XR for Business

XR for Business

By Alan Smithson from MetaVRseBusinessTechnologyArts
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XR for Business episodes

  • The State of the XR Marketplace, with XR Intelligence’s Kathryn Bloxham

    As this episode goes live, Alan’s

    away giving a talk at the XR
    Intelligence conference in San Francisco. A little while back, he
    sat down with Event Director Kathryn Bloxham, to get a sense of who
    will be there, what there is to see, and where the XR market is as
    2019 comes to a close.

    Alan: Hey everyone, it’s Alan

    here, with the XR for Business Podcast. Today, we’re speaking with
    Kathryn Bloxham from Reuters Events brand, XR Intelligence, about
    their amazing business conference, VRX happening in San Francisco,
    December 12th and 13th. I will be speaking at that conference on the
    transformation of learning with XR. We will also be discussing the
    findings of their 2019 XR industry report. All that and more, on the
    XR for Business Podcast.

    Welcome to the show, Kathryn. How are

    you today?

    Kathryn: Hi, I’m great, thanks.

    How are you doing?

    Alan: I’m so amazing. I’m really

    excited for a number of things. One, your industry report is the
    quintessential report on what the industry is actually looking
    forward to in 2020 and beyond. I’m going to be speaking at your VRX
    conference — we’ll talk about that, and all the great things — and
    you also host a number of really informational webinars. So we’ll get
    into that. But let’s talk about you and how did you end up being in
    where you are right now?

    Kathryn: Yeah, so I work for XR

    Intelligence, which was actually recently acquired by Thomson Reuters
    under the new Reuters Events brand, which is very exciting. We speak
    to people throughout the entire year about the trends, challenges,
    solutions, and opportunities that they see in virtual, augmented, and
    mixed reality. So primarily our audience are end users of the
    technology. So it started mostly as people in gaming a few years ago
    and the entertainment side, and gradually is actually getting more
    and more focused on enterprise customers. And then we also put
    together various types of content throughout the year. So we do the
    webinars, industry surveys and reports, as well as three events
    throughout the year across the US and Europe. And that really allows
    our contacts to keep their eye on the progress of the industry and
    make informed business decisions about investing in immersive
    technologies.

    Alan: Seems to be the perfect

    jam for the XR for Business Podcast, as our mission here is to
    inspire and educate business leaders to invest in XR technologies. So
    having said that, what are some of the findings of this industry
    report you guys did?

    Kathryn: Yes. So it was really

    interesting. We’ve done it for the past few years. and this year we
    managed to get around 750 people take part. And there was some really
    interesting patterns that emerged when we looked at the 2019 survey
    compared with the 2018 survey. So this year, for example, the
    hardware, software and third party content creators to XR have seen
    much stronger growth in the enterprise side of that business,
    compared to growth in the consumer sector over the past 12 months. So
    I guess that’s kind of in line with people moving towards the money
    as people are seeing a lot more money in the enterprise side. And
    that’s kind of reflected in the fact that consumer adoption hasn’t
    been as much as people would have expected it to be at this stage. So
    growth is accelerating for enterprise applications, particularly
    maybe surprisingly in VR. So in 2018, 38 percent said that they were
    seeing strong or very strong growth in VR for enterprise and this
    rose to 46 percent in this year’s survey. So it kind of reflects the
    demand trends with enterprise end users seeing strong ROI. And then
    93 percent of the enterprise users said that VR had had a positive
    impact on their business and 88 percent said the same for AR and MR.

    Alan: So 93 percent said VR is

    having a strong impact?

    Kathryn: Yes. You do kind of

    have to take the results with a pinch of salt, because we send our
    survey out to people that already know us, who have already — I
    guess — said that they are interested in VR and AR, by following and
    subscribing to us. But of all of the people that we surveyed, yeah,
    93 percent of them said that VR had a really positive impact and was
    showing kind of ROI. And then 88 percent for the AR/MR side.

    Alan: That’s incredible. I mean,

    even if you take it with a pinch of salt, take 10 percent off, that’s
    83 and 78. That’s still amazing positive response to this technology.
    And I think you can’t ignore the fact that VR can train people faster
    than anything we’ve ever created.

    Kathryn: Yeah.

    Alan: It’s conducive to what

    we’re doing as well.

    Kathryn: And I really hear this

    in my phone calls as well. So part of the kind of– I have to touch
    base with the industry throughout the year, in order to put together
    the events and put together the content. And the vast majority of
    enterprise users that we speak to say that they’re at least
    considering investing more into XR in the next few years. So
    everyone’s at different stages. Some people are seeing fantastic
    value already. Some are working in teams to move from the pilot
    schemes and move these into something that they can push forward and
    really start to see across their organizations. And some of them are
    really just starting to hear about XR and dip their toes in.

    Alan: What are some of the

    companies that you’ve seen that are doing the most things? What are
    companies doing, what are they doing with this?

    Kathryn: Yeah. So I guess in

    terms of application area, product design and prototyping is kind of
    the most common area of usage for enterprise. So another stat from
    the survey is that 96 percent were deploying VR to help with some
    kind of product design prototyping. And then there was also– a lot
    of these companies are using it in various different areas. So over
    90 percent were using it for workforce and project collaboration,
    around 90 percent for educational learning, around 90 percent again
    for training and worker guidance, and then sales and marketing or
    external communication and manufacturing were 80 percent of those
    companies, over 80 percent of those companies were using for those
    applications. So there are kind of really varied applications, and
    that’s specific to the VR, all of those. AR/MR was being used, I
    guess less frequently across the board. And the most likely
    application was in sales and marketing. So we saw that there was a
    general feeling from many that AR and MR will start to speed up in
    terms of adoption across different use cases. And partly this is
    because it’s a shorter leap from phone and tablet towards AR and MR.
    But where the companies were saying that they had seen the most
    value, was these kind of high quality VR training experiences and
    educational learning experiences, because it is so, so immersive and
    different to anything that they’d had before.

    Alan: Yeah, it’s

    transformational for sure. I know you guys host a lot of webinars.
    What are some of the– what are the webinars that have been kind of
    those ones where everybody signs up? Like what are the key ones?

    Kathryn: So, I mean, this year I

    ran a series of six webinars. And to be honest, the one that
    absolutely everybody signed up to was just, what is the state of the
    market? I think there are still huge questions around what’s
    happening with adoption, what’s happening with hardware, what’s
    happening with software, what are the challenges still? So I think
    the fact that everyone– the market is a little bit fragmented,
    still. And there are major questions around user experience and
    usability. And a big question that I get from a lot of people is,
    “OK, we understand how all of this technology works, but we’re
    not quite sure how that’s going to fit into our legacy systems within
    our business,” or “We’re not quite sure why the current
    hardware or software that we’re being introduced to by vendors, if
    that’s going to be relevant in five years time, for example.” So
    I think price is something that people have seen coming down. The
    level that the technology is that– the functions that it can do, the
    quality, all of that is going up. But also there is this kind of
    sticking point, where people are not quite sure at what stage is
    right for them to invest. Is that quality? Is it? Is it good enough
    to do the job, or should I wait for something that’s kind of
    all-encompassing, not just a point solution, something that I can
    really integrate into my business? So, “stay off the market”
    is just a huge– there are lots of questions there, and lots of
    discussions. I also ran some other webinars in specific growth areas.
    So along with my research, there was– healthcare was a massive
    growth area, design of visualization was a massive growth area,
    training was a massive one. Retail and consumer was a big one as
    well. And all of those are actually going to be reflected in the
    seminars that we have at the conference in December, as well. So
    we’ve got some really interesting speakers talking about those
    different growth areas, and how they’re kind of using AR and VR to
    get value within their businesses across different functions and
    across different industries.

    Alan: Okay. So let’s let’s dive

    into that, because you opened the door for me and I’m diving in. Who
    are some of the speakers? Let’s go through who are the speakers
    coming this year? I know I’m one of them, but people know me. So
    let’s talk about who else is gonna be there.

    Kathryn: Yes. So, I mean, we’ve

    got a couple of big players everyone’s really interested to see. So
    we’ve got an update from HTC and Oculus on what’s the state of the
    hardware. So obviously, everyone’s always really interested to
    understand what’s going on there. And then we look at different
    verticals. So this event is what we would call an ecosystem event, so
    it’s all-encompassing, everyone in the XR world, be it entertainment,
    gaming, enterprise, investment. It’s all kind of coming together and
    looking at different applications and different ways of using this
    technology, but primarily to bring businesses ROI. So how do we
    implement these technologies and look at them more in a long term
    sense. So we’ve got companies from healthcare such as Bayer, we’ve
    got consumer companies such as Nivea and L’Oreal, then we’ve got
    aerospace like Lockheed Martin–

    Alan: Yeah, I noticed you have

    Shelley [Peterson]. I had dinner with Shelley recently. She’s
    awesome.

    Kathryn: Oh, yeah, she’s great.

    She’s so enthusiastic, and she knows her stuff.

    Alan: She definitely does. If

    you Google “Lockheed Martin Hololens”, there’s a picture of
    some people wearing a Hololens in a NASA shuttle training simulator,
    and she’s there in the picture. It’s an iconic photo of use of XR.

    Kathryn: It’s good, yeah.

    She’s– I mean, she’s just a great ambassador in general, because she
    really knows her stuff. She’s one of those people that is really
    happy to– a lot of companies have this thing, where they’re scared
    to show their figures, and scared to show the data around. How much
    money this has saved us, or how much this has improved our process,
    all of those things. And she’s one of those people that’s willing to
    share those, because we are in a stage of the– I guess, in a stage
    of the industry where nobody is quite sure the best route to go down.
    We’ve got some idea, but sharing those statistics is something that
    we’re really kind of encouraging our speakers to do this year.

    Alan: Yeah, it’s– I’m looking

    at– I’m just scrolling down the list here, and it feels like I’m
    scrolling down the list of my friends. [laughs] You’ve got Tipatat
    [Chennavasin] from the VR Fund. You’ve got Anne McKinnon from The
    Boolean, and also of VR Days. Vinay Narayan, he’s one of our mentors
    at XR Ignite. Oh man. It’s just everybody who’s anybody. Ted
    Schilowitz from Paramount. Terry Schussler from Deutsche Telekom,
    another one of our mentors.

    Kathryn: Yeah.

    Alan: This is a conference that

    you don’t wanna miss. Stephanie Llamas from SuperData. Oh man, it’s–
    Amy Lameyer from WXR Fund, they run the Women’s XR Fund. Bob Fine
    from the Virtual Reality Health Care Alliance. Wow. Amy Peck. It’s a
    really great– oh, you even have Walter Greenleaf, medical expert.
    Wow. This is gonna be a great conference. I’m really excited for it.

    Kathryn: Yeah, we’re excited as

    well. I think we’ve got a really good mix of kind of VR/AR experts
    and companies that are so enthusiastic. They’re — again — all at
    different levels of implementing this technology. For example, Fern
    [Nibauer-Cohen], who is from Penn Medicine and she’s speaking.
    They’ve trialed all sorts of things around improving patient
    experience or providing their patients with a bit more insight into
    what their treatment will be like. And this is all using immersive
    technologies. But she admits we’re not 100 percent there yet. We want
    to attend this conference as well, to find out what other people are
    doing and how they’re getting the best results from using this
    technology.

    Alan: It comes down to– and I

    noticed a couple of years ago when I used to go to these conferences,
    it was all about what we could do. “Imagine what we could do in
    VR. We could do this, and we could do this.” And that was great.
    And then it kind of inspired people to go and try and do those
    things. And now it’s less around what we could do and it’s more
    around “This is what has been done. This is what we’ve done.
    These are the learnings that we’ve made, and this is the benefit that
    we found.” So it’s really an exciting time to watch an industry
    go from, “Hey, we have this thing that barely works. And we
    could do all these things with it,” to “We’ve done these
    things. And it works.”

    Kathryn: Yeah. And I do think

    you need a bit of both, because we’ve got some speakers, Ted, for
    example, at Paramount. He can see where this is going in 10 years
    time. He knows what it’s gonna be like walking around as a consumer.
    We consume so much information per day, we go through our phones so
    we can see loads of information. We walk around around. There’s lots
    of different ways that we can kind of interact with things. And
    sometimes technology’s involved, sometimes it isn’t. And that’s that
    kind of head down, head up approach. At the moment we’re head down on
    our phones. But I guess that people that can see where this is going
    is saying, “no, everything’s gonna be head up, we’re gonna be
    fully immersed. We’re going to be able to interact with our space.”
    But there is a lot of work to be done to get there. And those kind of
    case study examples where, “Well, this is what we tried. This is
    what worked, and didn’t work. This is the money that we saved, or
    this is what we’d like to improve. And these were all of the
    different aspects of either the technology or the process that we
    went through.” Those are the really important things from
    actually getting to that ideal future that everyone in this space is
    kind of foreseeing.

    Alan: Absolutely. I think it’s

    one of those things that because we’re so early in this — and I say
    “early” because there’s still so much ways to go — but
    people are willing to share their failures. And I think this is the
    key. And one of the reasons I started this podcast was to ask people
    what did you do wrong? What can people learn from, so they don’t have
    to make those mistakes? Because I think this is really one of those
    times where things are happening fast. People are breaking stuff on a
    daily basis. And if you’re not breaking stuff, you’re not really
    pushing the limits. And a lot of things that we did years ago — like
    360 video stuff — is now kind of coming around full circle and
    saying, “Oh, well, 360 video is good for training, and we don’t
    have to fully CG render everything. It can be just filmed.” And
    I think it’s one of those learning things that you kind of have to go
    through. But if you can learn a little bit before you do it, rather
    than make those mistakes, if you can save a little bit of time not
    making those mistakes, it’s invaluable.

    Kathryn: And I mean, I won’t say

    the company — because I don’t want to jinx my chances of getting
    them as a speaker — but I was speaking to a large retailer — just
    last week, actually — and I was asking them, what do you see as
    being the ideal future for you with VR and AR? And they were saying,
    “Well, we’d love to have a virtual shopping experience, where
    somebody can either look at a browser or put on a headset and they’re
    in our store. And they can go around and they can look objects and
    they can see the price. They can view the information, they can put
    them in that basket.” And all of those things add up. The
    difference between online shopping and going to the store is that you
    don’t find out a lot about the product. You don’t get to touch it.
    All of those human things that are kind of missing. The shopping
    industry is really interesting one, because a lot of things are
    changing in terms of the experience. And I think one thing that some
    of these large retailers are seeing is, “Well, actually,
    everything’s online now, but we can bring in some of that experience
    again and we can really provide a good experience for our customers
    and help them make informed decisions. And they can still do from the
    home and they can still click ‘buy’ on their basket. And it will come
    to them super quick, super easy. And they haven’t missed out on
    learning about all of those different products and walking around the
    store and things like that.” So that was really interesting one.

    Alan: I think retailers need to

    stop thinking in terms of recreating a store, and think in terms of
    recreating an experience or a feeling that you want your brand to be
    associated with. Because a lot of– I’ve seen a lot of retail stuff
    and it’s like, “Here’s a grocery store in VR.” You know
    what? I don’t want to go to a real grocery store. Why the hell would
    you recreate it in VR? Why not put me on a seaside where I can look
    at the fish market, and choose my fish on a seaside fish market? Or I
    can go to a ranch and kind of in a ranch theme and buy my steaks or
    whatever? Why are we re-creating a physical store where you have neon
    lighting and really bad music, with aisle upon aisle of the same
    thing I can walk down to the store? And I don’t want to do that
    either, I get my groceries delivered now. So I think retailers need
    to think outside the box and think, “OK, what is the experience
    that I can give that will give people a really, really powerful
    experience?” When you look at something like the Samsung store
    in New York and their building kind of all over, you can’t even buy
    things in the store. It’s just an experience center. I think the
    Nike’s making one. People are starting to realize that people are
    going to buy online. That’s fine. They can order it. It’s going to
    come to their house. But what can we give people that that makes them
    feel viscerally connected to the brand? And VR can deliver that in
    ways that you can’t do in real world. You can create a brand
    experience where you’re on Mars and your brand is associated with
    going to Mars. That’s not something you can do in real life.

    Kathryn: Definitely. And

    actually, one of our speakers on day one at the VRX Conference, Anne
    [Stephens] from AP InBev. She’s going to be doing a talk around what
    is the AR future. So she’s talking about how brands are moving away
    from “You can buy products and this is it,” because
    everyone these days does look and compare products. It can’t just be
    “These are the different products and these are the different
    prices.” But it also has to be “Why am I loyal to this
    brand? Why do I associate a positive thing going on in my life?”
    or “How is this brand going to enhance my life and make me feel
    better?” And she’s looking at how the first person perspective.
    So in this case, a person wearing an AR headset, for example. How do
    they interact with things — physically and psychologically — in
    their day to day lives? And how can they actually improve their
    offering in future based around that research? So they’re actually
    doing quite a bit of research into that. There’s gonna be loads of
    interesting discussions about different approaches. There’s other
    things going on. 5G, AI, machine learning, which all have different
    applications within businesses. And all of them — to be honest at
    this stage — are really open discussions. But there are a few
    companies that are making really good steps in the right direction
    and kind of leading the way.

    Alan: Wow. I can’t wait. I’m

    just so excited. This week is the VR/AR Global Summit. And I’m
    speaking of that. But then it’s a different audience. I think your
    audience is going to be more of industry. It sounds like there’s a
    lot of people from industry looking for answers on how they utilize
    these technologies. I’m really, really excited to learn from all of
    these amazing speakers. What else do you want people to know about
    the new XR Intelligence?

    Kathryn: Yes. So, XR

    Intelligence was kind of a natural step for us. So with our Reuters
    acquisition, so now that we’re Reuters Events, we thought this is a
    perfect time. We’re going to have to rebrand, anyway. And all of the
    discussions I’ve been having with people, VR Intelligence was just
    about outdated. It’s not that we didn’t cover VR/AR/MR content
    before. It’s just that everyone is kind of looking at all different
    aspects of this technology. XR is the all-encompassing, I guess word
    — is it a word? kind of — for this industry. And XR just resonated
    a lot better with some of the amazing companies that are doing work
    in AR and MR in this space. So we still see it as a very inclusive
    industry. There are lots of people sharing different ideas. There’s
    plenty of startups. We actually have a pitch fest going on this year,
    which is something that we haven’t had before. We’ve kind of always
    had senior level speakers from giant brands. And this year we’re
    like, “No, we really want to help the startup and let the
    startups have a way to be involved as well.” So we’re
    introducing a pitch fest. And yes, it’s really gonna be–

    Alan: Exciting.

    Kathryn: Yeah, it’s gonna to be

    a great event, and it’s gonna be lots of demos on the floor, big
    speakers in the room. And those smaller companies doing really
    innovative things involved as well.

    Alan: Super exciting. Oh my

    goodness. We– I’m going to put a shameless plug in here. We have our
    own accelerator, XR Ignite. And we’ll be making some some connections
    with our startups through the accelerator, to come and be at your
    pitch.

    Kathryn: Yeah. Great. Thank you

    so much. Yeah. Try and get them involved. Can’t wait.

    Alan: Of course we will. That’s

    the whole point. The whole point of starting the accelerator and
    community hub was to foster the growth of the entire industry,
    because what we realized is that in the next three to five years,
    every company in the world will have a VR and AR strategy. They will
    use it for training, they’ll use it for retail, they’ll use it for
    marketing, they’ll use it for sales, design, whatever it is, they
    will be using VR and AR in the next three to five years. And if
    that’s the case — and I fully believe it will be — then we’re going
    to have a very big shortage of qualified developers and studios and
    startups, if we don’t start fostering the growth of the industry
    together right now. And that’s why XR Intelligence and VRX are such
    an important part of growing this ecosystem. So thank you for that.

    Kathryn: Thank you very much.

    Yeah. I mean, just on that point, I was going to say I don’t think
    it’s just a feeling anymore, that this will be a real thing within
    all businesses in five years. There is evidence, some colloquial
    evidence, evidence written down from surveys and reports and people
    providing data on this. It is coming, but it’s coming in different
    leaps and bounds, and in different forms. But, yeah, I definitely
    agree with you that we don’t want there to be a skills gap or we
    don’t want there to be a lack of the right content. And that’s what
    all of these kind of conferences and reports are for, so that people
    understand what’s going on, where the gaps are to exploit, but also
    how they can kind of make the most of this movement.

    Alan: That seems like a really

    great mission and goal to have for XR Intelligence, a Reuters Events
    company. So, what problem in the world do you want to see solved
    using XR technologies?

    Kathryn: Oh. I would love to see

    that XR can– I would like to see it being used in a diversity
    context. So I would like XR to be used positively, in a way that
    would improve the quality of life for people, whether it’s an aging
    population that that doesn’t have much access anymore to getting out
    on about. Whether it’s building homes through a mixture of 3D
    printing and XR and visualization and all of these things, I think it
    would be fantastic if we can use these technologies to enhance the
    quality of life for people.

    28 min
  • The State of the XR Marketplace, with XR Intelligence's Kathryn Bloxham
    As this episode goes live, Alan's
    away giving a talk at the XR
    Intelligence conference in San Francisco. A little while back, he
    sat down with Event Director Kathryn Bloxham, to get a sense of who
    will be there, what there is to see, and where the XR market is as
    2019 comes to a close.
    Alan: Hey everyone, it's Alan
    here, with the XR for Business Podcast. Today, we're speaking with
    Kathryn Bloxham from Reuters Events brand, XR Intelligence, about
    their amazing business conference, VRX happening in San Francisco,
    December 12th and 13th. I will be speaking at that conference on the
    transformation of learning with XR. We will also be discussing the
    findings of their 2019 XR industry report. All that and more, on the
    XR for Business Podcast.
    Welcome to the show, Kathryn. How are
    you today?
    Kathryn: Hi, I'm great, thanks.
    How are you doing?
    Alan: I'm so amazing. I'm really
    excited for a number of things. One, your industry report is the
    quintessential report on what the industry is actually looking
    forward to in 2020 and beyond. I'm going to be speaking at your VRX
    conference -- we'll talk about that, and all the great things -- and
    you also host a number of really informational webinars. So we'll get
    into that. But let's talk about you and how did you end up being in
    where you are right now?
    Kathryn: Yeah, so I work for XR
    Intelligence, which was actually recently acquired by Thomson Reuters
    under the new Reuters Events brand, which is very exciting. We speak
    to people throughout the entire year about the trends, challenges,
    solutions, and opportunities that they see in virtual, augmented, and
    mixed reality. So primarily our audience are end users of the
    technology. So it started mostly as people in gaming a few years ago
    and the entertainment side, and gradually is actually getting more
    and more focused on enterprise customers. And then we also put
    together various types of content throughout the year. So we do the
    webinars, industry surveys and reports, as well as three events
    throughout the year across the US and Europe. And that really allows
    our contacts to keep their eye on the progress of the industry and
    make informed business decisions about investing in immersive
    technologies.
    Alan: Seems to be the perfect
    jam for the XR for Business Podcast, as our mission here is to
    inspire and educate business leaders to invest in XR technologies. So
    having said that, what are some of the findings of this industry
    report you guys did?
    Kathryn: Yes. So it was really
    interesting. We've done it for the past few years. and this year we
    managed to get around 750 people take part. And there was some really
    interesting patterns that emerged when we looked at the 2019 survey
    compared with the 2018 survey. So this year, for example, the
    hardware, software and third party content creators to XR have seen
    much stronger growth in the enterprise side of that business,
    compared to growth in the consumer sector over the past 12 months. So
    I guess that's kind of in line with people moving towards the money
    as people are seeing a lot more money in the enterprise side. And
    that's kind of reflected in the fact that consumer adoption hasn't
    been as much as people would have expected it to be at this stage. So
    growth is accelerating for enterprise applications, particularly
    maybe surprisingly in VR. So in 2018, 38 percent said that they were
    seeing strong or very strong growth in VR for enterprise and this
    rose to 46 percent in this year's survey. So it kind of reflects the
    demand trends with enterprise end users seeing strong ROI. And then
    93 percent of the enterprise users said that VR had had a positive
    impact on their business and 88 percent said the same for AR and MR.
    Alan: So 93 percent s
    28 min
  • Digital Real Estate in AR, with Darabase’s Dominic Collins

    Longtime listeners will remember one of Alan’s favorite AR anecdotes; the Burger King ad that digitally vandalizes a competitor’s ad space. But has anyone stopped to think, does that digital space belong to anyone? Or to someone who might not care for digital ads existing there?

    Yes, someone has — Dominic Collins

    from Darabase, who is building an AR digital permissions platform to
    ensure the AR marketing ecosystem is fair and equitable for everyone.

    Alan: Hey, everyone. Alan

    Smithson here, and today we’re speaking with Dominic Collins, CEO and
    co-founder of Darabase Ltd.,
    a global platform that is managing and monetizing AR permissions on
    the physical world. All that and more, on the XR for Business
    Podcast.

    Dominic, welcome to the show.

    Dominic: Thank you, Alan. I’m

    delighted to be here.

    Alan: We did an event about six

    months ago — with our law firm in Toronto, Fasken — and we did this
    kind of “VR and AR through the legal lens” event with the
    VR/AR Association in Toronto. And what we realized was there’s this
    kind of massive problem that if you’re putting augmented reality over
    top of the physical world, who owns that data? Who’s responsible for
    it? I think the first case study that we’ve seen of this is Burger
    King lighting McDonald’s advertisements on fire in AR. This is going
    to be a really interesting space. And now with Snapchat putting world
    lenses on buildings. So this is what you do. What do you– walk us
    through, what it is Darabase does, and how it’s solving this problem?

    Dominic: Yeah. So you’re absolutely right. You know, since we started the company about a year ago, there’s so much that has happened to, I suppose, add further grist to our mill, that our service and services like this are required. We kind of see ourselves, I suppose, as the permission layer between the spatial web and the physical world. A lot of– it’s amazing how many big companies now are kind of what I call the immersive lasagna that kind of — whether it be Magic Leap’s Magicverse or the real world index and Facebook — you kind of got these great slides with these, you know, loads of layers with the physical world, or the digital twin, and infrastructure, and all these things that sit on top. But as you say, it doesn’t really feel that the permission of the real-world physical property owner is taken into consideration. Our insight, I suppose — and my background is more conditional and working in marketing — is that where media and platforms have really thrived historically — and when they’ve really kind of accelerated in terms of growth and adoption — has been where all of the axes engaged and rewarded appropriately. And from a digital perspective, there’s never been a time where permission and privacy and consent had more of the spotlight. So Darabase, essentially it is — at its simplest form — an AR database, hence “Darabase”, but we have a global database of permissions where physical property owner — whether that be a big iconic building, whether that be a retailer — is able to register in a kind of technology platform-agnostic way, so this one will work across all the different AR clouds or platforms or whatever you want to call them, that they can register what appears on their property. Now we’re talking commercial content. We’re not saying that we’re trying to govern and be a police force for editorial content. But if someone was to put commercial content or advertising on a building, then we believe that the physical property owner should have a say. That’s a far more scalable and appropriate mechanic, that other companies would have taken a different route. Other companies are creating AR twins of the world and then selling those for a tenth or an eighth or whatever. We think that actually long term, even shorter, it just makes a lot more sense that if I own this iconic building in the middle of New York, that actually I should have a say over what content gets served on it. And if it’s commercial, then I should get a cut, the same way that I can do a deal right now with a company that puts billboards on the side of buildings. I give them the consent, they put it up, they manage it on my behalf, and I get a check at the end of every month. And that’s basically what Darabase does in its simplest form.

    Alan: So I think in order for

    this to be effective, you kind of have a two-prong sales approach.
    You have to get the property owners on board and permissions that
    way. But you also need to get the AR platforms. And I would think
    that Facebook, Snapchat, maybe Apple, those the main ones. But you
    kind of need to get all of them, really, in order for this to be
    effective, correct?

    Dominic: Yes and no. So we’re certainly starting out with working with a lot of very large property owners, who both see the risk and they also see the opportunity. And for them, this is a — for lack of a better term — but a bit of a no-brainer. You know, they can register their properties for free, and they can allow it to be monetized and even go down to the level of picking the IP categories in terms of what type of content will appear on the building. They can also, if the retailers have their own content, through Darabase they can be certain of their own promotions. So yes, the property owners kind of create the marketplace, if you want to think of it that way. In terms of who’s on the flip side of that marketplace, actually– we’re about to launch our first SDK and that’s– we think of it much more at a Unity level, than necessarily as an Apple or a Google level. Through Darabase’s SDK, you’ll be able to essentially kind of plugin monetization to your world facing our app, which is much more contextual to the location while being uninterruptive. And that will work across all of those platforms. Now, there’s also other conversations that we’re having — and I can’t go into a lot of detail on those, as most of them are under NDA — but certainly there are very large platforms, who are creating toolsets for brands and agencies who are saying “immersive is core to the future of our business, and we’re investing heavily in the space.” And actually world-facing lenses are probably more interesting long term than self-facing, which there’s been some famous ones for brands like Taco Bell and whatever, but actually the ability to serve commercial content for the mixed reality way on the world is kind of more– has more scope, let’s say. But that’s absolutely, they want to ensure that where brands do that, consents and permissions have been given. From the conversations that we’re having, that’s what we’re building is not a solution that those companies are looking to build themselves. The property companies themselves certainly want to be able to have one place to register. And so we’re building this as a setting in a platform-agnostic way, so that you can call against the Darabase platform to work out what permissions there are, where you can serve content based on the device location in real-time. And yes, that will work across all of the major platforms.

    Alan: So you’re really going

    kind of the route of AR, meaning kind of Apple and Google foundation.

    Dominic: Oh, yeah. So I mean our foundation’s great, because it kind of straddles both. Right now, this is a mobile play. We know from just in the last few days how the rumor mill can swing wildly between years, let alone months. I fully expect– and I’ve been working in immersive, I ran Jaunt VR outside of the US previously. And so I have been kind of immersed myself in this space for a number of years. And I’m a firm believer that this fourth conclusive wave of immersive will increasingly replace mobile. But for now, and for the years coming up — or several months coming up — mobile is the major play. Facebook had over a billion users now in AR in the last year. So right now, it’s all about supporting the major players, the major platforms through the mobile lens. But as in when we see kind of scale, I suppose consumer-facing consumer-targeting HMDs, then we’ll look to support those too. But that’s a lot of work outside by now. So that’s on the policy for us for the moment.

    Alan: It’s going to come, but

    it’s going to take a few years. So everybody be patient, and the
    device that’s in your hand is the magic window to the world right
    now. Before you were working on Darabase, you have some pretty
    interesting experience in the VR and AR space, and then before that,
    in telecom. You want to just talk a bit about how you kind of ended
    up at Darabase?

    Dominic: Yeah, sure. So I spent most of my career, I suppose, working in large organizations, helping them be more digital. That’s when digital existed kind of way back when. I worked in magazines — before the Internet was really a thing, and when people still bought magazines — and I used to land in Esquire magazine in the UK and various bits and bobs. I then went into digital, when that first started. I was in a European start-up a little while, and then I ran Digital Sky, as well as then ran a couple of companies for Orange, France Telecom, and then worked in a company called EE, which is the largest telco, helped to launch that brand with the launch of 4G in the space, as well as being chief marketing officer for a big finance company called Legal and General. So basically spent a lot of my career kind of riding the wave of change through various industries, starting with advertising in magazines and kind of finishing off on the front of the beach in tech. And what I kind of realized when I got to working in the finance side — and having done that for a number of years — and applied what I’d learned in one industry and applying it to the next, was that actually whilst I spent most of my time helping big companies be more digital, it might be more fun to help digital companies be more big. I’ve just done a big deal with WPP, did a big agency review and so on, and was lucky enough to be invited to go to on what they call the West Coast Tour, where they take 14-15 CMOs from across the world, and you got on the bus, — you know, get into SFA, you get on a bus, you go see Jack Dorsey — that’s for a couple of hours, and you get on a bus and you go in a driverless car for a bit. And it’s amazing networking opportunity. And because you’ve got a billion+ worth of ad revenue in the room, the people that you get to meet and evaluate are significant senior and give you a lot of their time, which is a real privilege. And the last company that I met was a company called Jaunt. And John had just raised a seed round. So they had $100-million at that point, from the likes of Highland, and Redpoints, and Disney, and Skye, and China Media Capital, and a bunch of others. And they were this relatively small company in Palo Alto, just thinking about renting a studio in LA. And kind of long story short, I then kind of joined them as the first guy outside of California, and helped to grow that business and launched the international business and then also ran the joint venture in China. And kind of had an amazing time, both from a VR perspective, and then — as you probably know — going into AR, we made some changes towards the end of last year. It’s kind of been the focus back down. Mike wants more of an AR business. And as you may have seen, that was recently– the technology and IP was acquired by Verizon. So, yeah, so I spent that kind of the last four or five years in this kind of an immersive bubble. And it was during that time that I really started thinking about putting my kind of traditional marketing media clout back on, about actually if this was really going to be big, and if this was going to be the main way that we will see additional content that– for sure, some of it is just gonna be floating in front of a building and it’s just my inbox, and it has no relevance or persistence in that location. Some of it’s going to be editorial. And I can probably take a picture of Buckingham Palace and draw a love heart, and send it to my folks in Santa Monica and say “Love, from London.” That’s absolutely fine. But in my mind, if you want to put a Lion King from Disney ad on top of Buckingham Palace — which was a recent landmark, this campaign — then my argument would be, you need the permission of the royal palaces. And if they didn’t get that permission, then they should get paid, because you’re making a direct correlation between the IP of a palace and the IP of a king.

    Alan: It’s interesting that you

    say that, but like you’re playing devil’s advocate here. There are no
    legal precedents around this. Nobody’s really paying attention to it,
    other than us. So what happens if–? How do you enforce this? How
    does it become something that the property owners go, “We need
    to have this?”

    Dominic: I think I got two answers. First answer is around “is there a legal precedent?” Now, that depends on how you see legal precedence. If you see legal precedence, as in, has something gone to court specifically about AR — like Candy Labs or Niantic — and has that been tested in court? And how much precedence is that specific to AR content of a commercial nature being served on the physical location? You’re absolutely right, there’s very little. Though, let’s be honest. It’s going to come. We want to be able to create a platform which helps to — I use a term probably a little bit carelessly, but — kind of clean that up, ahead of any regulation coming out or self-regulation coming out. But the other way of looking at it is actually “is there existing precedence?” Is there existing law and regulation that should be, or is easily applied to what we’re doing? And I’ve heard people say before — and look, we’re not trying to be the police force, we’re trying to be a company that empowers this, not polices it. We want to be able to create a service, which means that this grows, not diminishes — but I’ve heard people say before it doesn’t really exist, it’s only on the screen. So let’s say it’s The Lion King, the lion’s not really on Buckingham Palace, it is only on the screen. You wouldn’t otherwise see it. But in my mind, that’s no different to me taking a video of Buckingham Palace, and then photoshopping a lion on it and putting it into a TV ad. That’s only on the screen, too. And yet, you could not do that. You could not use the IP of Buckingham Palace in that way, because that’s an established modus operandi. The other way of looking at is actually, is there already regulation that is kind of applied to another media, which is extremely close? And we’re not picking up the phone to the royal palace, or picking up the phone to Snapchat and say, “Hey, you guys should stop doing this, we’re Darabase.” Quite the opposite. What we’re looking to do is try and create alternative iconic locations in that market, where you can do this and everyone’s super happy, and the brand can do it with confidence and brand safety. Which is then the second part of the answer, which is why should anyone care if there’s no law, then does anyone even need doorways? My answer to that is, well, we’ve got this thing — as you probably heard — called GDPR, which is having gotten impact more globally as well. And there’s a bunch of stuff that GDPR kind of puts into place in law, that actually everyone or certainly all the good actors were doing anyway. You know, people were doing double opt-in email before, because it’s the right thing to do.

    Alan: I have to say something

    and I think I speak for the world. The GDPR thing is great, except
    for now every single website I go into, I have to accept cookies and
    I can’t even visit the website if I don’t accept them. This is a
    stupid law and it’s pissed me off. On every website, I have extra
    things now. It’s dumb.

    Dominic: I agree. And actually

    what all that happens is there’s an extra click, because no one then
    goes in and manages their cookies anyway. And actually the next level
    of it, it’s gonna be even worse because they’re now saying is that
    actually you need to give people the ability much more proactively,
    to be able to look at the different types of consents they’ve given
    and split it out. So, yeah, I’m not saying that I’m here as a
    proponent of GDPR. I agree on a personal level.

    Alan: I had to call it out,

    because it’s one of those things. I only have one venue for my
    outlet, it’s this podcast, so I’ve got to call things out sometimes.
    I don’t want to accept your cookies. Piss off. Let me just see this
    stuff.

    Dominic: …you got it off your

    chest now? I should never have mentioned GDPR. That should have been
    in my briefing notes.

    Alan: [laughs]

    Dominic: Anyway. So the second thing is that, I believe having been a marketer myself for many years, that the vast majority of brands — and I come back to Burger King — for the vast majority of brands, want to make sure that they are not doing anything to erode the significant money that they spent building my brand equity. But that’s seen as doing the right thing. I know– I speak to major agency groups where they say, “Look, it’s actually in our terms of business that we sign with our brand clients, that we will not book anything that is not permission-based. That’s not to say whatever we’re going to be it’s not illegal, but let’s not book something that’s not permission-based.” Yes, there will be a few guerrilla tactics. And personally I think what’s genius, actually, about the Burger King “Burn the ads” campaign — burning McDonald’s ads and so on — what I think it’s absolute genius about is and I think the AR industry genuinely can learn from this, is that– we live in a bit of a bubble, but everyone in our bubble and a lot of people beyond know about this stuff. But actually, it happened to Brazil, as far as I’m aware. Certainly wasn’t in North America and Europe or whatever, it was a relatively small campaign in Brazil. And what was actually the campaign was the YouTube video they created about some quite good looking people doing this thing on their phone. So I’d love to see the data that said, how many people actually did the experience inside of the BK app and actually got a free Whopper.

    Alan: A person said they’d given

    a 5,000 free Whoppers.

    Dominic: 50,000. Okay. And

    versus how many people looked at YouTube.

    Alan: Millions.

    Dominic: Exactly. This is the learning that actually, the vast majority of that campaign was completely permissioned, because it was just watching a YouTube video. So as I said before, we’re saying that this is really applying to where commercial content is specifically being sort of on a location. And where, if you wanted to– So let’s take The Shard, for example, a big iconic building in London. Well, The Shard has not done anything about thinking about that this is even an issue, or registering it or thinking about the IP or trademark of that building or how it might affect digital media. Well, none of that has happened. People can very happily start putting content on The Shard in AR. And the number of people that are going to see that is going to grow and grow as we hope and trust over time. Now, as soon as The Shard, however, goes, “You know what? We’ve kind of recognized the fact that this is now a thing, and we see that there’s an opportunity. And actually, we do allow AR content to be served on the building, but we want to be able to frequency cap it, and we want to be able to make sure that’s the kind of content we want to get on there. We kind of expect to get paid, because if you wanted to film a TV series or whatever in the building, then you go through our film department, and we get paid and we get permits. Normal, normal stuff. And we’re going to make it super simple. We’re going to use this company called Darabase, but we’d like you to use them. And we’re going to– and by the way, when you do that, you know that you’ve been given that permission. We’re going to get a cut of the campaign revenue or a fee or whatever, to allow you to put your content on our iconic and trademarked location.” Now the vast majority of brands will go, “Okay, cool. I can super simply do it now.” But it takes a very different type of brand to go, “You know what? Stuff that. I’m still going to put my content on your property. I don’t care. You’ve done all of this thing, I’m still going to stick it on your property. Screw you.” The vast majority brands will not do that. And we believe that the vast majority of brands that actually really take this medium seriously and come into scale, they’re going to want to know that it’s permission-based. And that’s the same with the publishers as well. You know, we’re working with a couple of large publishers, kind of building them like a private property network, so that they know that– there’s one — again, it’s under NDA, but — global youth-focused brand and sports-focused brand. They want to be able to meet and reach that audience using what we call GeoAR — world facing AR — in locations where their audience are out, going to a club, or going to sporting events, or whatever. And they’ve got a big campaign with a shoe manufacturer, that they can start to introduce location-based AR as part of that campaign. The only reason that they’re now doing that with us is because they know that the proxy network that we’re putting together for them with these big property owners in these iconic locations is permission-based, and that they can go to their brands and say — just like all the other media — that you’re buying from us. This is high quality, high reach, trackable, and all parties are engaged in the process.

    Alan: I think you’re on to something for sure. And the first time you kind of explained to me the business model, it seemed so obvious, only because we had had this kind of legal lens meeting with Fasken and VR/AR Association, it was one of those, we just you start to kind of question these things. Well, who does own the digital space? And Magic Leap’s got their Magicverse that they’re building, you know, multi-layer kind of universe of digital content on top of the real world. And you start to go, “Wow, there’s so much data floating around from IoT sensors, smartphones, to sensors from cars and buses and lights and everything.” Being able to transform that digital layer, people aren’t thinking about it now, because the window to the world is through a small six-inch phone or tablet. But when it goes to glasses, and we’re able to kind of really fully unleash spatial computing on the world, this is going to be something that you guys will be well established on. I love the fact that you’re probably three years ahead of everything right now.

    Dominic: Yeah. I mean, that’s

    one of the conversations we have most often with investors, is one of
    timing. Are we too early? Are we too late? I think we’re certainly
    not too late. And actually I don’t think we’re too early.

    Alan: No, I think the timing’s actually very perfect. And I’ll tell you why. Over the last five years, tons and tons of money went into VR, $100-million+ went into Jaunt, ODG. There’s been Plepler. There’s been a number of spectacular raises and failures because people are trying to blaze a path. Well, the good thing is Apple and Google and Facebook and Snapchat are all putting billions of dollars behind this. I think 2020 is gonna be this spectacular year where developers start to really dig into what the ARKit and ARCore capabilities truly are. And I think there’s so many things; we are only scratching the surface. We’re talking about this last night. We’re talking about things that are going to come in ten years from now. We can’t even possibly imagine. It’s not fathomable for us. And I think you are right at the precipice of permissions-based on a phone, and then you’ll be well established when it comes time to transfer that to glasses. And my guess is that’s going to be five years from now before we have ubiquitous glasses. So I’m going to kick my prediction of AR glasses out to 2025. But Darabase seems like it’s perfectly positioned to capture the mobile phone market — which is in the billions of devices — and then be perfectly situated for when it moves to glasses.

    Dominic: Yeah. Thank you for the vote of confidence. And as you say, even with mobile — depending on whose research you believe — that the AR advertising [market] is somewhere between 9 and 19 billion, or whatever it is. So, you know, this is a significant market. I think you’re right. What excites me, and what gives me a lot of confidence, is just the amount of underlying technology and enablement that is being built into operating systems. Qualcomm chips, devices, camera technology. We have a great relationship with Scape, for example; the Scapes and the 6D.ais, and all of this super-exciting underlying functionality, which is making it ever easier for super smart and creative app developers — and actually WebAR developers, too — to be able to make some amazing experiences. We just want to be there with them so that they can achieve a higher CPM, they can serve commercial content in a really nice and smooth way into those experiences, and the knowledge that they’re doing it in the right way and that everyone’s engaged and they’ve got a good stream of high-quality advertising and the inventory to put it on. And I think one thing that we really focus on — because as you know, there’s so much going on in the space and you can be so many different things — we try hard every day just to be very true to what it is that we’re building and not to kind of get pulled into “oh, we could do this or that or the other.” There are so many companies in this space. We just want to be this kind of glue — the permission glue — the permission layer that works with everybody else in order to make this a fantastic medium for the future.

    Alan: I think it’s gonna be spectacular. And I think being able to give brands the confidence, knowing that they’re doing things legally above board, regardless of wherever the law ends up being. If you guys are already anticipating the best-case scenario, brands can confidently know that their advertising in the right way and then also giving property owners the ability to monetize on the likeness of their buildings. It kind of legitimizes it. It’s almost like when cryptocoins were launched, everybody and the brother launched an ICO or whatever, ITO — they did all different names for them — and we saw the kind of rise and crash of that. But it’s only when there’s regulation involved do we really start to see a maturity and real value created of an industry. And I think AR and VR, this industry, is growing slower than people thought. But it’s growing in a practical, more pragmatic way that is responsible. And I love the fact that our industry is thinking about things like ethics, securities, permissions. These types of things are really important, not just, “hey, let’s just make a ton of money.” I think all of us — everybody on this podcast that I’ve had as a guest, anyway — is looking at this in the long term. Like, this is the next 10 years. This is the future of computing and we can’t screw it up. I think you’re on to something really amazing and I want to thank you for sharing that.

    Dominic: Not at all. And thank

    you for all the great work that you do, because you’re one of the few
    people at the center of the community, and the more of a community we
    are, the more successful we’ll be.

    Alan: Well, since you mentioned

    community, I’m going to put a plug for XR Ignite. We’re really
    focused on XR Ignite as a three-pronged approach now. We want to
    build that community, like you said, and we want to have that
    community hub where people can help each other and share. So there’s
    the community hub aspect. Then we want to take companies that are
    ready to grow and have the accelerator. And then we also want to be
    able to fund them so that we can help them through sales and
    marketing and these things, but also capital if they need. So XR
    Ignite’s starting as a community hub, accelerator, and fund, and you
    can set up XRignite.com. Thank you for letting me interject that. I
    think building that community is important and we had UploadVR was
    kind of the center of VR when it started and it kind of imploded a
    bit, but we want to pick up that slack and really just make a
    comfortable, safe place for people to share and that sort of thing.
    What problem in the world do you want to see solved using XR
    technologies?

    Dominic: So one thing that we

    think about may be surprising, when we get to a bigger scale, we’d
    love to have more direct impacts on this. But, it’s homelessness.
    Because we are specifically linked to property, we’re specifically
    linked to how property owners can monetize further their asset, and
    whether you’re in Venice Beach or you’re in the center of London, I
    think there’s never been a worse time as than it is now for
    homelessness, and it affects a lot of people. So I think that
    actually — I hope — that, as we look up from our mobile screens,
    which can be very blinkering, and we start to look through an AR lens
    on our face, I hope that we see more than just the digital content in
    our lives; I hope that we see more broadly, see the world around us
    in a more informed and more augmented light. And that includes some
    of the societal issues that we have around us. So I would hope that,
    directly through Darabase, in the future and more broadly, things
    like homelessness can through digital inclusion that all of our
    society can be more on a level.

    Alan: So I’m going to throw a

    challenge. What percentage of your sales are gonna be dedicated to
    solving this problem?

    Dominic: And I’m gonna dodge the challenge, and say I don’t know what number! [laughs] I mean, it would be unfair on myself and my current investors to just pick a number out of the air. Yeah, but we approached this not to make a ton of money — though that may be a byproduct — but genuinely to try and make sure that this space is one that is a positive for the future of our world as it significantly changes in an ever-accelerating way. I’m sure you and many of your listeners will have seen the hyper-reality video and we know the guy that directs it back here in London. None of us want to live in that world, and we hope that Darabase can be–

    Alan: For people listening, look

    up “Hyper-Reality”
    on YouTube. Oh my god. It’s like, if shit goes wrong, this is
    what happens.

    Dominic: Exactly. So Darabase

    exists to try to 1) avoid that, as well as 2) to be a force for good.
    We’re a company that’s a year old. We’ve got a long journey ahead of
    us. We’re excited about our journey and we will do our best to make
    this a better place to live.

    31 min
  • Digital Real Estate in AR, with Darabase's Dominic Collins
    Longtime listeners will remember one of Alan's favorite AR anecdotes; the Burger King ad that digitally vandalizes a competitor's ad space. But has anyone stopped to think, does that digital space belong to anyone? Or to someone who might not care for digital ads existing there?
    Yes, someone has -- Dominic Collins
    from Darabase, who is building an AR digital permissions platform to
    ensure the AR marketing ecosystem is fair and equitable for everyone.
    Alan: Hey, everyone. Alan
    Smithson here, and today we're speaking with Dominic Collins, CEO and
    co-founder of Darabase Ltd.,
    a global platform that is managing and monetizing AR permissions on
    the physical world. All that and more, on the XR for Business
    Podcast.
    Dominic, welcome to the show.
    Dominic: Thank you, Alan. I'm
    delighted to be here.
    Alan: We did an event about six
    months ago -- with our law firm in Toronto, Fasken -- and we did this
    kind of "VR and AR through the legal lens" event with the
    VR/AR Association in Toronto. And what we realized was there's this
    kind of massive problem that if you're putting augmented reality over
    top of the physical world, who owns that data? Who's responsible for
    it? I think the first case study that we've seen of this is Burger
    King lighting McDonald's advertisements on fire in AR. This is going
    to be a really interesting space. And now with Snapchat putting world
    lenses on buildings. So this is what you do. What do you-- walk us
    through, what it is Darabase does, and how it's solving this problem?
    Dominic: Yeah. So you're absolutely right. You know, since we started the company about a year ago, there's so much that has happened to, I suppose, add further grist to our mill, that our service and services like this are required. We kind of see ourselves, I suppose, as the permission layer between the spatial web and the physical world. A lot of-- it's amazing how many big companies now are kind of what I call the immersive lasagna that kind of -- whether it be Magic Leap's Magicverse or the real world index and Facebook -- you kind of got these great slides with these, you know, loads of layers with the physical world, or the digital twin, and infrastructure, and all these things that sit on top. But as you say, it doesn't really feel that the permission of the real-world physical property owner is taken into consideration. Our insight, I suppose -- and my background is more conditional and working in marketing -- is that where media and platforms have really thrived historically -- and when they've really kind of accelerated in terms of growth and adoption -- has been where all of the axes engaged and rewarded appropriately. And from a digital perspective, there's never been a time where permission and privacy and consent had more of the spotlight. So Darabase, essentially it is -- at its simplest form -- an AR database, hence "Darabase", but we have a global database of permissions where physical property owner -- whether that be a big iconic building, whether that be a retailer -- is able to register in a kind of technology platform-agnostic way, so this one will work across all the different AR clouds or platforms or whatever you want to call them, that they can register what appears on their property. Now we're talking commercial content. We're not saying that we're trying to govern and be a police force for editorial content. But if someone was to put commercial content or advertising on a building, then we believe that the physical property owner should have a say. That's a far more scalable and appropriate mechanic, that other companies would have taken a different route. Other companies are creating AR twins of the world and then selling those for a tenth or an eighth or whatever. We think that actually long term, even shorter, it just ma
    31 min
  • Using XR to Enhance the Hardhat, with Trimble’s Jordan Lawver

    It might seem like a small, even

    simple fix, to attach an AR device to a hardhat, but according to
    Trimble’s Mixed Reality expert, Jordan Lawver, such a simple fix
    exponentially expands the capabilities of folks working in heavy
    industry. He drops by to explain to Alan how that is, and how AR can
    take things even further as it goes hands-free.

    Alan: Welcome to the XR for

    Business Podcast. Today’s show, we interview Jordan Lawver, head of
    mixed reality at Trimble.
    They’ve got a number of different solutions for the construction
    worker that leverage the Microsoft Hololens 2, the XR10, which is
    their new wonderful hardhat based augmented reality/mixed reality
    headset. So all that coming up. And more on the XR for Business
    Podcast.

    Hey, everyone. My name’s Alan Smithson.

    Today, we’re speaking with Jordan Lawver. Jordan, welcome to the
    show, my friend.

    Jordan: Hey, Alan, good morning.

    Thanks for having me.

    Alan: Oh, it’s my absolute

    pleasure. I’m really excited. And I wish this was show and tell,
    because what do you have sitting right on your desk right now?

    Jordan: So you just let the cat

    out the bag. We’ve got an XR10, sitting here right in front of me.
    And I promise it’s not the only one in the world. We’re starting to
    ramp these guys up and get them ready to go out onto a job site near
    you.

    Alan: What is the XR10?

    Jordan: So I imagine that most people that listen to your podcast are pretty familiar with the Hololens 2, that Microsoft has announced that they plan to start shipping later this year. So what we did is, is we hopped on board with Microsoft kind of from the start, maybe mid last year. And we wanted to find a way that we could take the Hololens 2, and adapt it for use out in kind of safety controlled environment. Our focus is on construction, but of course, there’s many mixed reality customers out there in oil and gas, and manufacturing, and other kinds of heavy industries that require PPE — Personal Protective Equipment — when they’re out on the site. So whether that’s safety glass, or hardhat protection, or chin straps, or earmuffs, we wanted to make an integration that took the Hololens 2 and all of its capabilities, and made it able to work with folks out in those industries. So we essentially OEMed the Hololens 2 components from Microsoft and we bolted it into a new form factor that slides down on top of kind of an industry-standard hardhat, and still enables you to use your over your hearing protection, chin straps, all that other type of gear that people need to keep them safe out on the site.

    Alan: We have HL2 + PPE = XR10.

    Jordan: Yeah, exactly. Yeah. It’s not our first go at this. We actually made a hardhat attachment for the first Hololens. You know, we weren’t there on the ground level from release — like we are at this time — but Hololens 1 came out, and a bunch of people ran with it and said “OK, what can actually use this for?” And as you know, most of the use cases that emerged were very enterprise-focused. And in many of those heavy industries that I mentioned, we were creating software from day one, first for architects with our SketchUp viewer app, but then moving out onto onsite construction with our Trimble Connect app. And we realized very quickly that we just weren’t going to sell any software, because no one could take a Hololens 1 and fit it under a hardhat out on the site. So at that time, we worked with Microsoft, and we basically built clips that would retrofit an off-the-shelf Hololens 1 up into a hardhat. And it sold like hotcakes, people were all over it. And then when Alex Kipman showed us Hololens 2 sometime last year, we quickly realized that because the new form factor — with them moving some of the device to the back of the head — there was just not going to be any way to retrofit a hardhat over top of it. It was just– there too much interference between the hardhat and the Hololens 2. So that was kind of where the decision was made to go full OEM integration on it.

    Alan: For those people listening: Hololens, everybody gets it, it’s a mixed reality headset. You can see basically three-dimensional computing. It also has cameras in the front that detect where you are. How are people using this? Like, why would somebody buy this and go down to the trouble of putting a Hololens into a hardhat, and what are the productivity components to it?

    Jordan: So I’ll speak to

    construction, which I guess is where most of my expertise is. Out on
    the construction site, you’ve seen a bit of a revolution over the
    last decade or two of BIM — Building Information Modeling — which
    started with CAD, Autodesk and AutoCAD and Trimble’s got a lot of
    authoring tools as well. Architects kind of spearheaded it and then
    it started moving into general contractors and even into the
    subtrades of modeling what it is they’re going to do, before they
    actually go out and do it. And in modern days, you have not only the
    CAD, but all the embedded information in that CAD, where you can
    click on a steel beam and it’ll tell you when is this due for
    install? Who’s in charge of it? How long is it? How much did it cost?
    What are the material components of it? So you have an industry —
    and construction is not the only one like this — that has undergone
    or is undergoing a digital transformation, and essentially creating
    digital twins of what it is they’re going to build before they do.

    But still to this day, despite that investment in that kind of initial data creation, there’s this huge data disconnect in 3D, from building a 3D digital twin, going out on a construction site and building physical 3D. But somewhere in between, you walk in on a job site and you’ve got guys holding up 2D paper plans and iPads. There’s a lot getting lost in translation. There’s a lot of rework. Construction is, like, notoriously over budget, over time in almost every project. So that’s really what we’re out to solve by kind of combining those two worlds, using a mixed reality device like the XR10 to essentially be a wormhole between those two 3D worlds, so that you can walk out on-site, collaborate with others and literally see what it is you’re building as you build it.

    Alan: The rework problem is a multi-billion dollar problem. We actually have an investment in a small startup that’s looking at overlaying the models on top of the real world. Very similar. But you guys have built a suite of tools around mixed reality. So you’ve got Trimble Connect, SketchUp Viewer, Connected Mine — which I assume is from mining — Trimble Sitevision and Trimble PULSE remote expert. You want to walk us through each of those solutions?

    Jordan: Yeah, sure. So some of them touch on different industries, but they all play off that exact same idea of connecting all this digital content that’s being authored or are gathered, out to the real world. So SketchUp Viewer is the design phase of buildings and construction. It’s for your architects and your owners as they’re designing something and iterating through a design, so that they can better understand what it is that each is designing. You know, this has been done in VR for years and years and years, but mixed reality is kind of adding a new component. The ability to actually, you know, let’s say you’re retrofitting a bathroom, being able to go out on the existing bathroom and overlay what it’s going to look like for a customer. The Trimble Connect solution is then kind of that next step in the process. It’s being used by general contractors, plumbers, electricians, HVAC installers to actually go out on-site and monitor the construction as it’s going in, and then ensure that things are going in correctly after they’re done.

    We’ve actually worked a little bit–

    it’s not on our website, but we’ve worked a little bit on the
    facility management side as well, which is kind of a third piece to
    that puzzle, which is the operations side. So that’s for the guy 30
    years later walking into that operating building, and being able to
    see this hot water tank is due for repair in the next two months, not
    only having that information in some SQR database hidden away
    somewhere, but actually being able to wear a device and see it
    heads-up on top of that hot water tank. SiteVision is a really
    interesting one. That’s something that Trimble — believe it or not
    — we have been developing SiteVision since 1997. Go on YouTube if
    you don’t believe it. We, like many others, recognize that Hololens
    isn’t the ideal tool for — or really, any mixed reality heads-up
    display — isn’t the ideal tool for outdoor use, mostly just because
    of the sun washing out the sensors and the display.

    And so we developed SiteVision, which is a tablet integrated with really Trimble’s bread and butter, which is high precision GPS technology. So if you’re a surveyor or a heavy civil contractor or a utility worker, and you have GIS data or buried utility data, you can walk out on site and see where it is in augmented reality overlaid on the real world to about centimeter level precision. It’s pretty incredible what these GPS receivers can do. The Connected Mine application, I actually used to work on in my last job. It’s really the same concept as what we’re doing in construction. You know, the whole push in the mining industry is getting people out of the mine. It’s an unsafe environment. And so mines, they set up shop for 100 years on a single open pit. So they have the ability to put a bunch of fixed cost investment in the technology for that mine. And many of the leading mines, they are essentially mapping in real-time — using radar and LiDAR and drones and photos — a real digital twin of the mine. And so mixed reality is allowing them to remotely — you could have an office in Toronto — remotely monitoring a mine in South Africa, sitting at their desk but wearing a device.

    So that’s what Connected Mine does. And it’s not only overlaying the 3D CAD that that laser scanned at the mine, but also all the stockpile volumes and the movement of ore through the mine, and all of that kind of IoT information coming off of the different sensors. And then last but not least, the PULSE application, it’s built off of a field service application called Trimble Pulse that we have. And it’s essentially a remote expert solution. So if you have workers out in the field repairing electrical transmission towers or whatever it might be, giving them the ability through their phone to essentially call back home and have an expert back in the office — which are becoming kind of few and far between, many of them are retiring — so you essentially have that expert back in the office able to beam out to 100 different guys to help them, only when they need it.

    Alan: That is a really complete

    suite of tools and they’re kind of across everything from the design
    phase or when you’re planning a project right through to servicing a
    project years later. What are some of the, I guess, improvements?
    What can people expect using the XR10 with Trimble Connect and these
    types of things? What are some of the results that people are
    getting? How do you measure that over what they’re currently using?

    Jordan: Depending on the use

    case, there is– it’s easier or harder to quantify that return on
    investment. In the SketchUp world, on the architectural side, it’s a
    little more of a qualitative tool, right? There’s a ton of value in
    it, but it’s a little harder to map the value of having an owner and
    an architect on the same page. You can go downstream and recognize
    like, “OK, well we can show that X percentage of rework has been
    avoided, because the architect and the owner were on the same page
    about what the architect was designing and what the owner was
    expecting from the start, which a year later saved us from having to
    rip out his penthouse suite and redo it.” That’s a little bit
    longer of an ROI to map out. There is a great example I used for the
    Trimble Connect app, and it’s easy for me to talk about, because it’s
    such a closer return on investment.

    We Trimble actually just built another building here on our Denver campus. And during the construction, we actually went out with a lot of our technology and kind of used it on the site. And so we went out with a general contractor and the HVAC sub, and it was right after the structural steel had been installed — so basically the decks and the columns and the beams were up — and we essentially took their BIM model of the HVAC and we walked the floor to essentially do as-built comparisons. We’re comparing the digital HVAC to the real world installed steel. And within about five minutes we found, I think, three or four different spots where the steel guys had gone off their plan a little bit. They had installed little support kickers, probably a completely necessary change, but they hadn’t essentially synched it back to what’s known as the coordinated model, that all these different subcontractors share to ensure that their puzzles are kind of fitting together. And because the steel guys hadn’t mapped that back — which is a very, very common thing — the HVAC guys were in the process of prefabricating all of those HVAC components somewhere in the Pacific Northwest.

    And so they were expecting delivery

    about a week later for components that they were now realizing
    weren’t going to fit. And so without Hololens, those components
    would’ve just shown up and they would have had to either hack away to
    make them fit — which could’ve then had downstream impact on the
    plumber and the electrician — or they would have had a bunch of guys
    standing around not able to work while they wait for new components
    to come in. And so then that’s even more of a snowball effect.
    Through Hololens, they were able to very easily see that issue like
    right from the start. Like within five minutes they pulled it out of
    there, and they marked it up right in the Trimble Connect
    application. They sent what’s called a to-do up to their factory in
    the Pacific Northwest saying, hey, the steel guys made some changes.
    We need to make some changes as well, to ensure that the new HVAC
    routes around these structural components that they added. They made
    the change right there, and that was it. The components that they
    received the next week all fit, and they completely avoided that
    massive issue.

    Alan: That’s amazing. So this

    was a test for you guys. You guys weren’t even expecting to do this,
    but you saw the error– not error, but the changes that needed to be
    done, and we’re able to annotate that directly back to the main
    designer, I guess, the main BIM model. That is gonna be more– I
    can’t imagine that in five years from now, any building will be built
    without that, it doesn’t make any sense.

    Jordan: [chuckles] I sure hope

    so. It’s what we’re out here preaching. I think what we really need
    to do a great job of doing this time around — that we didn’t hone in
    on too much with Hololens 1 — is really mapping that quantitative
    value, because ultimately that’s what gets people to buy it. And
    speaking with the general contractor after that happened, you know,
    in full disclosure, we weren’t even out there doing it for real. We
    were out there doing a photoshoot that day for the first generation
    Hololens. And they were like “we might as well do it for real”
    and just happened to find all these issues. We asked the GC after the
    fact and they said that finding that potential rework before it
    happened saved them about $12,000. That was five minutes that more
    than paid for– that paid for an XR10 and seven years of a TCH
    license.

    Alan: [laughs] When you put it

    like that, I guess. One error that you find will pay for itself 10
    times over. That’s amazing.

    Jordan: Yeah, exactly. It makes

    me think that I should be charging like a quarter of a million
    dollars for an XR10.

    Alan: Well–

    Jordan: I promise you I won’t.

    Alan: The thing is, I’ve put this crazy number out there, I said “Virtual/augmented/mixed reality is going to create a trillion dollars in value in the next 10 years.” Now, if you think about it practically with solutions like Trimble Connect and Connected Mine and just the stuff you guys are doing, just in the money that you’re able to save customers in — just call it one specific aspect and that’s rework — over the next five years, just in your company alone, that could be in the hundreds of millions, if not billions of dollars in savings, just in one company. So you can imagine this, times all the companies in the world, times warehouses and sales and training. And if you factor in every type of way this technology can be used, I think that trillion dollars in value created by XR is probably closer to the five to seven-year mark. Because it’s just so– people are thinking in terms of how many headsets we’re going to sell. But like exactly what you said, the headsets, call it $10,000. Well, you’re saving that in one small area immediately. So the value created over the lifetime of five years of this headset is gonna be in the millions of dollars.

    Jordan: Yeah. And fortunately, the XR10’s half of that, it’s under $5,000. So you’re under the cost of the Hololens 1. And it’s a much more capable device this time around. So it’s pretty impressive. I very much agree with you. I don’t know about the trillion-dollar, maybe, I don’t– I haven’t tried to run the numbers. But the way I think about it is the Internet was like a great unifier for the world, right? Like you had all these people, billions of people spread across the world, all with their own independent knowledge on billions of different topics, from how do you cook curry, to how do you build a house. And the Internet gave a platform to connect those people together, and all that knowledge together. When I think of XR technology to a lot of people, it’s still kind of seems like a gimmick. But once we get the mindshare out there of what the technology really is, I think they’ll come around. Because what it really is is you have all of this data which is properly connected, human to human through the Internet, but it’s not properly connected, human to world.

    Jordan: And so that’s what AR is

    going to give you the ability to do, is to take all that information
    that is relevant on the real world and actually show it on the real
    world, rather than having some kind of middle man that is your phone
    or a tablet overlay or a piece of paper. I did a talk a couple of
    months ago and my first slide was a picture of a wormhole from
    Stephen Hawking’s book and kind of doing that relation to a wormhole.
    I also every once in a while use an analogy to Stranger Things — if
    you’re familiar with the show — and the idea of there being this
    kind of Underworld. It’s in the same X, Y, Z, and T, but you can’t
    see it, it’s in this fifth dimension and there being kind this portal
    that connects the two worlds together. That’s essentially all an AR
    device is, it’s a portal of connecting that kind of fifth dimension
    of a data world. In some cases, your five, six, seven D and
    connecting it out to the real world.

    Alan: Even going to get more

    interesting as we start to have a lot more sensors in the world.
    They’re estimating billions of sensors being in everything. And
    construction is one of the easiest use cases to put sensors in. It’s
    fixed cost, sensors are low. You want to know how much water is going
    through a pipe at any given point in the pipe, how much gas is going
    through, how much airflow. These sensors are inexpensive, but
    collecting the data is great. But really we’re collecting so much
    data that it’s kind of useless, it’s overwhelming. Nobody can really
    deal with that. So using AI to make sense of the data and then using
    XR to project the data in ways that is relevant and contextual to
    what we need is very important.

    Jordan: Yeah, I agree. Construction sites are actually a little tricky to set sensors up on. You know, like an open-pit mine is actually very easy, because — like I said — it gets open and they carve it for 150 years. Construction sites because they change so often. It’s a little bit difficult to get infrastructure that’s not going to immediately get blocked by a piece of drywall or something, right? What’s interesting about a solution like Hololens is, today most of the work that’s been done is, how can we take data that already exists and then use the Hololens to visualize it? But I think that’s only one part of a bigger story. And I think that in the very near future, we’re going to start exploring how Hololens can actually collect the data as it goes. So not only can it show you a ton of information, but it can collect it as it goes, as well. So that example that I use of our guys up on the construction site and being able to see that design versus as-built clash, there’s no reason why a Hololens couldn’t use artificial intelligence and machine learning to tell you that by itself, right?

    Jordan: And if that’s the case, then you don’t have to rely on the human anymore to be able to identify that issue. Rather, you could have– you could put a cheap little occipital sensor on every single person’s hardhat — rather than everyone wearing Hololens — and walk around. And it’s the exact same concept as what Elon Musk is trying to do with the Tesla, or any of these folks out there doing autonomous vehicles. You have vehicles that are not only using a map and knowledge to kind of navigate themselves, but they’re also sending information back to it at all times. It’s like, “Oh, this business went out of business, send that back to Google Maps.” And so it’s this kind of constant data cycle.

    And I think you’ll start to see the

    exact same thing out on the construction site. It could be as simple
    as like we’re developing a solution internally right now through our
    labor and equipment management group. It’s all about workplace safety
    and making sure you know where people are on site. And a Hololens and
    through spatial anchors and that world mesh can tell you at any given
    time where people are on your construction site, just from that
    outside-in tracking. And then it could use the camera to see Joe over
    there is not wearing a safety vest. And send a note back to the
    office and say, “Hey, Joe’s not wearing a safety vest out
    there.”.

    Alan: Yeah. Or maybe just send a

    quick message to Joe, say, “Hey, Joe, you forgot your safety
    vest.”

    Jordan: Yeah, exactly.

    Alan: Yeah. The possibilities

    are endless. I mean, one of the early use cases of the Hololens was
    for the elevator company Thyssenkrupp. They are able to take a
    process that takes six, seven hours of measuring the stairs, and they
    just walk up the stairs with the Hololens because it’s able to
    capture a cloud map very quickly. And it went from six hours of
    collecting data with a tape measure to literally minutes. So, really
    cool.

    Jordan: Yeah, we’ve worked

    pretty closely with the Thyssenkrupp guys. We actually had them here
    in our office at one point last year during a workshop with our
    developers, and they’ve done some amazing work over there. There’s
    definitely some good code that got shared that week.

    Alan: Amazing. Amazing. And

    that’s what I think is very unique about the XR industry, is people
    are so collaborative. I wonder if that’s going to change in the
    future. But for now, it seems like everybody’s just willing to help
    each other, which is wonderful.

    Jordan: Yeah, yeah, absolutely.

    Alan: So speaking of helping

    people in the world, what is one problem in the world that you want
    to see solved using XR technologies?

    Jordan: So I’ll hone in on

    construction again, because those are the big problems I’m trying to
    solve right now. But there is a really big concern in the
    construction industry right now, around the next generation coming
    in. You have a lot of very old knowledge that is retiring and a new
    crop of folks coming in that aren’t quite as educated, that knowledge
    transfer isn’t coming through. And just not enough people are going
    into the trades, to be frank. And so I hope that XR will kind of do
    two things. One is I hope it will let the younger class think
    construction’s cool. I grew up plumbing new homes with my dad, and
    now I’m obviously on the tech side of it. But, you know, I still
    think fondly back to that time spent with my dad. It’s a good hard
    day’s work. And there’s a lot of value in construction and a lot of
    folks to see it as dirty gross work. And I’m hoping that through
    technology, we can start to attract some of this fresher crop into
    the industry.

    And I think in addition to that, it’s

    not only using it for the allure factor, bringing people in, but it’s
    also going to make their lives easier and make it so that they can do
    their jobs better through technology, in the same way that having a
    phone in your pocket has made our lives easier every day, having a
    mixed reality device attached to your hardhat should make your
    construction life easier, and allow you to go home earlier and get a
    job done better and just be a more efficient worker, and make more
    money and really have a good livelihood through construction.

    27 min
  • Using XR to Enhance the Hardhat, with Trimble's Jordan Lawver
    It might seem like a small, even
    simple fix, to attach an AR device to a hardhat, but according to
    Trimble's Mixed Reality expert, Jordan Lawver, such a simple fix
    exponentially expands the capabilities of folks working in heavy
    industry. He drops by to explain to Alan how that is, and how AR can
    take things even further as it goes hands-free.
    Alan: Welcome to the XR for
    Business Podcast. Today's show, we interview Jordan Lawver, head of
    mixed reality at Trimble.
    They've got a number of different solutions for the construction
    worker that leverage the Microsoft Hololens 2, the XR10, which is
    their new wonderful hardhat based augmented reality/mixed reality
    headset. So all that coming up. And more on the XR for Business
    Podcast.
    Hey, everyone. My name's Alan Smithson.
    Today, we're speaking with Jordan Lawver. Jordan, welcome to the
    show, my friend.
    Jordan: Hey, Alan, good morning.
    Thanks for having me.
    Alan: Oh, it's my absolute
    pleasure. I'm really excited. And I wish this was show and tell,
    because what do you have sitting right on your desk right now?
    Jordan: So you just let the cat
    out the bag. We've got an XR10, sitting here right in front of me.
    And I promise it's not the only one in the world. We're starting to
    ramp these guys up and get them ready to go out onto a job site near
    you.
    Alan: What is the XR10?
    Jordan: So I imagine that most people that listen to your podcast are pretty familiar with the Hololens 2, that Microsoft has announced that they plan to start shipping later this year. So what we did is, is we hopped on board with Microsoft kind of from the start, maybe mid last year. And we wanted to find a way that we could take the Hololens 2, and adapt it for use out in kind of safety controlled environment. Our focus is on construction, but of course, there's many mixed reality customers out there in oil and gas, and manufacturing, and other kinds of heavy industries that require PPE -- Personal Protective Equipment -- when they're out on the site. So whether that's safety glass, or hardhat protection, or chin straps, or earmuffs, we wanted to make an integration that took the Hololens 2 and all of its capabilities, and made it able to work with folks out in those industries. So we essentially OEMed the Hololens 2 components from Microsoft and we bolted it into a new form factor that slides down on top of kind of an industry-standard hardhat, and still enables you to use your over your hearing protection, chin straps, all that other type of gear that people need to keep them safe out on the site.
    Alan: We have HL2 + PPE = XR10.
    Jordan: Yeah, exactly. Yeah. It's not our first go at this. We actually made a hardhat attachment for the first Hololens. You know, we weren't there on the ground level from release -- like we are at this time -- but Hololens 1 came out, and a bunch of people ran with it and said "OK, what can actually use this for?" And as you know, most of the use cases that emerged were very enterprise-focused. And in many of those heavy industries that I mentioned, we were creating software from day one, first for architects with our SketchUp viewer app, but then moving out onto onsite construction with our Trimble Connect app. And we realized very quickly that we just weren't going to sell any software, because no one could take a Hololens 1 and fit it under a hardhat out on the site. So at that time, we worked with Microsoft, and we basically built clips that would retrofit an off-the-shelf Hololens 1 up into a hardhat. And it sold like hotcakes, people were all over it. And then when Alex Kipman showed us Hololens 2 sometime last year, we quickly realized that because the new form factor -- with them moving some of the
    27 min
  • Printing a Model of Light with XR, featuring Bentley’s Greg Demchak

    Used to be the best way to plan a three-dimensional construction project was on a two-dimensional blueprint, or perhaps a wooden model. We live in an era where entire digital twins — models made of light — can be used, but not everyone is. Bentley Systems’ Greg Demchak drops by to explain why that needs to change.

    Alan: Thank you for joining the XR for Business Podcast with your host Alan Smithson. Today’s guest is Greg Demchak from Bentley Systems. Greg has been designing and driving the development of immersive digital simulation for architecture, engineering, and construction markets for the last 20 years. Educated as an architect, he transitioned to software design after completing a degree in design computation at MIT. He went on to become a senior user experience designer for the Autodesk Revit product, product manager for SYNCHRO 4D software platform — now owned by Bentley Systems — and currently leads the mixed reality team for Bentley Systems. He’s been pushing the envelope of this technology and software for the Microsoft Hololens, and recently built an app for the global launch event of the next generation Hololens 2. To learn more about the work that Greg and his team at Bentley are doing, visit bentley.com. Greg, welcome to the show.

    Greg: Thanks, Alan. How’s it

    going?

    Alan: It’s going fantastic. I

    wanted to say thank you so much for taking the time to join us here.
    And let’s kind of unpack the work that you do at Bentley Systems.
    From a 10,000 foot view, what do you guys do?

    Greg: Yeah. So Bentley Systems

    — just to frame that — is a global software company focused on
    engineering and infrastructure, architecture, and construction
    software. So it’s– we basically produce software for the built
    environment. So anything from bridge design, to high-rise
    construction, to infrastructure that needs to be modeled. And it’s a
    platform that serves that industry across the board.

    Alan: Well, that’s a big

    industry, considering there’s the equivalent of Manhattan, the size
    of Manhattan being built every single month somewhere in the world.
    So you work with large infrastructure projects, building skyscrapers,
    bridges, infrastructure. How does XR fit into that?

    Greg: It’s a good question. So

    the way we see XR fitting into this is– and you’ll see this term,
    it’s really becoming — I think — quite popular now in the industry,
    is this idea of the digital twin. And what started out as 2D drafting
    and then sort of evolved into 3D models, and then this idea of
    building information modeling is evolving into this idea of the
    digital twin, which is that any given building or asset or a piece of
    infrastructure can have a parallel digital representation of itself
    as a 3D model, and then also now as a 4D model, which is to say that
    the model evolves and changes through time, just like the physical
    building. And the XR piece is a really cool way to basically bridge
    that digital and physical space in a kind of a natural way. So that’s
    where we are developing on top of the Hololens platform. It’s
    basically a way to take those digital assets, and then render those
    assets as digital artifacts or 3D models or information in the
    context of the physical space. So that’s had the opportunity. These
    buildings, these infrastructure assets are evolving and changing over
    time. And you can basically render digital parts of that through the
    Hololens and see a mixed reality view of the world.

    Alan: So, for example, you’ve

    got a– let’s just use a building, a skyscraper, you’re building a
    building, you’ve got the Revit models or the BIM models or the CAD
    models. So let’s just first of all — for people that maybe don’t
    understand what those mean — what are those three terms mean and how
    are they being converted into XR technologies?

    Greg: I’ll just start with that

    idea. Like the building information model and that could be any 3D
    model. And it’s not just Revit, it could be a Bentley product, could
    be Tekla product, could be from any 3D CAD system, even something as
    simple as SketchUp, if people are aware of that. It’s a 3D model
    which has got dimensions and shape and size and color, and then these
    models have information or metadata embedded in it. So objects now
    know like, is it at door, is it a window, is it a chair, is it a
    beam? And so we can take those objects that are modeled in a CAD
    system and pull them into a head-mounted display — the Microsoft
    Hololens — and see those 3D models align with your physical space.
    Imagine you’re walking through a building and you want to see — in
    this case, we focus on construction — the next two weeks of
    construction that you have coming. You put on the Hololens and see
    that digital model projected into physical space, versus looking at
    that on a computer screen or referencing construction documents in a
    paper format. So it’s really about bringing those 3D models into the
    physical space.

    Alan: What’s the benefit of

    that? I’ve got my blueprints and I’m building the building. What does
    that afford users of this? What’s the benefit to putting this into,
    let’s say, a Hololens or similar headset? Why would anybody want to
    do that?

    Greg: So like what we’ve seen

    with like a lot of our customers, it’s the ability to basically see
    those models, that content in the context of real scale. So it’s
    immersive. The interaction patterns, too, are way more simple.
    Instead of having to learn a mouse or a keyboard or spin around a
    model, at least with the Hololens — and also I think this touches on
    VR too — you can basically– you put the headset on and the user
    interface is basically your head. You move around, you look around,
    and then you see the model just by moving your head and your gaze
    throughout the space. And then another thing that’s kind of cool
    about the next version of Hololens 2 — which we can probably get
    into — is all the interaction patterns are just by using your hands.
    So you reach out and grab things, controls, models, and it’s all just
    near interaction with your hands. And there’s not a lot of learning
    to do when it comes to like typical CAD systems.

    Alan: People get their CAD

    models in. Is there an automatic converter or– I’ve got my BIM
    models, my building information models, I’ve got my CAD. What do I
    do?

    Greg: Well, there’s a lot of

    ways to do it. I mean, a lot of people just– anything you can get
    into Unity, you can basically get into VR or mixed reality
    experience, unless they’re like custom one-off apps. And that’s how
    we started, in just prototyping. But that basically led us to realize
    we could build a generic pipeline. So we’ve built a technology stock
    on the cloud on top of Azure, basically, that lets you import
    geometry models into our platform — called Synchro, which is this 4D
    construction animation tool — and then automatically we create a web
    endpoint that the Hololens can connect to, and then pull that
    geometry down. So you literally just log in into the server, and the
    port information and a 3D filter and then we can send that model
    geometry into the Hololens. We tried to lower the bar of entry, to
    make it as easy for people to get into it as possible. But of course,
    if you want to if you want to just like hack and get into it, any 3D
    asset you can load into Unity would basically allow you to build apps
    for this platform or Hololens.

    Alan: So I would assume — and

    then maybe I’m wrong here — but I would assume this is very much
    experimental, or still at the very beginning phases. Are you starting
    to see customers use this on job sites as part of their daily
    workflow, or is this still kind of experimental? Where are we on the
    timeline?

    Greg: So I think we’re still in

    that early experimental phase. We got involved with the early days
    with Microsoft through a series of hackathons that Microsoft, they
    went around the country basically and introduced the [Hololens] V1.
    And that was like two and a half, three years ago. And at that point,
    they had zero users, right? They were trying to connect with
    developers and sort of that hacker culture. We got involved in a
    hackathon in Boston back then. And I think what’s interesting about
    this is back then I brought a customer from a from Duke Energy — one
    of our users — and we brought their models, their content, their 4D
    kind of simulation. And at that point, we were just using FBX and
    sort of animating content that way through export. But we got real
    signal from the user that there is value here, and they started using
    that app and testing it in context. But it wasn’t– I wouldn’t say it
    was fully adopted, but we had a lot of early adopters that helped
    guide our experience and our feature set, and where we were taking
    the application. And this was sort of in the nuclear space. It was in
    heavy infrastructure projects, large tunnels. And we also piloted it
    with a lot of high-rise construction projects too, just to test it.

    So I think that was good. And then a

    lot of that feedback went back to Microsoft, to help inform where the
    next generation headset was going. And I think largely they tried to
    address a lot of those issues, issues that we were seeing in the
    field, that would prevent that kind of widespread adoption. So
    comfort, ease of use, field of view, processing power, those kind of
    things. So I think they’ve made a lot of improvement in security. The
    fact that it can integrate with a hardhat or not, was also another
    big win, obviously, in the construction space.

    Alan: It feels like Microsoft

    really did it right, where they came out with a device that was very
    functional. And then instead of just having a bunch of hardware
    designers design the next one, they actually listened to the
    customers and said, “What are the limitations?” And I’m
    assuming they probably all got the same– everybody’s saying “It’s
    really heavy on my nose. Crushing my face.” [chuckles]

    Greg: Yeah, yeah, I know. I’ve

    done hundreds of demos, and I’m sure you have too, you know what it’s
    like. And it’s crazy too, because now having the Hololens 2, it’s
    almost painful to go back to give a demo on 1.

    Alan: We actually sold our

    Hololens 1’s, we got rid of them. It’s just like, every time I put it
    on I get a headache. And it wasn’t the optics, it was the weight of
    the thing, and it’s funny because some– the other day I was
    explaining to somebody and they said, “Oh, by the way, there’s a
    headstrap inside the box.”

    Greg: Oh, yeah! [laughs]

    Alan: I was like, “Oh man,

    I feel dumb right now.” [laughs]

    Greg: So a lot of changes with

    that. So, yeah, the fact that it was so front-heavy, it would weigh
    down on your nose. Most people were always complaining about the
    narrow field of view, all these kind of things, the way you put it
    on. The interaction pattern, by the way — the air tap thing — how
    many times if you give a demo, and like you’re just trying to teach
    someone how to tap these holograms?

    Alan: I did a talk the other

    day, and explained it that anybody over 30 struggles with that air
    tap. They poke at it, they reach for it. They just try to do anything
    but the actual air tap. And then you give it to a kid, anybody under
    30 and you say, “Here’s the interaction,” you show them
    once. And boom boom, they got it. They’ve got their hands in there,
    they’re rotating things. They just figure it out immediately. So
    you’ve been kind of working with this for a couple of years. You’ve
    figured out Microsoft Hololens, we can import these models. Where’s
    the ROI being driven from this? Why would I take the time to put this
    in a Hololens, stand in a construction site, put this on my head?
    Like, where are people– how would people use this, and where are
    they using it?

    Greg: For me, this goes back to

    like the source date. I think the first step is what’s the ROI in
    making any 3D model? In the construction space this has been this
    evolution, right? Like we have had to go from evolving from 2D
    drawings — which goes way back, like hundreds of years — to then 3D
    modeling, which is with like plywood and chipboard and wood and
    whatever. That’s like the way you would build a 3D model is like
    you’d literally just cut it out of wood or foam core or something
    like this. And then eventually you could do 3D printing, right? You
    could 3D print from a CAD model and have a physical 3D print to look
    at. But that always kind of predicated on the fact that you’re
    building a 3D model. So like the real question I think is like what’s
    that initial value proposition of the 3D model? And I think it’s–
    this is my belief, I think that anytime you make a mockup, a 3D
    model, a simulation prototype, it lets everyone understand what your
    intent is and then provide feedback and basically interrogate the
    mockup, and drive towards a better product in the end.

    And manufacturing AR space has been

    working in that kind of space for a long time. And then the
    architecture construction industry is kind of slowly been picking
    this up in the last 15, 20 years. So what I see is that investment in
    the 3D model, and then what we also bring is the fourth dimension,
    which is the construction schedules, it’s construction animation over
    time. I think the value that the 4D animation gives to a construction
    team is they can see into their future, like what’s going to happen.
    And it means that by looking in the future, they can identify risk
    and try and prevent problems from happening in a potential future. So
    it’s a way to kind of immerse yourself in a digital construction
    workflow, to just understand what’s coming next, what’s in your
    future. And then we’ve basically enabled all that content that you
    can author in these CAD systems — like Synchro and Revit whatnot, 3D
    modeling systems — and just carry that out into an immersive
    perspective experience with the Hololens. And then going a bit
    further than just like a VR experience, you can actually go and
    position those models in a room instead of doing a 3D print.
    Basically, sometimes I refer this as like you’re printing the model
    with light with the Hololens. That’s like a print of pixels in light
    and we can animate that model. And so you could never do–

    Alan: Hard to animate a printed

    physical model. You can’t.

    Greg: Exactly. There’s no way to

    animate a physical 3D print made of plastic. So for one, that gives
    you that, full kind of immersive simulation. The other thing I’ve
    seen customers think is quite interesting, is to be kind of standing
    in context and see that hologram lined up with your physical space. I
    think that gets really interesting what it means to see that CAD
    model as an overlay, that you can interact with and it gives you like
    X-ray vision. So that’s kind of like pre-construction planning and
    kind of pre-simulation. Another situation we’re looking at is– OK,
    during construction, what if we start scanning the construction
    sequence as it occurs and produce a photogrammetry mesh, and then we
    could load that mesh back into the Hololens later for an operations
    and maintenance user. And if you think about that, now you’re going
    beyond just the CAD model rendering in context, but like a
    photogrammetically accurate mesh capture. And then you really have
    kind of an x-ray opportune vision of the world.

    Alan: I would think also being

    able to look at models on the desktop — so kind of God view —
    brings people together and you can look at these things animations,
    but then when you bring it into the actual building, overlay the
    plans, I would think that by overlaying let’s say, for example,
    you’re in a building its initial phases and you could overlay, “OK,
    this is what where the HVAC system is going to go.” and it’s
    like a one-to-one from the blueprints. And then when somebody using
    the scanning capabilities of a third party scanner — or even the
    Hololens itself — you could look for anomalies in the millimeter
    range. So if the HVAC system happens to be off by a couple
    millimeters, then maybe it’s auto-flagged. Is that something– is
    that kind of the idea with this?

    Greg: I don’t know if we can get

    to auto-detection or not. That’s a good use case, or that has to be
    processed later, and then sort of like–

    Alan: Or maybe you can annotate

    on it, let’s say the HVAC system’s here. But there’s the plumbing,
    it’s running through where the HVAC system supposed to be in. Because
    I know rework is a huge problem in the construction industry. It’s a
    multi billion dollar problem every year. You build a part of a
    building, you put your HVAC system and then go, “Oh, the
    plumbing is supposed to go where that is.” and rip it all out
    and start over again.

    Greg: That, we do support. So we

    have this tracking of issues in the device, so we can status objects
    as installed or not installed or defective. And then we can also take
    a photo and drop a note, so that then becomes something from the
    field, they can go back.

    Alan: Now, does that go back and

    alter the blueprints at all, or annotate the blueprints. I guess?

    Greg: It doesn’t go back into

    the blueprints directly, it goes back into the Synchro 4D, you can
    say like this digital twin. So it goes back to the database as a
    event in the timeline. So in fact, you can kind of– you can
    basically scrub backwards and forwards through the model, and see
    status progression as it takes place. So that’s actually really
    another interesting use case we’ve developed, is this ability to
    status work as completed as this goes in. So it’s like model based
    tracking, and completions versus just like a daily log written down
    on a piece of paper. And then what that leads to, when you
    basically– when you get to a model based tracking solution, then now
    you’ve got basically a historical record of work that was actually
    completed, observed, captured, recorded. And if you think about that,
    you can compare that against the schedule. You can use that to start
    issuing payment basically for work complete. So like digital audit
    trail, you could say.

    Alan: Yeah, that’s really

    amazing. When you’re making these digital twins– especially in a new
    building, I guess you’re pulling them directly from architectural
    renderings and that sort of thing. How– what’s the conversion? What
    is the process to create a digital twin of a space? Although I’m on
    your website now, it says, “The process combined engineering
    data, reality data and IOT data. 2) Create a virtual experience using
    3D and 4D. 3) Gain a deeper understanding of infrastructure assets.”

    Greg: Yeah.

    Alan: But I’m assuming there’s

    more to it. [laughs]

    Greg: That’s– I mean, basically

    it’s– we can import from basically — like I said before — any kind
    of 3D model system. That becomes– that’s the 3D asset import. We can
    also import any schedule information from P6 or Microsoft Project,
    link those together. Then on the back-end we basically wrote this
    Unity converter, that takes all that geometry that gets imported into
    our SYNCHRO engine, that digital twin aggregator. And then we can
    basically pull out that content and render that inside of Unity. So
    we basically wrote a pipeline to go from 3D asset into Unity, and
    then render that into the Hololens.

    Alan: How many active products

    are using Hololens right now? Is this just something that you’re kind
    of working with internally, and then saying to Duke Energy or one of
    the companies, “Hey, you want to give this try with us?”
    and it’s kind of like a partnership for R&D? Or is this something
    that you’re rolling out as “Hey, we’ve got this product and it’s
    part of our workflow now.” And what does that look like?

    Greg: It’s early adopters. So

    usually it was construction companies that had– luckily they had
    some budget and some innovation money to spend and work with us. So
    typically they’d buy one or two Hololens. And then we would go do
    basically co-development, hackathon style work with those customers,
    and we’d build basically working prototypes with specific customers.
    But then we would take all the learning from those prototypes and
    this was like companies like Skanska, Balfour Beatty, Mortensen in
    the US, Tesla also in the US, I mentioned Duke Energy. And so they
    would sort of funnel in to our development pipeline, and then
    eventually that kind of aggregated and got us to the point where we
    felt like we could actually put an app out onto the Microsoft Store.
    So that was cool. We wanted make it real, you know. So we have an
    app. It was published to the Microsoft Store and worked with Hololens
    1. So I think that was kind of our roadmap, a lot of iterative
    prototyping, but eventually leading towards a product that anyone who
    had a Hololens could download and make use of. Again, I think that
    was that early adopter stage. I think that there is that smaller
    group of people that were buying Hololens 1 and willing to kind of
    help us evolve that experience. And I think as we go into Hololens 2,
    it’ll just expand. That’s at least the hope.

    Alan: Even though it’s early

    days, are you seeing ROI being generated from this, or is this just a
    better way to visualize? How are you measuring baseline without this,
    to with it?

    Greg: It always comes back to

    the challenge of 3D or 4D versus paper, not paper or digital, not
    digital, because–

    Alan: How do you prove it to

    somebody? It’s anecdotal. [chuckles]

    Greg: Well, it’s so expensive.

    Like, you don’t have the luxury of big construction projects to go,
    “Let’s make one analog, and then let’s do another digital, and
    see what happens.” Like it’s such an expensive proposition. So
    usually when a company goes in, they’re just sort of like all in and
    they’re just going digital and they’re building 3D models and they’re
    requiring their subcontractors to deliver fully detailed fabrication
    models. And they just go for it, they deliver that project. I think
    what I’ve heard from an ROI perspective is, when you’re using these
    tools is kind of this idea of BIM building, information, modeling.
    You see reductions in rework. More efficient productivity in the
    field, better communication, which reduces errors in the field, more
    confidence in the schedule and the program, because you can see it in
    a digital way first.

    I think all those benefits just sort of

    cascade into the use of the Hololens and mixed reality. I haven’t
    seen where you would go to Hololens, if you don’t already have kind
    of investment and a belief in that kind of digital information
    process first. It’s sort of the investment in building the 3D models
    and sort of that changing culture around project delivery. So I think
    it’s going to naturally kind of evolve, as more construction
    companies and architects continue to develop 3D assets and kind of
    keep building that digital twin, then the Hololens is just a natural
    extension of that process. I don’t know if I– it’s like without
    investing in all that 3D model, then you can’t– there’s not a clear
    way to get into the Hololens in the use cases we’re looking at.

    Alan: Are there still companies

    not using 3D when building infrastructure?

    Greg: Yeah, you’d be surprised.

    Alan: I would be surprised.

    Like, how is that possible in 2019?

    Greg: Yeah, exactly. There’s

    still a lot of construction that happens in old analog ways. It might
    still be digital, like 2D, using AutoCAD or MicroStation. And then
    3D, it’s still evolving, especially construction is still emerging.

    Alan: Well, it’s amazing that

    we’re still at the very beginning of just the digital transformation,
    I guess. Here we are, on Hololens and 3D and moving into AR and VR
    and mixed reality, and some people are still using paper and
    cardboard models of things.

    Greg: Yeah, yeah.

    Alan: Wow.

    Greg: So yeah. Well, that’s–

    there’s definitely tiers in the market, I would say. So like, the
    customers that are adopting the Hololens and all this 3D, they’re
    generally tier 1 major contractors building huge big infrastructure
    jobs. So if it’s a new airport or if it’s a new bridge or tunnel,
    probably good chance there is 3D models there and there’s digital
    process in place. As you start to scale down, if it’s smaller scale,
    like residential, single family housing, probably you see less use of
    the 3D models.

    Alan: Yeah, it’s interesting. My

    brother rolled out his paper blueprints — they’re building a house
    — and they rolled them all out yesterday. And it was all 2D. Which
    was great, but it’s one house, and I get that now. I see it’s going
    to take a minute to trickle down to those use cases, because of the
    cost. Over the last kind of five years, let’s say, are you seeing a
    dramatic decrease in the costs to develop 3D versus 2D, or is it
    still kind of expensive or…?

    Greg: Well, the software is not

    expensive. I think the costs concern like training and kind of large
    process change within the organization.

    Alan: Hmm. Interesting.

    Greg: So like the cost is more

    like, what’s it cost to basically train a staff, an entire division,
    or upskill everybody? If you think about this, the software itself is
    actually– hasn’t really changed price in years, like in 15, 20
    years. I think that’s real costs, and then maybe fear that if you
    implement something new that it won’t work. But that makes sense.
    Like the cost is not the software.

    Alan: I said this on another

    podcast and I think it’s true. It’s, “This is no longer a
    technology problem. This is an adoption problem.”

    Greg: Exactly. It’s a cultural

    problem. And in fact, the question like your ROI questions are really
    good. I was running a workshop a couple — maybe it was like a month
    or two ago — and it was based on this idea called “questions
    are the answers,” based on this book I read by this MIT author.
    He uses this technique called” questions are the answers.”
    We try and get people to only formulate questions and not answers.
    And then the question I had, I was basically saying “What is
    preventing the adoption of XR and Hololens and 3D in the market or in
    your workplace?” And then the questions that people wrote —
    instead of answers, they had to come up with questions — then the
    questions that came to the top were “How do I prove this to
    management?”, “How do I capture the value and prove there’s
    ROI?” or “How do I convince management?” And it wasn’t
    like “Why is the technology not working?” or “How come
    this feature isn’t there?” It was all about– all the questions
    that came up were cultural. How do you prove ROI? How do you do
    present this to management to get total buy-in?

    Alan: What are some of the

    things that you’ve found to help with that adoption? Because I think
    you have a unique insight into this, in that you’re actively working
    on this technology. You brought Duke Energy in, for example. How did
    that conversation go? Was it– did you find a champion within the
    company to back that or– what we’ve seen in doing a lot of these
    podcasts is that it comes down to having a champion within the
    organization, that’s high enough up that can kind of get buy-in from
    the C levels, because if you don’t have that buy-in, it ends up being
    a small POC and then dying.

    Greg: I think that’s exactly

    right. I think I can validate that idea. Definitely sits. What I’m
    finding is when you find that champion, like the guy we had from Duke
    Energy, who was going to fly up to Boston in a week’s notice. And
    then he could go and– went back and got them to buy Hololens and
    implement it and drive that. So I’m finding is it’s– I think what’s
    helping with the adoption is to connect with like-minded, kind of
    spirited people who have this– they have this belief in it. And it’s
    like a partnership. Like, I don’t go out and spend a lot of time
    pitching it or trying to convince people of the value of it yet. It’s
    more like let’s connect with people in industry who also have this
    belief that there’s something there, and what can we discover
    together versus me trying to pitch it.

    And so for me, it’s been a lot about

    that. It’s about finding people who are out there in the real world
    trying to do work. And if they think there’s something there, then I
    think there’s something there. And that starts a cycle. Even back to
    Microsoft, you know, they’re like the hardware provider. And then
    we’re building a software layer. Then there’s the actual real user.
    So I think that’s what’s been working. It’s like everything that
    we’ve done has been always with an actual customer and a use case in
    mind, and testing it in the real world. So it’s not abstract
    theoretical research. At least that’s how we’ve approached it.

    Alan: Yeah, I think that’s the

    way we got to be looking at this. There’s obviously researchers doing
    great research on theoretical “Hey, what if…” scenarios.
    But I think practically wise, it’s “Yeah, what if we use this to
    save money?” [chuckles] “What if we use this to save lives
    and money?” That’s really the only question that matters at C
    suite. Amazing.

    Greg: And that’s that challenge

    of like, how do you– I think this is an interesting software
    challenge I’d throw out there, maybe for anyone listening on the
    podcast. Because I don’t have an answer to that, it’s what I think I
    want to– would be fun to solve, which– it comes about that ROI
    question, right? Let’s say you’re using these great new tools, you’re
    building 3D models, you’re building 4D models. You’re going on the
    field and you’re solving problems. How do you easily, effectively,
    quickly capture that you’ve solved some kind of problem in a digital
    way without getting in the way? And then start to maybe capture that
    value somehow, right? Because I’ve seen a lot of cases where someone
    will be looking at a 4D model — which is the construction schedule
    animating — and a superintendent will go “Wait, that doesn’t
    make sense. That won’t work.” Or I’ve seen collisions of a huge
    piece of HVAC equipment, we’ll animate that thing coming into a
    building, and it will literally clash with the steel.

    So imagine if if that piece of

    equipment had arrived on the site in real time and they lifted it
    with the hoist, it would have made a collision. And it’s like, you
    could have impacted the schedule by weeks. And that’s a lot of money,
    right? But how do you– whenever you’re simulating it it almost gets
    taken for granted. “Oh, it doesn’t work.” And you fix it,
    and you move on to the next task. And so it’s very easy to lose track
    of, I think, all those little moments where, well, maybe you did just
    save like a ton of money. I don’t know how you do it without some
    kind of quantum simulator, I don’t know. But if there is a way, that
    would be a really cool piece of tech to build.

    Alan: Are you doing anything in

    the AI space as well?

    Greg: Seems like everyone is,

    but practically I would say I haven’t got into that yet. There’s a
    lot of talk, lot of discussion, but we haven’t haven’t figured that
    one out yet. Obviously there’s a lot of information that is being
    collected, that we haven’t analyzed the results of all that. So
    that’s an interesting option, maybe. Maybe AI, if you started to
    compare almost like microchanges maybe people made in the 3D model,
    you could extract some value out of that.

    Alan: Well, the thing is, you

    guys have access to enormous amounts of data. And when training AI
    algorithms to do whatever it is you you want to look for, the first
    thing is if you have the data and you guys have the data. So how do
    we apply this to maybe look in and determine, based on the different
    information that’s coming in? You could look at– is a supplier delay
    imminent or is there something on the worksite going to cause
    problems down the road? Really modeling out scenarios, I think, is
    the best use case of this technology — of AI anyways — modelling
    scenarios. I think that’s where it’s going to really become
    interesting, when you combine AI and an XR, when you can say, “hey,
    here’s the progression if we do this, and here’s the progression if
    we change this variable.” and the build times, build costs over
    a movable scale. So if you’ve got the Hololens on, you’re looking at
    a building construction site, and you grab the slider and you say
    “Day 2 is dig the hole, and day 150 is full buildings,” you
    got that slider. And based on changing different variables, then you
    can now look at that real time and say, “Hey, that 150 day
    completion time is now 200 days because of this, this and this.”

    Greg: Yeah, definitely. All

    historical trends and construction data could be fit into the model
    and it could basically auto-generate a construction sequence for
    sure. And then the Hololens becomes just a way to kind of visually
    interrogate that and see it.

    Alan: I’ve heard it mentioned

    that AI is the real driver of this technology and XR is really the
    visualization of the data. And it really it makes sense when you
    think of it that way, though. By the — I just read this morning —
    by 2030, there’ll be half a trillion sensors, IOT sensors around the
    world, in everything from your shoes to your light posts. How does a
    human, any human really make sense of that much data coming in? And
    the answer is you can’t. So how do you then apply smart algorithms to
    give you better data in a way that that us mere humans can
    understand?

    Greg: I think that’s where

    things will definitely I think it’ll be interesting. Every time I’m
    in an Uber these days, I sort of am thinking about these cars, where
    they got like multiple smartphones pinned into the dashboard, then
    it’s just like the dashboard, and just like all of these kind of
    heads up ambient pieces of data feeding into the mind. And it’s
    like– it feels like that’s just– it’s this early hacked state,
    where eventually all those controls basically disappear, fade away.
    And they’re always maybe– it’s just on-demand information flowing
    into a pair of glasses or contact lenses, or whatever it ends up
    being. But essentially I feel like we’re already in this kind of
    augmented world, but it’s all kind of–

    Alan: It’s ghetto.

    Greg: Yeah, it’s ghetto,

    exactly. It’s super ghetto. Everything’s like hacked together, you
    know, it’s like–

    Alan: Yeah, you’ve got like–

    the same thing is with like Uber Eats. You go to a restaurant and
    they’ve got like six iPads. It’s like “Really, you need six
    iPads to take orders?” Like, this is ridiculous. There’s cables
    everywhere, and it’s like, oh my god. I think you’re absolutely
    right. We went from brick phones — you know, those big-ass brick
    phones with a bag — to a tiny phone, to now smart phones. And that
    process took — I don’t know — twenty years, I guess? We’re kind of
    in brick phone phase of this technology, like in 10 years from now
    you’re going to look at the Hololens one and laugh at it and be like,
    Oh my god, I can’t believe we used to wear that ridiculous thing on
    our heads. And you’re going to look at the HTC Vive, because I have
    one of the Vive Pres, like the very first one. And I mean, like all
    the sensors are showing, and it’s a giant facemask looking scuba
    thing.

    We’re gonna miniaturise that. And

    probably what it’ll do is AR and VR will probably just merge, and
    you’ll have a pair of glasses that has full 200 degrees of field of
    view and full occlusion. When you’re in VR mode, it just kind of
    darkens out the world and goes into VR mode. And in AR mode, it just
    lightens up the glasses and you can see the world around you. But
    like you said, and to quote, I believe it’s Sundar Pichai from
    Google, “The device, the very idea of the device is going to
    fade away.” So you’re not going to just hold up your phone every
    time you want check a message, it just will be intuitive.

    It’s really interesting that Microsoft

    has spent so much time on the user interactions, being able to use
    your hands naturally. And I think we’re just at the beginning and you
    know, somebody said to me, how are we going to communicate with these
    devices? And I was like, I don’t know, man, maybe we’ll talk through
    it, maybe a wink at it. Maybe we’ll just think it. But the reality
    is, nobody really knows right now. And that’s– I think the
    excitement of it is that we’re at the precipice of the next computing
    platform and nobody really knows how to use it to its full potential,
    even close. So there’s so much opportunity here and so many problems
    and challenges within the industry to solve. So like, how do you
    solve the security issue when– you know, when somebody puts on your
    headset, can they start to be your avatar in a virtual world?

    Greg: Yeah. That’s interesting.

    I think it’s– That is, I think, a really good point. It’s like such
    a wide open space. But that’s what makes it so interesting and so
    fun. And it’s also a space that’s been socialized, honestly, in like
    sci-fi films for a long time. Usually you seen it a film and there’s
    always holograms, but no one’s wearing anything on their head. You
    know, it’s just– there’s just a magical hologram. [laughs].

    Alan: [laughs] It’s funny, one

    of our investors said, “When are we going to have holograms
    floating in the air?” I’m like, “Well, you know, we can do
    that now.” He goes, “No, without the glasses.” I’m
    like, “Uhhh… maybe never. You need these glasses.”

    Greg: But it’s funny. It’s like

    this idea has been with the culture for a long time. You know, I
    always think back to like — I think it was Prometheus or something
    — where that drone is going. For me, I think about that, it’s like
    this great digital twin example of like drones flying through the
    alien cavern, doing real-time basically laser scanning and then
    producing a real-time holographic representation back in the command
    center. Like, that to me is super cool, like it was imagined in
    science fiction. But we’re actually getting to the point where that
    could almost be real, except you do have to wear the headset.

    Alan: There’s nothing wrong with

    the headsets. That’s where everybody’s trying to get to this point
    where we don’t need headsets. But I think that’s really not
    reasonable.

    Greg: No. And I’ll tell you

    what, too. With the Hololens 2 — I don’t know if you’ve experienced
    this yet, but I would love to show it to you if we ever get the
    chance — it supports multi-user, just like any other multi-user
    game. So when we when we did this launch in Barcelona, we had
    multiple– we had like four– I think it like 20 Hololens at some
    point all in session. We had to build an app even just to manage
    which devices were in and out of session, because everyone was
    sharing the same information at the same time. So, you know, we had
    three people in a room, and with the hand interaction it’s super
    cool. Everyone’s reaching in, and you can literally pick up holograms
    and pass them back and forth to one other. And they have this sense
    of like it’s really there. And if people missed the grab, it drops
    down, because we turned on gravity. It’s like, “Oh!” and
    you watch them look down, like they actually dropped an object and
    pick it back up. And the cool thing is, it’s like it’s shared
    experience. And I think that’s another cool thing with the Hololens.
    It’s like you’re still seeing your surroundings, you’re seeing the
    other people in the room, you’re all seeing the hologram at the same
    time. And it becomes this believable thing. You know, it’s literally
    changing your definition of reality.

    Alan: My favorite is when people

    are in VR/AR and they they walk around digital objects, they move out
    of the way of something they could just walk through. [laughs]

    Greg: Yeah, we saw people afraid

    to squeeze on the tower crane. Like, “No, no! Grab it, grab it!”
    And then they kind of hesitate.

    Alan: “Am I going to break

    it?”

    Greg: Yeah, yeah.

    Alan: So I can ask one last

    question, Greg, because we’re running late here a bit. But what
    problem in the world do you want to see solved using XR technologies?

    Greg: Hmm. I would like to just

    make information — this digital space that we live in — just become
    basically hands-free. I would like to see that evolution out of these
    phones people carry around, and just deliver information on time
    where you want it, when you need it. And in specifically in
    construction, it’s sort of like, just get all these digital assets to
    people in the most natural way possible. So that’s what I see as kind
    of like an evolution of how people understand buildings, architecture
    and sort of information in general. So I think I’m just along for
    that ride, evolving our understanding of a problem.

    Alan: Yeah, I think there’s–

    being able to visualize things in different ways is really powerful.
    And I think these technologies really are going to unleash the human
    potential.

    Greg: I hope so. Definitely.

    43 min
  • Printing a Model of Light with XR, featuring Bentley's Greg Demchak
    Used to be the best way to plan a three-dimensional construction project was on a two-dimensional blueprint, or perhaps a wooden model. We live in an era where entire digital twins -- models made of light -- can be used, but not everyone is. Bentley Systems' Greg Demchak drops by to explain why that needs to change.
    Alan: Thank you for joining the XR for Business Podcast with your host Alan Smithson. Today's guest is Greg Demchak from Bentley Systems. Greg has been designing and driving the development of immersive digital simulation for architecture, engineering, and construction markets for the last 20 years. Educated as an architect, he transitioned to software design after completing a degree in design computation at MIT. He went on to become a senior user experience designer for the Autodesk Revit product, product manager for SYNCHRO 4D software platform -- now owned by Bentley Systems -- and currently leads the mixed reality team for Bentley Systems. He's been pushing the envelope of this technology and software for the Microsoft Hololens, and recently built an app for the global launch event of the next generation Hololens 2. To learn more about the work that Greg and his team at Bentley are doing, visit bentley.com. Greg, welcome to the show.
    Greg: Thanks, Alan. How's it
    going?
    Alan: It's going fantastic. I
    wanted to say thank you so much for taking the time to join us here.
    And let's kind of unpack the work that you do at Bentley Systems.
    From a 10,000 foot view, what do you guys do?
    Greg: Yeah. So Bentley Systems
    -- just to frame that -- is a global software company focused on
    engineering and infrastructure, architecture, and construction
    software. So it's-- we basically produce software for the built
    environment. So anything from bridge design, to high-rise
    construction, to infrastructure that needs to be modeled. And it's a
    platform that serves that industry across the board.
    Alan: Well, that's a big
    industry, considering there's the equivalent of Manhattan, the size
    of Manhattan being built every single month somewhere in the world.
    So you work with large infrastructure projects, building skyscrapers,
    bridges, infrastructure. How does XR fit into that?
    Greg: It's a good question. So
    the way we see XR fitting into this is-- and you'll see this term,
    it's really becoming -- I think -- quite popular now in the industry,
    is this idea of the digital twin. And what started out as 2D drafting
    and then sort of evolved into 3D models, and then this idea of
    building information modeling is evolving into this idea of the
    digital twin, which is that any given building or asset or a piece of
    infrastructure can have a parallel digital representation of itself
    as a 3D model, and then also now as a 4D model, which is to say that
    the model evolves and changes through time, just like the physical
    building. And the XR piece is a really cool way to basically bridge
    that digital and physical space in a kind of a natural way. So that's
    where we are developing on top of the Hololens platform. It's
    basically a way to take those digital assets, and then render those
    assets as digital artifacts or 3D models or information in the
    context of the physical space. So that's had the opportunity. These
    buildings, these infrastructure assets are evolving and changing over
    time. And you can basically render digital parts of that through the
    Hololens and see a mixed reality view of the world.
    Alan: So, for example, you've
    got a-- let's just use a building, a skyscraper, you're building a
    building, you've got the Revit models or the BIM models or the CAD
    models. So let's just first of all -- for people that maybe don't
    understand what those mean -- what are those three terms mean and how
    are they being converted into XR technologies?
    43 min
  • Shorter Than a Goldfish – Capturing Mankind’s Ever-Shrinking Attention Span with XR, featuring Oncor Reality’s David Sime

    If a picture’s worth a thousand

    words, then a video is worth millions! That’s David Sime’s
    philosophy, anyway; he’s marrying online video marketing to XR
    technology, to reach people’s gaze — in a world with increasingly
    more competition for their attention — with Oncor Reality.

    Alan: Welcome to the XR for Business Podcast with your host, Alan Smithson. Today’s guest is David Sime, founder and technical director of Oncor Reality. With over 19 years of digital media experience, David delivers promotion and analysis at strategic, tactical, and operational levels. Disciplines include virtual reality, augmented reality, targeted online video, and strategic digital marketing across social media, mobile, pay-per-click, smart TV, and out-of-home mediums. David directs the multi-award winning digital media agency Oncor Video and now Oncor Reality. Based in London and Central Scotland, this multimedia team delivers results based in immersive media solutions across engineering, construction, hospitality, and luxury retail sectors all around the world. If you want to learn more about his company, it’s oncorreality.com.

    David, welcome to the show, my friend.

    David: Thank you for having me,

    Alan. Can I start paying you to introduce me in events? That sounded
    amazing, I’m really impressed by myself now.

    Alan: Okay, let’s restart.

    *David Sime, here we go!*

    David: [laughs]

    Alan: No? Too much?

    David: No, I think that–

    Alan: I mean–

    David: I think that’s just

    enough for me. Just enough. [chuckles]

    Alan: [chuckles] We’ll sell you

    the whole state, but you’ll only need the edge.

    David: [laughs]

    Alan: Oh man.

    David: I’ve been watching what

    you’ve been doing on LinkedIn for years, man. And it’s super
    impressive. I really, really enjoy watching all your travels and all
    the places that you go. I can only aspire to that kind of activity.
    But, hey, I’m doing my best.

    Alan: Well, I can tell you that

    I can’t go on LinkedIn anymore without seeing your smiling face, so
    you must be doing something right.

    David: I think I’m developing an

    addiction. That’s what I’m doing. [laughs]

    Alan: It’s like crack.

    David: I can’t seem to stay off.

    I managed to wean myself off Facebook. And then this came along, the
    specter or the methadone of the digital marketing world. And now here
    I am. But it’s great, because people are super friendly and a lot
    less rude than in any other channel.

    Alan: It’s amazing, because you

    really have– I’ve only experienced maybe 10 people — out of 30,000
    connections and millions of views — that I’ve had to block. And
    that’s really amazing. I think it’s because people know that if they
    do dumb shit on LinkedIn, I know where you work.

    David: [laughs] Exactly. I mean,

    I’ve always said it’s the anonymity of social media that can be the
    problem, that makes people not behave themselves. LinkedIn, you are
    the representative of yourself, your business, everybody knows who
    you are, where you live. You just have to behave. Although some
    people still don’t. And it just seems ridiculous to me.

    Alan: The great thing is you can

    click a button, and they disappear from existence.

    David: [laughs] I know! Because

    you get people that ruminate and ruminate over this kind of stuff,
    “Oh, that person said that thing.” and they’re working on
    their response for the rest of the day. Me, I just click “block”.
    Enough said.

    Alan: I give people two chances.

    I call them out. I say, “Listen, you’ve got a problem. You
    cannot post that dumb shit on my LinkedIn. You can either retract it
    and stay connected to our community, or you’ll be blocked.”

    David: Or you’ll be blocked.

    Alan: That’s it.

    David: That’s it.

    Alan: Yeah. Let’s move away from

    LinkedIn, because LinkedIn’s awesome, but it’s how we got connected.
    And I want to learn more about Oncor Reality. Tell me what is Oncor
    Reality.

    David: Oncor Reality. Okay, phew. For the backstory. Okay, listen, I’ve been doing kind of communications and education-related stuff for the last couple of decades — actually, yeah, 20 years this year — I started off by doing standard marketing and I was lucky enough to work with some very technical people and web development stuff like that. So I helped them with marketing, they helped me with technical stuff. And I’ve developed– I’ve actually maintained most of those relationships to this very day. One of my best friends, in fact, Alan Thayer, who runs a company called Contact Online — Contact Digital now, actually — he still works with me. I still help him with marketing. He still helps me with digital. That was all good. But I was trying to help people with communicating with the world, on usually very low start-up budgets without getting ripped off by — at the time — things like directories, and conferences, and magazine advertising, and that kind of stuff that rarely works unless you got a huge budget, right? So I was trying to get them to use more sensible ways to get to more people cheaper. And then along comes this new-fangled fancy-dancy internet thing. And I’m like, “OK, well, this is perfect, because this means that somebody with a wee bedroom operation can actually reach anybody in the world, anybody can be a multinational.” So that’s why I started — for most instances — started working with these techie people — who had the help — to learn more about this Internet stuff. And I’ve run a few companies myself. I applied the same stuff to marketing, that kind of thing. What I observed was, people’s attention spans were going down and down and down. We were using analytics systems like Urchin, which was subsequently bought by Google and became Google Analytics. And you would get maybe 2 minutes, 1-2 minutes of attention span on a website, which at the time we thought, “Oh my God, that’s nothing!” That’s hardly any time at all, in comparison to magazines, you know? And then as time passed, it went down and down and down. The options online got more and more and more. The speed of connections got better and better.

    Alan: It’s crazy, I just heard a

    stat today, that the average American sees between four and 10,000
    pieces of digital content a day.

    David: [laughs] This doesn’t

    surprise me. Hey, do you know of somebody’s attention span when they
    make a decision about a message online, like a website or whatever?
    Do you know how long it takes them to do?

    Alan: My guess is in less than

    five seconds.

    David: Oh, it’s less than five

    seconds. Let’s go down, slower than five seconds. What’s your next
    guess?

    Alan: Two seconds?

    David: No, no, slower than that.

    It’s less than a second. Fifty milliseconds.

    Alan: Really?

    David: 20th of a second.

    Alan: Is it really?

    David: Yep, absolutely. Has been

    for ages, it’s probably lower than that now.

    Alan: You make a decision

    whether to stay or leave.

    David: Yep.

    Alan: We have less of an

    attention span than a goldfish.

    David: We do. We absolutely do.

    About two seconds less.

    Alan: Oh my god. XR — or

    virtual, augmented, and mixed reality — how are these taking back
    some of those attention spans?

    David: Well, here’s how I got

    into it. I went from online stuff — blogs and things — to heavily
    image-based stuff as people’s attention spans went right down, so
    they weren’t reading very much. So then I started Oncor Video,
    because that was all about targeted strategic online video marketing,
    because if a picture speaks a thousand words, then a video speaks
    millions. And so it’s a really good way to get a lot of content
    across. But what was happening simultaneously, Alan, was that
    people’s expectations of interactivity and communication had changed;
    gone from this kind of one-way hierarchical thing where Coca-Cola
    says, “Drink Coke!” and we all go out and drink Coke —
    that was their slogan at one point — to we actually expect to have a
    reply. We expect our brands to do stuff for us. And this is started
    to affect the way people work. They expect their bosses to listen to
    them, not just tell them. And I figured this was going to be the next
    thing. It was going to affect people’s behavior online, that they
    would require interactivity to the point of immersivity. So if I’d
    moved from just reading stuff to watching stuff in a video, the next
    logical step would be being actually fully immersed in that content.
    And boy, was I ever right. This was a good tour. Get on for four
    years ago, I said, “Right, this video stuff’s been working
    great. But I think this is gonna be the next thing.” No. Selling
    video in Scotland — which is where I’m from — we’re quite a
    risk-averse nation. We don’t like paying for stuff, until we know
    exactly whether it’s going to work or not. So selling video was quite
    difficult.

    Alan: Very similar to Canada. We’re a fast follow country. We want everything that the Americans are doing, with one-tenth the budget.

    David: [laughs] Well, that’s basically Scotland versus London, in the UK. So I’ve got an office in London, and you find that they are the early adopters. And we do a lot of work with the Emirates and stuff, and they are really early adopters, but they are coming from a place of plenty. They don’t have any scarcity issues, or as many scarcity issues. So they can just have fun things and see whether or not it’s going to work. It doesn’t matter. Whereas up here — and maybe even in Canada — there’s more to lose. I can understand why they labor. But, see, that breaks down entirely when it comes to augmented and virtual reality. Everybody wants it. They want it, whether they know what the return on investment is going to be or not, whether they have an idea of how it’s going to benefit their business or not. It’s the shiniest shiny new thing ever. And I feel like I’ve gone from trying to sell healthy snacks, to selling freshly baked cakes in a room full of hungry people. They just all want some, it’s great. And I’m doing my best to try to convince everybody. “Okay, look, here’s what you need this for. Here’s why we’re doing it. Here’s your target audience. Here’s how much you’re investing. And here’s how we’re going to ensure a continuous return on investment for you.” and half the time they’re like, “Yeah, yeah, yeah. Just give me the shiny!” Which is fine. You know, that’s fine. I’ll go with that. But it’s meant that we get to do all sorts of things. You know, we’re getting.

    Alan: All right. So let’s talk about that. Your website lists a number of different industries. You’ve got energy, construction, education, corporate, commercial. Let’s unpack that. What have you done or what are you doing in industry and energy, for example?

    David: Right. Now, the energy sector is interesting, because it’s split up between traditional energy, fossil fuels and oil and stuff like that — and that’s big news in Scotland, there’s a lot of oil going on here, a lot of money there — to renewables, which is also big news here, because we’ve got a lot of wind — not so much sunshine — and a lot of waves. So there’s a lot of power being generated by these. And you would think that what these two bits of the industry would require would be completely the same. Or maybe completely different, where we are actually selling the same thing to them, but in different ways. So what we’re selling to the oil and gas industry is the live, remote, safe visits to places like oil platforms and high-risk places that are offshore. It means that we can send any number of people to these places. All we need is a 360 camera stay up there. They can do a lifesaving station, they can be guided around. We’ve even worked our way whereby that live 360 body has actually movement within it.

    You can have avatars — virtual people

    — in there, you can have virtual objects and so forth, and see
    things coming alive. That means you don’t have to fly 15 people from
    all the corners of the globe to Scotland, and then give them an
    offshore safety training certificate, which is expensive and not fun.
    It’s going to be on the water in a helicopter — which isn’t very
    good — and then they get their insurance, and then you put them in a
    helicopter, and then you fly them to one oil platform. Now they don’t
    even have to leave their office. Bam, they’re in that oil platform
    with those other people, they go and have a wee confab about it. They
    come back, they move to another one. They can take in 5, 10, 15
    different oil platforms in a single day. Savings there are huge. And
    the oil industry — oil and gas industry — are really interested in
    savings, because they’re not doing so well now. The prices have gone
    down. People are moving over to renewables. Qatar and places like
    that have actually done their best to artificially keep the prices
    down, to keep competition out from these renewables and so forth.
    That means that they need those cost savings. But when I’m selling
    this to renewables, I say to them, “Well, do you really want to
    be having people going in jets and flying around the world and
    leaving massive carbon footprints and unnecessary travel emissions,
    when you could just use this instead?” and they go for it on the
    carbon kick. So it benefits both of them in different ways, even
    though they’re the same industry and we’re selling them the same
    thing.

    The next thing that we’re doing is that

    we are using drones to fly around buildings and take a– any drone
    operator anywhere in the world can just– we just tell them what to
    do. You go there, fly around this building, take photos from these
    angles. Send it back to us and we can fire you back a really, really
    accurate 3D model of that building. Now, the purpose of that is,
    we’re using it for solar energy installations. So basically there’s a
    dichotomy, there’s a divide between the people that invest in stuff
    and the people who care about the environment. Yeah, usually you just
    invest in stuff that makes you the most money. We’re trying to make
    caring for the environment make the most money. So what we do with
    these 3D models is that we tie in other information like the angle of
    the building, the orientation, the prevailing weather conditions in
    that part of the world, the longitude, the latitude, etc. And from
    that, we can actually calculate and even design these solar arrays on
    exactly how much power they will generate. Which means that we can
    say, “Okay, it’s going to cost you this much to put these solar
    panels, on these roofs, in this city. Here’s where you put them.
    Here’s how much it’ll cost you. Here’s how long it’ll take for this
    to generate enough power to pay you back for your investment. And
    here’s how much money you’ll make on your selling that power back to
    the people that live there at a reduced rate.” But it means that
    everybody’s happy, right? People are happy to have the panels and the
    risk, because they’re paying less for their power. The investors are
    happy, because they know exactly what bang they’re going to get for
    their buck, and when they’re gonna get return on their investment.
    The environment’s happy because we’re not using oil, coal, gas, etc
    for that purpose. Does that make sense?

    Alan: A little bit. That “saving

    the environment” stuff; who really cares? Let’s be honest. I don’t
    think that the global climate change is a thing. I’m a denier.

    David: Are you really?

    Alan: No. [laughs] I watched the video of my friend, he’s a futurist. And today he had a post on LinkedIn. He’s like, “I met a guy who works for a big company, who is a legitimate denier.” And he goes, “By the time– I had an hour-long conversation with him, everything that he was saying was just a bunch of fake news. He was quoting a Time magazine article that was a fake.” And I’m like, “Guys, wake the [bleep] up! The world is on fire!”

    David: [laughs] I know, right?

    Here’s the thing. I had a chat with somebody online and they were
    talking about “Oh, the plastic in the oceans, we should do
    something about it and clean it up!” You know, the usual kind of
    preachy stuff that they’re never going to actually do anything. And I
    said, well look, what you really need to do is, you need to make that
    plastic profitable. Because then the big corps will come in with the
    resources that they have, and they will literally and figuratively
    clean up that shit. You can turn that plastic into building materials
    or fuel or something like that, they’ll come in and they’ll get it
    done.

    Alan: But what I saw recently that blew my mind was actually India is starting to use ground-up plastic in their roads. It turns out that it makes a great building material for roads. It’s resilient. It lasts longer than traditional concrete. And it doesn’t have the traditional cracks that concrete gets. So it’s actually a great building material for that. I mean, look, we have enough plastic on this planet to pave every road in the world over again.

    David: We sure do. I mean,

    that’s it. You know when you go in like children’s play parks and
    stuff, you know that rubbery kind of material that they put there so
    that they don’t hurt themselves on concrete and spikes, the way we
    did when we were younger, you know?

    Alan: I know. When we grew up,

    it was like “Go and hurt yourself. It’s OK. It’s part of growing
    up.”

    David: Yeah. Yeah. “Here’s a ladder, it’s 50 meters high. You know, just try not to fall off.” But yeah, the stuff they got now, it’s all bouncy, these flakes. I don’t know the word. Anyway, that stuff’s made out of ground-up tires, and that’s been around for ages, right? Tire crumb, they call it. Because tires are a notoriously difficult thing to recycle. But that’s a really good thing to do with it. But you see, the road surface that they’re using in India, it doesn’t lose grip as it wears down. That’s the problem with using other materials; usually when they wear down, they get shiny and slick and they lose the grip. This stuff doesn’t, this is great.

    Alan: You can re-use it. If you need to, you can pull it up, regrind it, put it back down. Plastic doesn’t ever go away. So it’s– if you have a million-year lifespan of a piece of plastic, you get a million-year life span of your road. Awesome.

    David: Yeah. Yeah. That’s something you want to last for a million years. But I know they’re getting better at it all the time. Well, this is why I’m basically trying to do. I figured, OK, what’s an unlimited resource? All those poor buggers, photographers who bought into drones and were sold the dream. “Oh, yeah. You get drone, endless work will come in, and you’ll be laughing.” And most of them have got these things sitting on a shelf, gathering dust.

    Alan: I mean, I actually was one of those people and I did the business model. I was like, “OK, we’re gonna have a drone company. We’re gonna do exclusive drone footage for high-end real estate, and all this.” And… yeah. We looked at it, and we were like, “These drones are dropping in price, and they fly themselves now. I don’t know about that.”

    David: Exactly. And the thing is

    that there are some very– we’ve got a thing out in the UK — I don’t
    know if it’s spread out of the UK — called the Dronesafe Register.
    And you have to have a minimum level of qualification. You basically
    have to be a pilot practically, to run these things commercially now.

    Alan: It actually makes sense. Let’s be honest, we don’t want people flying around with potential bombs on people’s heads, because if that falls in somebody’s head, that’s it, they’re done.

    David: Oh, yeah, absolutely. And those things go so high now, and they go so fast. And then you’ve got things like you need to know about the flight path. You need to– so the guy that we’ve got in our team — oh, you’d love this guy — he’s ex-Royal Navy. He used to be a submariner, right? So in the Cold War, he was “Hunt for Red October” kind of stuff. Except his Scottish accent was legitimately meant to be in his submarine, because he wasn’t Russian.

    Alan: [laughs]

    David: And then he went and he

    was in charge of the coastguard in Scotland, like really, really high
    up in the Coast Guard. Anyway, he’s the guy who coordinates all of
    our global joint activities because he’s the guy you can phone up on
    Army base and go, we’re gonna fly a drone over here. And they say,
    “If we are, then what altitude and why are you doing this?”
    And he knows all the answers. He knows all the people. He’s just
    super good at coordinating that, predicting weather.

    Alan: Let’s talk about that for

    a sec, because I have seen some of the stuff you guys do in terms of
    photogrammetry. So basically flying a drone over a space from
    multiple heights and flight paths, capturing photographs of, let’s
    say, an industrial building. And then from those, you’re able to
    create a point cloud map, a 3D model of that, which you can then
    import into VR. And you can now look at the building from all angles.
    Instead of climbing up the building, you just fly drone over, put it
    in VR and you can actually zoom right into all parts of the roof, and
    really give it a good inspection in the right amount of time, without
    having to climb the ladder, climb down, climb a ladder, climb down.

    David: Yeah, absolutely. I mean, when we originally put this to the housing associations, it used to be hard to deal with community housing projects and that kind of stuff. We say to them, “Hey, we can predict all your solar stuff!” and they’re like, “Yeah, yeah, yeah. Can you tell us what condition our roofing tiles are in?” Because that’s a big issue for us. Because normally what they do is, they just put in all the roofing tiles in all the houses, and then they go, “Okay, this thing’s got roughly 10-year lifespan, so in 10 years’ time, we just take all off and replace it.” You don’t need to, everywhere. You may find that in some places it wears earlier, and in some places it’s sheltered. They can save — I’m talking a small housing association here in Scotland, which is a small country — they can save tens of millions of pounds in a single pass. And then they can take that money that they’ve saved, and apply it to other things. Like we’ve got a problem with fuel poverty here, mostly keeping places warm. [laughs] This is a problem, you know. I don’t think there’s as many air conditioning units in Scotland. And they can apply it to dealing with fuel poverty. And we can even, if you fire off an infrared camera onto the same drones — which is cheap, a lot cheaper than things like LiDAR and laser scanners and stuff — then we can share the heat egress from buildings, so we can say, “Oh, that one’s actually got some seriously bad insulation. That person’s spending way too much in their heating, they’re losing most of it to the sky.” We go in and get them insulation. That save them money, saves us money, everybody’s happy. I mean, the thing is, the technologies are meeting, it’s finding solutions for it. As you know from my background, I’m all about things like education and communication and stuff like that. So I tend not to think too hard about the tech. I tend to think, “Okay, here’s the tech. Here’s what it *could* do. Where’s the need? Where can we find people who could benefit from this?”

    Alan: Well, let me ask you a

    question. What is, in your opinion– because you’ve been doing this
    all the while, you’ve done all sorts of different industries. Where
    are industries seeing the highest ROI?

    David: Highest ROI is in– it’s definitely in an engineering and energy sector engineering. That’s where you get the most bang for your buck. But that’s because their outgoings are so massive. It’s not so much return, it’s savings. That’s where it really seems to benefit them, because they can actually save money on travel, they can save money in insurance, they can save money on other forms of energy generation, that kind of stuff. They can, for instance, see with an offshore oil platform — here’s another example of our user — you fly a drone around that thing once a month, and you check the structure of it, let’s say using laser scanners. And then you just come back the next month, and we see if it’s moved. If it’s moved, you’re in trouble, because this thing is like hundreds of thousands of tons of steel, where it’s being battered by North Sea waves and stuff like that constantly. If that thing even begins to shake, it’s going to start to fall to pieces. And the repair bills for that are going to be vast in civil engineering. So, yeah, so those kind of savings, this kind of pre-emptively working out whether damage is occurring, or pre-emptively working out whether you need to get in there and just fix something, once that frees a station team, it saves time. That’s where the real benefits are. But my God, are they interested in the remote meeting side of things, because that’s going to save them an absolute fortune. The lost man hours, the transportation, the corporate and social responsibility to reduce travel emissions, to stop flying people around in jets for pointless meetings. Have you ever met somebody who works for a big company that actually enjoys business travel?

    Alan: When you’re 20, business

    travel’s amazing. But no, I can’t imagine anybody who says, “Yeah,
    I can’t wait to go fly anywhere without my family.” And it’s fun
    once you get there, you meet with your friends, and it’s great. But
    no, I don’t think anybody really truly enjoys that, especially–
    there’s certain things– you get on a plane, you fly across the world
    for a meeting, and then fly back. That’s just ridiculous. We do it
    all the time. Here’s what I think is even better, because let’s be
    honest, you’re getting on a plane, you’re flying across the world,
    and you’re sitting in a boardroom. If you’re gonna sit in a boardroom
    anyway, you may as well sit in a boardroom. Now, instead of sitting
    in a boardroom talking about an oil platform, why don’t we meet in VR
    in the actual oil platform, and have a meeting about the oil
    platform?

    David: Exactly. And then you can

    get other stakeholders involved, you know? I mean, it doesn’t just
    have to be engineers talking to engineers, or financiers selling to
    financiers. If everybody can see what they’re actually talking about,
    be where the are, they really get an understanding of each other’s
    disciplines. As a teacher — the modern apprenticeship scheme have
    created some content on digital marketing for them. And they got me
    into teaching regularly. I like it, keeps me grounded because it’s
    the younger people, early stages of marketing and business and that
    kind of thing — and I get to tell them all the things that they
    should be doing, which frequently reminds me of the stuff I’m not
    doing. [laughs] “Do as I say, not as I do.” I mean, most
    of my anecdotes are when I’ve screwed up, by not doing the thing that
    I’m telling them do. But they– I always tell them, like you can only
    be effective in an organization if you understand truly what
    everybody else in the organization does. And the only way to do that
    is to get your hands dirty and get in there, you know? Work with
    them, talk to them. See how they do it, where they do it. But that’s
    not always possible, when everybody’s spread out geographically, and
    there’s risks in all cases there’s hazardous environments and that
    kind of stuff. In virtual reality, not a problem, Virtual reality,
    you can be right in there, doing it, talking with the people, seeing
    how they do it. Because it’s really hard to explain how CNC lathing
    works, or even what it is, but you only need to see it for five
    minutes to actually get a gist of it.

    Alan: We actually work with a

    group and they’ve built several just very basic hands-on training.
    And you just do it, and then that skill is literally transferable.
    All the configurations are the exact same as you just did. It’s
    transferable, 1-to-1.

    David: Absolutely. That’s the

    difference, right? Because now we’re getting into education. They
    call what you just described there lower learning. It’s experiential;
    it’s doing, learning from doing. I remember my background and my
    family background says engineers, going right back to Watts, like,
    *the* Watts, where the name for electrical watts came from.

    Alan: Oh wow.

    David: Yeah, I know, I know. I’m

    quite pleased with that one. But they more recently, they all went–
    my family got into teaching. My parents were both teachers and I seem
    to have been born with a bit of both, because I’m obsessed with
    education, I’m obsessed with engineering. And so I’ve been learning
    and learning and learning about these forms of education. I got
    myself a qualification as a further education lecturer a few years
    ago. And that’s kind of what got me into modern apprenticeship
    training and Google, the stuff I do with Google and the stuff I do
    Chartered’s chief marketing, which is all training based. And I can’t
    see any better way to learn — having interviewed loads of candidates
    and so forth — than better theory, better practice, better theory
    about practice. But I remember doing this lecture in front of Glasgow
    University’s greatest in the good of their academia. And it was the
    toughest audience I’ve ever had, because basically I was telling them
    was education is screwed. Education has gone so far in the direction
    of one too many pedagogical learning, like Peter the father figure
    teaching, the sage on the stage. Now it’s moving in the direction of
    guide on the side, rather than sage on the stage. Let people do
    stuff, just guide them. And now, with virtual reality, it’s going
    right back to what we used to do in the Palaeolithic on our gatherer
    ancestors. We’re– if you wanted to learn how to debark a tree or
    skin an animal, some dude would show you. [chuckles] And that’s how
    we learn, that’s how we evolved to learn. Don’t get me wrong, rote
    learning and pedagogical learning has its place, but the best way to
    do it is a combination. And it’s the kind of things that we’re
    learning to do aren’t skinning animals and debarking trees. It’s like
    how do you turn this dial so that this thing doesn’t blow up? And
    that’s a big deal. You want to get that right first time. [laughs]

    Alan: That seems important.

    David: Yeah, not blowing up or

    blowing off everybody around you. And similarly, if you’re operating
    a digger or an excavator, god, you could cause a lot of damage with
    one of those things, you know? I’d love to get the opportunity to
    cause a lot of damage with one of those things. But certainly it’s a
    lot cheaper, better and easier to train people in a safe environment,
    where they can get it nailed first time. And then when they’re in
    that situation again, they know what to do. We actually came up with
    something for — again, it was oil and gas industry, as you can see,
    it’s a big thing here, right? — if you’re on an oil platform and the
    alarms go off, you’re in trouble, right? So you wake up in your bunk,
    you look at your laminated thing on the wall that says, “here’s
    your nearest exit” or whatever. And maybe somebody showed you
    the day that you arrived, in nice sunny conditions. But now it’s
    nighttime, it’s driving wind and rain. There’s smoke, there’s fire,
    there’s people screaming, and it’s chaos. That laminated card that
    tells you where your nearest lifeboat is, isn’t going to be that much
    use.

    But if you look at people in life or

    death situations, there was talk about their life flashing before
    their eyes. Well, there’s a reason for that, right? I’m obsessed with
    psychophysiology and psychology and stuff. Basically what’s happening
    is your brain is accessing all of the other panic experiences that
    it’s ever had and going, “How did you survive? Is there a
    relevant survival plan for the situation that we can use here?”
    and see if you instead of giving somebody a laminated card, you stick
    him in virtual reality and you say, “Right, alarms are going.”
    You can actually smell the fumes, using the olfactory stimulus.
    “You’ve got to get out. You got to find your way to this
    lifeboat in time. And OK, you did it right this time, but *this* time
    the oil derrick’s collapsed in front of you. You got to find another
    route.” Now, simultaneously, somebody also there is observing
    you, what you’re doing, how well you’re achieving it. And see the
    next time that really happens in real life, and your brain flashes
    through all the experiences, it knows what to do. And that is going
    to be much more useful in saving lives than some placard or group
    training day.

    Alan: The more I learn about

    this and the more I listen to people, the more I learn. It just– a
    lot of this is anecdotal — or up until recently has been anecdotal
    — we think VR can give you real memories, like real people. OK.
    Great. Well, now we’re proving it. Now it’s actually being shown. And
    if this can save lives, that’s incredible. And saving money is great.
    Saving lives is really important.

    David: Absolutely. Absolutely. Although you do tend to find– this is quite sad, really. But when we’re dealing with, again, you know, offshore oil and that kind of thing, we were talking to them about using a drone that can detect hydrocarbon clouds, you know, like gas loads of explosives, from a distance so that human beings don’t have to go into that situation. So they’re not at risk. And I thought, “Oh, that’s amazing. That’s great that this industry is interested in safeguarding its workers’ lives.” It’s not. [laughs]

    Alan: No, it comes down to each

    workers’ life is worth $347,521.

    David: Precisely. And if

    somebody gets caught for doing something bad, their share values drop
    and they can’t be having that. So that’s why they’re doing it. But
    that’s okay. I mean, if that’s how they are motivated, then fine. I
    mean, we’ll do the right thing and get paid to develop these things.
    But the reason so that we can actually do something good for the
    world, save lives.

    Alan: The end of the day, companies, the way we’ve designed capitalism — and I think it will change over the next 10 years, to be honest — the way we’ve designed capitalism is we have one measure for success of a business, that is economic. My personal purpose is to inspire and educate future leaders to think and act in a way that’s socially, economically, and environmentally sustainable. That three-phase of this is really what I think is going to be how we manage this.

    David: Yeah. No, I totally agree with you. There’s a book I read — there’s there’s a writer here. I really like, he does science fiction, and he does fiction; he’s called Ian Banks (when he is doing his fiction, he is called Ian Banks, when he’s doing his science fiction, he is Ian M. Banks, right?) — this was one of these weird crossover ones where it was a bit Sci-Fi-ish, but it wasn’t fully, and it was called “Transitions.” Basically, Ian Banks is a bit of a socialist, and he describes these guys that can — these people — who can transition from one dimension to another. And some of these dimensions are slightly more or slightly less advanced or slightly further into the future or further back, or whatever. But they’ve defined them — there’s this organization called The Concern, which, that’s their job. They move through these different dimensions, attempting to find patterns and right wrongs or avoid catastrophes, that kind of thing — but they’ve defined certain dimensions as being cruel or kind. And the ones that they define as being cruel are the ones where shareholder capital and limited companies has come into being as a means of growing organizations, because it inevitably ends up with profit being put before anything else, because your shareholders — most of the time — they really know are disconnected from the actual activities of the company, or what they’re connected to — usually by like a hedge fund manager or whatever — are, “how much money am I getting back on my investment?” That’s it. So I thought, a company has two choices. One of them is, “let’s put out an oil pipeline across Alaska: If we put it above ground, it disrupts caribou migratory pathways and cause mass extinction; if we put it under the ground, it won’t, but it’ll cost us more.” They’ll put it above the ground, because they’ve got to get the best return on investment. And there’s our problem. But there are ways around this, like ethical investment planning and so forth. And there are ethical investment charters, and groups, which only allow investment — or basically, highlight which companies do not qualify for this investment — and those ones, the ones that do qualify, are doing better. So even if you are to take it as, “it’s just money,” people are actually moving in that direction. They will get more investment if they are ethical. And I think that’s a good move.

    Alan: What problem in the world

    do you want to see solved using XR technologies?

    David: Lack of communication.

    We’ve become a very isolated, insular society through a lot of stuff
    that we’re talking about. There are people out there who don’t get to
    talk to other people, so they don’t have an understanding of them.
    They don’t get to see other bits of the world. So they don’t have an
    understanding of the world. Maybe they’ve got mobility difficulties.
    Maybe they got communication issues. We have the ability to take
    anyone from anywhere, *to* anywhere, regardless of their physical
    condition, regardless of their place in the world for the purposes of
    education, for the purposes of avoiding loneliness, and for the
    purposes of just learning and working together as a… we’re a
    communicative pack creature. You know, species, right? So we work
    best when we weren’t together. And I think that with 5G, with
    connectivity, with virtual reality, with full Multi-sensory,
    fully-immersive, experiential communication like this, that isn’t
    restricted geographically, and isn’t restricted by your financial and
    physical means, we have no reason not to communicate with each other,
    you know? That’s what I would like to see: us, as a species,
    connected together globally.

    36 min
  • Shorter Than a Goldfish - Capturing Mankind's Ever-Shrinking Attention Span with XR, featuring Oncor Reality's David Sime
    If a picture's worth a thousand
    words, then a video is worth millions! That's David Sime's
    philosophy, anyway; he's marrying online video marketing to XR
    technology, to reach people's gaze -- in a world with increasingly
    more competition for their attention -- with Oncor Reality.
    Alan: Welcome to the XR for Business Podcast with your host, Alan Smithson. Today's guest is David Sime, founder and technical director of Oncor Reality. With over 19 years of digital media experience, David delivers promotion and analysis at strategic, tactical, and operational levels. Disciplines include virtual reality, augmented reality, targeted online video, and strategic digital marketing across social media, mobile, pay-per-click, smart TV, and out-of-home mediums. David directs the multi-award winning digital media agency Oncor Video and now Oncor Reality. Based in London and Central Scotland, this multimedia team delivers results based in immersive media solutions across engineering, construction, hospitality, and luxury retail sectors all around the world. If you want to learn more about his company, it's oncorreality.com.
    David, welcome to the show, my friend.
    David: Thank you for having me,
    Alan. Can I start paying you to introduce me in events? That sounded
    amazing, I'm really impressed by myself now.
    Alan: Okay, let's restart.
    *David Sime, here we go!*
    David: [laughs]
    Alan: No? Too much?
    David: No, I think that--
    Alan: I mean--
    David: I think that's just
    enough for me. Just enough. [chuckles]
    Alan: [chuckles] We'll sell you
    the whole state, but you'll only need the edge.
    David: [laughs]
    Alan: Oh man.
    David: I've been watching what
    you've been doing on LinkedIn for years, man. And it's super
    impressive. I really, really enjoy watching all your travels and all
    the places that you go. I can only aspire to that kind of activity.
    But, hey, I'm doing my best.
    Alan: Well, I can tell you that
    I can't go on LinkedIn anymore without seeing your smiling face, so
    you must be doing something right.
    David: I think I'm developing an
    addiction. That's what I'm doing. [laughs]
    Alan: It's like crack.
    David: I can't seem to stay off.
    I managed to wean myself off Facebook. And then this came along, the
    specter or the methadone of the digital marketing world. And now here
    I am. But it's great, because people are super friendly and a lot
    less rude than in any other channel.
    Alan: It's amazing, because you
    really have-- I've only experienced maybe 10 people -- out of 30,000
    connections and millions of views -- that I've had to block. And
    that's really amazing. I think it's because people know that if they
    do dumb shit on LinkedIn, I know where you work.
    David: [laughs] Exactly. I mean,
    I've always said it's the anonymity of social media that can be the
    problem, that makes people not behave themselves. LinkedIn, you are
    the representative of yourself, your business, everybody knows who
    you are, where you live. You just have to behave. Although some
    people still don't. And it just seems ridiculous to me.
    Alan: The great thing is you can
    click a button, and they disappear from existence.
    David: [laughs] I know! Because
    you get people that ruminate and ruminate over this kind of stuff,
    "Oh, that person said that thing." and they're working on
    their response for the rest of the day. Me, I just click "block".
    Enough said.
    Alan: I give people two chances.
    I call them out. I sa
    36 min

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