially allowing those trainers or those subject
    matter experts to take a source CAD model, and build an entire piece
    of training around that CAD model without having to do any
    development whatsoever. They do it all in VR. And we’ve been working
    that through for a year now with a big automotive. One of the big
    global automotive manufacturers is working out what the right
    processes for that are, what the right interactions are. We got to
    the point where we’ve had that sort of validated across three proof
    of concepts. And so we’re now ready to push that into a proper
    production mode. And we’re really excited because obviously that’s
    the big barrier in a way now, it’s “Well, how do I create
    content as quickly as possible?” And the more content for us as
    a platform provider that a customer can create, obviously, the more
    it’s gonna be used. And so that’s great for us. So we’re focusing
    really hard on those creation tools.

    Alan: I think that’s the future

    of being able to allow customers to build their own content, because
    it’s great that you guys are able to help every customer now, when
    we’re in early days, but when every company wakes up to this and
    realizes the power of saving exponential costs on training —
    especially in expensive equipment — I think it’s going to be a race
    to– [chuckles] the problem that’s going to be one of a content
    shortage. And being able to allow companies to do that themselves is
    really key in the long term. What is the most important thing
    businesses can do right now to leverage the power of your platform?

    James: I think a big thing they

    need to do is think about this as a sort of an ongoing program, and
    sort of move away from that one-off content approach, and just think
    about employing existing– the latest cool technology sets. It’s
    really approaching it like they’d approach any business challenge,
    right? It’s like, what is the challenge? What are you trying to
    achieve, and what is the strategy or the tactics I need to employ to
    achieve that? And so I think businesses should look at this as they
    do with anything else, and take that approach and move away a little
    bit from “Shiny new technology, let’s go do something fun!”
    and think about, “Well, how does this make a difference to our
    business? How do we deploy it? How do we integrate it? How do we
    measure it?” So it’s really taking that longer term view of
    implementing the technology, what it’s going to do and what it’s best
    at doing.

    Alan: Is there anything else

    that you want people to know about Immerse, before we wrap up here?
    And I’ve got one more question for you. Is there anything else that
    we missed?

    Justin: I don’t think so. I

    mean, anybody that’s out there that’s looking for a way to scale
    beyond those kind of smaller proof of concepts has got VR experiences
    scattered across their organization. That’s the problem that we’re
    looking to solve, and do that in a way that enables the data to be
    uniformly in a standardised manner, gathered, collected, and pushed
    through to those enterprise systems. So, yeah, I mean, we like to
    think– I think James already mentioned that we’re a bit of a sort of
    turning point in the market. We’re having that conversation with
    people now. We were head of the market up until maybe even about nine
    months ago. But things are changing. And so we know there are people
    out there with those problems, and we love to see ourselves as a
    solution to those. So, yeah, I mean, get in touch.

    Alan: So my last question to

    both of you. And they can be separate. What problem in the world do
    you want to see solved using XR technologies?

    James: I’ll go first.

    Justin: OK.

    James: I think it’s that passing

    on of knowledge. It’s a bit back to your point earlier, Alan, when
    you were saying people were retiring, that sort of knowledge drain.
    So my view is really you can kind of capture that within the use of
    VR. So if there’s that incredibly skilled trainer who ultimately
    retires and had a very, very niche ability to do a certain thing and
    teach a certain thing, well, you can then, in effect, codify that
    within the sort of VR environment. It’s like it’s the trainer that
    never retires. It’s keeping that knowledge, and that can even extend
    right through to incredible artistic skills. Perhaps there’s a
    certain way of making something, that is literally something that is
    not being passed on. And you can actually capture that, and you’ll be
    able to have that for anyone to go and look at at any point and
    actually reignite the interest in a certain sort of artistic format.
    So I think it’s preserving skills. And I think that’s probably the
    biggest sort of legacy I could see this technology bringing to the
    world at large.

    Justin: James has got a good one

    there.

    Alan: I know, it’s kind of hard

    to top that one. [laughs]

    James: You could just say, “I

    agree with James.”

    Justin: I have another one, but

    mine is a bit more personal, in that I currently travel three to four
    hours every day. So I live in Oxford, but I travel into London and
    it’s a nightmare. So I can see a point in the future where that could
    change entirely. We’re definitely not there yet, but allowing people
    to work together in a completely seamless way, remotely, so reducing
    the need for that travel, allowing people to have more flexible
    working lives, and much better work-life balance would be amazing for
    me. And obviously alongside that will come the fact that I’ve got a
    friend, a best friend who lives in Australia, and I’m not very good
    at talking on the phone or even on Skype. And so the fact that we
    could sort of meet up and play games together and be in a completely
    virtual space, and that I could feel I was there with him — as
    opposed to being there with like an avatar or some sort of cartoon
    version of him — would be pretty powerful, be a life changer, I
    think. Yeah, I mean, I think for me, it’s that idea that we can
    inhabit spaces with people that are in completely different places.

    Alan: Yeah, it’s pretty cool and

    and even spaces that don’t exist. You can make them up. I know of one
    of the announcements at Facebook’s Oculus Connect 6 was their Horizon
    platform, which is very similar to VRChat or Altspace or some of
    these collaboration platforms, but allowing just end users to create
    virtual worlds. I think we’re going to be pushing towards the Ready
    Player One world, where you can go into any virtual world, meet up
    with your friends, and have some fun.

    Justin: Yeah, I feel the same as

    you.

    Alan: The stuff you guys are

    doing with training and assessment, I think, is the practical
    iterations of this that are going to drive the real long term value
    of virtual reality. Because if enterprises get onboard and people
    start to be in virtual spaces for work because they have to, that’s
    going to trickle down into consumer as well.

    Justin: Yeah.

    Alan: So with that, I got to

    reiterate a quote that you guys said, “VR creates the trainer
    that never retires.”

    James: Yeah, it did start off as

    “the trainer and never dies.” And then we thought that was
    a bit macabre.

    Alan: [laughs]

    James: We changed it to “the

    trainer to never retires.”.

    43 min
  • VR Creates the Trainer That Never Retires, with Immerse's James Watson & Justin Parry
    Imagine being able to learn, hands-on, exactly how to operate a deep-sea submarine -- without needing the submarine! That's the kind of training opportunities VR training platforms like Immerse are able to offer with the technology at their disposal. James Watson and Justin Parry drop in to talk about all the other opportunities the tech presents businesses.
    Alan: You're listening to the XR for Business Podcast with your host, Alan Smithson. Today, we have two amazing guests, James Watson and Justin Parry from Immerse. Justin is the co-founder and chief operating officer and leads product strategy for Immerse. As a founder, he designed and led product development of the Immerse platform from scratch. He now oversees the delivery of all technology and VR content across the organization. Justin has 20 years experience creating and growing B2C and B2B products from startups to global organizations. He's developed and launched online platforms, websites, mobile products across the world, and joined Immerse from his role as global director of the Internet Yellow Pages for Yell Group. Immerse Virtual Enterprise Platform enables enterprises to create scale and measure virtual reality training content and programs. The platform enables enterprises to look at training and assessment in a completely different way, providing the tools to help maximize human performance, resulting in a more engaged, better equipped and safer workforce. If you want to learn more, you can visit immerse.io.
    Guys, welcome to the show.
    Justin: Hello.
    James: Thanks, Alan.
    Alan: [laughs] Hey. So you guys
    are in beautiful, sunny, warm UK. How's it going over there?
    Justin: Well, it was very sunny
    until last week, actually, with the sort of slightly freakish weather
    that we've been having, but today is cold.
    James: It's British grey.
    Justin: Yeah.
    Alan: British grey. Oh, well,
    we'll just assume it's beautiful and sunny. So let's get digging in
    here. I've had a chance to try out the Immerse platform. It's really
    amazing. You're completely immersed, and the demo that you guys did
    for us: We were inside of a submarine. We not only go into it, but
    interact with all the bits of the submarine and start to learn parts
    of, “how do I make some things work?” And the great thing about
    it is you guys were there every step of the way. But one of you was
    in VR, and the other one was on a tablet or a computer. Talk to us,
    just to how did Immerse come to be?
    Justin: Well, we've been in the
    training space quite a long time. We weren't initially in VR. We
    actually delivered our training applications via desktop, but they
    were always multi-user. So we would be tying together people from
    somewhere -- maybe even Kazakhstan, some oil and gas training that we
    did -- with trainers that may be in Iraq, or in the UK, or wherever
    that might be. And that was all done in a sort of virtual world. So
    it's a little bit like the old Second Life, if people remember that.
    So it's a powerful proposition, but it's still a little bit difficult
    to sell. So with the advent of the headsets -- or the latest
    generation of headsets, at least -- we made the move into VR and a
    lot of services that we built there just kind of immediately made
    sense, and we got traction very quickly. We effectively then pivoted
    the whole company to be a full-on VR training platform. We rebuilt a
    lot of those services, especially for VR, because there was obviously
    some small itemization that we need to make. And so we find ourselves
    where we are today.
    And just in terms what you said there,
    Alan, obviously that multi-user piece and being able to have people
    in the space together and in VR, but also in the browser, i
    43 min
  • VR for HR: Learning How to Tell Stories in XR, with BODYSWAPS’ Christophe Mallet

    “You cannot learn empathy on powerpoint!” Wise words from today’s guest, Somewhere Else CEO Christophe Mallet, who comes by the show to discuss how soft skills training — basically, training for human behavior — is now a wide-open industry, thanks to XR technology.

    Alan: My name is Alan Smithson,

    your host for the XR for Business Podcast. Today’s guest is
    Christophe Mallet, co-founder of Somewhere Else. Somewhere Else
    Solutions is a London based innovation agency specialized in
    immersive technologies. He’s now exploring how to leverage immersive
    technology and artificial intelligence to deliver soft skills
    training that actually delivers behavioral change. The end goal is to
    make the workplace a better place for everyone. Throughout his
    careers, he has strived to bring together brilliant minds, makers and
    businesses to deliver impactful projects and solutions. He’s worked
    with a variety of global clients, including Adidas, Samsung, Ernst
    and Young, Save the Children, Sony, IKEA, KPMG, Nokia, and the list
    goes on. To learn more about Somewhere Else Solutions, you can visit
    them at somewhereelse.co.

    Welcome to the show, Christophe, it’s a

    pleasure to have you here.

    Christophe: Thanks, Alan. Thanks

    for having me. It’s good to be here.

    Alan: You’ve been working in immersive technologies. Maybe kind of give listeners an understanding of what you’ve done at Somewhere Else, some of the projects you’ve done, and then we’ll dig into something really exciting after that.

    Christophe: So I came from the

    world of mostly strategic consulting, digital and social, and the
    world of storytelling, kind of on my own time. And back in 2015, I
    met with a guy called Julien in a pub, and he showed me an
    experience: The Night Café, in which you enter a painting by Vincent
    Van Gogh. I don’t know if you’ve tried that one.

    Alan: I have. So to paint a

    picture for people. They took Vincent Van Gogh’s painting and then
    made it fully spatial so you could walk around in the painting in VR.
    It was the night café and you could walk around and go and sit at
    the piano. And it was beautiful. Really, really beautiful.

    Christophe: It was beautiful. It

    was very early. And my jaw dropped, because I saw a new way to tell
    stories. I was a bit bored of my previous job, so I decided to quit,
    and I started a studio with that guy — Julien — and another guy,
    Randy. And kind of alongside the market — the way the market has
    evolved since 2015 — is, the wow factor was big in the beginning,
    where a lot of things were done around entertainment and marketing.
    We worked on that with TV channels, we did an escape room in Paris,
    we did stuff for the climbing experience for Adidas. Champions
    seeking experiences for the UFR. And that’s honed our skills in what
    it means to tell a story in virtual reality, versus other mediums —
    such as cinema. And about two years ago, Accenture, BCG, McKinsey
    started publishing their reports about how immersive technologies
    should impact service design, visualization, training, and so on. And
    so suddenly, immersive tech started appearing in conversations at the
    boardroom level, which is what you need for any technology to be
    adopted. And so we started receiving inquiries in this area, and
    specifically in training. And so for the past, I would say 18 months
    to two years, we’ve been specializing on that and more specifically
    on the behavioral side of things and taking VR support what it really
    is, which is– you know, VR has been very focused on environments,
    and virtual realities are recreating the environment virtually. But
    your reality is also about the people who are part of that reality.
    And I think so far we’ve failed a little bit on creating virtually
    real humans. And the day we can interact with virtual humans in
    believable virtual environments, then you can start having
    simulations, social simulations where you can build experiences on
    demands and soft skills.

    Alan: So to put things in

    perspective, what you’re saying is that everybody focused on making
    the environments look real or making the interactions, maybe it’s
    training, but you’d be training on a machine, or manufacturing, or a
    car, or a truck, or something like this. But what you’re saying is
    you’ve created training simulators to train on how to deal with
    people.

    Christophe: Yes, the world of work is changing fast and automation, all of that, meaning that HR Department has a massive challenge now, which is to upskill/reskill massive portions of their workforces, who are already digital workforces. And to do that, the investment that they do is shifting away from knowledge — because the knowledge fits in your phone — into behavior. As a professional currency, your mindset is becoming more important than your skillset. Delivering soft skills training is super hard. You cannot learn empathy on a PowerPoint, right? But delivering face-to-face, role-play type training at scale is difficult. And so the question is, can we use virtual reality as a solution to have the best of both worlds? The experiential impact of face-to-face training, but on top of that, the scalability of digital learning formats.

    Alan: I think now would be a

    great time to talk about a new program that you guys have developed,
    called Bodyswaps. What this program allows you to do is as, an HR
    professional, let’s say you have to deal with 100 employees. Every
    employee is different. Every person is different. And you’re gonna
    deal with different challenges that may– it’s really impossible to
    train for it. Maybe it’s an irate employee. Maybe it’s somebody who’s
    lethargic. You’re gonna have all these different scenarios, which–
    it’s very, very difficult to train somebody for these different
    scenarios in using current technologies. But what you’re saying is VR
    can then put you in a room with a lethargic employee. You can work
    through that. And then the Bodyswaps idea is that now you can sit in
    the position of that person that you just spoke to, and analyze your
    responses back to them and see what it feels like to be on the other
    side. And that is incredible. Maybe speak to that, and what you’re
    doing with Bodyswaps.

    Christophe: Sure. Have you ever

    heard of a guy called Mel
    Slater?

    Alan: Sorry, who is it?

    Christophe: Mel

    Slater, does that ring a bell?

    Alan: No.

    Christophe: It’s kind of the European counterpart of Jeremy Bailenson from Stanford, when it comes to having done behavioral research in VR. So the Bodyswaps format is not something that we invented by any means. We looked at the research and [personal name] from the University of Barcelona is the first one who had this idea of, “What if I could swap body? What if I could be in someone else’s shoes, getting a new perspective on how I behave?” And the first experience that he created was about feeling empathy towards yourself, which is one of the main causes for depression, is your inability to feel empathy towards yourself. Until in his original experience, you were a woman. There was always a mirror to take ownership of the virtual body, and your task was to be nice, to console a young kid that was crying in front of you. You just have to talk to that kid. Now, because we knew you were going to try to be nice, whatever you said, the kid would progressively stop crying. That’s the first step. The second step was the experience. You would swap bodies, so you’d find yourself in the kid’s shoes, listen back to what you said to that kid. And basically the whole idea is, you would reflect on the fact that, “Wow, I showed empathy towards that kid. I said things that are really nice. And actually, I should have empathy for myself.” So you’re using self-reflection and self-awareness as a way to subconsciously impact behavior. We saw that their research — which is absolutely fascinating — and we scratched our head wondering, “Can we apply that for the world of work?” Will it make sense to listen back to yourself, when you are having a review, under-performing employee, when you’re pitching. when you’re dealing with someone who’s vulnerable or shut off, when trying to understand unconscious biases in the workplace, and so on. So that’s the scientific backbone to the format. Would you have it if I gave an example of how we’d use it?

    Alan: Absolutely.

    Christophe: So the very first

    one we built was actually not in corporate LND, it was in a higher
    education and we were contacted by a company called Sage. It’s a US
    company, actually. And Sage, they are a publishing company, so modern
    accounting software. Their publishing company, they’ve been basically
    selling libraries of books to universities for decades, they’ve
    started to sell videos as well. And they’re wondering whether VR is
    the next format for higher education. And so they contacted us, and
    asked us to find a value proposition where VR would make sense. And
    what we found is that if you’re studying to become a nurse in
    psychiatry, like in many types of studies, you’re going to spend a
    year in the classroom, learning all kinds of theoretical knowledge.
    And then after a year or so, you’re going to start being placed in
    hospitals. Problem is, in hospitals, there’s one supervisor for 20 or
    30 students. The supervisor is already busy with patients. It might
    not be the same guy we can count. And so as a result, you have
    absolutely terrified and inexperienced 20 somethings running around
    the corridors of psychiatric hospitals, having conversations with
    schizophrenics and suicidal patients and so on. Those are not the
    kind of conversations that you want to mess up. There’s too much at
    stake.

    And so the idea was, there’s this gap between the wall of the classroom and the real world. And we want you to practice to get that real-world experience in a safe way, without the danger or the real world. And so that’s why we built The Bodyswaps. It never replaces being in front of real patients, because for starters, AI is not there to have those conversations. But you can — hours after hours — see what it feels like to be talked at by yourself, to be reassured by yourself. And through self-reflection, you build the confidence so that when you arrive in the real world, you have 80 percent or 90 percent of what you should know. And obviously you can translate that for your leadership sales, and so on and so forth.

    Alan: It’s incredible. For people listening, what is the next step for them to get engaged with you? Are you making this so that it’s scalable? So you have a certain number of scenarios, is this custom for each company? If a business says “I really want to start using VR for our HR to train these soft skills,” what is the process look like from your art?

    Christophe: Well, the first

    thing I would say, Alan, is what is seen a little bit too much in
    immersive learning industry is VR studios thinking that they are also
    learning designers and also subject matter experts.

    Alan: It’s like, “Just

    because you can make the VR doesn’t mean you can actually make it
    effective.”

    Christophe: Exactly. It’s exactly that. And so you really need some kind of a dialogue at the same table as early as possible. You want subject matter experts. They only will know the area. You want a learning designer, his job is not to know VR, is not to know the subject, his job is like, “does that teach?” And that’s it. And obviously you need a client champion. It’s very rare that your entire client’s stakeholders are going to buy into VR. You’re always going to have someone who’s going to be your champion in their company. And you need that person to be at the table with you, because you need to educate that person. If you don’t have that dialogue, you either create beautiful VR that doesn’t teach, or you create an experience that teaches very well but actually doesn’t engage. Or even worse, you create something that does both, engages and teaches, but you don’t have any buy-in, because you didn’t manage your champion, so to speak. So to answer your question, at the moment, we don’t have a standardized library of scenarios. We would build scenarios together with our clients and there are different ways to do that. Either work in a standard way, which is at stake what we already have, the features we already have, the kind of graphics quality that we already have, and simply writes a scenario that fits into that learning format. That’s kind of the standard approach. So low involvement from the perspective of the client. The second one is completely bespoke. Let’s just have a chat, talk about what you want. You might want to bring in some new features, new analytics, the possibility to ask questions, to flag. There’s a lot of things that we can do, and I’ve seen the format shoot at both, together with what the client we work with wants. And the last level is partnership. You might have an IP. You might, for example, be a company that’s been doing face-to-face leadership training with actors for 20 years. And you’re looking at scaling up your business model through VR, in which case it’s more of a partnership. Let’s sit together and see if we can create a product you bringing to the table your learning design and your subject matter expertise, and us bringing to the table the VR expertise.

    Alan: Love it. It’s really great. So let’s talk more about details, because it’s one thing just to be in VR and play a video game, and it’s another thing to be in VR for work. How are you seeing the companies address things like buying the gear? Because we work in a lot of companies. And one thing, they come to us and they’ll say, “Oh, you know, our CEO was at a tech conference and he said, ‘We need to get into VR.’ And so we’re calling you because we need to get in VR.” There’s no strategy. There’s no forethought. What do you say to companies that are just coming and saying we need to do something in VR? How do you end up getting to the right decision-makers, or how does somebody from a business standpoint find you?

    Christophe: I mean, how to find this is reality of marketing strategy. But to your point, the most difficult aspects of implementing VR right now is moving from the POC to the deployments. I think what’s StrVR did with Walmart, and the scale of it — kind of like, you know, 17,000 headsets in 5,000 locations, the scale is what makes it really impressive. And our approach for that is– and indeed, you’re right. Some clients don’t necessarily see further than “Let’s do VR because we have a bit of a budget and it’s fun.” And so the answer we always have for that is having an agile mindset to this. So we always start with consultancy, which is, we take a short amount of time, a short amount of money as well, a small amount of money. So we don’t take too much risk and let’s make sure to discuss what it is you want and why you want it. You know, you’re going to interview end-users, you’re going to bring in subject matter experts, you’re going to do a UX design workshop, you’re going to do discovery/education workshop with some of their team, if need be. And at the end of that process, we know that you want what you want for the right reasons. We know how are you going to measure the success of your POC or pilot. And you know how much it costs. And what we do with clients is if you want to stop there — because you don’t have the money, or because it’s not the right time, or you don’t have the buy-in — you’re better off stopping there. If you want to work with someone else, you can work with someone else. Otherwise we’ll move forward. And then once you have created your prototype or your pilots, it’s very important to set aside a significant part of your budget for testing it out. The discussion about costs is an easy one to have. You know what your cost-benefit analysis of implementing something, the discussion about are you saving on logistical costs or downtime costs is an easy one to have. The difficult one is what Bertrand wrote [garbled], the “return on impossible.” It shouldn’t be only about costs. It should be about, you know, in a workplace poor soft skills create depression, anxiety, discrimination. And now we have a possibility — by changing perspective — to deliver behavioral change. So we have to measure what it means for your bottom line to go from someone who is depressed, or a manager who just is incapable of managing conflicts, to an able manager. It’s very, very hard to measure. And if you can measure that, then you look at buy-in for implementation. So there is a responsibility that often lands on the client-side to bring the resources to make sure that that is measured.

    Alan: A lot of early days,

    virtual and augmented reality was — like you said at the very
    beginning — let’s just make something really cool and shiny, and we
    fell into that trap as well. We built VR photobooths and we built VR
    applications for fun. And I think we’ve kind of finally — at least
    we have — come out of this illusion of “Awesome, VR is great,
    we’re gonna use it for everything.” to “It *is* great, and
    it can be used for a lot of things. But let’s take a pragmatic
    approach and measure what it is we want to accomplish, and really
    measure that.” And that’s where the consulting comes in. And we
    do a lot of consulting, marketing, eCom, education, training. So I
    feel you when you say you can’t just dive into this thing. You have
    to really understand it. What are some of the metrics, I guess, that
    a business could measure? Because you mentioned what is it like to
    have employees that are depressed? And what are some of the metrics
    that you guys speak to when you’re presenting this to clients? What
    are some of the statistics that you’re using?

    Christophe: One way to answer

    would be to ask how they’re measuring it right now, the way they’re
    doing it today. And when it comes to coaching or face-to-face
    training, a lot of time it’s what is being called a happy sheet. Do
    you know what that means, happy sheet?

    Alan: No idea. But it sounds

    fun.

    Christophe: Well, it is fun in a

    way. It is like, let’s say you going to do one-day leadership
    training, OK? Your tiny apartments or your boss are going to spend
    two grand for you to go on the run day course. And even the day
    you’re going to receive a happy sheet, which is literally you saying
    how happy you were with today.

    Alan: Ah.

    Christophe: And that is about

    it. And in many, many cases, you have met many massive organizations
    where the tracking of training is minimal. And the number one KPI for
    whether training was successful is not whether they were successful,
    but whether it was pleasant.

    Alan: Ah, yeah, and pleasant

    versus success is not the same.

    Christophe: It’s not the same.

    Exactly. In our case, what we want to measure is behavioral change,
    which is de facto quite difficult to map against hard financial KPIs.
    But to give you an idea, we had a student at UCL and she took the
    experience that I mentioned before — the psychiatric nurse one —
    and she ran its full sample of students at UCL here in London, so the
    MET Tech Society students. She had a qualitative interview right
    after the experience and a survey, and two weeks after she had
    another survey. So the timeline is a little bit short, of course, it
    should be like six weeks after. But the evolution of the
    self-reported engagement, self-reported memory of that experience is
    already a good indicator of the performance. And for you are two
    numbers that came out of this research that were quite interesting.
    Your first one is 90 percent of the participants thought that seeing
    themselves from a new perspective would help them reflect on their
    performance, which is already a plus. And the second one is 93
    percent of participants said that they only tried the experience
    once. So that’s seven minutes. 92 percent said that they would like
    to try the expense again to improve their performance. So they were
    able to reflect. And so that’s the thing is that we are quite good
    judges of our own defaults, if we can get the perspective of someone
    else. For them to be able to say, “Hey, this is how I sound, and
    it is not okay for whatever reason, and I want to improve,”
    that’s levels of engagement that are unheard of. And there’s a couple
    of anecdotes from the general post interviews. This is one guy, for
    example, who said, “Well, I had to take care of my flatmate, who
    is really depressed. And the second I started talking, I heard myself
    falling into the trap of talking way too slowly and way too low, and
    having too many filler words.”

    Alan: Oh, wow.

    Christophe: So it builds that kind of filter of self-awareness that he applied to the real world. And that’s anecdotal evidence. If we could prove that at scale, I think we would have something very powerful.

    Alan: So let me ask you a

    question then. How far away do you think, and how many more trials do
    you think will be required to kind of prove that? Are you maybe
    partnering with the university to find a way to get some real hard
    evidence around this? Because what I’m seeing with some other things
    — like STRIVR, for example, you mentioned — but the reason they
    were able to do that is because Wal-Mart did a pilot, and the results
    were unquestionable. They saw between 20 to 50 percent better
    retention rates. They saw shorter training times. So in the case of
    Wal-Mart, it actually made a lot of sense on paper. And so how do you
    now go from you’ve got this thing, you’re running a couple of trials.
    What is the next step to really nail down– go from anecdotal
    evidence to real empirical evidence?

    Christophe: And the short answer for that is you’re exactly what STRIVR did. I think STRIVR, being headed by Jeremy Bailenson from Stanford, they have that mindset of having a hypothesis that something might work, and testing it out again and again and again to make sure that the hypothesis holds. And I think it’s the only way forward for us. We have contacted actually universities to try and scale up the kind of research that we already did, which is only academic validation of the learning format. On the other side of things, you want a business validation as well. So the clients that we’re talking with at the moment, we’re making sure that that cycle of testing and validation is built right into the pilot and that we go beyond the happy sheet.

    Alan: That’s really incredible.

    You guys are onto something amazing. And I think it’s only a matter
    of time before you have those proof points. I think if you can
    partner with a university to get those proof points validated, then
    it’s only a matter of time before the next Wal-Mart comes along and
    rolls out your Bodyswaps solution at scale. And then a lot of
    companies — a lot, a lot of companies — are experimenting with VR
    and AR now. So a lot of headsets are floating around. From what I’ve
    heard, companies will buy 10,000 headsets and they’re just sitting
    around. So the more use cases like this that we can generate, I think
    it’s just going to really snowball. And I think virtual and augmented
    reality — from an industry standpoint — is really going to be
    driven from enterprise.

    Christophe: I’m with you. I’m quite curious to also get your opinion. Obviously, the market has completely shifted from a consumer-driven market to an enterprise one, and with an enterprise you have vice industries, of course, and verticals. What do *you* see as being the kind of use case that is now fully validated and accepted by industry as a whole?

    Alan: Sure. I think the easiest one right now is, is upskilling; being able to use not necessarily full mixed reality or virtual reality, but being able to wear heads-up display — almost like a Google Glass kind of thing — where you can pull up information as needed onsite, hands-free. I think another big, huge one is remote assistance or see-what-I-see assistance, where you’re working on something. You don’t know the answer, so you can either pull up the answer in your view or you can call somebody back at the head office. Maybe an expert, maybe it’s somebody who’s retired who’s just coming in. And one person with a lot of experience can now serve hundreds of people in the field that maybe don’t have as much experience. And being able to see what they’re seeing real-time and annotate on their vision, I think is one of the biggest use cases. Companies like STRIVR who are using 360 video as training, I think that is the lowest hanging fruit and it’s one of the biggest impacts from an investment standpoint, because it doesn’t require one hundred thousand or million dollars in investment. You’re talking maybe 10 to 20 thousand for your first modules. And as an enterprise, if you’re seeing 25 to 50 percent decreases in training times and 25 to 50 percent increases in retention rates, this is no longer “Should we do this?” this is “How do we do this as fast as possible across our enterprise?” And that’s what I’m seeing. And I think medical is the biggest use case of this. They’re using virtual reality for medical training almost everywhere now. Every single lab’s got a VR headset. Being able to look at MRIs, data in full three dimensions is just saving lives right now. And when you talk about return on investment, saving lives is probably the biggest return on investment we can do in this technology. I think we’re gonna see it in schools, eventually. It’s going to take some time. We’re working with some companies right now that are building K-12 curriculums. But it really comes in handy when you want to teach stuff that’s not math, learning times tables in your calculus, but learning how complex equations work. One thing that I did was I went in VR and I tried this thing where it took me on the difference between the carbon of a diamond versus the carbon of graphite. It’s the same molecule, but the way it’s stacked differently makes diamonds super hard and makes graphite– because it’s in sheets and they slide off. That’s why your pencil, as you’re writing leaves a stroke of black carbon. Until I’d seen it in that way in VR in full 3D spatial computing. I really didn’t get the concept, no matter how much I read about it. I think things like that, where you can train people in unsafe environments, being able to give people the sense of what it’s like to be trained in a mine is really key, because you’ll hire somebody from mining company and train them for six weeks, eight weeks, and then you send them underground to the mine, and realize that they have panic attacks and they can’t work underground. So being able to immerse them in a virtual space from the very beginning before you even hire them, will give you a good understanding of their mindset going into that. And I thought that was a really amazing use case, one that is not– compared to the savings, it does not cost a lot of money. You know, you’re talking maybe $10,000 just for the setup. And how much does it cost to train a new employee, to have them not be useful to you in the field?

    Christophe: It’s a good analogy

    of the flight simulator. If you are still training pilots on real
    planes, it would be very, very dangerous.

    Alan: You wouldn’t have very

    many planes. We wouldn’t have very many pilots!

    Christophe: Yeah, but the value

    proposition of VR — of immersive learning in general — it’s not a
    new one, it’s just taking the flight simulator, except the cost of a
    flight simulator is upwards of a million pounds; now we’re talking
    Oculus Quest’s gonna be $400. So, by dividing something by two
    thousands, you’re kind of expanding the money to go into a lot more
    jobs. And the way we present that to clients who come in and ask
    about ways that we can do in training is just three value
    propositions that I think we all mentioned today. The first one is
    skills-based — so, anything that way you gonna use your hands.
    Excavators, fitting a door in a car. And he’s basically building
    psychological skills, building spatial memory of a particular task.
    And the academics there is, why do it in reality — with all the
    danger and the costs of reality — when we can do it virtually?
    That’s the first one. The second one, which you mentioned about the
    graphite and a diamonds is knowledge-based — so, knowledge bases
    where we learn about the world around us in three dimensions. When I
    spatialize content — when I make it interactive — I am improving
    the understanding of that content, and improving the retention. And
    as you said, it doesn’t apply to everything. It would make no sense
    to learn how to read in VR, because reading is two-dimensional by
    essence. But if you are learning about how a heart is working, for
    example, and I write a chapter about how the heart is working, I
    would not let you operate on me tomorrow, because that’s not how you
    work about a three-dimensional, beating object. The last proposition
    is behavior-based, and that’s the one we’re talked at the beginning
    about, the Bodyswaps. It is what happens when I put you in the body
    of… let’s say you’re a white man. What happens when I put you in
    the body of a woman? Or someone much older? Or a different race? Or
    someone with a handicap? What happens when, in that situation, I
    asked you to interact with other humans? and that’s the whole “return
    on impossible,” here. We’re not talking so much about costs.
    We’re talking about giving people a perspective that they simply
    never had before. You cannot even role-play that! This is something
    that is absolutely native to virtual reality. And I think that the
    moment in the behavior model, we are only scratching the surface. In
    the same way that when TV started, and they were doing radio shows on
    TV, and radio started doing theater plays on radio; I think, at the
    moment, we’re still there, when it comes to behavioral–

    Alan: I agree.

    Christophe: And we need to

    think, what happens to your behavior when you change scale; when you
    have superpowers, when you die, when you resuscitate people. It
    doesn’t have to stick to reality, too. There’s a lot of experiences
    at Stanford that have you driving or flying over a city as a
    helicopter pilot, or as Superman, in VR. It is going to change your
    altruistic behavior in real life, when it comes to helping out
    someone. I think we still have to map the subconscious impact of
    living beyond reality — in virtual reality — to give you those…
    almost like superpowers, in real life.

    Alan: Have you tried the

    experience called Tree?

    Christophe: No. No, no.

    Alan: So there’s an experience

    that they made of the — I’ll put it in the show notes — but
    basically, you’re in the Amazon Forest, and when you first start the
    experience — before you even put the headset on — they give you a
    seed, a tree seed, and they put in your hand. You hold on to the tree
    seed, and then put on the headset. And you are a seed growing, and
    you grow out, around, and then you grow up, and your arms are
    actually moving the limbs of the tree. Your leaves start to sprout
    and you grew up to this be this big, huge tree, and you’re swaying in
    the wind. It’s really beautiful. And then all of a sudden in the
    distance, you see smoke.

    Christophe: OK.

    Alan: And basically, you are the

    tree that’s about to be cut down in the rainforest.

    Christophe: Oh, wow.

    Alan: They slash and burn all

    the trees around you and then they cut you down. It was mind-blowing.
    And it really made me feel this kind of connection to the trees in
    the forest. It wasn’t somebody telling me, “Hey, we gotta stop
    cutting down trees because of deforestation.” It was this
    intrinsic feeling of being part of the forest. And it was really
    beautiful. And I think this is something that we’ve only, — just
    like you said — scratched the very, very tip of the iceberg on. I’m
    really looking forward to it. One last question for you, Christophe:
    What problem in the world do you want to see solved using XR
    technologies?

    Christophe: I want people to be

    able to become the best versions of themselves fast and without
    harming anyone else in the process. If I could put your presidents in
    a Bodyswaps experience, I would be quite curious what would happen.

    Alan: Well, I would have to say

    that he’s not my president. I live in Canada.

    Christophe: Fair enough. Good

    for you. [laughs]

    Alan: Yes.

    Christophe: I want to see a

    video of him trying the experience that you just described, as well.

    35 min
  • VR for HR: Learning How to Tell Stories in XR, with BODYSWAPS' Christophe Mallet
    "You cannot learn empathy on powerpoint!" Wise words from today's guest, Somewhere Else CEO Christophe Mallet, who comes by the show to discuss how soft skills training -- basically, training for human behavior -- is now a wide-open industry, thanks to XR technology.
    Alan: My name is Alan Smithson,
    your host for the XR for Business Podcast. Today's guest is
    Christophe Mallet, co-founder of Somewhere Else. Somewhere Else
    Solutions is a London based innovation agency specialized in
    immersive technologies. He's now exploring how to leverage immersive
    technology and artificial intelligence to deliver soft skills
    training that actually delivers behavioral change. The end goal is to
    make the workplace a better place for everyone. Throughout his
    careers, he has strived to bring together brilliant minds, makers and
    businesses to deliver impactful projects and solutions. He's worked
    with a variety of global clients, including Adidas, Samsung, Ernst
    and Young, Save the Children, Sony, IKEA, KPMG, Nokia, and the list
    goes on. To learn more about Somewhere Else Solutions, you can visit
    them at somewhereelse.co.
    Welcome to the show, Christophe, it's a
    pleasure to have you here.
    Christophe: Thanks, Alan. Thanks
    for having me. It's good to be here.
    Alan: You've been working in immersive technologies. Maybe kind of give listeners an understanding of what you've done at Somewhere Else, some of the projects you've done, and then we'll dig into something really exciting after that.
    Christophe: So I came from the
    world of mostly strategic consulting, digital and social, and the
    world of storytelling, kind of on my own time. And back in 2015, I
    met with a guy called Julien in a pub, and he showed me an
    experience: The Night Café, in which you enter a painting by Vincent
    Van Gogh. I don't know if you've tried that one.
    Alan: I have. So to paint a
    picture for people. They took Vincent Van Gogh's painting and then
    made it fully spatial so you could walk around in the painting in VR.
    It was the night café and you could walk around and go and sit at
    the piano. And it was beautiful. Really, really beautiful.
    Christophe: It was beautiful. It
    was very early. And my jaw dropped, because I saw a new way to tell
    stories. I was a bit bored of my previous job, so I decided to quit,
    and I started a studio with that guy -- Julien -- and another guy,
    Randy. And kind of alongside the market -- the way the market has
    evolved since 2015 -- is, the wow factor was big in the beginning,
    where a lot of things were done around entertainment and marketing.
    We worked on that with TV channels, we did an escape room in Paris,
    we did stuff for the climbing experience for Adidas. Champions
    seeking experiences for the UFR. And that's honed our skills in what
    it means to tell a story in virtual reality, versus other mediums --
    such as cinema. And about two years ago, Accenture, BCG, McKinsey
    started publishing their reports about how immersive technologies
    should impact service design, visualization, training, and so on. And
    so suddenly, immersive tech started appearing in conversations at the
    boardroom level, which is what you need for any technology to be
    adopted. And so we started receiving inquiries in this area, and
    specifically in training. And so for the past, I would say 18 months
    to two years, we've been specializing on that and more specifically
    on the behavioral side of things and taking VR support what it really
    is, which is-- you know, VR has been very focused on environments,
    and virtual realities are recreating the environment virtually. But
    your reality is also about the people who are part of that reality.
    And I think so far we've failed a little bit on creating virtually
    real humans. And the day we can interact with virtual humans in
    35 min
  • Sparking Productivity with Hands-Free AR, with Kognitiv Spark’s Yan Simard

    Hands-free

    AR devices like those made by Kognitiv Spark are changing the way we
    work by helping us all work smarter, not harder. CEO Yan Simard drops
    in to remind enterprises shy to get started enhancing the workplace
    with XR technologies will — should they wait too long — be left in
    the dust.

    Alan: Welcome to the XR for

    Business Podcast with your host, Alan Smithson. Today’s guest is Yan
    Simard, the CEO of Kognitiv Spark. He’s designed and led many
    innovative business ventures through his own startups. He also has
    extensive professional experience with companies such as CGI, Zaptap,
    Vision Coaching, AIS, Incite Wellness, Bell Canada, Industrial
    Alliance, and more. I’m just going to read this quick quote from Yan.
    “We believe that mixed and augmented reality, if used right, can
    not only allow frontline and field workers to stay relevant, but make
    them more crucial than ever before.” With that, I’d like to
    welcome Yan and it’s kognitivspark.com.

    Yan, welcome to the show, my friend.

    Yan: Thanks, Alan. It’s a

    pleasure to be here.

    Alan: It’s my absolute pleasure to have you. And I can’t wait to dive in here. Maybe just give us a 10,000-foot view of Kognitiv Spark and the great work you guys are doing there.

    Yan: So Kognitiv Spark, we do mixed reality communication technology to better provide support to our remote field workers. Our product is called RemoteSpark. It’s an application that has been optimized for the Microsoft Hololens platform. In a nutshell, what it does if you have a field worker that is facing a piece of equipment that stopped working and that worker doesn’t know what to do, that worker can put on the Hololens, start RemoteSpark, and communicate with — let’s say — an engineer at the head office that can help out. The engineer, through a computer, is able to see in real-time what the worker is seeing. They can talk to the person, but they can also provide 3D holographic guidance on top of things. So as an example, if they have a 3D CAD file, that could help the worker figure out what are the steps that need to be done to perform a repair, the expert can drag and drop that on the computer side of things, and the CAD file is going to show up as a 3D hologram in the field of view of the worker, so that the worker can perform the repair.

    Alan: So if a field worker’s

    either in a factory or a warehouse and they’re looking at a machine,
    the machine breaks, why don’t they just pick up the phone?

    Yan: Yeah. And while most of the time that’s what they do right now, the problem with phones — or even tablet-based chat systems, or phone-based ones — is that you have to hold something in your hand, so you can do the repair or do the process or the task that you have to do, at the same time as you’re getting the information and the knowledge. So it’s always a two-step process. With mixed reality, you can just do it all together at the same time. So they’re doing the work, they have their hands greasy and dirty, and they getting the knowledge at the same time. So it’s much more efficient. And also, there are many studies that show that in terms of knowledge retention, it’s about 80, 85 percent higher when you learn about a given task at the same time as you’re doing it with your hands.

    Alan: If you look at this from

    an ROI standpoint, what is the investment to get started with
    Kognitiv Spark? Obviously you need a Hololens. So that’s, call it
    $3,500. And then what else do you need after that?

    Yan: Yeah. So our software is a service one, and we have two offerings. One is on public cloud, the other one is on private cloud. Most of the time we sell the public cloud version of it. It’s a yearly fee of $6,000 a year — Canadian — to activate one Hololens unit. So you can have as many remote experts as you want on the computer, but our economic basis is the Hololens unit.

    Alan: Great. And so somebody

    sends up, they pay their thing. What is the onboarding, I guess? How
    do people get started with this? Is it out-of-the-box, ready-to-go,
    or how does it work?

    Yan: Yeah, when it comes to deploying with a customer, the technology side is very easy. Our application is available through the Microsoft Store and we can activate the licenses remotely. The ramp-up is really getting used to mixed reality in general, and then our app. So I would say our experience shows that typically the user is ready to go within 30 minutes. And I’m talking about somebody who has more experience whatsoever about mixed reality or the Hololens, to the point where they are comfortable enough to get in the field and try it out.

    Alan: That’s fantastic. So now,

    do you got to go into the field as well and work with these people to
    get this up and running? Or is it just a software-as-a-service, buy
    it, and that’s it, you’re on your own?

    Yan: We don’t have to go. We tend to like to go when we have a chance. And the reason why is that we’ve discovered that to make our customers successful in the long run, typically for a very hands-on, very involved at the beginning, helping them out, figure out their 3D holographic strategies and mixed reality strategies, and it sets them up on the right foot for future success. So we typically try to get involved, especially if a customer is doing a proof-of-concept with us, or something like that. We just get there on the ground whenever we can, or we’re just there supportive as well remotely. And then after that, they’re all set to scale and grow with us, which is great.

    Alan: How many deployments have

    you done of this, or is this a new thing? When did you start doing
    this?

    Yan: So we launched the alpha version of a RemoteSpark in the fall of 2017. I’m not going to disclose the number of active customers we have, but it’s tens of different customers in North America, Europe, and Asia. We tend to work with Fortune 500 companies, as well as some small and medium businesses. And the initial deployments we do are always proof-of-concepts or pilots. But there’s always that vision to scale to hundreds or thousands of units over a period of, I would say one to two years.

    Alan: You’re perfectly timed and

    situated for that, because I’m assuming — and we’ll talk more about
    this in the podcast — that the benefits of using Kognitiv Spark
    over, let’s say, phoning it in or whatever like that, I think the
    benefits are probably quite measurable and quite substantial. How do
    you measure success for a company? How do you prove them the ROI?

    Yan: Yeah. The ROI in our case is fairly easy. So customers buy our product for three reasons. The first one is they want to cut down on equipment downtime and that’s typically very quantifiable. And also you can train, translate that into dollars. Your typical industrial use case, any hour of downtime is going to cost thousands and tens of thousands of dollars. The other thing that we sell on is that when we’re saving experts, the trouble of travelling onsite to do troubleshooting. It also has a very direct impact on the bottom line. So we saved up your travel costs as well. But also that expert now has more time to devote to a high value add tasks such as helping people out, figure out what’s going on, instead of travelling. This one is less quantifiable. Companies have to take the industry 4.0 journey and get going. And they find that using RemoteSpark is kind of a great way to get started with mixed reality, with something that you can still sell to the CFO and to the procurement team and they will say, “OK. So that makes sense. It’s not only wishful thinking. There’s action an ROI right from the get-go.”

    Alan: Great reasons to buy: 1,

    cutting down downtime, I mean, that one alone, if a machine’s down
    for a day — depending on the machine — but you’re talking in the
    tens of thousands, to hundreds of thousands, perhaps millions of
    dollars. And I know one of the customers or a couple of the customers
    that you have are in the defense and military sectors. These could be
    life or death scenarios. So definitely cutting the downtime to a
    fraction is a huge measurable ROI. And I think also it encourages
    brands and companies to really be pushing the limits. This
    technology’s not really that new anymore. We’ve been using– Hololens
    came out five years or four years ago. And so now it’s becoming
    mainstream. I almost feel that we’re getting to that point where if
    companies don’t use this technology, they are seen as laggards. Is
    that what you’re seeing in the field?

    Yan: I think there’s a growing

    sense that they have to do something. And one of the things that we
    like to tell customers that are kind of hesitant that prefer
    sometimes to be smart followers, is that there’s a cost to not
    getting started now. And the cost of not getting started is to not be
    ready for when these things go mainstream. Because we have to think
    that the technology is now getting fairly mature. What is not mature
    is how it impacts the way people are running their businesses, how it
    changes a process that a worker is going in, day in, day out. So that
    takes time to figure out, and to be able to start now, I do a solid
    proof of concepts learned from them. It gets organizations ready for
    when the tide comes and when everybody will have to do it, because
    they will lose their competitive advantage if they don’t. So I think
    you’re right. There’s a growing awareness that you have to do it now.

    Alan: Yeah, there’s a groundswell coming, and the interesting thing about the timing of this is that you’ve been working on this, you said you launched 2017 your alpha. And you’ve already got two years into this, and you guys have presumably made a lot of mistakes. Which we all do in technology, you build something, you go, “Oh, that didn’t work.” And having that experience of working with customers from the early days, I think is going to really position you guys quite comfortably as you move into this place. You’re looking at this from boots on the ground. You’re seeing companies start to work with it. We’re in Canada, so we’re a fast follow nation in general. We see America do something and then we wait. But being in candidates, it’s much more difficult to sell these concepts in. But you’ve managed to do that. What are your timelines around seeing mainstream adoption? Not in consumer, but in the industrial world? What do you think? We’re looking at timelines before this is in every company.

    Yan: I think people will start

    hearing about that in pretty much any big industrial company within
    the next 12 to 18 months. And I think one of the triggers of that is
    the Hololens 2. I really believe that the form factor of that new
    device and its performance will make it interesting for more
    companies to deal with. Now, it’s not going to be at scale within
    that timeframe, don’t get me wrong, but it’s going to be that
    awareness phase, where the everyday industrial worker will be aware
    that some guys sometimes are just walking around with those weird
    glasses on their heads. And if you had another 12 to 18 months,
    that’s probably when it’s going to become just normal to see people
    with mixed reality glasses on their heads. Now, these are only the
    industrial world figures, so–

    Alan: Yeah.

    Yan: –consumer is going to take

    probably more time. And I don’t think there’s yet any compelling use
    case for that on the consumer side. On the industrial side it’s quite
    different.

    Alan: So let’s say 2020 and 2021, the awareness starts to build, the groundswell is there, people start wearing these headsets. 2021, -22, -23, we start to see this kind of mainstream adoption within enterprise. And then 2023, kind of beyond is– nobody really can see out that far at this point. But look at 2023/4/5/6. That’s I think where it’ll trickle down to the consumer. Being in that enterprise, you’re working with military, you’re working with the fence, you’re working with industrial. One of the videos on your website really blew my mind. It was a huge room-sized centrifuge. You want to talk about how that’s being used?

    Yan: Well, in that video, what we show showcases is our typical use case. So you have a very complex piece of equipment in that case. It’s the largest geotechnical centrifuge in Canada, which is in Newfoundland. So a massively-complex piece of equipment. The subject matter experts and the OEMs are all across the world, so some are in Germany and France and so on. So when that thing decides to not cooperate and breaks down, well, it can take weeks to get the right expert to address the problem. Now, with something like RemoteSpark, you can have the technician onsite wearing a Hololens, and you can have any subject matter expert anywhere in the world, even in other companies that are able to help them out in a timely fashion. It can take situations that would take weeks to address, and cut them down sometimes in a matter of hours.

    Alan: I had a chance of speaking

    with Shelley Peterson from Lockheed Martin. And they’re using the
    Hololens almost in the exact same way: they put on the Hololens,
    they’re able to see step by step instructions with 3D objects
    overlaid over to the real world, and they’re able to have their hands
    free. Now, one of the things that she was saying that on their
    original trials, they actually reduced the time to do the task by 99
    percent. And then they, obviously being a big company, they went
    “That doesn’t make sense.” So they ran the test again, and
    they ran it again and again. And the average was 85 percent reduction
    in times to completion of task. And if you think about it, if you’re
    assembling — let’s say, for example — a jet engine or a centrifuge,
    and you’re looking at it, and you’ve got a paper manual, and page by
    page you have to flip the page, look at the manual, go over, pick up
    the screw, put it in, lock the bolt in, go back to the page, check it
    off that you did it, next page. And so one by one, you can do that.
    And that takes a long time. But when you put on the Hololens, not
    only are you able to then get the instructions and fix it, but it’s
    also able to capture photos and videos of you doing that, for either
    future manuals or even just a record of the repair. You guys have
    that ability to capture that as well. How is that being used, that
    kind of expert capture?

    Yan: Yeah, well, it’s used in many ways. It might be about producing artifacts to document an inspection. It can be sometimes if you want, we can dig a picture of the video of what the work is looking at, annotate that on the computer side of things, so the expert side. And then the annotated picture shows up in 3D at the other end. So it’s all about really empowering the worker to do the job right the first time, every time. And in the examples you gave — and I think that’s what we’re seeing as well — sometimes it’s about empowering a technician that just doesn’t have the knowledge on how to do a repair, to be able to do it. And I can give an example. We have a customer in the US. It’s a very large utility. They have a certain type of furnace. So it’s a blast furnace that is quite widely used in their business. And it breaks down quite often. The repair itself is not super complicated to do, but the people that know how to do it are not that many. So they built a CAD file and a 3D model, that has the embedded process on how to perform that repair. So if something goes wrong with that furnace, any technician that has access to a toolbox and is reasonably good with their hands, they can go there, follow the step-by-step animation, and do the repair. So, in that case, you were talking about the reduction on troubleshooting and on task performance. That’s where it comes from. It’s allowing the person that would not otherwise be able to do it, to do the job.

    Alan: I think as we move into a time where more and more people are retiring from the workforce — the average workforces in their 50s now — and more and more experts are retiring, there’s got to be a way for us to capture that knowledge and then transfer it to younger generations. So I think this is a great way of doing that. What are some other ways that this technology is being used? Are there any companies that are using this in ways that you didn’t anticipate?

    Yan: Yes, sure. We get all kinds

    of requests all the time. So we sell mostly in defense, aerospace,
    energy, utilities, oil, and gas, manufacturing, industrial
    engineering. So it’s a fairly broad field. But we may get requests
    every now and then, that are just outside of what we normally do. So
    our technology, as an example, is used to perform repairs in the
    Canadian Arctic, in very remote locations — that happen to have
    Internet connectivity. We’ve been approached as well for remote
    medicine, so how to help a nurse in Labrador assess a patient and
    help a patient, provide care with the help of an expert maybe in
    Toronto or somewhere down south. So there was another one that I
    mentioned. And actually this one that we’re building it with a
    partner, so using RemoteSpark, we’ll be able to allow workers in
    nuclear plants to be able to — when they go in the room that is
    exposed to radiation — be able to see a radiation cone coming out of
    a hole in the wall where radiation is coming from. So that helps a
    worker behave more safely, make sure that they do whatever they have
    to do with getting as little exposure as possible.

    Alan: Is that a partnership with

    [Shachar] Weis? From Packet39?

    Yan: No, sorry. This one is a

    partnership with Canadian Nuclear Labs.

    Alan: Oh, because there’s a

    gentleman — I’m interviewing him later this afternoon — that has
    built a Hololens CONE OF RADIATION. So, I’ll make an
    introduction. [laughs] What are the odds that we get two people
    working on nuclear visualisations in one day?

    Yan: Yeah, well, it’s one of

    those fields where there are plenty of very compelling use cases and
    where really worker safety, is at risk. So any chance we have to make
    it a little safer and a bit more efficient for workers is always
    worth it.

    Alan: I’m going to switch directions a little bit here. What are some of the analytics you’re able to gather around this? So, for example, I’m fixing a machine. How do you measure before I use the Kognitiv Spark system, and after? What do you do from, like, an A/B testing, so that you can say to our customers, “we’ve improved your process by X percent?”

    Yan: Yeah, we typically try to establish a baseline with all the customers we’re using, especially if they’re running a pilot where they have to demonstrate a certain KPI to be able to get further budget. The way we do it, we try to see if they have data in an ERP system or work order processing system of some kind. They may have an IOT platform as well, so we can connect with those platforms. As an example, if you have an ERP system that’s generating the work orders, it will typically include a component about time to resolution or completion time and so on. So we can connect to those systems. So then when the work order is open, the workers on-site, they will work harder and might be displayed in RemoteSpark. They do whatever they have to do and then they mark it complete. So in that case, it’s a very quick way of showing that for a certain category of tasks, if you run it a number of times, you’ll be able to demonstrate as a percentage what’s the improvement. And we kind of have to customize that each time we work with the customer. So sometimes they don’t have such a system, it’s more tracked in an Excel spreadsheet or things like that. But we’re always trying to make sure that we understand what we’re– what they’re trying to achieve. And again, it’s time to resolution, cutting down equipment downtime, cutting down on travel for experts. That’s our bread and butter, really.

    Alan: Travel time’s a huge one

    as well. The first time I heard about this, this being used, they
    were explaining how a machine will go down and they’ll fly in two
    experts from Germany to fix this machine. It was a specific mining
    machine. And they say it takes two days for them to get there,
    machine’s down for a day before they even get there, then it takes
    two days to get there, then they spend a day repairing it, and then
    they fly back. And so the whole process is four days or five days.
    But three of those days is downtime for this machine. And they said
    every day of downtime is $150,000. And I mean, that’s– I’m assuming
    and certain in oil and gas and manufacturing and nuclear, that can
    range from tens of thousands of day to millions a day in downtime and
    productivity. Not to mention just the travel costs alone of flying
    two people from Germany. That’s in the tens of thousands of dollars,
    plus their time. So the cost savings in one downtime repair more than
    pay for your $6,000 a year license, plus $3,000 for the Hololens. So
    call it $10,000 with everything in — call it 20 — and you’re still
    way, way ahead with not having to travel one expert on location, is
    that correct? Your license is $6,000 a year, plus the Hololens of
    $3,000, so that’s 10. Plus another 10 days to set it all up. So call
    it $20,000 a year. If you look at that, it is a very small amount
    compared to even an hour of downtime on some machines.

    Yan: Yeah, absolutely. One

    comment that we hear all the time from customers is they will tell us
    “If we use RemoteSpark once or twice in a year, it’s paid for
    many times.” So we’d like for our customers use it more often,
    but some are super happy to use it only once a month, because it’s
    just going to be a highly critical situation, or one of those
    situations where the costs are running so high that any way they can
    cut it down, it makes planning sense.

    Alan: [chuckles] I mean, it

    just– when you do the dollar figuring out– and I think this is one
    of the problems with virtual and augmented reality, mixed reality
    over the last couple of years. It’s been this crazy hype cycle of,
    “Hey, look how cool this technology is. You can put the Hololens
    on. You can see a machine, and you can look at the holograms. Look
    how cool it is.” But nobody in business cares about how cool
    things are. That’s nice for a minute. They go, “That’s great.”
    But then when you start to say, “Oh, and by the way, it can save
    you tens of thousands of dollars a day. Every day you need this, is a
    day you’re gonna save $10,000.” And I think this is a wonderful
    way of positioning this technology. And the fact that companies like
    Boeing and Lockheed Martin, the fact that they’re realizing the
    benefits of it and not only realizing it, but also sharing it and
    allowing companies like Kognitiv Spark and you to come on podcasts
    like mine and writing articles, I think it’s really starting to make
    it– the awareness of this technology around the world is starting to
    take off. And it’s gonna be a matter of time before companies
    realize, first of all, the benefit. Second of all, if they don’t do
    it, they’re actually at a competitive disadvantage. What would you
    say to companies that are saying “We’re going to wait and see”?
    What do you tell companies when they want to push this investment
    down the road a bit?

    Yan: Our message is always that if they want to be ready for when the market goes crazy with mixed reality, now is the time. It’s not just a widget you buy; you buy a technology that will change the way you are doing your work. It changes the way we run business. It’s the human element, really, and the process element that takes time to figure out, not the technology. So the sooner you can figure out what are those problems that you will be facing when you try to scale, the more equipped you will be when it’s time to do so.

    Alan: Is there anything else you want to share, on the adoption side of things?

    Yan: Yes. There’s one thing I’d like to share. There’s a reason why Kognitiv Spark is doing probably better than most when it comes to sales and revenue. Part of it is that we developed a product that works really well. But also we really took the time to understand what are our customers’ constraints. I’ll give an example. There are three reasons why people pick us, instead of some of the other options on the markets. So first of all, we are the only company that can do real 3D communication. So it’s not a 2D communication that includes 3D elements. So we’re still — as far as I know — the only company that can do that. The second is security. So we baked in security end-to-end right from the get-go. It’s not an afterthought. It is because customers told us right from the get-go, it’s got to be secure, otherwise I will not be able to make it past my CISO. And the third point is bandwidth.

    Recently I asked our director of customer operations, “Can you tell me how many of our customers are dealing with bad or inconsistent bandwidth on the worksite?” She gathered data, and their response was 100 percent. So RemoteSpark is famous for being able to work on very bad bandwidth, like 256k. We can actually run calls at 128 sometimes. While the closest competitor we have are probably two megabytes a second. Well, on industrial sites, two megabytes a second is a luxury, it almost never happens. Because the place is full of metal equipment, there’s going to be dead zones and so on. So 100 percent of our customers deal with that. And we baked that in — again — right from the get-go. So we have to get out a lab environment — where we have ideal bandwidth and stable bandwidth — and get in the real world and see what people are facing. The mixed reality and the XR field as a whole, sometimes we have a tendency to just stay in our clean offices and not get in the field. I think that the field as a whole would gain a lot by just having different players talk to customers more often.

    Alan: I think it’s interesting that when we build stuff in MetaVRse, we do the same thing. We have an iPhone 11 and the Samsung Galaxy 10, and we’ve got all the newest phones, and then we’ve got a collection of all of the phones back to iPhone 5 and 6, and we test them on different bandwidths. This is vital and you guys are focused on one device — being the Hololens — which technically uses a lot of bandwidth. But you guys have managed to make that a non-issue, which is wonderful. And I think you definitely nailed the three things. And it’s funny, because as you were talking about bandwidth, you cut out. [laughs] And so we have to deal with this, we have to deal with the fact that bandwidth comes and goes. And especially with a VR or an AR headset on your head, you run the risk of making people nauseous if you don’t do it properly. So I think that’s wonderful that you guys have thought of that. What is the most important thing that businesses can do right now to start leveraging the power of XR?

    Yan: The most important thing to do is to just get started. Learn from it. When I mean get started is just not buying a few units and trying it out again in a lab environment. Get them to the field, get them in the hands of workers that are going to be the end-users and the adopters of that technology. And listen to them, listen to what they’re going to tell you. Being able to listen to those lessons learned early on is going to be what dictates the future success of XR initiatives in business, as far as I’m concerned.

    Alan: Now, what is the best

    business case of all of the things that you’ve seen? What is the best
    business case, the one that drives the most value that you’ve seen in
    the last little bit?

    Yan: There are many that are

    pretty good, and obviously I like ours a lot, because we have that
    clear ROI each time we’re using it. I think I would mention something
    that we did with the Royal Canadian Navy. We developed our offerings
    so we put RemoteSpark in a private cloud environment, so that if you
    have a navy ship at sea and you want to run a call between a mechanic
    doing some work inside the ship and the ship’s head engineer that is
    on the front deck, you’re able to run the call within the ship, even
    if you don’t have Internet connectivity at all. For me, the reason
    why I really like this one is that there is the time of resolution
    being able to — in that case — not have production downtime, might
    result in saving lives, might result in a better outcome for that
    ship as a whole. So I think there is that emotional component to that
    use case, even though really RemoteSpark is used in that setting the
    way we use it anywhere else,.

    Alan: This technology is saving lives. That couldn’t be more important. My last question, Yan, is what problem in the world do you want to see solved using XR technologies?

    Yan: Yeah, I can tell you a story about this one. We use that as inspiration here all of the time. We all have people in that we know — family or friends — that are an older generation of workers that maybe didn’t go to school as long, that are good at what they’re doing, they’re manual workers. But sometimes they feel left behind by technology. So digital transformation hasn’t impacted the way they’re doing the work. And now we live in a world where change is always faster, and more often and more disruptive. You know, whether it’s AI and disintermediation and automation, all those things, these people feel threatened. And what I’d like to see happening with mixed reality is that if we can empower those workers to not only stay relevant, but be even more relevant than before, just by getting them access to the right information and the right knowledge and the right experts at the right time in the right format, I think that we can serve millions, if not billions of people around the world with that technology. And it’s all about making a human shine. I don’t want to see AI shine. I want to see AI work for humans. And I think that’s what XR can do.

    Alan: Amazing. Well, that is a wonderful way to wrap up this conversation. Yan, are there any last words that you want to share with the listeners?

    Yan: Well, I’d like to thank you. I think it was a great chat. It’s an exciting field. We’ll see more and more companies do great things. So my advice and my last words are: feel free to experiment. Try things out, fail fast, and make it better. [chuckles]

    33 min
  • Sparking Productivity with Hands-Free AR, with Kognitiv Spark's Yan Simard
    Hands-free
    AR devices like those made by Kognitiv Spark are changing the way we
    work by helping us all work smarter, not harder. CEO Yan Simard drops
    in to remind enterprises shy to get started enhancing the workplace
    with XR technologies will -- should they wait too long -- be left in
    the dust.
    Alan: Welcome to the XR for
    Business Podcast with your host, Alan Smithson. Today's guest is Yan
    Simard, the CEO of Kognitiv Spark. He's designed and led many
    innovative business ventures through his own startups. He also has
    extensive professional experience with companies such as CGI, Zaptap,
    Vision Coaching, AIS, Incite Wellness, Bell Canada, Industrial
    Alliance, and more. I'm just going to read this quick quote from Yan.
    "We believe that mixed and augmented reality, if used right, can
    not only allow frontline and field workers to stay relevant, but make
    them more crucial than ever before." With that, I'd like to
    welcome Yan and it's kognitivspark.com.
    Yan, welcome to the show, my friend.
    Yan: Thanks, Alan. It's a
    pleasure to be here.
    Alan: It's my absolute pleasure to have you. And I can't wait to dive in here. Maybe just give us a 10,000-foot view of Kognitiv Spark and the great work you guys are doing there.
    Yan: So Kognitiv Spark, we do mixed reality communication technology to better provide support to our remote field workers. Our product is called RemoteSpark. It's an application that has been optimized for the Microsoft Hololens platform. In a nutshell, what it does if you have a field worker that is facing a piece of equipment that stopped working and that worker doesn't know what to do, that worker can put on the Hololens, start RemoteSpark, and communicate with -- let's say -- an engineer at the head office that can help out. The engineer, through a computer, is able to see in real-time what the worker is seeing. They can talk to the person, but they can also provide 3D holographic guidance on top of things. So as an example, if they have a 3D CAD file, that could help the worker figure out what are the steps that need to be done to perform a repair, the expert can drag and drop that on the computer side of things, and the CAD file is going to show up as a 3D hologram in the field of view of the worker, so that the worker can perform the repair.
    Alan: So if a field worker's
    either in a factory or a warehouse and they're looking at a machine,
    the machine breaks, why don't they just pick up the phone?
    Yan: Yeah. And while most of the time that's what they do right now, the problem with phones -- or even tablet-based chat systems, or phone-based ones -- is that you have to hold something in your hand, so you can do the repair or do the process or the task that you have to do, at the same time as you're getting the information and the knowledge. So it's always a two-step process. With mixed reality, you can just do it all together at the same time. So they're doing the work, they have their hands greasy and dirty, and they getting the knowledge at the same time. So it's much more efficient. And also, there are many studies that show that in terms of knowledge retention, it's about 80, 85 percent higher when you learn about a given task at the same time as you're doing it with your hands.
    Alan: If you look at this from
    an ROI standpoint, what is the investment to get started with
    Kognitiv Spark? Obviously you need a Hololens. So that's, call it
    $3,500. And then what else do you need after that?
    Yan: Yeah. So our software is a service one, and we have two offerings. One is on public cloud, the other one is on private cloud. Most of the time we sell the public cloud version of it. It's a yearly fee of $6,000 a year -- Canadian -- to activate on
    33 min
  • Bringing the AR of the Military to the Eyes of Consumers, with ThirdEye Gen’s Nick Cherukuri

    A lot of XR

    technologies started from projects in the military sector, including
    AR. Today’s guest Nick Cherukuri is working to bring what he’s
    learned from years working in tech for the defense department, and is
    bringing it all to enterprise — and eventually, consumers — with
    his line of AR glasses.

    Alan: Hey, everyone, it’s Alan Smithson here today. We’re speaking with Nick Cherukuri, founder of ThirdEye, about their all-in-one AR glasses hardware and software solution for enterprise in logistics, manufacturing, and engineering and how these tools are revolutionizing how we work. All coming up next on the XR for Business Podcast.

    Welcome to the show, Nick.

    Nick: Thanks, Alan. Glad to be

    on.

    Alan: I’m really excited. You

    guys have a really original and awesome looking pair of glasses for
    the enterprise. Walk us through your X2 glasses and how are people
    using them? What makes them stand out from the competition? What’s
    the form factor? Just walk us through your solution.

    Nick: Definitely. So just to

    provide some background about ThirdEye, while we may be a relatively
    new name in the commercial space, we have over 20 years of experience
    developing this technology for the United States Department of
    Defense. So that’s our origin story. And as you may know, the
    military, a lot of the technologies we use today have evolved from
    there, so for example, the Internet, GPS, even Siri for your iPhone
    originally came from SRI, which is right down the road from us in
    Princeton, developed there and Apple bought it off them. So the
    military has been a great incubator for these advanced technologies.

    And augmented reality, it’s definitely considered the next major tech platform. So we’ve been developing a lot of AR hardware and software applications for the military. And a few– a couple of years ago, we decided to take some of our technical know-how, our leading engineers — we have state-of-the-art labs here in Princeton, New Jersey — and we decided to develop a commercial product. So we spun off into ThirdEye and we created– just this year, we– earlier this year, we released our X2 mixed reality glasses. So there’s just some high-level overview of the X2. We wanted to really address the customer concerns. We felt this was an optimal time to get into the commercial market. So we feel it’s too early for the consumer market right now, but the commercial AR market is definitely something that we are seeing a lot of traction happening.

    So we wanted to develop a pair of

    glasses that really hit some of their needs. And some of the needs we
    heard were the glasses had to be entirely hands-free. For example,
    many workers, they have safety requirements, where they cannot have
    any wired packs. So you can’t have a wired processing pack or a wired
    battery pack. It needs to be all hands-free, compacted to one pair of
    glasses. So that was perhaps the most critical use case that we
    heard, that this is– you had to develop the glasses in a way that’s
    entirely hands-free. So we made our X2 glasses entirely hands-free at
    about nine ounces form factor. So it’s something that can be worn for
    a lengthy period of time. Another use case that we listened to was,
    it has to be attachable to a hardhat. So the glasses could be as
    advanced as you want, but if it can’t attach to a hardhat, or to a
    bumpcap, and meet some basic ANSI industrial certifications — ANSI
    Z87 — then it can’t be used in these industrial settings. So that’s
    something that we definitely incorporated into our glasses, to be
    attachable to a hardhat, and to a bumpcap.

    Our glasses are Android-based, so it’s really easy to make access for upgrading to Android 9 soon, so we can take advantage of features like GPS, built-in. We have about a 42-degree field of view. So a binocular field of view is something we have seen customers prefer over a monocular field of view, because it’s less eyestrain. Binocular field of view is more natural to the human experience. We have two eyes, not one eye. So we wanted to develop a binocular pair of glasses, which we did. Our brightness level, we have about 300 nits of brightness in our optic system. So this can be used both indoors and outdoors, which is not the case for some other binocular glasses, which are more indoor products. So we wanted to develop our glass in a way that can be used both indoors and outdoors. It’s lightweight, it’s less than 10 ounces. So it’s something that– it’s easy to wear for a lengthy period of time without feeling any ergonomic issues. And we added some sensors like a built-in flashlight, a 30-megapixel camera. So if you’re running a remote help application for your field workers, you can stream really high-resolution content from your field worker point of view to a remote expert hundreds of miles away.

    And we also have built-in SLAM. So SLAM stands for Simultaneous Localization And Mapping. We developed our own proprietary SLAM software that runs on our glasses that’s customized for hardware, so we can do inside out six-degrees-of-freedom tracking. We can do plane detection. So, for example, you could have a hologram of a 3D engine hovering in midair and the user could walk around it. So there are only a few glasses right now that are able to do highly accurate SLAM and our SLAM is accurate. It has about a one-inch drift accuracy and can be used both indoors and outdoors. So you can move your head around rapidly and the hologram will remain fixed in place. So SLAM is something that lets enterprises do more advanced applications, not just 2D AR screens, but you can actually interact with the real world. You can tag mixed reality content onto a giant machine, and leave the room and come back. And it’s still tagged on that location very accurately. So, for example, a worker could have step one, step two, step three, mapped out onto a factory floor, and be able to do that on a daily basis.

    So it’s something that allows the glasses to actually interact with the real-world environment, which is where we see the cutting edge mixed reality software development happening for enterprise. So we’re really targeting the industrial, field services, manufacturing, and healthcare sectors. Those are our four main enterprise sectors and we are involved in a lot of other sectors. We have a lot of gaming and entertainment–

    Alan: I’m sorry, Nick. What were

    the four? Industrial, field service…?

    Nick: Industrial, field services, manufacturing, and healthcare. So I’d say those are the four. And we partner with many of the leading AR and mixed reality software companies, who have their applications running on our glasses. So we want to create as wide a developer ecosystem as possible. We don’t want to have a closed system, where we only have a few apps, or make it really tough for developers to develop applications. We want to have an open-source operating system, provide a lot of documentation. We have a Unity SDK. We have an Unreal engine SDK. It’s been fairly easy for developers to port applications or create apps on our glasses.

    One last point — which is also

    important for a lot of our partners — is the price point. So we’re
    about $1,800 price point, which is roughly half the price of some of
    the other mixed reality binocular glasses out there. So we want to
    keep the price point as low as possible, and really help these
    enterprises and software companies deploy in scale. And we also offer
    leasing options. So that’s something where you can spread out the
    costs over a longer period of time. So those are some of the aspects
    on the technical side, software partner side, and pricing side, where
    we’re trying to accelerate some of these enterprise deployments.

    And what we’re seeing is, whereas before it might have taken close to 12 months to escape a pilot purgatory into a larger deployment, now we’re seeing enterprises — because there have been success stories right now — deploy within three to six months. So from the initial testing phase and getting all the key players on board — from the innovation department to the business department — and then going to a larger-scale deployment. So I think right now, because there have been a lot of lessons learned from other companies as to what works well for these smartglass deployments and what doesn’t work well.

    We definitely really try to incorporate

    a lot of the feedback and listen to the customer, for something as
    simple as built-in device management. That’s something that is
    absolutely critical for enterprise deployment, because you need a
    central IT person in the company being able to control a deployment
    of, say, 200 glasses. And that’s something that for a long time
    wasn’t integrated into the glasses directly. And that’s something we
    wanted to have built out of the box. So right out of the box,
    enterprise can scan a QR code and register the glasses into their
    central database. Also, there’s been a lot of lessons learned and we
    definitely wanted to listen, have an open mind, and listen to as much
    of the feedback as possible. And we think the enterprise market for
    the next five, six years will be the main push for these glasses to
    be sold in the consumer market a little later on. But enterprise
    market is seeing some tremendous ROI at the moment.

    Alan: So you’ve talked about

    that, the glasses themselves, the software. Where would somebody
    begin? Like, what’s step 1 for a company that says, “OK, you
    know what? We see that there might be a value here.” How can
    they learn more?

    Nick: Sure. So what we’re seeing

    in the enterprise space is they typically come at this from two
    aspects. One is they actually have a real issue they want to solve
    with these glasses. For example, training new workers. They might
    have an aging workforce. They need a hands-free system to effectively
    train new workers. And that’s something where a pair of our glasses,
    plus a software partner — like Atheer, Ubimax — can really help
    accelerate the training of the workforce.

    Another way they come at this is their

    innovation department wants to see how AR could be used, that they
    might not have a specific use case, but they have some general idea
    about augmented reality, something that’s an up-and-coming
    technology, and it’s something that we want to incorporate in our
    enterprise. So for those, we take a look at what are their biggest
    issues at the moment, and what software plus what other glasses would
    work the best for their use case. And sometimes it’s not always
    binocular glasses, sometimes it could be a monocular pair of glasses.
    But typically, we have found that enterprises prefer a binocular
    field of view, because it’s less eyestrain on their workers and it
    feels more natural, there’s more applications that can be done on
    them.

    But I think right now what we’re seeing is in nearly every industry, even really narrow ones like utilities or wastewater, that’s really specialized, AR software companies who are targeting each of these industries. So I think every industry right now has some augmented reality software that is really effectively targeting like industry-specific use cases. So what we try to do is we partner with a software company. So depending on what the enterprise is, if they’re a field service company, or telecommunications, or industrial, or a visually impaired group, then we partner with the software company that has the best software that deals with that use case.

    So we’re seeing a proliferation of

    these AR enterprise software companies really expand right now. And
    what’s really great to see is they’re really– they’re not just
    making cool technology. They’re actually targeting a really specific
    enterprise use case. A lot of these companies have people who have
    come from those industries and are now starting these companies. So I
    think right now this enterprise space, at least, has a lot of
    software companies that are really targeting specific use cases in
    their industries they want to be in, and that makes it really
    valuable for a business to use their software, because it’s really
    targeted. So I think it’s definitely– that’s one reason why it’s
    taking off at the moment.

    Alan: If you kind of put your

    futurist hat on, we’re talking about kind of enterprise augmented
    reality and mixed reality. When do you think — put your futurist hat
    on and your prediction hat — when do you think mass consumer
    adoption of this technology will occur, and when do you think Apple
    is going to come out with their glasses? Because this is going to
    change everything, when they come out with their glasses.

    Nick: Definitely. And that’s a great question. And I think long term, that’s what everyone’s predicting is, this is going to replace your phone. And it’s just a matter of what technology has the right features to make consumers want to replace their phone with a pair of glasses. So what we see is there’s a couple of core challenges right now, that need to be addressed for consumer deployment. So, field of view is probably the biggest one. The natural human field of view is, I would say roughly around 210 degrees. And right now, the widest field of view glasses — that are in mass production — have between a 40 to 50, 55-degree field of view. I know there are some prototypes that have 70, 80, 90-degree field of view, but in actual mass production now, that’s the field of view that’s there. And I think for consumers, they would want a really wide field of view. As opposed to enterprise, where a narrower field of view helps achieve their ROI use case, so they don’t really need a massive field of view. But I think the field of view definitely needs to be increased, and every year it’s definitely being increased by some of these leading optics companies. And once that progresses closer to what feels like a natural human experience, I think that will really help propel this smartglass for consumer deployment.

    Another important factor is the form factor. So I think for consumers, they want it to look like a cool pair of Ray-Bans or glasses. And even technical features like a battery, there needs to be way to reduce that in size. Right now, some of these consumer companies, they’re finding a way around that by having a wire that goes behind your ear to connect to your phone as a processing pack, and that’s the battery source. So that’s one way around it. But we think that consumers want it to be entirely hands-free, just like enterprises want their device to be hands-free. They don’t want to walk around with wired packs or anything, and they want it just to be a pair of nice, cool-looking Ray-Bans they can wear.

    So I think the field of view, battery,

    and getting some of these sensors and processing down into a really
    tight, small form factor, all-in-one without any attached wires or
    processing packs is what’s needed to make this eventually replace
    your phone. But I think until then, there are going to be
    workarounds, such as using a wire pack or using your phone as a
    processing pack. And there may be some consumer uses with that use
    case, but I think that’s the eventual prediction for what’s needed to
    replace your phone.

    Alan: You skirted around the

    timeline.

    Nick: Sure, I did. [laughs]

    Alan: [laughs] Nobody wants to

    put their name on this. [laughs]

    Nick: That’s hard to predict

    right now. But I mean, there’s these great market studies — like
    from Goldman Sachs and these massive companies — that predict that,
    I think the next 10 years or so, the consumer– there’ll be roughly
    25 million glasses sold and the consumer version will come out like
    within the next 10 years or so. So I think definitely within the next
    10 years, we’ll see a standalone pair of glasses that– because
    everyone wants high-end mixed reality technology into a pair of
    Ray-Ban looking smart glasses, which right now isn’t electronically
    feasible. But who knows? In 10 years that could definitely happen. So
    it’s hard to predict for consumers.

    Alan: But here’s the thing, and

    the reason I brought up Apple. It’s because they’re quietly building
    whatever they’re building. Nobody really knows. And there was this
    rumor that came a couple weeks ago that Apple’s releasing their AR
    glasses in 2020. I just– knowing the technology, I’ve been to
    research labs where they’re pushing out 70, 80 degrees field of view.
    And I’ve been to the research labs. I’ve seen the stuff that’s still
    in the lab and it’s still not even close, even though it’s
    remarkable. It’s not even close to being what we need for consumer.
    And I really have my reservations around Apple coming up with
    anything next year that will serve the needs of the mass consumer
    market.

    Nick: Definitely. And I think

    from Apple’s perspective. I’m not sure if they want to connect to
    their iPhone, to use that as a processing pack for some of the
    glasses power. So I’m not sure what exactly– what approach they’re
    taking, but definitely to get the features that are– that everyone
    wants in these glasses, I think we’re still a long ways off,
    especially the field of view and to getting everything all-in-one to
    a really small form factor. That’s– there’s still some really
    critical features like battery, for example, that it’s going to take
    some time to reduce that in size.

    Alan: What are some of the use cases that people are using right now that are generating the most ROI? Like, if I’m a procurement manager at a manufacturing facility, what can I do to wow my executive team by firing a couple of pairs of these glasses and starting right away? What’s the lowest hanging fruit that I can get immediate ROI, because that seems to be how these things are being unlocked. You do a pilot or a small thing, you show an amazing ROI, and then it unlocks the budget to roll this out at scale. So what is that?

    Nick: I mean, there’s so many applications, but kind of the way we like to talk about it is just like computers have the Office Suite of Microsoft Word, Microsoft Excel, Microsoft PowerPoint that nearly every organization uses those applications. Similarly, for these smartglasses, there’s some overarching applications that we’re seeing are being really commonly used across industries. So that is remote assistance, so someone can see what you see. And it’s great for training new employees and providing remote help. Manufacturing checklist, QR code scanning. So if you’re in a warehouse or manufacturing center, getting step by step instructions overlaid for your specific task flow, or being able to scan QR codes with the glasses and get visual instructions. And then the other most common application is 3D twins and more mixed reality, where you have a 3D digital rendering of real-world objects. So for example, with mixed reality with SLAM, you can scan your environment into a 3D model and you can tag information, any information you want onto the real world, in this– using this virtual 3D model.

    So those are the three applications that we’re seeing are being really commonly used. And I think what we envision — and based on the feedback we’re seeing is — those will kind of be the Microsoft Word/Excel/PowerPoint of AR mixed reality, where they’re just really commonly used across a lot of industries. And if you look at most of the AR software companies at the moment, most of them fall into one of those three application categories. And I think the reason is there’s such an immediate ROI it just makes so much common sense, where you’re hands-free, you don’t need to carry around a 50-page manual or use your hands. 80 percent of the global workforce use their hands while they work, so they need an entirely hands-free digital interface, while still being able to walk around and do their daily tasks. So I think those applications are seeing or having some tremendous ROI, we’re seeing close to a 40 percent savings in task time for some of these companies. And a lot of savings in training new workers. Worker safety. And you can really customize the task flow for your individual company needs. So let’s say those are the three most common applications and there’s really some really great AR software companies who are developing. That’s all four.

    Alan: My last question for you,

    Nick. Because this has been really amazing, looking at ThirdEye’s
    technology, looking at your kind of overview of the marketplace, how
    people are using it. What is one problem in the world that you want
    to see solved using XR technologies?

    Nick: So one personal preference of mine, and that’s the beauty of mixed reality is definitely in the healthcare space. We’re seeing some really tremendous real-world use cases. So there’s roughly a 200-million worldwide vision-impaired market, where people who can’t see properly or have some type of vision impairment. And with XR, they’re able to really change their lives. And with the addition of 5G and cellular chip directly built into glasses, they can walk around their daily lives using these glasses. And it really helps change their lives on a really personal level. These other use cases are great in terms of worker efficiency and proving KPIs. But from an actual impact in someone’s personal life on a daily basis, some of these healthcare applications — and specifically these vision-impaired community — using these mixed reality glasses is really helping change their lives in a positive way. I think so many times you hear of technology having a negative impact on the world. But I think with this XR technology and with these small streamlined glasses, we’re seeing some really positive and heartwarming use cases. And I think that’s great to see. And definitely healthcare space is a personal favorite of mine for some of these AR mixed reality glass deployments.

    Alan: Well, thank you, Nick.

    Thank you for taking the time to join us. Where can people find out
    more information about ThirdEye?

    Nick: Sure. So you can visit our

    website at thirdeyegen.com, follow us on social media. And if you
    ever want to reach out, just hit me up on LinkedIn or social media,
    and I’ll definitely try to respond. So we want to help expand this
    community and we go to a lot of the major trade shows. So you’ll
    probably see me there. And looking forward to continuing being in
    this space and seeing where it goes.

    24 min
  • Bringing the AR of the Military to the Eyes of Consumers, with ThirdEye Gen's Nick Cherukuri
    A lot of XR
    technologies started from projects in the military sector, including
    AR. Today's guest Nick Cherukuri is working to bring what he's
    learned from years working in tech for the defense department, and is
    bringing it all to enterprise -- and eventually, consumers -- with
    his line of AR glasses.
    Alan: Hey, everyone, it's Alan Smithson here today. We're speaking with Nick Cherukuri, founder of ThirdEye, about their all-in-one AR glasses hardware and software solution for enterprise in logistics, manufacturing, and engineering and how these tools are revolutionizing how we work. All coming up next on the XR for Business Podcast.
    Welcome to the show, Nick.
    Nick: Thanks, Alan. Glad to be
    on.
    Alan: I'm really excited. You
    guys have a really original and awesome looking pair of glasses for
    the enterprise. Walk us through your X2 glasses and how are people
    using them? What makes them stand out from the competition? What's
    the form factor? Just walk us through your solution.
    Nick: Definitely. So just to
    provide some background about ThirdEye, while we may be a relatively
    new name in the commercial space, we have over 20 years of experience
    developing this technology for the United States Department of
    Defense. So that's our origin story. And as you may know, the
    military, a lot of the technologies we use today have evolved from
    there, so for example, the Internet, GPS, even Siri for your iPhone
    originally came from SRI, which is right down the road from us in
    Princeton, developed there and Apple bought it off them. So the
    military has been a great incubator for these advanced technologies.
    And augmented reality, it's definitely considered the next major tech platform. So we've been developing a lot of AR hardware and software applications for the military. And a few-- a couple of years ago, we decided to take some of our technical know-how, our leading engineers -- we have state-of-the-art labs here in Princeton, New Jersey -- and we decided to develop a commercial product. So we spun off into ThirdEye and we created-- just this year, we-- earlier this year, we released our X2 mixed reality glasses. So there's just some high-level overview of the X2. We wanted to really address the customer concerns. We felt this was an optimal time to get into the commercial market. So we feel it's too early for the consumer market right now, but the commercial AR market is definitely something that we are seeing a lot of traction happening.
    So we wanted to develop a pair of
    glasses that really hit some of their needs. And some of the needs we
    heard were the glasses had to be entirely hands-free. For example,
    many workers, they have safety requirements, where they cannot have
    any wired packs. So you can't have a wired processing pack or a wired
    battery pack. It needs to be all hands-free, compacted to one pair of
    glasses. So that was perhaps the most critical use case that we
    heard, that this is-- you had to develop the glasses in a way that's
    entirely hands-free. So we made our X2 glasses entirely hands-free at
    about nine ounces form factor. So it's something that can be worn for
    a lengthy period of time. Another use case that we listened to was,
    it has to be attachable to a hardhat. So the glasses could be as
    advanced as you want, but if it can't attach to a hardhat, or to a
    bumpcap, and meet some basic ANSI industrial certifications -- ANSI
    Z87 -- then it can't be used in these industrial settings. So that's
    something that we definitely incorporated into our glasses, to be
    attachable to a hardhat, and to a bumpcap.
    Our glasses are Android-based, so it's really easy to make access for upgrading to Android 9 soon, so we can take advantage of features like GPS, built-in. We have about a 42-degree field of view. So a binocular field of view is something we have seen customers
    24 min
  • Imagine XR Tomorrow; Build for XR Today, with PTC’s Mike Campbell

    PTC LiveWorx is

    one of the biggest gatherings of up-and-coming XR tech in the
    industry. With all sorts of amazing future tech demos, PTC’s
    Executive VP of AR Products Mike Campbell understands how businesses
    might want to implement the most far-out features of XR technology
    right away. But he says there’s plenty AR can do perfectly right now
    that more industries should take advantage of.

    Alan: You’re listening to the XR

    for Business Podcast with your host, Alan Smithson. Today’s episode
    is with Mike Campbell, executive vice president of Augmented Reality
    Products at PTC. Mike leads the Vuforia product team, and is
    responsible for driving the product and technology strategy of PTC’s
    leading solutions for the development of augmented reality
    applications. You can learn more about the work they’re doing at
    ptc.com.

    Mike, welcome to the show.

    Mike: Hey, Alan, it’s great to

    be here. Thanks for having me.

    Alan: It’s my absolute pleasure.

    I’ve been really, really looking forward to this, because I went to
    LiveWorx in… was it June?

    Mike: June, yep.

    Alan: My God. I had no idea,

    first of all, how big PTC was and how important Vuforia and
    your augmented reality strategy is going to be and is becoming to all
    sorts of different industries. I got to fix a tractor. I got to work
    on an ATV. I got to look in retail. Is there any industries that this
    won’t affect?

    Mike: Well, PTC’s focus is

    really in the industrial enterprise domain. And I would say across
    all of the verticals there — heavy equipment, automotive, aerospace,
    medical devices — I mean, all of those places are ripe for
    transformation, thanks to the power of augmented reality.

    Alan: It’s amazing. You even had

    a boat there.

    Mike: We did, we did, yeah. One

    of our customers is Beneteau.

    Alan: Yeah. So let’s start from

    the beginning here. What is PTC? What do you guys do? Where did it
    come from? Let’s start there.

    Mike: Ok. So PTC is a billion-dollar plus software company headquartered in Boston, Massachusetts. We have been around for a long time and we got our start back in the late 80s, early 90s by revolutionizing the 3D solid modeling industry. Basically, we invented a better mousetrap that allowed companies to create products virtually in 3D much faster and more effectively than ever before. Fast forward from then, we not only have a 3D solid modeling CAD offering, we have a great offering used in engineering for lifecycle management. And about 10 years ago, we recognized the trend of the Internet of Things, this explosion of connectivity and ubiquity of sensors, and companies wanting to leverage that information so that they could create products and manufacture products and service products better. We invested pretty heavily at that time. And once we did that, we were thinking a lot about this idea of IOT and products broadcasting information about themselves in the form of digital data. And we were thinking about our 3D heritage and we recognized that augmented reality was a great way to unlock some of that digital data in the context of the physical world, where you do your work. And that’s really what got us into AR. I have been at PTC — as you said — for a long, long time. And I’ve been involved in our AR journey since the beginning and it’s been a fantastic ride.

    Alan: Vuforia was an

    acquisition. Was that something that you guys made a decision to–
    can we build this in-house, or should we just acquire it? How did
    that come about?

    Mike: So we were thinking about

    AR. We were taking a look at the different technologies that were out
    there. And, you know, there are certain elements of the AR puzzle
    that PTC is well-suited to address: an understanding of what goes on
    in the industrial enterprise, and the 3D digital context
    understanding, we have all of that. What we didn’t have at the time,
    though, was a rich, deep understanding of computer vision technology.
    So basically we went off and we acquired the world’s leader. We
    approached Qualcomm and were able to figure out a deal that allowed
    us to acquire that technology and — frankly, more importantly — all
    of the expertise that was working on that at Qualcomm at the time.
    And then basically around that built our offerings for industrial
    enterprises to really unlock the potential of AR in those kinds of
    settings.

    Alan: I have no idea the details

    about this acquisition, but it seems to me like it was a pretty damn
    good idea to acquire Vuforia. And it’s really positioned you guys
    very well for things like see-what-I-see capture technology, so being
    able to look at something with a tablet or a headset and have
    somebody looking over your shoulder and being able to annotate on
    that. But also being able to hold up a tablet — or a Hololens or one
    of these devices — and it recognizes the image in 3D and allows you
    to annotate. Some of these things that were kind of esoteric a few
    years ago, you guys are really delivering and you’re delivering at
    scale now, which is really interesting.

    Mike: That’s really the value of the combination of sort of this underlying industry-leading computer vision technology and the knowledge that PTC — because of our heritage and our domain expertise and our technology in the form of CAD, and PLM, and IOT — is really the fusion of all of those things that makes these amazing experiences — like the ones you saw it LiveWorx — possible. And what we’ve found is it’s that combination that is required in order to unlock this potential in the industrial space. If you show up to a– pick your favorite large industrial customer and you show up with a great computer vision SDK and Unity and you say, “listen, we can go build anything.” They say, “OK, that’s great.” And they go build something, but it doesn’t scale. And that’s really the key, if you’re gonna be successful in an industrial enterprise. They need scale. They need re-use. They need these approaches to work across a variety of different use cases and product configurations. And the complexity gets pretty mindblowing. And that’s the experience. That’s the expertise that PTC brings to the equation here. So I think it’s been a great combination so far, and I think we’ve got a bright future ahead, for sure.

    Alan: There is so much to unpack

    with LiveWorx. It was kind of mind-blowing and it was the first time
    I really fully understand because a lot of people are using Vuforia
    for non-industrial applications, just making some AR things. I know
    we made AR business cards five years ago or four years ago, and we
    used Vuforia as the image recognition and trigger for it. But there’s
    got to be thousands upon thousands, maybe hundreds of thousands of
    people using this technology not for the industrial use cases. What
    is the percentage of Vuforia users in industry, versus marketing —
    let’s say — or other things?

    Mike: Yeah, well, remember

    Vuforia is a brand for augmented reality offerings at PTC. And when
    you say “Vuforia”, I think you may be talking about Vuforia
    Engine. That’s the computer vision SDK that basically Qualcomm
    started and PTC has taken on. There are — you’re right — there are
    almost 700,000 developers that are taking advantage of that
    technology to build apps, to build apps for iOS and Android and
    various pieces of digital eyewear. And the use cases that they’re
    attacking are all over the place right there. They’re shopping,
    they’re gaming, they’re entertainment. Some of them are industrial,
    as well. Some of them might be product visualization, or other types
    of industrial apps that they’re building with computer vision.

    On top of that library, though, PTC has then taken that technology and we’ve built purpose-built offerings for things like — as you said — you-see-what-I-see, or expert knowledge capture, or an offering that we call Vuforia Studio, which lets you leverage 3D CAD data you already have and present step-by-step instructions with animated 3D to make it very, very clear. I think that’s probably how you were able to replace those brake calipers at LiveWorx, right? You were using augmented 3D instructions. And what’s great about that is we’ve been able to make it super easy for our industrial customers to create these experiences at scale. As far as the answer to your question, it’s probably about 50-50 in terms of customers that are using the Vuforia computer vision SDK to go build all kinds of custom things. And the rest of them are really embracing these industrial enterprise use cases with purpose-built solutions that we’re delivering.

    Alan: Let’s talk about what these solutions are enabling your customers. So let’s say, for example, we’ll just use John Deere. I was at LiveWorx and I’m walking around and my jaw is literally hanging open the whole time. I’m trying to figure out what do these guys do? I came to LiveWorx thinking, “Oh, they make AR for industry, not thinking anything else.” And then, of course, I realize I get the crash course and “Oh, we make this CAD-like program where you can build a product.” Let’s say you’re fabricating a product digitally and then it’ll also say, let’s enter in the information about that product. I need it to be 500 grams or less, I need it to have this type of tensile strength. And it’ll run all sorts of calculations and give you unique build designs of a product in ways you never could possibly think of as a human. And it’s a collection of all of these tools that are serving this customer. So let’s just take John Deere for a second. I put on a RealWear headset and I was able to see a screen in front of my eyes that walked me through step by step on how to change an air filter. Recognize that I’m in front of the tractor, give me the information, said “climb up the tractor,” pull this door open, pull out the filter, replace the filter, do it up. And within three minutes, I had replaced an air filter on a tractor that I would have assumed the air filter was on the front of the tractor, not the back. It turned me into an expert instantly. So what are the types of things that customers are doing then?

    Mike: That’s a great example. What you were able to experience is the output of a product that we actually introduced just in May, and that product is called Vuforia Expert Capture. And basically we built this product, because there’s a lot of domain knowledge out there in our customers. There are people that have been working in industry for a long, long time. And they’re getting to the point where they’re retiring right here in North America, a lot of the baby boomers are leaving the workforce. And companies have this challenge that when those people leave the workforce, their knowledge goes with them. So what we did is we built this tool called Vuforia Expert Capture. And basically what it does is it allows an expert to put on either a RealWear device or a Hololens, and basically just do their job. So what happened in the demo you saw is we had an expert come in and teach us all how to replace the air filter. They went through and they did their job. And when they were done doing their job, we took the device and we plugged it into a computer. And we extracted all of the video, all of the spoken word, all of the bookmarks and pictures, everything that they captured as they did their job. And we prepared that, kind of enhanced it a little bit, structured it, and we published out a procedure. And that procedure is then presented back, either on a RealWear device or on a Hololens or on a phone or a tablet or frankly, I mean, you can even dump it out to Word, if you want it on paper. But that’s all we’re talking about here today. So who wants that?

    But what you saw was the result of that, which basically provides procedural guidance. And this is — again — a new product we introduced in May. The market reception to this has been outstanding. I mean, again, this is a real problem that companies are facing every single day. And this is a great solution to that problem, taking advantage of some of the latest technology. That’s just one of the things that we allow you to do. That’s — again — the newest offering. And that’s one demonstration you might have seen. The one where you did the brake repair, that’s one where the situation was a little bit different there. What we were trying to teach you was not something that somebody had in their head, but sort of an engineered procedure. That was a procedure that somebody either in service planning or maybe manufacturing process planning, they would have defined ahead of time and there would be engineering deliverables, animations, and sequences, and prepared processes for that. So in that case, we got to leverage 3D engineering data and use that to present to you how to get the job done. And what we’ve realized in our AR journey here, is that there are different constraints on affordances that a company might have. They might not have 3D. They might have knowledge in people’s heads. And Expert Capture is important. They might just need to be able to access an expert remotely. And that’s where our you-see-what-I-see — or we call it Vuforia Chalk — offering is most relevant. Or they might have a highly engineered set of information that they want to present to somebody. And really that whole spectrum has to be respected. And we’re trying to embrace that with a true enterprise AR suite.

    Alan: What are some of the other

    ones? I know there’s a couple of different things here within the
    Vuforia family.

    Mike: Yeah. So there are four

    key offerings today. The first we’ve talked a little bit about and
    that’s Vuforia Engine. That is the foundational computer vision SDK
    that you would use most of the time with Unity. You can use it with
    other 3D modeling or rendering tools and build custom apps. Then we
    have three offerings really targeted at the industrial enterprise. So
    the first of those is Vuforia Studio. And the key story there is that
    allows you to reuse 3D CAD data you already have. It seamlessly
    integrates with our Thingworx platform, which allows you to bring in
    IOT data — data from frankly any digital source — and then create
    AR experiences really, really quickly. This isn’t deep programming
    with computer vision, it’s basically reused 3D, add the content you
    want, sort of decorate your scene, and you’ve got an AR experience,
    literally in a matter of minutes. So that’s our Vuforia Studio
    offering.

    Alan: Yeah, the first time I saw

    Vuforia Studio and Thingworx was actually back at Augmented World
    Expo in Silicon Valley, maybe three years ago?

    Mike: Could have been, yep.

    Alan: Three years ago. And you guys were not trying to reinvent the wheel with like, “Hey, we need to have image recognition that’s precise”. It was “No, here’s a barcode. Look at the barcode, it’ll recognize it, and then overlay the data.” And I thought that– QR code, not barcode — and I thought sometimes we as developers, we’re overthinking things. A QR code allows you to identify an object really quickly, rather than try to put it through a database of a thousand machines that all look the same. That was a really easy way to do it. And then once you’ve got that, you can just add annotations, you can bring in CAD data, you can overlay the CAD 3D model on top of the actual physical unit and teach people how to use it. Teach me how to fix it, that sort of thing. And that was three years ago. And what I saw this year was basically the real practical use cases of that technology. There was kind of like a coffee machine, I think was the demo. And now it’s expanded to boats, and tractors, and all sorts of things. What’s the craziest thing that you’ve seen somebody work on using AR?

    Mike: Well, let me make a really

    important point, based on the story you just told first. And that
    is– first off, you’re right. We have evolved from image markers and
    QR codes to 3D CAD data being used to help us recognize a shape, and
    then overlay the geometry. I mean, you may have seen in our CEO’s
    keynote where we were actually originally using CAD data, but
    basically looking at a table full of parts, and then being able to
    identify which part is which. So that’s not technology that’s ready
    for mainstream today, but that’s sort of that idea taken to an
    extreme. But another important point is, you sort of recognize that
    three years ago when you saw this technology, we showed up with what
    I would call a very pragmatic approach.

    What we’ve learned is that it’s really important to meet the market where they are. There’s all kinds of crazy things that we could potentially do. And a trap that customers often fall into, is they imagine the most outlandish thing that AR computer vision technology *could* do for them. And what we try to encourage them to do is identify things that are practical, that are going to have a business impact, that are going to be valuable and move the needle. And frankly are achievable, let’s go do something bite-size and make an impact, and then build off of that success and go on. So there’s this element of pragmatism. There’s this idea of meeting the market where it is, not showing up and saying “You’ve got to spend bajillions of dollars.” or “You need the most outlandish high-end hardware.” or whatever the case may be. Just identifying business problems that they have, that are well-suited with AR technology that’s available today and then going off and solving problems for them. So I’m glad you saw that a few years ago. And that’s a mantra that we really hold dear and continue to drive into our customers.

    Alan: One of my previous

    interviews was with Dr. D.P. Prakash from GlobalFoundries. He was
    saying that the Vuforia Expert Capture system is decreasing time to
    generate standard operating procedure manuals by 10x.

    Mike: That’s right.

    Alan: I mean, that’s a big

    number. When you start to combine AR and AI, then you’ve got– the
    world is suddenly this magical place, where you can manipulate data
    and then display it in ways that we’ve never really contemplated
    before.

    Mike: Yeah, I mean that– and

    that’s– I’m glad you had the chance to speak with DP; he’s a great
    guy, and we’ve had the chance to work together closely, actually. But
    you’re exactly right. I mean, when you think about applying AI *and*
    AR, you think about providing people with — really — superpowers. I
    mean, you give them the ability to understand things — that people
    can’t understand — through the power of AI, and then visualize that
    stuff in the context of the physical world where they’re actually
    doing their work. And that can have profound implications, like
    tenfold increases in terms of productivity when you’re documenting
    your SOPs.

    Alan: One of the things that you guys have done very well, is being advocates in promoting augmented reality to the industrial workforce. And one of the things that you did was a joint piece with the Harvard Business Review called “A Manager’s Guide To AR,” but it was also AR-enabled. So if you downloaded the app, you could bring the white paper to life, and this factory popped up. What was the genesis of that?

    Mike: It’s been an interesting

    journey, right? I mean, you’ve been working in AR for some time, so
    maybe this isn’t a surprise to you and your listeners. But five years
    ago, when we were talking with our customers about the potential
    impact of AR, they would look at us and say, “What’s AR?”
    That article had to have examples of what AR was, right? This idea of
    presenting digital content in the context of the physical world. Now,
    of course, the good news is that we’re largely beyond that. That
    article was written several years ago. I think a lot of the key
    elements are still relevant, but I think a lot more people know what
    AR is now, and we’ve sort of gone through a journey from “What
    is AR?” to “How would I ever use that at work?” to now
    discussions about real value and tenfold increases in productivity
    and all of those kinds of things. So it’s been an interesting journey
    over the last five years or so, as we’ve progressed and educated the
    industrial enterprise market on the true potential here.

    Alan: We’re still very early in this technology and you guys are pushing the limits so you have more experience than most. But one thing that I found really amazing is that I was at a bicycle show recently, and the Cannondale bikes have a– well, it’s a custom, it doesn’t say PTC, but I recognized the shape. They have a QR code on them. How are they using that? I didn’t pull out my phone and make it work, but I saw the Thingworx tag on the bicycle. Now, is that shipping with every bicycle? What are they doing with that?

    Mike: So that’s actually called a Thingmark. It’s a combination QR code and AR marker. So basically it provides unique identification, so our system knows what bike is this? And then we use it also to place the content. It’s 000 for the augmented content. And what Cannondale is doing, is they originally wanted to help their technicians in your local bike shop — their dealer network, if you will — understand the new features on their bikes. For some of their bikes — it’s not available on all of them, but some of their higher-end bikes — they built an AR experience. And that AR experience does a couple of things. It teaches the dealer what the important features are of the bike. So what are the new capabilities and what are the performance specs and all of those kinds of things? It also provides them service instructions for how to do certain things to the bike, replace the shocks, or whatever the case may be. And then finally, it also provides spare parts identification. So the technician, instead of pulling out apart and trying to find it in a manual or find it online somewhere, they can simply look at the bike. And then in AR they see what all the part numbers are so they can order replacement parts.

    Alan: That’s amazing.

    Mike: It’s a very, very cool

    app. And what they quickly realized– this is due in part to the fact
    that if you’re a cyclist, you generally like to tinker with your bike
    anyway.

    Alan: [chuckles] Yes, you do.

    Mike: Their customers, as well

    as their dealer network, were interested in this technology. So
    they’ve seen quite a bit of our uptake there. and it’s become a bit
    of a sales and marketing tool as well for them.

    Alan: It’s interesting you say

    that, because I had Jonathan Moss — head of learning for Sprint —
    on the show, and they rolled out AR training to about 30,000 staff.
    And because, of course, you can keep track of how many times it’s
    used and stuff, they kept seeing certain employees were using the
    training 10, 20, 30 times and they couldn’t figure out why would a
    staff member take the training so many times. So they went into the
    stores to figure out how they were using it. And what they were doing
    is exactly what you’re saying. They were taking their training and
    using it as a sales tool in the store.

    Mike: Oh, that’s awesome.

    Alan: [laughs]

    Mike: The unintended uses of

    technology is amazing sometimes. That’s a great story. And there are
    all kinds of cases like that, especially with technology that’s as
    compelling as the technology that you talk about on your show.
    People, they get so excited by it and they want to share it. They
    want to evangelize it, almost. And it’s a great thing.

    Alan: Some companies are seeing

    such dramatic improvements in process, from 20x-ing their expert
    capture, to increasing sales by 20, 30, 40 percent by decreasing
    training times by up to 100 percent. It’s kind of one of those
    unique, rare times in a technology’s life cycle where people are —
    like you said — evangelizing this technology. And it’s almost to a
    fault, because if you think about it, this is a direct competitive
    advantage that companies have right now over companies that aren’t
    doing this. And so by them telling the world about it, they’re kind
    of saying, “Hey, here’s our competitive advantage.” and
    letting everybody else know, which is really wonderful, because I
    don’t think we’re in a net sum game of humanity. There’s enough to go
    around. There’s business for everyone. So it’s really interesting how
    in these early days of this technology, everybody’s rolling up their
    sleeves to make it and also evangelize it. And then thank you for
    being on the show as well.

    Mike: Yeah, it well, it’s my

    pleasure. And it’s a pretty exciting time to be involved in
    technology. And I think the key is — and part of what your show, I
    think, is helpful at doing — is distilling what’s real. It’s
    important to set realistic expectations. It’s important to really
    understand where is the value opportunity? Where does this stuff
    work? Where does it not work? It might work there in the future, but
    where does it not work today?

    Alan: What are some use cases

    that you guys have worked on, or worked with that were just kind of
    like, they had a slight improvement, but you’re like “Nah, maybe
    not useful here”?

    Mike: I think that the potential impact for AR across the industrial value chain is deeply profound. It will fundamentally change the way that we interact with the world around us. But when you factor in the reality of where does content come from? How comfortable is digital eyewear? Can I work truly hands-free, with all of the benefits that AR promises, for an entire shift? Some of those things aren’t quite there yet. And then frankly, the computer vision technology is still maturing. It gets better every quarter. We come out with great new innovations, but it’s not a human eye connected to a human brain yet, not yet anyway. Those limitations can get in the way of some of the more advanced use cases. But as we’ve talked a little bit about, there’s so much potential impact right now, whether it’s capturing expert knowledge, sharing expert knowledge in real-time, or presenting compelling instructions and other 3D and digital data in the context of the physical world. And what we’re really encouraging our customers and our clients is to work with us to identify those opportunities, and let’s go drive some real value there.

    Alan: That’s like music to my

    ears. So there’s been all sorts of companies use your tools. One of
    them is Hot Wheels. I mean, I don’t know about you, but I grew up
    with Hot Wheels. I had little race cars.

    Mike: Absolutely.

    Alan: How is Mattel using AR?

    Mike: Yeah, I would speak for Mattel and many of the other toymakers. A lot of them are Vuforia customers. And what they’re doing is they’re recognizing that the nature of play is changing. You and I grew up with Hot Wheels. You and I did not grow up with iPads. [chuckles] And kids today, they do. So the challenge for some of these toymakers is, how do they bring a digital element into the physical world of the toys that they make, whether we’re talking about Lego, whether we’re talking about Hot Wheels, whether we’re talking about Mattel and a hundred other companies. Augmented reality gives them the ability to do that. It gives them the ability to supplement their physical toys with an experience, whether it be animations or gameplay. All of those kinds of things, which really resonates with the kids that are playing these games today. So that’s a great space for us. And we’re really lucky to have a lot of great toymaker customers using our AR tools.

    Alan: You actually mentioned Lego and I know Lego has been doing a ton of stuff in AR over the last few years. We had Eden [Chen] from Fishermen Labs on the show and they’ve done a lot of work with Lego in Denmark, to not only animate the boxes, but– I was just on actually, if you go in walmart.com/lego and then you click the “see it in action” button, you can now drop the Legos toy set on your table, and see it animated and see how it plays in front of you. And I mean, that’s all web-based.

    Mike: That is very cool.

    Alan: Let’s take a look at that. So right now, everything that you’re building is app-based. Are you guys moving towards a web-based offering in the future, or is that something on the roadmap?

    Mike: It’s something where we’re looking at. As with everything else, as technology proliferates and standards are established and embraced, we really have the opportunity to drive this democratization even further. So that’s something that we’re there were researching. The advanced research team is looking at that. What I can tell you right now, is that app-based is really what the foreseeable future has for us. Whether that app is a broadly applicable viewer, like we have with Vuforia View, or custom-tailore apps that a toymaker like Lego or an automaker like Mercedes Benz will make for a particular use case, doesn’t really matter. But in the near term, that’s really where a lot of the focus is.

    Alan: One of the things that people have to realize is that companies like RealWear, for example, RealWear is a head-worn display that allows you to move this articulating arm into your side of view and see almost like a maybe 10 inch iPad, 10 inches from your face so that you can see stuff. But it’s not really AR. It’s just kind of augmenting, giving you a screen. It is, by all accounts, the lowest possible tech of this. It’s not doing image recognition, it’s just literally showing you either PDFs, or videos, or information and being able to capture that using a camera and project it back. And they just raised $80-million. So I think we’re– as a collective group, we need to take a step back from trying to invent the future of the future of the future, and say “Hey, the tools we have right now are driving real ROI value. How do we leverage those the most so that we can fund the future of the future kind of things?” And I think you guys have done a great job on that.

    Mike: We’ve got a great

    partnership with Andy Lowery, the CEO of RealWear and all the folks
    over there. I think they are a great example of that point I made
    earlier around sort of pragmatism. Meeting the market where it is.
    That device is intrinsically safe. It’s got long battery life. It’s
    got a hot-swappable battery. Does it provide the deep immersion of
    some of these other pieces of digital eyewear? No, but for some of
    the use cases out there, that’s not required. That’s a device that
    meets that need very, very effectively. And I think that as the
    Qualcomm XR-1 chip, this new augmented virtual reality chip that’s
    been built for those kinds of devices, as that gets adopted more, you
    know, we’ll see more and more advances in the digital eyewear
    technology. But there’s a ton of value to be realized today. And
    that’s a great example.

    Alan: You really hit it there.

    And it’s funny, because you look at something like Magic Leap, they
    raised $3.5-billion, almost $4-billion now. They’ve built this
    beautiful device that does spatial computing, spatial mapping,
    spatial audio, but you cannot use it in any industrial use case yet.
    It’s not IP rated, it doesn’t have safety glass. So you’ve got these
    two extremes, one, that they just bomb proofed a display for your
    eye, and the other one they made the most advanced spatial computing
    device ever made, but didn’t make it available or useful for the
    enterprise. It’s an interesting dichotomy there.

    Mike: Yeah, but like you said earlier, it’s early days. I am quite sure that the folks that Magic Leap are going to recognize how much value there is in the enterprise space, and figure out that they’ve got to have certain characteristics. And I think that there’s a lot to happen in front of us in the realm of digital eyewear. Sometimes I think about 15 years ago when maybe you had a smartphone with a great camera, and I had one with a huge screen, and my friend Matt had one with a keyboard on it.

    Alan: If you’re talking fifteen years ago, I had a belt. And I had a phone on one side, I had my camera on the other side, I had my Palm Pilot, which wasn’t connected to Wi-Fi, which was just literally a calendar on the backside. I looked like Batman, I had a bat belt.

    Mike: All right. But what do you

    have now? I bet you a hundred dollars there’s a black rectangular
    iPhone sitting on the desk in front of you. Right?

    Alan: There is a black device

    here, that has multiple cameras and it’s got all the things. And
    we’ve exponentially every year getting better and better. Better. OK.
    So you’re [garbled] you think about this all day, every day, I’m
    going to put you on the spot here. Timeline for ubiquitous eyewear in
    the public.

    Mike: Not taking the bait.

    Alan: Ahhh, dammit! [laughs]

    Mike: [laughs] I do believe that

    it will come, and certainly our grandchildren will have that luxury.
    But listen, there’s– again, it’s early days. There’s a long way to
    go. There are many questions left unanswered at this point. We know a
    little bit about how Google thinks about this. We’re beginning to see
    glimpses maybe of how– I don’t know if you saw it just last week,
    Amazon released the Alexa glasses.

    Alan: Yeah.

    Mike: We have no idea what Apple

    will do. Facebook’s got–

    Alan: It’s interesting. The

    Alexa glasses are– they’re just audio. Spatial audio.

    Mike: They’re just audio, right.

    Alan: But they’re direct — literally direct competitor — to the Bose AR offering, the Bose glasses.

    Mike: Yep.

    Alan: Assuming they’re going to be pretty awesome, because I tried them out and spatial audio, I think, is actually going to drive a lot of value, just with the audio.

    Mike: Yeah, I agree. I would say

    I think that visual cues are gonna be the most compelling. I think we
    get– scientists will tell you we get something like 85 percent of
    our input visually, but certainly sound, touch, those are all other
    important elements.

    Alan: Oh, speaking of touch.

    Have you tried to Haptex globes?

    Mike: I have. I was at EWTS last

    week in Dallas, and I had a chance to play with a whole bunch of all
    kinds of gadgets. And it was a blast. There’s some cool stuff coming,
    no doubt.

    Alan: I got to play with the

    Haptex gloves last week at the Simulation Summit. It’s just–

    Mike: It’s mindblowing.

    Alan: –mindblowing. [laughs] It

    really, really is. I remember the first time I tried the Ultra
    Haptics. I was like, “Yeah, I don’t get it.” And then I
    tried it again, when it was a little bit further ahead, and I was,
    “Oh, I get it now.” You have Expert Capture, you’ve got
    Chalk, which is being able to look over somebody’s shoulder. So let’s
    talk about Chalk for a second, because I think it’s a really
    important one that gets a little bit overlooked, but it’s very, very
    important.

    Mike: It’s an application for a remote expert assistance. So it basically allows you to see what I see, and it allows both of us — while we’re speaking to each other — to draw on a live video stream of the real world. And what’s interesting about that, is that we’re drawing on this live video stream and what we draw actually sticks to the real world. So this isn’t a case where I take a picture, send it to you, you circle something, send it back to me. We’re both looking at my view of the real world. And if you see something you want to draw my attention to, you simply draw an arrow, draw a circle, whatever the case may be. And no matter where I look, when I come back to that spot, those annotations will be fixed there in space. So this is a tool that is really key for helping, let’s say a junior technician, somebody that’s a novice out in the field. This is allowing companies to save money on rolling a second service truck. It’s allowing them to increase their first-time fix rate. And one of the most exciting things about this technology is that it works on a really, really broad collection of devices. So, you know, the reality is most technicians out in the field, they probably have an iPhone, they probably have something running AndroidOS. And this technology works on many, many of those. It doesn’t require — for example — ARKit enabled devices or anything like that.

    Alan: Being able to have an

    expert — like you said — Expert Capture, there’s people retiring.
    But it’s not that they want to retire, so much as that they just
    don’t want to work in a factory anymore. Or maybe they just want to
    just work a couple hours a day. But that one expert can now look over
    the shoulder of hundreds of employees and help them and guide them as
    they go about their day.

    Mike: Yeah, I agree. I think–

    sometimes I think about these drone operators that sit in the bunker
    out in Las Vegas. They remotely control the drones all over the
    world. I think about the remote experts like that sometimes. They’re
    sitting in some really comfortable environment, they’ve got a bunch
    of screens around them, and they’re supporting this army of
    technicians out there with their knowledge. It’s a powerful concept
    and our customers are getting a lot of value out of it.

    Alan: It’s one of those things

    where I think we’re scratching the surface, but the surface is pretty
    amazing and it’s driving real ROI now. What problem in the world do
    you want to see solved using XR technologies?

    Mike: What problem do I want to

    see solved? I think that we– I think the problem that’s most
    interesting to solve for me is mistakes, right? There are so many
    mistakes that are made in the world, that are made because people
    can’t get access to the right people or they don’t have the right
    information or they were trained on how to do something a year ago
    just in case they ever encountered it. And the way that I see XR
    technology applying to the world we live in is shifting that
    information delivery from “just in case” to “just in
    time.” And when it’s delivered just in time, a lot of stuff gets
    done a lot better.

    Alan: I want to say thank you. This has been an eye-opener. PTC’s LiveWorx. If you haven’t been to LiveWorx, you gotta go the next year. The stage that you guys set up at that event rivaled EDM stages. It was incredible. Multi-level stage with lights and lasers, and it was just mindblowing. And you really know how to bring people together in the context of industrial applications. You could feel the palpable energy. So visit ptc.com to learn more. Yeah. Is there anything you want to add, Mike?

    Mike: No way, man. I wouldn’t

    dilute that message if you paid me. Well said, and thanks for the
    chance to talk on your show, and I can’t wait to see you and all of
    your listeners at LiveWorx.

    40 min
  • Imagine XR Tomorrow; Build for XR Today, with PTC's Mike Campbell
    PTC LiveWorx is
    one of the biggest gatherings of up-and-coming XR tech in the
    industry. With all sorts of amazing future tech demos, PTC's
    Executive VP of AR Products Mike Campbell understands how businesses
    might want to implement the most far-out features of XR technology
    right away. But he says there's plenty AR can do perfectly right now
    that more industries should take advantage of.
    Alan: You're listening to the XR
    for Business Podcast with your host, Alan Smithson. Today's episode
    is with Mike Campbell, executive vice president of Augmented Reality
    Products at PTC. Mike leads the Vuforia product team, and is
    responsible for driving the product and technology strategy of PTC's
    leading solutions for the development of augmented reality
    applications. You can learn more about the work they're doing at
    ptc.com.
    Mike, welcome to the show.
    Mike: Hey, Alan, it's great to
    be here. Thanks for having me.
    Alan: It's my absolute pleasure.
    I've been really, really looking forward to this, because I went to
    LiveWorx in... was it June?
    Mike: June, yep.
    Alan: My God. I had no idea,
    first of all, how big PTC was and how important Vuforia and
    your augmented reality strategy is going to be and is becoming to all
    sorts of different industries. I got to fix a tractor. I got to work
    on an ATV. I got to look in retail. Is there any industries that this
    won't affect?
    Mike: Well, PTC's focus is
    really in the industrial enterprise domain. And I would say across
    all of the verticals there -- heavy equipment, automotive, aerospace,
    medical devices -- I mean, all of those places are ripe for
    transformation, thanks to the power of augmented reality.
    Alan: It's amazing. You even had
    a boat there.
    Mike: We did, we did, yeah. One
    of our customers is Beneteau.
    Alan: Yeah. So let's start from
    the beginning here. What is PTC? What do you guys do? Where did it
    come from? Let's start there.
    Mike: Ok. So PTC is a billion-dollar plus software company headquartered in Boston, Massachusetts. We have been around for a long time and we got our start back in the late 80s, early 90s by revolutionizing the 3D solid modeling industry. Basically, we invented a better mousetrap that allowed companies to create products virtually in 3D much faster and more effectively than ever before. Fast forward from then, we not only have a 3D solid modeling CAD offering, we have a great offering used in engineering for lifecycle management. And about 10 years ago, we recognized the trend of the Internet of Things, this explosion of connectivity and ubiquity of sensors, and companies wanting to leverage that information so that they could create products and manufacture products and service products better. We invested pretty heavily at that time. And once we did that, we were thinking a lot about this idea of IOT and products broadcasting information about themselves in the form of digital data. And we were thinking about our 3D heritage and we recognized that augmented reality was a great way to unlock some of that digital data in the context of the physical world, where you do your work. And that's really what got us into AR. I have been at PTC -- as you said -- for a long, long time. And I've been involved in our AR journey since the beginning and it's been a fantastic ride.
    Alan: Vuforia was an
    acquisition. Was that something that you guys made a decision to--
    can we build this in-house, or should we just acquire it? How did
    that come about?
    Mike: So we were thinking about
    AR. We were taking a look at the different technologies that were out
    there. And, you know, there are certain elements
    40 min

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