XR for Business

XR for Business

By Alan Smithson from MetaVRseBusinessTechnologyArts
Download on the App Store

XR for Business episodes

  • Visualizing the Future of AR, with Visualix’s CEOs Michael Bucko & Darius Pajouh

    All the world’s a

    stage, but in AR, that’s a stage we’re still building. Visualix is
    hard at work building that stage with their street mapping
    technology, which will one day help make everything from digital maps
    to Pokémon Go a whole lot better. Co-CEOs Michael Bucko and Darius
    Pajouh drop in to discuss their technology with Alan.

    Alan: Welcome to the XR for

    Business Podcast with your host, Alan Smithson. Today’s episode is
    with two amazing people from a company called Visualix. Michael Bucko
    and Darius Pajouh are really, really passionate about analytics and
    teleinformatics. Michael is a CTO and co-CEO of Visualix and has a
    computer science/teleinformatics background, he worked as a data and
    software engineer and founded many companies before. At Visualix he
    does packaging, partnerships, and technology, as well as make sure
    that Visualix has the best tech team in the world. Darius, on the
    other hand, is the co-founder and also co-CEO. He studied physics
    with a specialty in non-linear optics. He did not stay in research
    for long, because he founded a startup and then raised $200,000 and
    it fails — we’ll get into that — but he worked at a company called
    Innogy, the largest energy utility company in Europe. And the venture
    developer program that allowed employees to start companies, funding
    from the mother company. And so that’s how in 2017, Visualix was
    born. To learn more about Visualix, you can visit visualix.com.

    Welcome to the show, Michael and

    Darius.

    Darius: Thanks. Thanks for

    having us.

    Michael: Thank you very much.

    Welcome.

    Alan: We’ve been talking for so

    long and now we finally get to have a conversation on the record.

    Michael: Amazing. It’s been

    awhile.

    Alan: It’s been a minute. It’s

    funny, because one of my interviews today was with Dr.
    Walter Greenleaf. He’s been working in VR for 33 years.

    Darius & Michael: Wow.

    Alan: So when you think you’ve

    been pushing hard for a long time, think about Dr. Greenleaf. So,
    Michael, tell us what is Visualix and how does it work? Why somebody
    would want to use it?

    Michael: Ok, so Visualix is a

    mapping and positioning platform. We allow the largest scale, most
    reliable augmented reality in the world. It’s very simple. You take a
    mobile phone and you map a space, for instance, your apartment or a
    warehouse. And then in this map, in this digital twin that you’ve
    created, you can place augmented reality content. And then people —
    viewers — can see this content in real time extremely accurately.
    And it works at scale. So it’s very, very reliable, works at scale.
    And we have an SDK for that.

    Darius: And if I may add

    something, so the USP that we created is that we do all the
    computation on the backend. So we use the mobile only as a sensor to
    really get the data in terms of data we get on the phone. But the
    real computation, the heavy lifting for mapping, as well as
    localization, is in the backend side. So this allows us to basically
    escape the limitations of mobile devices such as phones or let’s say,
    AR glasses that only allow shared experiences on an area of about 20
    square meters or 50 square meters. So basically a small room. Where
    we extend this from 20 square meter to 20,000 square meters. So about
    a thousand fold. And this is something that you only can do if you
    have a powerful backend. And this basically makes us the only company
    that can create one spatial map that is together. You can basically
    create one spatial map onto, let’s say, a whole factory floor where
    you can localize with centimeter position.

    Alan: That’s amazing. So some of

    the use cases that I can think of just off the top of my head would
    be directions for heads-up displays for people driving a forklift and
    they need to get around to pick up precise things around the
    warehouse. That would be one thing. What are some of the use cases
    for this technology?

    Michael: Okay, so the use case

    that you mentioned is one of the very good use cases you can imagine.
    There could be a person on the forklift, but you can also think that
    that can be — the forklift itself — equipped with ARCore or ARKit
    ready device. You can also think of telecoms and OEMs, they want to
    have a large scale augmented reality infotainment, for instance, in
    malls. And you can think about how automotive companies, so the
    automotive sector, they might want to have in-car gaming experiences,
    or outside of the car gaming experiences. They might be willing to
    optimize their warehouses. They might be willing to map the world and
    then augment the world the way they want.

    Darius: Yes. We focus in the

    kind of three areas of production manufacturing where basically, for
    example, manufacturing companies and also automotive companies want
    to create use cases around autonomous maintenance, basically having
    all the digital twins that are currently running in silos, for
    example — the digital twin of a specific machine, the digital twin
    of the whole factory layout. They combine it basically in our spatial
    map. So they overlay these digital twins with our point cloud. We
    create and they’re basically– we create a standard of visualization
    of all the digital twins that can be accessed at any point. So this
    allows a worker to just hold up the phone and see basically the right
    AR content on every machine, on every pathway, seeing the warning
    signs that are particularly tailored to the specific status of this
    worker, for example. So this kind of factory production setting is
    very strong with us. The second one is this logistics type of thing,
    where we scan warehouses only for the sake of mapping and
    localization. And with this, we hope to either substitute a large
    part of the beacon deployments, or of course enrich beacon
    deployments by creating continuous digital twins that can be used for
    documentation as well as other things.

    Michael: So you can think of so

    many use cases. I mean, we launched the SDK, and we have people
    trying to do visual prototyping. We have people trying to do
    construction. We have people who try to do maintenance. We have a
    very good friend of ours who wants to be the large scale game. We
    have OEMs who want to integrate our software into their hardware. We
    have, as I mentioned, telecoms that might want to have our software
    in the edge. Plenty and plenty of opportunities. And sometimes it’s
    very, very difficult to imagine those use cases like, for instance,
    in the construction space, somebody who’s going to assemble buildings
    and you need to find innovative ways of assembling buildings, or
    somebody who wants to do maintenance in, say, parking lots. Like
    very, very unexpected use cases sometimes.

    Alan: That’s incredible. I think

    people are only starting to scratch the surface with the use cases,
    which is why I asked that question first. And things like Microsoft
    introducing– or announcing the world of Minecraft and augmented
    reality, meaning anywhere in the world, you can start building
    Minecraft blocks and it will stay there, positionally tracked, so the
    next person that comes along and– basically what you’re doing is
    that level, but made for industry and enterprise.

    Michael: Yes. Yes, exactly. You

    mentioned Minecraft, that is very, very thoughtful of you. So
    Microsoft, as you know, we support ARKit- and ARCore-enabled devices.
    But you can think Visualix could support, we have a number of
    requests from AR glasses company, we could also support AR glasses.
    Microsoft launched their Azure Spatial Anchors, we could support
    Azure Spatial Anchors as well, and take their augmented reality to
    the next level.

    Darius: Yeah. So the cool thing

    about our technology is that we are platform-independent,
    essentially. So what we do is we take this local tracking capability
    of, let’s say, ARKit, ARCore, Microsoft Spatial Anchors, or any type
    of equivalent that exists in there. And basically with that, create
    our own point cloud in the background, that enables the localization
    and mapping. So this allows us that all types of devices can visually
    localize themselves, and therefore, also display the same content in
    the same map.

    Michael: And now imagine, think

    about Minecraft. What we can do with Minecraft is that we can create
    the most realistic AR game ever created. So we can take it, we can
    place this Minecraft content in the building or in a warehouse, and
    you could actually live in the Minecraft world.

    Alan: That’s just ridiculous.

    I’m really excited about that. I want that in my life.

    Michael: I want that as well.

    Alan: I think if you took this

    technology that you guys have built for creating this mapping and you
    combine it with something like 6D.ai, which is doing real time point
    cloud mapping, I think you could combine the two and really make
    robust augmented reality, that is world sensing. If you wanted to
    have, for example, a scavenger hunt and the scavenger hunt would then
    take you in different places and you’d have to go find things, but
    they could be aware of your surroundings and they could hide behind
    pillars or people or– one of the things that’s coming out this
    summer is the new Harry Potter game in AR. And I think they’ve got a
    lot of things that they’re working on, to make it know that the world
    around them is there. And so being able to use real augmented reality
    in the world. I think we’re only scratching the surface of what’s
    possible on this. Let’s talk about some other use cases, because I
    think at the end of the day, you make a technology platform in which
    people can create literally anything they want and by having this
    very detailed mapping. What are some of the use cases? One that comes
    to mind would be retail. If you wanted to have very robust augmented
    reality experiences within your store without having to bring it
    under beacons in your store, you could have centimeter accuracy
    within a store and give customers the ability to go round and find
    Easter eggs throughout the store. Is that something that people are
    working on?

    Darius: Yeah. We partnered with

    Deutsche Telekom to basically enable to start. So the developers are
    building applications that are tailored for this market. And we are–
    we can’t share the news right now, but it goes exactly in this
    direction. An exciting thing about us is that our technology is very
    robust to changing environments. And that’s why retail specifically
    is a very important thing for us, because in retail, such as a normal
    shop, you can imagine that if you move products around, if you have
    changing light conditions, solutions that do mapping and localization
    that, say, only with ARKit or ARCore are bound to the limitations of
    ARKit and ARCore. And this is very heavily correlated with robustness
    and changing environments. If you change, let’s say, a small thing,
    these technologies usually don’t work in localizing, but our
    technology can. Yeah, it’s extremely robust to changing environments.
    You can change up to 40 percent, around 50 percent of the scene and
    still localize with high accuracy, still centimeter precision. And
    then also we fill the point cloud and always keep it updated. And we
    actually made this happen now.

    Michael: By the way, we’re

    actually discussing with one of the largest retailers in the world,
    we’re actually discussing the rollout. So this actually happened.

    Alan: One of my predictions from

    a few years ago was that Apple and Google will probably create some
    sort of game or experience that you’ll find yourself alone in your
    house, chasing Pokémon or something around your house and you’ll be
    scanning up and down and left and right. And really, what they’re
    doing is creating a persistent cloud map of the inside of your space,
    because if you think about it, Google has a map of the entire outside
    world of this planet, barring a few other local places. But they’ve
    got a beautiful map of the whole world that you can go in VR and
    travel around in it, and Google Earth VR. But they have no real data
    about the inside world. And that’s going to be very important as we
    move to a world where we have a digital twin of every space.

    Michael: Well, that’s one point.

    They definitely have a very amazing map and they have done a lot in
    this space. We actually know some of the guys that you mentioned
    working exactly. He used to work on Google Earth. So he’s a good
    friend of ours. And then my point was they definitely have a lot of
    amazing technology and they have maps. But now the question is, will
    they be able to– using their maps, would they be able to enable this
    kind of accuracy, this kind of robustness? That’s an open question.
    Also, another question is, we focused mostly on the indoors, exactly
    what you said. And indoors, we can optimize our algorithms for
    indoors as well.

    Darius: And especially, what I

    think it’s important to mention is that from a business strategy, we
    went this direction of going indoors, especially in an industrial
    warehouse, production facilities, retail. And this is where, let’s
    say, a Google or an Apple can drive around with their cars, which
    they have the power to do so very quickly. So we thought that the
    space that I just mentioned before is a very good space to enter,
    lucrative, we can really dominate the space without, let’s say, big
    competitors quickly going in there.

    Michael: Nonetheless, we’ve been

    asked by a couple of top American companies, Fortune 500s, whether
    that B-to-C direction would also be interesting to us. I mean, we’ve
    focused on the industry. Nonetheless, we have a number of requests
    from companies in the home appliances space, from OEMs who want to
    have our software integrated, from companies that want to build
    games. So our technology could potentially be used to– like for
    instance, imagine that you take something that Google has, or one of
    the other companies that use satellite imagery to create outdoor
    augmented reality experiences. Now, if you have a three meter
    accuracy, it’s not always going to be– or five meter accuracy is not
    always going to be good enough for all of your games. So what you
    could do is you could use it together with Visualix to create better,
    higher quality augmented reality experiences in at least some places,
    some parts of your game.

    Alan: Interesting. All the

    processing is running on the cloud. So this is probably lends itself
    nicely to your Deutsche Telekom client. What are the implications of
    5G with this technology?

    Michael: So 5G is gonna bring a

    completely new world, a whole new world. So there is gonna be– the
    latency problems are not gonna be this dramatic anymore. We will be
    able to introduce multiplayer. Say, imagine we for instance can–
    Berlin, we’re based out of Berlin, we scan Berlin and we create a
    game, and there will be Brandenburg Gate and a couple of other
    places, say, one hundred places in Berlin, they will be spatially
    mapped. So we’ve got to spend some additional time — like 2, 5
    minutes each — and were going to to map all of them. Then what’s
    gonna happen is you’re gonna have a very, very high quality augmented
    reality, especially in those places. Now, if you want to have a
    multiplayer and you want to be able to re-localize very often, then
    this is where you see 5G, because this is gonna get heavier and 5G is
    going to be very, very important for that.

    Darius: Also very important

    point is that, so as Michael mentioned, the throughput is one
    important fact. The data throughput, as well as latency. The
    throughput is going to be very important for the resolution of images
    that we stream to the server in order to much more accurately and
    robustly localize. This relates to, for example, the distance of
    localization. This is something that current OEMs have a big problem
    with, because you can only localize if you are, let’s say, two, three
    meters, four meters from a wall. But with our technology, for
    example, where we already stream high resolution images, we can
    localize at distances up to 20 to 30 meters. This is a bigger SP that
    on a street level is very important to localize with centimetre
    precision rather than, let’s say, four metre precision.

    Michael: Also, we optimize for

    robustness. So imagine you have 50 players, very close to each other.
    We can still deal with all of them. So it really works. And this is
    very, very helpful. And 5G in this case would be necessary.

    Alan: Yeah, absolutely. So if a

    company is using this, how is it built in? You’ve got an SDK they
    can–? Are they building it into their apps, or can they use web
    based AR? How does it technically work?

    Michael: Currently, there are

    two major directions. So the first direction is that we work with
    multiplayers who work directly with end customers, with large
    companies and they do products together with those large customers.
    The second use case is we approach large customers directly. They
    have their own developers and they are building their products,
    products that they want to build. In all cases, it can be either
    something integrated into their existing apps, but in the very
    beginning it’s most often a new app. If you want to start with the
    Visualix SDK, it’s essentially five minutes, you download it, compile
    the demo app, and it works immediately. You can map your space and
    you can create a game. So if you are our customer, you will just take
    the SDK. You will have an application in one hour or something. Very,
    very simple. And then if we want to integrate it, you’re going to
    integrate it. Some people want to integrate it into their existing
    apps, like, for instance, royalty apps or user– like, apps for the
    malls. Some companies just want to create some new experiences in the
    very beginning.

    Alan: It’s interesting, malls

    was something that I was thinking about as well, for navigation
    around malls, but also creating some rich experiences for customers.
    And I think a lot of these companies, it’s hard to wrap our head
    around the fact that we’re using smartphones now, but in five to 10
    years — and I don’t know when — but we’ll wear glasses, and those
    glasses will be our world of computing. And so what you guys have
    done with the visual mapping and positioning is going to be vital to
    the success of that, because right now the best thing we have is
    Bluetooth beacons, and stuff like that.

    Michael: Well, this is the

    direction that we very much love. So we very much believe in this
    direction. We very much believe in this world where everybody is
    going to be wearing AR glasses. And what this means to us. Well, what
    this means to the world is that the Visualix can enable pretty much
    every AR glasses. We’ve had over 20 requests from different AR
    glasses companies. So a number of them. And some of them just wanted
    special modules, that they could use for AR eyeglasses. Some of them
    want some sort of integration. Some of them just want to do some sort
    of partnership. Some of them just want to learn. But that’s
    definitely well, our patented technology is crucial to developing
    glasses, because we work on top of ARKit, ARCore, potentially Azure
    Spatial Anchors. We could support Hololens. We could support– well,
    today I actually learned a couple of amazing things, and seems like
    we actually pretty much off-the-shelf would be supporting a number of
    them. But let us tell you later, because this is not yet public
    information, but there’s gonna be a lot of amazing developments in
    exactly this space.

    Alan: Pretty exciting.

    Darius: Also, another

    interesting fact is that our solution can be already used, especially
    in the industrial sector. Many, for example, camera-based systems
    don’t have ARCore/ARKit included. So many companies are asking us if
    we can make it a go-and-work with six-degree-of-freedom sensors that
    they already have off the back, or include with the camera system.
    And these things are about to come, that we will engage in further
    tests with this, where these companies are interested to basically do
    visual mapping and positioning, let’s say, with forklifts. So
    forklifts are a big topic with our company and they are fine with
    testing ARCore and ARKit enabled devices initially. But later they
    want to go into the sector where they only have those
    six-degree-of-freedom sensor plus camera systems. And this will, of
    course, drive the cost even further down, down to, let’s say, $20 or
    $30 a pop. And then if you compare this with a potential beacon
    rollout that you need to have, with a thousand beacons this costs up
    to 200, 300,000 dollars, plus wiring, plus maintenance. And if you
    could substitute that amount of investment with only, let’s say, 20
    dollars times — I don’t know — 20 forklifts, that’s like 500 bucks.
    And then it works off the shelf. So that’s a very exciting future we
    see, especially when it comes to warehousing.

    Alan: Wow. It’s really

    incredible. There’s so much to unpack here. I don’t think people
    really understand, being able to visually map a space and apply
    graphics and computer graphics to it. It’s actually not even
    augmented reality anymore at that point. It’s really mixed reality,
    because it’s world sensing and I think you guys are really onto
    something with this. While you were just talking, I downloaded Harry
    Potter’s Wizards Unite. It’s finally out.

    Michael: Yeah. That said,

    definitely very exciting. I mean, we know a couple of people at
    Niantic. And they’ve been definitely working very hard on this. So
    I’m very much looking forward to checking it out.

    Alan: Yeah, it’s very exciting.

    I can’t wait to go home, I’m going to go run around the neighborhood
    and play Wizards Unite. [laughs] It’s like Pokémon Go meets Harry
    Potter.

    Darius: We have to try it out,

    Michael. We have to try it out tomorrow.

    Alan: Yeah, you do. Are there

    any of the use cases that are using your software, are any of them
    out in the wild right now, that people could try?

    Michael: Well, definitely. So we

    have– well, not exactly people. So the way it currently works, we’re
    mostly industry. So what happens is- for instance, we have an
    application, we do maintenance in the factory. And then people can
    test this maintenance application in the factory. We also have some
    forklifts and some devices running from other warehouses. And then
    view in real time, so some other people, some warehouse workers can
    access this information about the trajectories of the forklifts. And
    then we have some deployments in the edge where, for instance, in the
    US or in Asia there are developers working on building experiences.
    Those deployments are in production and they are ready to use and
    they are being tested.

    Darius: One very important point

    that we have to mention is that most of our clients for now, in the
    beginning — this will perhaps change later — but especially in
    Germany, most of the industrial clients are very privacy focused. So
    we have a solution ready to go on premise, that just works
    immediately. We can either install our service directly on their
    server, we can also basically send them our package with a physical
    server, that they just integrate quickly into their network, and they
    can immediately develop apps within their network. So this really
    alleviates a lot of effort. The installation is super simple. It
    takes a half an hour to hook it up into your wi-fi and developers can
    right away build applications that live in the AR space of their
    factories. And I think this might be a very exciting direction for
    the future, because if you have this physical server on premise that
    does all the mapping and localization, then you can use, of course,
    the images that you gather from the mapping process and the
    localization process to get more analytics out of it. Semantic
    segmentation on top of that. So we believe we really can be this hub
    onto which other applications and other companies can just hook into
    to create even more value beyond the mapping and localization alone.

    Alan: Wow, you guys realize

    you’re just gonna get bought by Google or something.

    Darius: Bought?

    Michael: [laughs] It’s always

    very difficult to say. So, you are saying we’re going to buy
    Google? Yes?

    Alan: [laughs]

    Michael: Not the question, are

    we going to buy Google or…?

    The question is definitely not whether

    you’re going to buy Google, whether they buy you.

    Darius: They have many smart

    people, we know that. Probably have enough already. They don’t need
    more.

    Michael: Yeah. You always need

    better and better and better. You can always get better.

    Alan: Well, you guys seem to

    have an amazing team. How many people are you guys now?

    Michael: We’re currently 12 full

    time people, around 15 overall. And you’re right, we have a very
    amazing team. We would love to thank them from here now, because they
    have helped us so far achieve everything we’ve achieved so far. We
    have won a number of awards together. We won the Deep Tech Award in
    Germany. We have demoed our application to a number of directors,
    senior directors, everybody’s laughing always because we demo those
    to a number of important people in this world. They really see that
    we’ve made tremendous progress. And this is thanks to our team. And
    we’ve been working very hard together. We’ve had very many moments
    most of the time, currently beautiful moments. But also there are
    challenges. We still are launching our Unity SDK, which is, again, a
    challenge. And there will be challenges in the future, and maybe
    cloud deployment, and a rollout. So a number of huge challenges in
    front of us. But we can make it happen together. I mean, we work with
    the ex-head of robotics at Google. We work with the ex-senior
    director of AR enterprise at Adobe. And we have a number of amazing
    friends who gave us advice. We work with around a number of people
    from Metaio — ex-Metaio people. You know, Metaio got acquired by
    Apple some time ago. So we really do focus on the team and we very
    much believe that the value we create is thanks to the team and
    thanks to our focus on the product, on the customer. And the biggest
    focus on the team.

    Alan: You’re on the right path

    for sure. So is there anything else you want to leave people with?
    Maybe some– a couple more ways they can use this, because I think
    the best thing that we can do for the listeners is really give them
    real life world use cases of this technology so that they can start
    thinking, how else can I use 3D mapping and scanning in my space? I
    would think mining would be another one, being able to have really
    accurate maps of mines using people’s devices that they have.

    Darius: So, for example, in

    construction side, I believe Michael mentioned already, amusement
    parks are a huge thing. They have a– I don’t know how many square
    kilometres of space. And here it is very important that you have this
    large scale mapping and localization enabled, that anybody who
    basically picks up their phone, any one of these amusement parks,
    they can just immediately localize with high precision. So everywhere
    where we have a space from, let’s say, I don’t know, a thousand
    square meter to infinity and you manage either things or people, then
    our technology is kind of a must.

    Michael: If your company is

    going into the IoT space and if you are using, for instance, if your
    insurance company. You might be interested to be in IoT space in the
    future because you want to be more informed. And there are many, many
    companies like these that you sometimes don’t think that it could be
    relevant to them, but it is. If you want to be in the IoT space, if
    you want to improve your IoT capabilities, then Visualix is perfect
    for that.

    Darius: Another very important

    point is the ability to just do planning, factory planning, for
    example. Many of our customers just use the technology to scan their
    entire space — or the entire space of their customers — in order to
    then better understand “How can I move this big machine into the
    right place? Is there maybe an air duct that has to be removed? Are
    the electricity outlets positioned at the right place?” So there
    are many use cases like this where, for example, a large German
    automotive company, they want to — with the Hololens — be able to
    fuse together the future 3D model of the entire factory, and drop it
    into the empty factory. And they are the challenge that it’s very
    hard to localize and map an empty factory. But we actually managed to
    do it because our technology is very sensitive. So they were very
    astonished that we could actually fuse together this digital twin of
    the factory with the empty factory floor. And anybody could then
    localize and see exactly where the machines will be placed, and could
    then better understand and say, “Wow, we really have to change
    these electricity outlets. We have to maybe broaden the space so two
    people can fit in at the same time.” These stuff are very
    costly, if you don’t think about this early enough. And like this, it
    can really prevent these mistakes from happening.

    Michael: And there a bunch of

    other use cases like for instance: currently if you want to map
    spaces and create digital twins, you very often use large robots. In
    our case, you don’t need a robot. In our case, you can just use a
    mobile phone, so you can reuse your existing resources and very
    cheaply create a digital twin of this space. We’re not a
    visualization company, so it’s not going to be beautiful, maybe. But
    what’s gonna happen is you’re going to have a very affordable digital
    twin and it’s gonna be actionable, meaning that it’s gonna be an
    actual IOP setup where you’re going to know the positions and
    orientations of all the devices. For instance, you can use it for
    documenting things. You can use for remote work. You can also use
    those digital twins for virtual prototyping, like you want a new
    forklift and you don’t know if this forklift is gonna fit in, and you
    don’t want to destroy something. Also, it might be a very heavy
    device, you don’t want to carry it. And you could try it in the
    digital twin mode. So all of those use cases are possible. And the
    SDK, that’s the crucial part, it’s very easy to use. It’s
    frictionless. So you just take it in your hand, you give it to your
    software engineers. They can immediately start working on these in a
    5, 10 minutes. They can actually have the demo app ready in two
    hours. They can have a simple app ready. This is how it works.

    Alan: Wow. It’s really

    incredible. You guys are providing a service that I don’t think
    there’s anybody else doing this.

    Michael: We don’t know about

    anybody doing something like this. We don’t know about anybody. We’ve
    been doing some research, and to the best of our knowledge, we are
    pretty unique. And, you know, the technology’s patent pending. So
    everything that we’re talking about, or a number of things we’re
    talking about are patented.

    Darius: There are some companies

    we know of — I think like one or two — who do outdoor mapping with,
    of course, help of LiDAR and other methods. And then do localization
    in a perhaps similar way. But there’s no company that gives the owner
    the power of mapping and localization at the same time with any
    device. So there we are, very unique.

    Michael: The very amazing thing

    about our technology is that we reuse what’s the best in ARCore and
    ARKit, potentially Azure Spatial Anchors. This means we could support
    pretty much every device of the future. So imagine there’s gonna be
    AR glasses. The AR glasses are probably going to use Visualix
    technology. That’s how it’s going to look like.

    Alan: Wow, that’s pretty

    impressive. So if I had to put some money on this. My guess is Apple
    or Google should acquire you. And this is my prediction. So I think
    Apple or Google should acquire you now, because if they don’t, then
    all of their competitors have the advantage that they will come from
    your service.

    Michael: You know, we are

    starting to make money. So what’s happening to Visualix? We have
    achieved a reasonable amount of respect in our space and work with
    amazing companies, amazing customers in Germany, in the US and in
    Asia. And we are starting to make money, meaning that SDK sales is
    significantly easier than sales of technology because it’s an actual
    packaged product that you can use pretty much off the shelf. So we
    hope to start making more money, and take over more and more of the
    industrial spaces in the world and create even more value for our
    customers.

    Darius: In terms of your comment

    that you mentioned before, regarding acquisition: of course OEMs are
    one thing, but if I was a, say, a large either industrial client, for
    example, who wants a monopoly on this technology has a huge
    competitive advantage in contrast to other industrial players.
    That’s, of course, interesting as well. There are, of course, a
    number of OEMs and software platforms, that are also active in the AR
    industrial space. And that’s, of course, also potentially interesting
    that they can defend themselves or have the unique value proposition
    of our technology, to basically not let this go into other platforms.
    So there we believe there are many avenues where we can go to,
    partnerships, acquisition. But I think our goal is to really grow the
    company and really create a lot of value. I think that’s something we
    very much agree on, to continue this journey.

    Alan: Finally, a startup that

    wants to actually make money.

    Michael: [laughs]

    Alan: Yay! Yay!

    Michael: We definitely make

    money. We definitely want to create a lot of value. We work very hard
    on this. We work pretty much all the time. And we are very motivated.
    And we speak to a number of tier o1 investors in the US and some of
    them really express– some of them approach us, and they say, “OK,
    guys, you’ve made a tremendous amount of progress. So this is really
    happening.” And, you know, you’ve seen Charlie [Fink] writing
    about us. And, you know, he’s one of the most respected figures in
    this space. And we are huge fans of Charlie. And when he wrote about
    us and then again, we gave him a quick demo and at AWE, Santa Clara.
    Those are very, very beautiful moments. And then we see that we
    actually bring this value, we push the world further. And now, since
    Apple and Google are pushing ARKit and ARCore and Microsoft is
    pushing Azure Spatial Anchors, this is an amazing use for Visualix.
    This is the best thing that could be happening for Visualix, ever.

    Alan: I love it. Well, guys,

    it’s been a real pleasure to have you on the show. We’ve got to wrap
    it up. But thank you again, Michael Bucko and Darius Pajouh from
    Visualix. It’s been a really amazing, enlightening podcast. And just
    kind of close off, Charlie Fink is actually one of our mentors on the
    XR Ignite program. So really excited and honored to have him as part
    of that as well.

    38 min
  • Visualizing the Future of AR, with Visualix's CEOs Michael Bucko & Darius Pajouh
    All the world's a
    stage, but in AR, that's a stage we're still building. Visualix is
    hard at work building that stage with their street mapping
    technology, which will one day help make everything from digital maps
    to Pokémon Go a whole lot better. Co-CEOs Michael Bucko and Darius
    Pajouh drop in to discuss their technology with Alan.
    Alan: Welcome to the XR for
    Business Podcast with your host, Alan Smithson. Today's episode is
    with two amazing people from a company called Visualix. Michael Bucko
    and Darius Pajouh are really, really passionate about analytics and
    teleinformatics. Michael is a CTO and co-CEO of Visualix and has a
    computer science/teleinformatics background, he worked as a data and
    software engineer and founded many companies before. At Visualix he
    does packaging, partnerships, and technology, as well as make sure
    that Visualix has the best tech team in the world. Darius, on the
    other hand, is the co-founder and also co-CEO. He studied physics
    with a specialty in non-linear optics. He did not stay in research
    for long, because he founded a startup and then raised $200,000 and
    it fails -- we'll get into that -- but he worked at a company called
    Innogy, the largest energy utility company in Europe. And the venture
    developer program that allowed employees to start companies, funding
    from the mother company. And so that's how in 2017, Visualix was
    born. To learn more about Visualix, you can visit visualix.com.
    Welcome to the show, Michael and
    Darius.
    Darius: Thanks. Thanks for
    having us.
    Michael: Thank you very much.
    Welcome.
    Alan: We've been talking for so
    long and now we finally get to have a conversation on the record.
    Michael: Amazing. It's been
    awhile.
    Alan: It's been a minute. It's
    funny, because one of my interviews today was with Dr.
    Walter Greenleaf. He's been working in VR for 33 years.
    Darius & Michael: Wow.
    Alan: So when you think you've
    been pushing hard for a long time, think about Dr. Greenleaf. So,
    Michael, tell us what is Visualix and how does it work? Why somebody
    would want to use it?
    Michael: Ok, so Visualix is a
    mapping and positioning platform. We allow the largest scale, most
    reliable augmented reality in the world. It's very simple. You take a
    mobile phone and you map a space, for instance, your apartment or a
    warehouse. And then in this map, in this digital twin that you've
    created, you can place augmented reality content. And then people --
    viewers -- can see this content in real time extremely accurately.
    And it works at scale. So it's very, very reliable, works at scale.
    And we have an SDK for that.
    Darius: And if I may add
    something, so the USP that we created is that we do all the
    computation on the backend. So we use the mobile only as a sensor to
    really get the data in terms of data we get on the phone. But the
    real computation, the heavy lifting for mapping, as well as
    localization, is in the backend side. So this allows us to basically
    escape the limitations of mobile devices such as phones or let's say,
    AR glasses that only allow shared experiences on an area of about 20
    square meters or 50 square meters. So basically a small room. Where
    we extend this from 20 square meter to 20,000 square meters. So about
    a thousand fold. And this is something that you only can do if you
    have a powerful backend. And this basically makes us the only company
    that can create one spatial map that is together. You can basically
    create one spatial map onto, let's say, a whole factory floor where
    you can localize with centimeter position.
    Alan
    0 min
  • Three Decades of Medical VR, with Stanford’s Dr. Walter Greenleaf

    XR has come a long way, baby – and we have one of the technology’s earliest pioneer’s on today’s episode. Dr. Walter Greenleaf has been working in the field for 33 years, since the days when VR was little more than a twinkle in research scientists’ eyes. Now, he and Alan chat about how far the technology has come, and how far it still has to go.

    Alan: Welcome to the XR for

    Business Podcast with your host, Alan Smithson. Today’s guest is Dr.
    Walter Greenleaf, a behavioral neuroscientist and medical technology
    developer working at Stanford University. With over three decades of
    research and development experience in the field of digital medicine
    and medical virtual reality technology, Walter is considered the
    leading authority in the field of working in this industry, and he’s
    been doing this for 33 years. Unbelievable experience. Dr. Greenleaf
    has designed and developed numerous clinical systems over the last 33
    years, including products in the fields of surgical simulation, 3D
    medical visualization, telerehabilitation, clinical informatics,
    clinical decision support, point of care, clinical data collection,
    ergonomic evaluation technology, automatic sleep staging systems,
    psycho-physiological assessment and simulation assisted
    rehabilitation technologies, as well as products for behavioral
    medicine. Dr. Greenleaf’s focus has always been on computer supported
    clinical products, with a specific focus on virtual reality and
    digital health technologies to treat post-traumatic stress disorder,
    anxiety disorders, traumatic brain injury, stroke, addictions, autism
    and other difficult problems, and behavioral and physical medicine.
    He’s currently a distinguished visiting scholar at Stanford
    University’s Media X program at Stanford University’s Virtual Human
    Interaction Lab and the Director of Technology Strategy at the
    University of Colorado National Mental Health Institute Center. To
    learn more about the work that Dr. Greenleaf and his team are doing,
    you can visit the Human Interaction Lab at Stanford at
    vhil.stanford.edu and a new
    organization that he’s formed called the International VR Health
    Association at ivrha.org.

    Welcome to the show, Dr. Walter

    Greenleaf. So great to have you.

    Walter: Thanks, Alan. I’m

    pleased to be here with you.

    Alan: That’s an honor. You are

    considered one of the godfathers of this technology. You’ve been
    working in it your whole life. And I want to personally say thank you
    for laying the groundwork that allows people like myself — the new
    people getting involved here — to really pick up where you left off,
    and where you’ve driven this whole industry forward to, and let us
    really build upon your lifetimes of knowledge. So thank you very much
    for paving the way for us.

    Walter: Well, thank you, Alan.

    And really, without everybody else’s and my colleagues work and your
    work and other people who are helping the trends position from
    something that for a long time was a research lab curiosity and
    something that really hadn’t escaped the confines of academia. Now we
    have it out there in the world. And I’m particularly excited about
    all the progress has been made in applying VR and AR technology to
    difficult problems in healthcare. For me, it’s a very exciting time.

    Alan: I’ve been keeping track of

    all of the different things that come up in my news feed and I have a
    health and medical folder. And it’s interesting, because last year I
    actually had to break it apart into a mental health folder, in
    addition to the traditional health and medical. So there is an
    enormous amount of, not just research, but real practical
    applications being created for this. You know, one of them, one that
    stands out the most to me is being able to use virtual reality to
    treat lazy eye or strabismus. I thought that was just amazing. Within
    a few sessions, people are seeing complete reduction and elimination
    of their lazy eye using virtual reality. And that’s just one of a
    thousand use cases in this technology. So maybe walk us through the
    work you’re doing at the Virtual Human Interaction Lab, and what are
    the some of the great use cases that you’re seeing now?

    Walter: OK, well, sure. Jeremy

    Bailenson is the director of the Stanford Virtual Human Interaction
    Lab, and I help out there as the medical advisor and expert. The
    Stanford Virtual Human Interaction Lab has a focus on exploring and
    studying how VR technology can promote pro-social behavior, such as
    helping us better understand how our behavior affects the world’s
    ecology, how our behavior affects other people, and studying how we
    can shift attitudes and shift behavior using virtual reality
    technology. The lab is really one of the pioneering research groups
    in the field of VR and behavior change. And I encourage you and your
    listeners to check out the website. There’s a lot of really amazing
    research material that’s been accumulated there. But my role is sort
    of translating that research and the research of other groups from
    the academic arena out into the medical product arena. So in addition
    to my work at Stanford and at the University of Colorado National
    Mental Health Innovation Center, I’m doing a lot of work advising
    some of the early stage and some later stage medical VR startups,
    those that have received investment funding to build and bring to
    market products. Then also helping those groups connect with the
    healthcare ecosystem, the pharmaceutical industry, the medical device
    industry, the health services industry, and the insurance providers,
    making sure that everyone in the healthcare ecosystem is aware of the
    power of VR and AR technology and how it can make a big difference in
    healthcare.

    And as you mentioned earlier, it really

    spans the spectrum. We see some really amazing products are being
    developed to in the education arena to help train people to not just
    do surgical procedures, but also to work as a team on difficult
    problem, how to deliver distressing news to a family or to a patient,
    how to interview a patient in an effective way. A large selection of
    training applications. But beyond training, we also have a whole new
    wave of systems — like you described, for strabismus — that help
    therapeutically with clinical problems. And those range from– well,
    you listed a few of them, treating stroke and traumatic brain injury,
    treating anxiety and depression, post-traumatic stress disorder,
    helping with addictions, helping with autism. There’s a very long
    list of interventions. And one of the things I’m really excited about
    is VR allows us also to do a better job of assessing people, to
    measure how they move, measure their mood and their behavior in ways
    that we really didn’t have tools for before. We can now do better
    objective assessments, instead of subjective measurements. And that
    gives us some very powerful tools.

    Alan: One of the tools that I

    think we’re just starting to see come online is eye tracking and
    motion tracking, where we’re really able to get data points about
    humans that we’ve never had before. Is that some of the things you’re
    working on?

    Walter: Absolutely. And what I

    find very exciting is that because we can measure how people move,
    because we can measure where they’re looking, what they’re paying
    attention to, things that before we’re collected in a subjective and
    analog way, we now are able to collect in a reproducible and
    objective way, and that gives us both new tools for research, but
    also new tools for assessment. Let me give you a few examples. If
    we’re trying to understand, let’s say, a neurodegenerative disease
    like Alzheimer’s or Lewy body disease or perhaps Parkinson’s. And we
    are asking people subjectively — or their family members — to
    subjectively give a report on how someone’s doing cognitively. It’s
    very, very hard to measure. And that means that developing new
    pharmaceutical interventions, new behavioral therapy interventions
    are all limited by the fact that we don’t have very precise tools.
    But if we can measure how people move, if we can measure what people
    are looking at, if we can measure what people are attending to, if we
    can measure behavior, then we can do a better job of coming up with
    new interventions that — either pharmaceutical or through cognitive
    behavioral therapy — that can help with whatever problem is that
    they’re dealing with. And it’s really putting us in a better position
    to move forward in terms of both research and product development.

    Alan: It’s incredible. The work

    you were doing 30 years ago, how has it progressed? How has it
    changed, from where you were starting out in this technology, to
    where it is today, and where you think it will go in the next five to
    ten years?

    Walter: Boy, what a big

    question. In terms of the progress we’ve made, we knew back decades
    ago that VR could be an effective tool to help with some very
    difficult problems, for example, treating phobias or post-traumatic
    stress. We can use a simulation to help do what’s called exposure
    therapy. So, for example, someone who might have a fear of flying, we
    can develop a simulator that allows him to go through the experience,
    or fear of heights, or fear of spiders, or really anything that there
    is a fear reaction to. The counselor or commission can gradually, in
    a controlled manner, expose a patient to what they are afraid of, and
    teach them the skills to manage those fears and to habituate
    sometimes what’s a learned fear response. And we were able to do
    that, for example, with– there was a– Larry Hodges and Barbara
    Rothbaum developed a virtual Vietnam — back in the early 90s — that
    was very effective at treating post-traumatic stress disorder for
    Vietnam vets, some of who had been suffering from PTSD for decades.
    And with the help of this method of exposure therapy, it was able to
    make a big difference.

    So to answer your question, we’ve known

    for a long time that we can treat problems like addiction, problems
    like post-traumatic stress, problems like phobias, a whole selection
    of clinical problems using VR, but it really wasn’t affordable. And
    it also wasn’t very comfortable to wear. Spending a lot of time in VR
    would sometimes cause simulator sickness. And it was so expensive,
    and a head-mounted display could cost $70,000. A computer that was
    used in the research could cost four or five hundred thousand
    dollars. But now we have better systems that I can order on Amazon.
    It’s just amazing. What’s happened is some of the paths that were
    plowed back in the early days showing what works, what doesn’t work,
    what’s a fruitful path of endeavor, what’s not. We know that. And we
    can go deeper now with the technology. We can do larger scale
    studies. We can reproduce the original research that was done with
    small sample sizes and with what appears now to be very crude
    equipment. We can really go out and build it up better and probably
    more importantly, get it to people who need it.

    Alan: So we’ve seen a reduction

    in the cost, reduction in the time to make these things. The one
    thing that we’re not seeing — and maybe you can speak to this — is
    a massive adoption across all the industries. And medical is really
    adopting this technology more so than in the other one. What do you
    think are still the underlying reasons for the hesitation? And it
    might– I have a theory on this. And my theory is that we’ve been
    crying wolf for so long. “VR is going to be great!” Another
    five years, “VR is going to be great!” Another five years.
    People are just like “Yeah, yeah, whatever. VR, sure.” How
    do we break through that?

    Walter: I think that’s part of

    it. I think part of it also has been that VR is somewhat of a glib
    phrase. I think it’s a very descriptive phrase. But it’s also a
    phrase that causes some people to think, as you described, that it
    maybe it’s a little too light-duty and not an effective tool for
    addressing large problems. But it’s changed. We now say VR or AR, and
    people know what we mean, much like when we say AI. Whereas five
    years ago, if somebody said VR, you wouldn’t necessarily know what
    that stood for. So we’re getting used to that phrase. And in my
    opinion, what the problem is — yes, what you described — but also,
    it’s the fact that it’s sort of what we call a virality factor of
    one. You almost have to see it and try it before you really get it.
    And that means it’s not as contagious as some other things that catch
    fire really fast. And I think it is going to really take off very
    fast. But what we have to do is build the practical applications for
    the enterprise. We’re in the process of doing that in architecture
    and finance and skilled labor force training, soft skill training and
    medicine. Now, medicine in particular, though, has a little bit of a
    very appropriate barrier. We need to show what’s effective and we
    need to show what’s safe. It takes a little bit time to do the
    studies to demonstrate safety and efficacy, but we’re in the process
    of doing that. And there’s a lot of early adopters out there who have
    brought VR into their clinics, into their hospitals, and are doing
    very good work with it. So I think things will catch fire very soon.
    But I think we’re on schedule, now that the prices are reasonable.
    And what’s slowing things down, I think, is we just need more people
    to build out the practical tools that can be used in the enterprise.

    Alan: So there is some massive

    opportunities for enterprising students coming out of universities
    like Stanford who are– I think they’re kind of benefiting from the
    three decades of work that you and your colleagues have put in,
    because in my opinion, what I’m seeing in the market is that now it
    seems to be just ripe for explosion. It looks like we’ve got, the
    rocket is on the track and all thrusters are going. And is that the
    kind of sentiment that you’re feeling in the market right now?

    Walter: I think it’s a good

    analogy. I think that because the groundwork has been laid and
    because the infrastructure is already in place. VR and AR technology
    leverages the Internet and broadband that’s in place. 5G is on its
    way. We’re leveraging distribution mechanisms. And also keep in mind
    that at least in the medical arena, a big part of what we’re doing
    relies upon other technologies such as machine learning. I mean, we
    collect a lot data, but we need to have the tools to analyze it. It
    relies upon avatar technology that look much more realistic and have
    facial expressions and nonverbal communication aspects to them, so
    that they look much more realistic than what we’ve been able to
    generate in the past. So I think things are poised to take off
    because there’s a convergence of technology. AR and VR technology is
    going to leverage AI technology, it’s going to leverage simulation
    technology that’s being used in a variety of other arenas other than
    healthcare. And it’s all converging into one spot. So, yes, I think
    it is poised– and I use the term poised, but I don’t mean poised for
    taking off in ten years, and I don’t mean even five years. I think it
    is in the process taking off now, and it’s going to move really fast.

    Alan: I couldn’t agree more, to

    be honest. I’ve been studying this industry inside and out and I
    subscribe to Google Alerts for virtual and augmented reality. And
    five years ago, I’d maybe get one alert every two days and have a
    couple of things in it. I’m getting three alerts a day and they’re
    packed. Let me read something. I think this is interesting:

    “Medical practitioners should suit

    the virtual reality application to the patient, not the patient to
    the technology. The VR technology agenda in medicine. All
    organizations face the problem of dramatic increases in volume of
    data that they must manage to conduct their daily affairs.
    Increasingly, this data is in a variety of media formats,
    particularly in medicine, where data formats include CAT, MRI, EEG
    and X-ray images, as well as real time communication with
    consultants. Many technologies have been offered over the past 40
    years to help with this escalating information resource management
    problem. And now we have virtual reality.”

    That is from Virtual Reality

    Magazine, from 1993.

    Walter: [laughs] That doesn’t

    surprise me.

    Alan: [laughs] I happen to have

    three copies of this magazine. It’s just mindblowing that the promise
    was there and it was 20 years too early. And now with the advent of
    Oculus Quest and these really inexpensive headsets, I think it’s just
    opened up the world to developers, and clinicians, and medical
    practitioners.

    Walter: Well, let me mention, to

    snap on top of that point. I think there’s another trend that’s
    worthy of paying attention to which is, at least in medicine, the
    continents are colliding. The consumer electronics companies like
    Apple and Samsung and to some extent Google and Microsoft, along with
    companies like Amazon, are jumping nto healthcare. And that’s really
    changing the game. The fact that with their speed of product
    development and they’re savvy about good user interface design, to
    have these groups jump in and team up with pharmaceutical companies
    like Novartis and Sunovion and others, and to team up with medical
    device companies like Penumbra, it’s really a wonderful time to see
    the confluence of speed and savvy that is coming from the consumer
    electronics company, combined with the experience of the medical
    product development and distribution channel. It’s like a tidal wave
    roaring down a racetrack. So I think things are going take off faster
    than any of us will expect.

    Alan: I’m going to read

    something else. This is from a different magazine:

    “Virtual Interface Technology

    offers many applications for assisting disabled persons: augmenting
    reality in rehabilitation medicine.”

    By Walter J. Greenleaf and Maria A.

    Tovar, from Spring 1995, Virtual Reality Magazine Special
    Report.

    Walter: Uh-huh. That’s right,

    that’s right. And finally, the things that we were excited about back
    then are now affordable. We’ve been able to do it in research
    laboratories for decades. But now we can start moving it out into
    clinical care.

    Alan: So, people listening…

    let’s say, for example, hospitals or clinicians or– what is the
    practical first steps for them to start applying these technologies?
    What would you recommend? I know you founded the IVRHA, so maybe you
    can talk about that and how these hospitals and clinicians and
    medical practitioners can– how can they get into this and start
    using it right away?

    Walter: Well, first of all, I’m

    glad you asked about practical applications as opposed to asking for
    “the killer app,” because we don’t use that phrase in medicine.
    You’d be amazed at how many startups coming from the technology.

    Alan: [laughs] Probably the

    worst phrase ever for medicine. [laughs]

    Walter: Yeah, but you know,

    people still are talking about the killer app for medicine. But to
    talk about how people can get started, I think going to the IVRHA
    website is a good spot. You’ll see many of the medical product
    companies and startups and service providers that are teaming to
    explore the applications of the technology, it’s a great, great
    starting spot. We also put on a yearly conference on medical VR and
    that’s a great spot to come and meet other people that are working
    the arena and try out demos.

    Alan: Where’s that going to be?

    Walter: It’s going to be in

    Nashville. There’s a link to the website for it at the IVRHA website.
    I think another way really for clinical groups to get started is to
    well, I think take a look at some of the startups out there that are
    doing pioneering work. You described how VR is being used to help
    treat strabismus and amblyopia. For example, I would think for really
    whatever indication that you’re interested in, be it depression, be
    it anxiety, be it stroke rehabilitation, be it pain distraction, a
    good way to get services, to just, of course, do a simple web search
    to find the principal groups that are out there doing research, and
    then see which product development companies are basing their
    products on a research backed initiative and see who is citing and
    using as part of their advisory group established research groups.
    There are a lot of people that are jumping into the clinical VR arena
    by translating their skills in game development or their skills in
    sensor development into products. But not all of them understand the
    medical ecosystem. Not all of them understand the ergonomics of how
    to bring a product into a clinical environment, so that it doesn’t
    slow down the process, so it doesn’t create additional burden and
    work for the clinicians and the ancillary care staff.

    So I would say as my filter, I would

    look for those product development companies that have either brought
    onboard research scientists and experts who know the medical
    ecosystem to help them advise their technology direction and probably
    more importantly, conduct validation studies. And I would also look
    for those that have formed alliances with some of the existing
    experts in the medical ecosystem, like some of the pharmaceutical
    companies or medical device companies. They’re very selective. And of
    course, the ultimate criteria is if somebody has made the effort to
    go and receive FDA certification, has a product to demonstrate their
    safety and their efficacy. That’s really the main watchword I would
    look forward to, to see where to start is to find those companies
    that address the problem you’re interested in that have gone down
    that pathway.

    Alan: Absolutely. You touched on

    a couple of use cases, one of them being pain distraction. One of the
    studies I read, it was something like 25 percent reduction in opioid
    usage in debridement of wounds. And if you think about that, that’s a
    massive reduction in medications that have detrimental effects on
    people, and can lead to addictions and other things, just by using
    VR.

    Walter: It is very exciting.

    You’re you’re talking about Hunter Hoffman’s work. And Hunter has
    done a great job of demonstrating not only how we can use VR to
    reduce the need for narcotics in a burn treatment clinic, for
    example. But how the reduction in the need for narcotics translates
    out into less possibility for addiction after people are discharged.
    And that’s a really significant thing. A large proportion of the
    problems we have with opiate addiction in our country right now are
    because people get caught up in using narcotics as a result of being
    in a hospital and appropriately getting pain reduction medication.
    But if we can augment the pain medication and reduce the need for it
    by using virtual environments as a gating distraction from the pain,
    then all the better. And also VR been used for helping people with
    chronic pain learn through cognitive behavioral therapy and other
    approaches how to manage the chronic pain. So it’s not just during
    the acute phase of a painful process, but also for the post
    discharge, post acute phase.

    Alan: When people are thinking

    about this, what kind of, in business terms we’d say key performance
    indicators. How do you measure the success of something over another
    modality? What are the typical measurements if you’re going to start
    using VR versus something else used in your clinic? How would you
    measure that success? What does that look like?

    Walter: That’s a very good

    question. I would say for a medical product, it really depends if
    we’re teaching a procedure that’s very different than if we have a
    clinical assessment, and that’s very different than if we have a
    clinical intervention. They all have different metrics. If you’re
    measuring the ability to use VR to improve a training process, one
    thing you would look at is not just how much more proficient the
    training process is in terms of mastering a skill — such as maybe a
    surgical skill or how to diagnose a patient — but you also would
    want to know comparing it to the traditional methods. Is it less
    expensive? By and large, it would be. Often medical schools have to
    employ actors and actresses to help in part of the training process
    or use very expensive simulating machines. You’d also want to know
    what the retention is. Do people retain the lessons learned in a more
    experiental matter with VR compared to other ways of learning, such
    as looking at a videotape or reading a textbook or dissecting a
    cadaver? And by the way, there are some medical schools that are
    switching over to all electronic cadavers now, which is not only less
    expensive, but in many ways more dynamic, they can overlay the image
    of the cadaver with extra information and have a more structured way
    of training. So for training, we would have those metrics.

    For diagnosis, it would be are we able

    to do a less expensive, more efficient, more accurate diagnosis to a
    better differential diagnosis, maybe come up with less false
    positives and false negatives as a diagnostic criteria? We would use
    that. And also in all these things, we need to look at the cost. Does
    the extra cost of deploying a VR system– and not just the cost of
    buying the equipment, but the cost of putting it into the hospital
    ecosystem, maintaining it, supporting it. Maybe there’s a need for
    extra personnel to keep the batteries charged. So you really have to
    look at the whole effect of bringing new technology into the medical
    ecosystem. So that needs to be part of it. And same thing when for
    when we use VR as a clinical intervention, does it save us money?
    Does it save in the long run? Does it produce better healthcare
    results? And you know, I have to tell you, Alan, when I’ve looked at
    the metrics on all three of these things, training, assessments and
    interventions, VR really can make a big difference. It really is cost
    effective. But again, it has to be positioned the right way and not
    brought into the clinical ecosystem in such a way that it produces an
    undue burden. You want the clinicians to be able go home earlier, not
    have to say a little bit later to do more paperwork.

    Alan: It’s interesting you say

    that because one of the things that came up at LiveWorx was device
    management. We’re used to managing cell phones and iPads and stuff,
    but this adds a whole new element of device management. It’s
    something that people don’t consider until they have 50 of them to
    deal with, or 500 of them to deal with.

    Walter: Exactly the issue. But I

    think the savvy product developers will appreciate that and that they
    are building into their systems ways to reduce the paperwork burden,
    improve the workflow of the clinic along with having a new tool.

    Alan: It’s worth the investment,

    in my opinion. From the numbers that you’re seeing, what are some of
    the expected outcomes? Let’s say, for example, using this for autism,
    it’s very hard to say with a number that this was more efficient or
    something. It’s almost anecdotal, but there’s got to be numbers there
    that prove that this technology far outpaces anything else we’ve ever
    created.

    Walter: Well, part of the way we

    do that in medicine is by doing long term follow up. If, for example,
    we use virtual reality to help with stroke rehabilitation, both
    during the acute phase after a stroke and then the post acute, when
    people are coming into a clinic for follow-up or doing home
    rehabilitation, if we look at how they’re doing a few years later and
    compare that to people who had standard treatment, if there’s less
    permanent disability, if people are returning to work sooner, if
    people are able to be more functional and take care of activities —
    daily living is the phrase that we use — more effectively after
    they’ve used VR and AR enabled interventions as opposed to the
    standard, then that tells us something and we can put a number on
    that in terms of dollars saved by preventing permanent disability and
    helping people get back to work sooner. Same thing for– well, let’s
    use the example of treating someone who has fear of heights or fear
    of flying. We can compare those people who used a VR system to master
    those problems and see how they’re doing a few years later. How many
    of them are still flying? How many of them need to use maybe
    anti-anxiety drug in order to get on a plane, versus those who don’t?
    If the ones who had the VR treatment are doing better, then that
    tells us a lot and we can quantify the value of that.

    Alan: Let me ask you another

    question from a different angle. Have you ever seen a time where VR
    wasn’t more impactful or better than the traditional way of doing
    things?

    Walter: That’s a good question,

    Alan. We’re still in a phase where we’re mapping VR to the problems,
    and I think– Nothing is really coming to mind. I’m sure there have
    been situations where we thought that VR would be a better way of
    approaching this problem, and it turned out to not really be cost
    effective. But I have to say, I’m really at a loss to come up with a
    good example. I think mostly because, again, for many years the
    technology was so expensive, we were very careful to really think
    through how to apply the technology the right way. Now, I should say
    I’ve seen a lot of where I think it’s not necessarily always the best
    use. A lot of VR technology to help people learn to relax. And some
    of those VR environments I think are not that much different than
    listening to an audio tape or just closing your eyes and imagining
    that you’re sitting at a peaceful spot. I think that there are very
    amazing mindfulness training programs that promote an active
    engagement, where you’re not just at a beach listening to the waves.
    And those are very exciting. But I think there are some where the
    incremental value of just having a VR environment is not as amazing
    as it could be, but it’s still a learning phase. We’re learning how
    to leverage the technology in the best way.

    Alan: One of the things I saw

    was — and I think it was the Cubicle Ninjas VR meditation, it might
    have been them or another one — you actually connected your
    smartwatch to the VR headset so it could read your pulse. You were
    able to go through these deep breathing exercises guided, it is like
    a guided meditation, deep breathing and you could actually watch your
    heart rate go down as you controlled your breathing.

    Walter: That is a good example

    of a good use case, where we’re leveraging not just the display
    technology, but incorporating the measurement of psycho-physiological
    signals and using it to dynamically change the environment. So like
    anything, there’s a spectrum of innovation that can be applied. And I
    think when you asked me where VR isn’t really that effective, all I’m
    really finding is to think of our times where, it’s effective but not
    as effective as it could be. If we add extra layers of analytics, or
    extra layers of social connection, or extra layers of leveraging game
    technology to make things more rewarding and exciting. So but again,
    we’re really just getting started now. Now that the products are more
    affordable, I think you’ll see a surge of people applying them to
    clinical issues. And we probably will see some that are sort of
    poorly designed and lame, but I’m sure we’re going to see some that
    are just incredible, too.

    Alan: Yeah. I would have to say

    that we’ve kind of passed the point where we know which VR techniques
    make people sick. So I get really, really bad motion sickness.

    Walter: Uh-huh.

    Alan: I’m the guinea pig for the

    office. But yeah, there are still some companies out there making
    things that make people sick.

    Walter: Yeah, and I think that’s

    a matter of poor design, if you moved the world around someone, it’s
    bound to make them sick. But if you give them agency to move through
    the world, it’s very different. Let me tell you about one way we’re
    applaying VR and AR technology to medicine that I’m particularly
    excited about. There’s a focus now in medicine to move towards more
    what we call precision medicine, where instead of a one-size-fits-all
    approach for treatments — where you go down a clinical pathway and
    say, well, let’s try this and see if it works, and if it doesn’t
    work, we’ll try something else — where we leverage the genomic
    information about individual, the measurements we can get about their
    behavior and their physiology. And we challenge them with virtual
    environments, for example, to see how they react. And we come up with
    a precision pathway for treatment that is based on their specific
    biotype.

    One of the projects we are in the midst

    of doing at Stanford University is a project headed up by B Williams
    called the Engage Project, where we’re looking at people who have
    comorbid depression and weight management issues. And we’re following
    them over a multi-year period of time, as they learn to manage their
    weight and manage the moods. And they have a variety of different
    interventions. But as they go down that treatment pathway, we’re
    imaging their brains using a functional medical imaging device. And
    we’re also measuring their behavior using data collected by– they
    opt-in to allowing us to collect data on their smartphones about how
    fast they’re typing, and how fast they’re swiping, and their general
    activity levels. And then we’re also using virtual reality as a way
    of challenging their neural circuits to see– we have a challenge,
    much like Beat Saber, where they have to learn to react the right way
    and maybe some other times control their reaction. And the idea here
    is to come up with a VR based system that can be used to identify
    different neuro circuit biotypes, and that can be used to come up
    with a more precise approach for treating depression, for example. So
    for biotype A, we might recommend that they try this treatment for
    depression, and a different biotype — again, identified by how they
    react to a stimulus in a virtual environment — might be recommended
    to go down treatment pathway B and a third person might go down
    treatment pathway C, all based on their assessment that we’re able to
    do using virtual reality. So it’s a research project, but it harkens
    to the vision that we can leverage not just VR technology, but also
    sensor technology, biosensor technology, and machine learning
    technology to really come up with a better way of adapting our
    medical interventions to the specific individual.

    Alan: It’s incredible. You talk

    about the three pillars: training, assessment and intervention. But
    one of the things that I think must be under the assessment side of
    things is being able to visualize your data. As a physician, being
    able to take an MRI data and blow it up and get right in there, I
    think we’re only scratching the surface of that. Have you seen any
    real world applications of visualizing medical data in unique ways in
    VR and AR?

    Walter: Oh, absolutely. For

    example, there’s some groups doing virtual colonoscopies where they
    collect the colonoscopy data, but sometimes it collected just using
    an imaging machine as opposed to doing the actual physical
    colonoscopy and then allows a clinician sort of fly through the colon
    looking for polyps. Or same thing for pre-surgical planning. We can
    take CAT scan data, fuse it with ultrasound data, fuse it with other
    data, and then plan a complex surgical procedure in advance. So
    allowing the clinicians to– not just the radiologist but also the
    surgeons, to visualize in three dimensions the complex process that
    they need to go through in their operation and rehearse it in
    advance.

    I’d like to add to those pillars that

    you mentioned, too, though. It’s not just training and assessments
    and interventions. I think the AR technology is also going to be very
    helpful for promoting health and wellness, showing us the effect of
    our behavior and promoting us to do what we really should do to be
    healthy. It’s a very difficult thing to get yourself to exercise, get
    yourself to eat the right way, to remember to take your medications,
    especially if they have maybe side effects that you don’t like, and
    to understand the consequences of not adhering to what you should be
    doing to keep yourself healthy. One technique that was pioneered at
    the Stanford Virtual Human Interaction Lab was to create an image of
    your future self, an avatar of your future self that you could talk
    to and who could talk to you, and show you in a shortened timeframe
    the consequences of your decision. So if, for example, your
    smartphone is sensing that you’re going into a bar and you’ve already
    decided that really you want to cut back on your alcohol use, your
    phone can ring, and there on your phone is your future self. Someone
    who looks like you, sounds like you, but 20 years older saying, “Hey,
    I thought we talked about this. Look at what you’re doing to me.”
    Or maybe if you’re not exercising enough or if you’re not eating the
    right way, it could show up in your future self looking very
    unhealthy. Same problem for managing addictions.

    So I think prevention wellness is

    another pillar. I think another thing to keep in mind is I think VR
    and AR technology is going to allow us to reach underserved
    populations. I think the focus of care will shift from the clinic to
    wherever the individual is. There’s some things, of course, we have
    to do at a specialized treatment center where there’s specialized
    equipment. But I think for a lot of things, especially in terms of
    behavioral medicine and psychology and psychiatry, I think we’ll be
    able to start doing a lot more reaching underserved populations and
    be able to provide effective treatments by leveraging the
    telemedicine nature of VR and AR technology.

    Alan: Well, that’s wonderful.

    It’s a nice close to this conversation, because if we can use these
    technologies to democratize wellness and health, not just medicine,
    not treating people when they’re sick, but really just keeping people
    healthy, I think that is the fundamental shift that we need to make
    as a society. And I think VR and AR lends a very good hand to that.

    Walter: Well, and especially if

    we can follow the pathways that our colleagues in the computer gaming
    arena have pioneered. They know how to grab people’s attention and
    keep them involved in a process. So if we can look at how they have
    learned to do that in the gaming arena and apply that to some of the
    interventions we’re doing in the medical arena, I think we can make
    medicine not just more effective, but also more engaging and more
    palatable.

    Alan: And fun. Let’s not take

    away the fun. I want to say, on behalf of all the listeners and
    myself included. Thank you so much, Dr. Greenleaf, for taking the
    time to be on this podcast. It’s been really amazing.

    Walter: Well, thank you, Alan.

    Thanks for all the good work you do. Getting the word out and for the
    good questions today.

    43 min
  • Three Decades of Medical VR, with Stanford's Dr. Walter Greenleaf
    XR has come a long way, baby – and we have one of the technology's earliest pioneer's on today's episode. Dr. Walter Greenleaf has been working in the field for 33 years, since the days when VR was little more than a twinkle in research scientists' eyes. Now, he and Alan chat about how far the technology has come, and how far it still has to go.
    Alan: Welcome to the XR for
    Business Podcast with your host, Alan Smithson. Today's guest is Dr.
    Walter Greenleaf, a behavioral neuroscientist and medical technology
    developer working at Stanford University. With over three decades of
    research and development experience in the field of digital medicine
    and medical virtual reality technology, Walter is considered the
    leading authority in the field of working in this industry, and he's
    been doing this for 33 years. Unbelievable experience. Dr. Greenleaf
    has designed and developed numerous clinical systems over the last 33
    years, including products in the fields of surgical simulation, 3D
    medical visualization, telerehabilitation, clinical informatics,
    clinical decision support, point of care, clinical data collection,
    ergonomic evaluation technology, automatic sleep staging systems,
    psycho-physiological assessment and simulation assisted
    rehabilitation technologies, as well as products for behavioral
    medicine. Dr. Greenleaf's focus has always been on computer supported
    clinical products, with a specific focus on virtual reality and
    digital health technologies to treat post-traumatic stress disorder,
    anxiety disorders, traumatic brain injury, stroke, addictions, autism
    and other difficult problems, and behavioral and physical medicine.
    He's currently a distinguished visiting scholar at Stanford
    University's Media X program at Stanford University's Virtual Human
    Interaction Lab and the Director of Technology Strategy at the
    University of Colorado National Mental Health Institute Center. To
    learn more about the work that Dr. Greenleaf and his team are doing,
    you can visit the Human Interaction Lab at Stanford at
    vhil.stanford.edu and a new
    organization that he's formed called the International VR Health
    Association at ivrha.org.
    Welcome to the show, Dr. Walter
    Greenleaf. So great to have you.
    Walter: Thanks, Alan. I'm
    pleased to be here with you.
    Alan: That's an honor. You are
    considered one of the godfathers of this technology. You've been
    working in it your whole life. And I want to personally say thank you
    for laying the groundwork that allows people like myself -- the new
    people getting involved here -- to really pick up where you left off,
    and where you've driven this whole industry forward to, and let us
    really build upon your lifetimes of knowledge. So thank you very much
    for paving the way for us.
    Walter: Well, thank you, Alan.
    And really, without everybody else's and my colleagues work and your
    work and other people who are helping the trends position from
    something that for a long time was a research lab curiosity and
    something that really hadn't escaped the confines of academia. Now we
    have it out there in the world. And I'm particularly excited about
    all the progress has been made in applying VR and AR technology to
    difficult problems in healthcare. For me, it's a very exciting time.
    Alan: I've been keeping track of
    all of the different things that come up in my news feed and I have a
    health and medical folder. And it's interesting, because last year I
    actually had to break it apart into a mental health folder, in
    addition to the traditional health and medical. So there is an
    enormous amount of, not just research, but real practical
    applications being created for this. You know, one of them, one that
    stands out the most to me is being able to use virtual reality to
    treat lazy eye or strabismus.
    0 min
  • HR in XR, with BrainXchange’s Emily Friedman

    As the lead

    writer and head of content at BrainXchange, Emily Friedman has had
    ample chances to explore a lot of XR-related topics. She lets Alan
    pick her brain about a few of them, from getting millennials
    interested in trades, to democratizing knowledge, and how humanity
    will enter The Cloud.

    Alan: Welcome to the XR for

    Business Podcast with your host, Alan Smithson. Today’s guest is
    Emily Friedman from BrainXchange and Augmented World Expo. Emily
    Friedman is a New York based enterprise immersive, wearable and
    emerging technology advocate, journalist and facilitator. She’s Head
    of Content and the lead writer at BrainXchange, lead journalist and
    senior editor at Enterprisewear Blog, and head of marketing and
    communications for Augmented World Expo USA and AWE EU. To learn more
    about BrainXchange, you can visit brainxchange.com. And if you wanna
    learn more about AWE or Augmented World Expo, you can visit
    awexr.com.

    Welcome to the show, Emily.

    Emily: Thank you for having me.

    Alan: Oh, it’s my absolute

    pleasure. I’ve been really looking forward to this conversation,
    because you are writing everyday – or, not everyday, but what, a
    couple times a week? — on the enterprise wearables world. So maybe
    just kind of give us an overview of what is BrainXchange and AWE.
    Let’s start with that.

    Emily: Ok, I wish I were

    productive enough to write multiple articles a week. But there’s a
    lot going on. BrainXchange, we started out as a boutique events
    company, and we just happened to enter augmented reality at the right
    time. It was 2015, right after Google Glass, quote/unquote failed.
    And there were all these headlines, “Glasshole” articles. But if
    you read between the lines, it was clear that smartglasses weren’t a
    failure, and that enterprises were actually finding good use cases
    for it. So today we provide events, content, and other services all
    related to facilitating enterprise XR.

    Alan: You know, I’ve been at AWE

    a couple of times now. I lead the startup track this year. It’s an
    important conference for virtual/augmented/mixed reality and some may
    say it is the most important conference. It’s where everybody around
    the world gathers in. And I made this comment that if the building
    happened to collapse, basically the entire VR world would cease to
    exist, and we’d have to start over again. It was an amazing
    collection of some of the world’s smartest people working in this
    technology and enterprise. They seem to be really driving this
    technology forward. What are you seeing?

    Emily: Well, as for AWE, I think

    it’s a very important benchmarking event. Like you said, the entire
    industry gets together at that one point. What we’re seeing — and
    the reason we gravitated towards enterprise at first — is that
    that’s where the money is. I mean, that’s where the money has to be
    made, both for end users and the AR/VR companies themselves. At the
    end of the day, we cater to the enterprises and we talk to them every
    day. We get on the phone with Fortune 500 companies, the innovation
    people and all these different companies every day. And we listen to
    their pain points. AR/VR happens to offer a solution to a lot of
    their pain points.

    Alan: So what are some of the

    pain points? Let’s unpack that.

    Emily: Huge one is a shrinking

    workforce, that creates this need to train faster, better. So as the
    workforce ages — in manufacturing, I think the average age is like
    40 to 50 now — and retires, not only do you need to attract new
    talent; you need to train them. As a millennial, this is actually
    pretty important to me. Learning a skill today just doesn’t get you
    as far as it did half a century ago. Tech advances, business models
    change, and much of what I learned in school, I feel like it’s
    irrelevant. And for Gen Z, it’s going to be worse.

    So the ability to learn new skills

    effectively — to upscale, to rescale — is really important. Another
    one is remote support. Those are probably the two most enthusiastic
    applications today. For us, it was one of the earlier ones, just
    being able to connect your team remotely. Lone worker in the field —
    say a field service company’s fixing an air conditioner — can access
    talent of experts at a home office, and give them a view of what
    they’re seeing. And that’s just really powerful.

    Alan: Awesome. So remote

    support, for example. What is the problem? What is the underlying
    problem? Because one of the things you mentioned is attract and train
    new talent. I think the key is that attract, because kids today,
    they’re waking up in the morning, they’re opening Instagram, they’re
    like, “I want to be an Instagram celebrity.” We can’t all
    be Insta-famous, but there’s a lot of jobs that are in trades that
    are great, good paying jobs that young people just aren’t, maybe
    they’re not even aware of it or they just don’t care. I know a lot of
    parents push their kids to go to university, even though that if you
    look at university now, we’ve got a trillion and a half dollars in
    debt in the US from student debt. So trades are a real value to the
    economy. And how do you attract and excite people about those jobs?

    Emily: So, as for the field

    service, remote support question; the pain point there is time. So
    not having to do the job twice, you send one person out and then you
    need to send another person out to help that first person. As far as
    the trades, I think our education system hasn’t really kept up with
    the economy, like the actual workplace, but it’s necessary.

    Alan: And it’s actually almost

    impossible for education systems. If you look at the way they were
    designed, they were designed not to change. They were designed to be
    steadfast in the face of change. And that, unfortunately, when you
    enter into exponential growth phase of humanity, this becomes a real
    problem.

    Emily: Exactly. So I think that

    it’s both. It’s that they’re not learning the skills they might need.
    And by the way, trades jobs don’t have to be manual. They’re not low
    skill, they’re high skill. And there are now often involving
    technology.

    Alan: Oh, absolutely.

    Emily: In that way, I think our

    education system hasn’t kept up. And I think you’re right. My
    generation were not aware of the trades. And I think skilled trades
    training has dropped off a lot.

    Alan: We’re seeing– starting to

    see some some new technologies, like VR and AR, that are starting to
    bridge that gap. There’s a couple of companies making some really
    interesting headway in virtual reality training, and I’ve tried a few
    of them. Pretty impressive.

    Emily: Yeah, exactly. So one

    having appealing technology like AR/VR is definitely attractor.
    There’s the other side of this, the other coin, which is that older
    workers don’t have to retire, now that there is AR and VR, because
    they’re still valuable to the organization, even if they can’t go
    onto the factory floor or out into the field. I think there’s both
    sides of that, and it’s really important to cater VR training and
    adopting AR in order to collect and record all the inborn talent in
    your company, and also to share that with new workers and help them
    learn fast.

    Alan: I had a chance to try this

    at PTC LiveWorx recently. I put on a RealWear — it’s basically like
    a heads-up display, it’s like having a tablet a foot from your face
    and it bends out of the way when you don’t need it, you just flip it
    up — and I was standing in a tractor. I pulled down the thing and it
    walked me step by step how to change an air filter. And I’ve never
    touched a tractor, ever. I don’t know anything about a tractor. I was
    able to remove the air filter, check it, change it, replace it, close
    it back up. And it was ready to go. And it was interesting because
    what I was watching wasn’t some crazy AR overlay. What it was, was
    just a video that was captured by an expert on the same device that I
    was wearing to see it. It was impressive.

    Emily: I mean, it can be as

    simple as arrows in your field of view.

    Alan: Yeah.

    Emily: There’s a range, from

    assisted reality all the way through mixed reality. RealWear’s a
    great example. They’ve had some really large rollouts, which I think
    is such a great sign for the space, and they’re going to be at EWTS.
    Colgate, for example. I think BMW recently just rolled out RealWear
    devices to a bunch of its plants. So they’re growing and definitely
    the companies have matured. I think we’re at third, fourth generation
    devices at this point and the software has matured.

    Alan: Absolutely. I saw

    something, I think three years ago at AWE, and it was a pick-and-pack
    type of thing. We put on the glasses and it walks you through picking
    things off shelf for distribution warehouses. And it was really bad.
    It was laggy, it didn’t work, it was kind of crappy. And fast forward
    this year, oh my God. It was like, millimeter accurate. It was just
    intuitive. We’ve come a long way in a very, very short amount of
    time, which I guess that lends itself to the word exponential growth.

    Emily: Yeah. And I think EWTS

    offers this opportunity from the start. We’ve kind of curated the
    sponsors, the exhibitors at the event, making sure that they have
    solutions that are ready to go today. I think it’s really valuable
    for them to hear real end users, real enterprise end users on stage,
    sharing their experiences, good and bad about their technology. And I
    think it’s helped move some of that user experience issues,
    ergonomics issues forward.

    Alan: So you mentioned EWTS,

    Enterprise Wearable Technology Summit in Dallas, Texas, correct?

    Emily: Uh-huh.

    Alan: So who are some of the

    companies that are going to be attending this?

    Emily: Well, it’s really the

    Fortune 1000 makes up our audience. It’s primarily heavily enterprise
    for the audience. Few are solution providers. But it’s been growing
    every year, like you said, exponential growth. We have veteran
    speakers at this point who return year after year to give us updates
    about their experiences. Peggy Gulick from AGCO. Janelle Haines from
    John Deere. Josh Shabtai from Lowe’s. Gary Binstock from Colgate,
    who’s using RealWear. Dan Jost from Molson Coors is returning this
    year, and it’s across the industry spectrum. Every industry, pretty
    much.

    Alan: I’m looking at the speaker

    list here, it’s incredible. So if you want to know more about this,
    it’s brainxchange.com and just look for EWTS, or just Google
    “Enterprise Wearable Technology Summit”.

    Emily: And it’s been fascinating

    to have this point of view, to come at it from the enterprise point
    of view, and really speaking with the enterprises every day. So Duke
    Energy has been with us since the beginning. Boeing as well. And so
    to see some of these become large rollouts, thousands of devices —
    in Wal-Mart’s case, hundreds of thousands of devices — or standard
    work tools like they are at DHL, that’s just standard. What you’re
    saying, pick-and-pack software on smartglasses, that’s standard for
    them now.

    Alan: Wow.

    Emily: And to see that is just

    such a wonderful thing.

    Alan: It’s interesting how it

    goes from being this fringe technology to industry standard.

    Emily: Yeah, it’s interesting

    that that has remained cross-industry. We do tracks by industry, but
    right now there’s only a certain number of– AR/VR has a certain
    number of applications. And I think every business has a component
    that it applies to. So whether that’s heads-up hands-free
    information, remote expert, visualization, training, sales, that’s
    pretty across the board. So I think this ability to network and learn
    from other companies that are starting to bring this into their
    company is really helping a lot.

    Alan: Absolutely. You mentioned

    different kind of aspects of this, and it looks like it’s every
    industry. You got Pfizer. You’ve got AGCO, agricultural. Lowe’s,
    retail. Dow, chemical. Wayfair, retail again. So what are the ways
    these technologies, are these typically in the enterprise? Is this
    something that they’re using in their warehouses? Is it something
    they’re using to train? Is it something they’re using for marketing,
    or are you seeing any one company that’s kind of using it for
    everything? Or is it just kind of siloed right now, still?

    Emily: Well, all of the above.

    Alan: [laughs]

    Emily: Companies are using this

    for sales and marketing. And that’s actually not something that was
    very prevalent a few years ago. It was really heavy on field
    services, utilities, logistics, but it’s now coming into sales and
    marketing. As consumers right now, we don’t really have access to
    AR/VR tech. There isn’t really a great AR smartglasses for consumers
    out there right now. And VR is expensive for most people, or they’re
    unaware of it. But sales and marketing aspect allows companies to
    give their customers a taste of AR/VR, because they can afford it.
    That’s kind of new and that’s definitely a new feature of our event.
    Like I said, we have veteran speakers and some of those speakers are
    really– their use cases have evolved to multiple use cases. So I
    know AGCO is using Google Glass all over.

    Alan: Really? How are they using

    that?

    Emily: I’m not sure, because

    that one’s kind of new. In a lot of companies, this replaces the need
    for going back and forth to a computer, or looking down, or picking
    up above. It’s really as simple as going hands-free. I think that’s
    one of the most powerful aspects of wearables and smartglasses and VR
    headsets.

    Alan: It’s interesting. There’s

    companies doing this. And the more they start to present their
    findings, the more it becomes a no-brainer for this technology. I
    believe it was Shelly Peterson from Lockheed Martin. I’m not sure if
    she was one of your speakers, but– oh yeah, she spoke at AWE! That’s
    right.

    Emily: Yeah. And she’s also been

    with EWTS since the beginning.

    Alan: Brilliant mind. And one of

    the things that she mentioned at this year’s AWE event was that
    they’re seeing average 85 percent decreases in training times, and 25
    to 50 percent increases in retention rates. And this is incredible.
    Like, I don’t know that there’s any technology we’ve ever invented as
    humans, that have that kind of impact on our bottom line.

    Emily: And on our productivity.

    Yeah, I think this is just really groundbreaking. This is the first
    time you get to put yourself in someone else’s shoes for real. So
    whether that’s putting yourself in another culture’s shoes or a job
    that you’re trying to learn. It’s just so powerful, that firsthand
    experience. And those numbers that Shelly gave, they’re not unique.
    Lots of companies are getting numbers like that. And it is really
    astonishing. But again, like I said, taking information out of
    people’s hands and putting it in front of their face is just
    incredibly powerful.

    Alan: Yeah, it really is. And

    the devices themselves are getting better by leaps and bounds as
    well. There’s a bunch of new devices coming out every day, and the
    field of view is getting better, the battery life is getting better.
    It’s that exponential growth of hardware as well. And so I think it’s
    this perfect storm of the timing being perfect for this technology to
    impact every business.

    Emily: It’s a shame, kind of. I

    feel like every year has been the year of AR/VR.

    Alan: [laughs] We’ve been trying

    wolf a long time.

    Emily: Yeah, exactly. I think

    2018 was a little disappointing, in terms of the solutions
    themselves..

    Alan: I agree.

    Emily: This year was the first

    year I walked around AWE, and was just so impressed with the level of
    the technology. This year is also EWTS’s biggest expo. And we back
    our exhibitors, because we want these solutions to be ready to go. It
    helps that a lot of the big companies, HTC, Oculus, Lenovo, they’re
    pivoting to enterprise. So it’s just grown a lot.

    Alan: It’s really amazing to

    watch. My company, MetaVRse, we’ve been in the business side of
    things. We’ve done that from day one. We looked at the business
    applications of this technology first and foremost, because the way I
    looked at it was like, “OK, this isn’t like a cell phone, where
    it’s easy to put in everybody’s pocket and scale. This is something
    that’s going to require a use case that you don’t mind looking like
    an idiot with these glasses on your head.”

    Emily: Right.

    Alan: When you go back four

    years, the glasses were huge, and they were connected to computers,
    and they just weren’t something that would scale. And even the
    Hololens, I mean, Hololens 1 is a great device, but man, you wouldn’t
    want to wear that all day. But for an application specific, “I
    need to look at this machine, fix this machine, get in and out
    quickly.” That is a powerful, powerful piece of equipment. And
    everybody goes “Oh, it’s $3,500, it’s too expensive. It’s never
    gonna be a consumer hit.” It shouldn’t be a consumer hit. It
    should be something that is used by enterprise, because $3,500 to
    outfit a factory with one or two or ten of these devices is a drop in
    the bucket to the downtime caused when these machines, these big
    manufacturing machines are down. If you’re down for a day that’s
    multimillions of dollars in downtime.

    Emily: Exactly.

    Alan: And if this device can

    save that, then you’re winning.

    Emily: Especially for an

    airline. Having a plane out of commission is so costly. Time really
    is money in business. And while I don’t think the use cases are
    really there for consumers yet, and the devices aren’t quite there–
    although I was really impressed with Unreal’s mixed reality glasses.

    Alan: Oh, those are great.

    Emily: But they’re not out yet.

    So like we’re moving forward a little bit. But in enterprise, it’s
    not just about getting inside of a machine and having these really
    powerful visual images that help you get to know what you’re doing in
    front of you. It’s also design, cutting down the design process, and
    I think it will unleash new creativity from designers, whether that’s
    engineers, builders, products. I think being able to create your
    product in mixed reality is just going to have such an impact on that
    process. It’s usually really long. If you think about a building
    project, there are so many stakeholders in a building project. And
    not everybody understands the plans, especially if it’s a public
    building, and now you have to bring in people from local government.
    It’s such an amazing way to quickly refine. It’s like testing out
    things — refine and go, refine and go — and helping others to see
    what your vision is.

    Alan: We’re seeing similar

    aspects in car companies, in aerospace and design. It’s really
    incredible. Then you have companies like Spatial who are allowing
    people to collaborate in augmented reality or mixed reality in
    different spaces with people from around the world.

    Emily: Yeah, it’s just an

    incredible time saver and it’s more powerful. It’s easier to
    understand something that’s in front of your face, something that you
    can experience, and it cuts down on physical models. That’s really
    where the time saving is.

    Alan: Yeah.

    Emily: It’s communication and

    those physical models. Being able to iterate. It takes so much less
    time. You don’t need those physical products. You don’t need to
    return to a plan, and print something new, or get everyone together
    again. It’s just an incredible time saver. I also think for designers
    themselves, like I said, that it will unleash new forms of
    creativity. And I think this is important as product cycles get
    shorter. New products are coming out at a much faster rate and there
    is a lot of connected products, too. So I think this has all been
    just really great timing.

    Alan: I agree. I’m going to

    shift gears a little bit because one of the articles that you wrote
    was talking about XR in HR.

    Emily: Yes.

    Alan: Or Human Resources. What

    are some of the things you’re seeing in that? Because this is a
    totally different way to use this technology,y so the technology
    doesn’t change. You’re still using VR/AR/MR, same glasses, same
    headset, same production methods. But a completely different use
    case.

    Emily: Yeah. So this still in

    the pilot phase, I don’t think Fortune 500/1000 companies are here
    yet, but I– reason I wrote about it is, it’s just, again, this is
    the first time we’ve ever been able to step into someone else’s
    shoes. You can form memories in VR. There’s been tons of studies at
    Stanford. You can change behavior. For how long, I don’t really know.
    And I’m looking forward to the studies that will be coming out in the
    future. It’s just so powerful. And today, traditional HR like sexual
    harassment training, unconscious bias training, it’s just not
    effective.

    Alan: So you talked about XR in

    HR. There are companies working on this, there’s a company, I think
    called Uptale? I want to say Uptale. They’ve created this experience
    where you are an HR manager and you’re talking to somebody. And then
    after you deliver your talk, you actually get to sit in the other
    person’s eyes and look at yourself, giving you the advice back.

    Emily: Exactly.

    Alan: What a powerful tool.

    Other than video, you can record yourself in a video talking to a
    camera. But talking to another person and being able to sit in that
    person’s eyes and watch yourself, your body language, your eye
    contact, everything. That’s crazy.

    Emily: And it’s also, again, a

    financial thing. Workplace discrimination costs businesses over
    $60-billion a year. McKinsey has predicted that we could add
    $12-trillion to the global GDP by simply advancing gender parity and
    diversity in the workplace. So I’m really hoping these XR startups
    that I’m seeing equal reality vantage point — Morgan Mercer is
    really inspiring — I really hope this becomes more standard. But
    again, there’s a lot of studies in all aspects of using AR/VR for any
    kind of applications. There are studies that need to come out. Long
    term effects. Does it really change your behavior? Can you be
    traumatized in VR? Can you be bullied in VR? There’s a lot of work
    left to do. But I think XR for HR is such a promising application.

    Alan: I agree. One of the other.

    There’s so many articles, if you’re listening and you want to learn
    more about this stuff, Emily is a prolific writer and maybe you don’t
    write once a week, but there is a lot of content here. One of them
    that I was reading was “Home
    on the VRange: Immersive Technology in Residential Retail.”
    The reason why I picked up on that one is because we have a program
    called XR Ignite, which is a community hub, an accelerator to connect
    startup studios and developers with corporate clients. And we were
    reviewing the applications this weekend and it’s been amazing. First
    of all, we’ve had over a 130 applications in the last couple of
    weeks, but one of them was this home AR app where you can take a 3D
    CAD model of a building, of a house, drop it in your space, and then
    you can walk around it. You can shrink it down to dollhouse size. You
    can have it as full size. You could literally see what your new house
    is going to look like, and not only see it, but walk through it, and
    do that all using your phone. And eventually it’ll be a pair of
    glasses, but for now, it’s the device in everybody’s pocket. And I
    thought that was just an incredible tool for visualizing real estate.
    So what other things have you seen?

    Emily: Also in terms of real

    estate, that was an early sales in marketing, real estate was pretty
    quick to this game. And I think one of the reasons is that there are
    CAD models, there is the CAD information, there is BIM. So they had
    more of a foundation to create VR and AR experiences. I know right
    now I’m looking for an apartment, I’m doing the hunt. I’m moving from
    Manhattan to Brooklyn. And pictures are deceiving. So when it comes
    to luxury items, or high ticket items, big ticket items, cars, luxury
    goods, an apartment, furniture, things that are hard to return or you
    can’t return it, you get stuck in your lease for a year. This adds a
    whole new aspect that enables remote shopping for these kinds of
    things.

    Alan: One of the podcast

    interviews I did today was with Mohamed Rajani from Macy’s, and
    they’re using VR to give people the experience of seeing new
    furniture, and the stats that they’re seeing are absolutely
    incredible. I mean, you’ll have to check out the XR for Business
    Podcast to find that link. But wow, the results are astronomically
    high and they’ve rolled it out to over 100 stores now.

    Emily: Yeah, and Lowe’s was

    pretty quick, also.

    Alan: Yeah, Lowe’s has been

    working on this for a long time.

    Emily: Wayfair speaking in our

    event. I love the Lowe’s case, though, because it really gets at the
    providing AR/VR to consumers, at a time when they can’t or won’t buy
    it themselves. That’s a gateway to consumer AR/VR picking up. The
    chance to experience AR/VR for yourself in a store to connect with
    the brand, I think it’s gonna help the exposure problem. A lot of
    people just haven’t been exposed to AR/VR.

    Alan: I agree and I think I

    really love what Lowe’s did with their training. I got to try it
    at… maybe it was AWE, but I got to try one of their training
    simulators and I was tiling a wall in a bathroom. I had to mix the
    mortar, and then I had to– in my brain, I’ve done that. I’ve
    actually tiled a wall. It may have been in virtual reality and
    physically haven’t really tiled a wall. But in my mind, I’ve done
    that.

    Emily: You’ve formed a map for

    it.

    Alan: I did.

    Emily: Yeah. [laughs] What’s

    interesting also, there are work force facing applications and
    customer facing applications. So Bose is one of those companies
    that’s looking at this from all aspects.

    Alan: They really are. They’ve

    been working on this for a long time. I remember their original
    caves, where they had these kind of markers all over the wall to
    track where you were in 3D space. They’ve come a long, long way since
    that.

    Emily: Yeah. And I think what it

    shows is that, like your example, learning how to tile a wall. It
    democratizes knowledge and information. It’s going to shift jobs,
    definitely. You can look at a video and watch a tutorial in front of
    your face and fix your own sink. That’s gonna be one less job for the
    plumber. So it’s interesting to see these shifts happening and how
    putting information in consumers hands is really important. And
    that’s actually a big part of real estate is putting the agent and
    the buyer or renter on the same level, as far as being able to
    picture an experience.

    Alan: Yeah, indeed. One of the

    articles that you wrote, and I think this cuts to the heart of why
    we’re not seeing a wider adoption. I mean, you know, if you look at
    the Fortune 1000 companies that are coming to BrainXchange events,
    these are the early adopters. Let’s be honest. There’s thousands and
    thousands of companies that haven’t even tried AR in their factories.

    Emily: Yeah.

    Alan: One of the articles you

    wrote is Building
    a Culture of Bottom-Up Innovation and how to get this adopted
    within a company. So what are some of the tips that you would give to
    people listening? How would they get started? How do they get that
    foot in the door to find those use cases to really develop that,
    internally or externally?

    Emily: So this is something that

    I’ve watched for five years, and this is a really, really strong
    suggestion. Start with your workforce. Go to the users right away.
    Oftentimes your end users, your workers probably created hacks for
    themselves to make their job easier, that you’ve never considered.
    They know what their pain points are. They know what they wish. For
    big companies like GE, creating an innovation hub or something, where
    workers can come every day, workers can come and try out new devices,
    and there are lots of good ideas. That’s great. That is building a
    culture of bottom-up innovation and it helps a lot with rollout.
    You’re going to get less backlash from your employees. The other
    aspect of this — and this is something I learned from Ron Bellows at
    AIG — is a bottom-up culture also means that all departments kind of
    have to start working together. You know, traditionally operations
    and IT are very separate, IT and HR are very separate, EHS very
    separate. And I think what this does is it brings together, everybody
    got to be at the table to make it work.

    Alan: I think one of the things

    that’s really intriguing is the fact that the tools, both hardware
    and software, are just getting so much easier to use.

    Emily: Yeah.

    Alan: A few years ago, we were

    coding things in the hundreds of thousands that now we can do for the
    tens of thousands.

    Emily: Yeah, definitely.

    Alan: And the costs are

    dropping. There is also now way more people around that can do it.
    That’s another thing that’s interesting is that now there are more
    people that know how to build this stuff. So it’s not just 10 people
    around the world that understand how to make this. It’s getting
    there. But I think there’s going to be a shortage of talent. As more
    and more companies realize, “We’re getting 60 percent cheaper
    training or whatever and we’ve got to to ramp this up.” So one
    of the reasons we started XR Ignite, again, was to help facilitate
    acquisitions of small studios into these, because companies are going
    to want to do this fast and they’re going to want to scale, we’re
    already starting to see studios being acquired by Accenture and
    Walmart acquired a studio. And so there is not just the technology
    part of the hardware and the platforms, but also the studios that are
    creating the content. How is that relationship all working between
    platforms and studios and content providers and independent
    developers and all of that?

    Emily: So this is kind of one of

    the things I was talking about when it came to attracting new talent.
    Certain jobs are going away, but tech jobs are moving into the
    skilled trades. Needing content creation is a way to get younger
    professionals involved. As far as studios, AC companies had it really
    easy, because they had all that information, that data, CAD models to
    start with. One of the biggest hurdles for companies is where to get
    the content. And if you’ve been using manuals, if you’ve been using
    computers, spreadsheets and checklists, it’s hard. That is really
    hard. So yeah, you do need a studio, but I think those applications
    are slightly easier to create than like training or something
    consumer facing. I’m hoping that as AR/VR becomes more and more
    popular and the big companies like they’re creating tools that make
    it easier for developers or anyone to build AR/VR experiences. Google
    has some easy tools. Mozilla has easy tools. And as the big companies
    come in, I think they’ll probably have their own services as well.
    Like the cloud.

    Alan: Yeah, I agree. Microsoft

    has actually– it’s interesting, because the Hololens was in their
    devices division and they actually moved it last year over to cloud.
    So the Hololens is now a cloud product, which is interesting when you
    think it’s a device, but it’s really a device that enables their
    cloud, is really what it enables. And I think that’s where you’re
    seeing the shift of like, “Wait a second. You know, these
    headsets are great, but they’re just a tool to show data. And the
    amount of data that they consume or generate is enormous.” It’s
    got the telco companies and the cloud computing companies salivating
    for what’s next.

    Emily: Exactly.

    Alan: Because once you get to 4K

    TVs and 8K TVs, what’s next? And calculating spatial computing, being
    able to put everything into 3D. That is a huge amount of data.

    Emily: Yeah. We’re gonna need

    consortiums, whether that’s in the form of an Amazon type company or
    Google or Facebook stepping in. We’re going to need that. I also see
    AR/VR devices like Hololens is the way that the human being is
    brought into industry 4.0. It’s how we’re connected to all this
    digital transformation and IoT that’s going on. It’s how we enter the
    cloud. So I think in addition to content creation, there are going to
    be a lot of data analytics jobs that are needed.

    Alan: Oh my goodness, it’s going

    to be crazy. One of the things that I heard at a conference once was
    based on eye tracking, head position, pose estimation, how you move,
    how you– they can even tell how you’re breathing by the way your
    head moves, because when you breathe you kind of move ever so
    slightly. We have sub-millimeter accuracy head tracking and eye
    tracking. We’ve never had that kind of data, no matter what we’ve
    done. We can study people left and right, but we’ve never been able
    to study them at that micro level until now. And one of the speakers
    said Google will know that you’re gay before you are, because of what
    you look at.

    Emily: Yes.

    Alan: It’s an interesting

    thought. But what will this unlock when we know everything about the
    intent of a person before they do?

    Emily: Yes. I’m not trying to

    get political, but our government really does need to enter the
    picture. I kind of operate on the fact that Google knows everything
    about me. But like you said, with wearable technology, putting things
    on our faces, the information that we’re giving becomes way more
    personal and way more sensitive. There’s good and bad to all of it. I
    think this is going to need policing. Facebook needs policing anyway.
    The other side is that we’re learning things and changing assumptions
    we had in the past. So Accenture worked with Kellogg’s, I think on
    product placement and they did this. They tracked people’s eyes and
    how their head moves, and they found that like everything they
    thought about where to put a cereal box in a grocery store was wrong.

    Alan: Wow.

    Emily: So I think it opened up

    these great opportunities to get more in touch with human behavior.
    But it’s also creepy.

    Alan: [laughs] It definitely has

    this Orwellian feel to it that. Wait a second. We’ve already given
    all of our data to Google. Let’s be honest. I use Drive, I use Gmail.
    So they know everything about my buying habits. They know everything,
    between Google and Amazon they probably know everything about me. We
    don’t even go shopping any more, things just come to the house. But
    they still don’t know about my personal life. Well, I guess we have a
    Google Home and an Alexa in our house, so I’m sure they do know about
    our personal life. The question becomes, do we trust them? And so far
    we do, Facebook being the one. They just got slapped with a
    $5-billion fine because of privacy violations.

    Emily: Yeah.

    Alan: So I think governments

    really need to step in, especially in the age of AI when you can–
    it’s one thing to know this information about an individual. It’s
    another thing to act on it, and to be able to take that information
    and make it relevant. Right now, I think we’re still in that phase
    of, “We collect all this information, shit tons of it. But to be
    honest, we can’t use half of it, because we don’t even know how to
    process it.” So while we’re collecting data, there’s huge
    amounts of data that we don’t use. Companies– the Age of Big Data, a
    few years ago, “Oh, big data, we’ve got to collect everything.”
    And then they realize, “Oh my God, we collected all this data.
    We don’t know what to do with it.” So I think AI will solve that
    problem, but also create some real privacy and security issues.

    Emily: It’s also frightening to

    think about the fact that all this data we’re collecting, if we run
    it through AI, they could be used to make major decisions that affect
    our lives. And we don’t really understand the data right now. So I
    actually just read a really interesting book called “Invisible
    Woman: Data Bias In a World Designed For Men”, I think. And one
    of the examples was Amazon traded this AI tool for hiring. The
    information that they put into the system was the last 10 years of
    resumes that were submitted to them. This was for a technical
    position like a developer or something. What ended up happening was
    the system was biased against women because–

    Alan: The system was.

    Emily: Yeah. Because the tech

    world is notoriously male dominated. And so if you’re looking at the
    last 10 years, most of the resumes are going to be from that. So they
    had to shut it down. So there’s things like that, that are a little
    frightening to me. Policing is one thing, like policing our privacy
    and getting government involved. Hacking is crazy. That scares me,
    that’s what keeps me up at night. Our information is constantly being
    stolen and preventing the use of data for the wrong unintended
    reasons. So understanding the data is a big part of this.

    Alan: Yeah, no kidding. Wow. We

    could discuss this forever, I’m sure. I think we both realize that
    the potential for unlocking humanity’s potential is unlimited, but
    the potential for it to fall into the wrong hands — not even the
    wrong hands but the wrong actors within certain subsets of brands and
    companies — really becomes a challenge. And we also have the
    unintended consequences of depression and antisocial behaviors and
    stuff like this. And there are unintended consequences of an always
    on computing platform that is glued to our face.

    Emily: And that’s really dumb. I

    mean, there aren’t studies yet.

    Alan: No, we don’t know.

    Emily: It’ll take a generation

    for us to get really meaningful insight into some of those.

    Alan: We’ve only had smartphones

    for 11 years.

    Emily: Yeah.

    Alan: We are already realizing,

    “Oh shit, this is not good for us.” We need to take a break
    and turn off our notifications. I actually wrote an article, “11
    Ways to Reduce Smartphone Related Stress” because I was
    researching for myself and my kids and my wife were, you know, how do
    we cut back on looking at the phone all the time? And my biggest
    thing was turning off all the notifications and sounds. I just turned
    off, blanketed everything. And when you have glasses in the future,
    we’re gonna be wearing glasses where the whole world is our computer.
    How do we select for what we want to see, what we don’t want to see
    and when? So I think there’s a huge road, and I’m kind of glad
    enterprise is leading this versus diving right into the consumer
    market.

    Emily: Yeah, I agree. And it’s

    for that kind of reason. In a way, it’s almost like a controlled
    environment. You’re not just releasing AR/VR into the wild.
    Enterprises are actually finding ways to use it. They’re working with
    IT to secure the information, even things like hygiene, passing a
    device from one worker to another. Those are things that are gonna be
    worked out, thankfully, in enterprise first.

    Alan: Yeah, I mean, we’ve been

    doing demos since 2015 and we’ve done probably 500 events, so
    thousands and thousands of people putting on these headsets and we
    started off with replaceable covers and all this stuff. And we
    finally got to the point where for VR and AR we use these VR covers
    that have like a leatherette and then we just wipe them with alcohol.
    And I mean it has a little bit of a smell to it, but at least you
    know it’s clean. There’s nothing growing on that thing. But yeah.
    These are all really interesting challenges that– the big one that
    was just evident, or became evident is the security of the platforms
    is non-existent. I mean, three of the major collaboration platforms
    got hacked a couple of weeks ago.

    Emily: Yeah, I read that.

    Alan: We need to figure these

    things out and they’re going to figure it out. I mean, this is what
    technology does. We find a problem, we solve it. So I’m really
    excited about it. Yeah. We could go on forever, but we’re we’re
    running out of time. So I want to ask you one last question. And
    first of all, thank you so much for being on the show, Emily. It’s
    been an amazing conversation. What is one problem in the world that
    you want to see solved using XR technologies?

    Emily: Good question. I want to

    see XR help women in the workforce. So if XR is the future of
    training, it’s the future of learning, it’s potentially the future of
    our education system. And it has this great potential to democratize
    information and skills. I would hope it could be leveraged to address
    inequalities in the workplace. At the same time, I want to see XR
    companies pay more attention to the user experience for women. I
    personally find a lot of VR devices uncomfortable. I’m not alone,
    I’ve spoken with many women who work in AR/VR. This is the future of
    training and I believe it is. And you believe it is. So user
    experience for women cannot be inferior to that of men. Again, we’re
    talking about wearable technology. It’s incredibly intimate. And
    optics. Men and women don’t perceive depth the same way. So these
    kinds of things I’d like to see XR companies pay attention to and
    physiological differences, different ways that we perceive depth.
    That’s important and I haven’t seen that brought in yet.

    Alan: It’s an interesting point.

    I believe there’s a reason behind that. Most of the technology
    hardware is designed by men and I don’t know why that is. It just
    doesn’t seem like– it almost seems like they need to hire female
    designers to finish the product, like you got the product to working,
    it’s good. OK. Now let’s have somebody with an eye for design and an
    eye for comfort across both sexes and all sizes. It’s a hard problem
    to solve when you have 95 percent of the people working on the
    problem are men. It’s an issue, for all the women listening, if you
    want to get an understanding of what this industry is like, go to CES
    in January and you’ll be in a literal sea of men. It’s kind of
    ridiculous actually, but I think it’s getting better, and more and
    more women are warming up to tech and it’s slow, but I think we can
    get there.

    Emily: Yeah, there should be a

    woman in the room whenever any design decision is made.

    Alan: There should be a woman on

    the board of every company.

    Emily: Yeah.

    Alan: One, minimum. And if we

    did that we would– and, we should only have women world leaders,
    because that would eliminate a lot of the ego and bullshit and war.

    Emily: I would love that.

    Alan: Wouldn’t that be great, if

    we just made women the leaders of the world? There would be no war.
    We would cancel all military actions and all military spending and
    apply that to education and food. And here’s to hoping that happens
    in the future.

    Emily: Definitely.

    46 min
  • HR in XR, with BrainXchange's Emily Friedman
    As the lead
    writer and head of content at BrainXchange, Emily Friedman has had
    ample chances to explore a lot of XR-related topics. She lets Alan
    pick her brain about a few of them, from getting millennials
    interested in trades, to democratizing knowledge, and how humanity
    will enter The Cloud.
    Alan: Welcome to the XR for
    Business Podcast with your host, Alan Smithson. Today's guest is
    Emily Friedman from BrainXchange and Augmented World Expo. Emily
    Friedman is a New York based enterprise immersive, wearable and
    emerging technology advocate, journalist and facilitator. She's Head
    of Content and the lead writer at BrainXchange, lead journalist and
    senior editor at Enterprisewear Blog, and head of marketing and
    communications for Augmented World Expo USA and AWE EU. To learn more
    about BrainXchange, you can visit brainxchange.com. And if you wanna
    learn more about AWE or Augmented World Expo, you can visit
    awexr.com.
    Welcome to the show, Emily.
    Emily: Thank you for having me.
    Alan: Oh, it's my absolute
    pleasure. I've been really looking forward to this conversation,
    because you are writing everyday – or, not everyday, but what, a
    couple times a week? -- on the enterprise wearables world. So maybe
    just kind of give us an overview of what is BrainXchange and AWE.
    Let's start with that.
    Emily: Ok, I wish I were
    productive enough to write multiple articles a week. But there's a
    lot going on. BrainXchange, we started out as a boutique events
    company, and we just happened to enter augmented reality at the right
    time. It was 2015, right after Google Glass, quote/unquote failed.
    And there were all these headlines, “Glasshole” articles. But if
    you read between the lines, it was clear that smartglasses weren't a
    failure, and that enterprises were actually finding good use cases
    for it. So today we provide events, content, and other services all
    related to facilitating enterprise XR.
    Alan: You know, I've been at AWE
    a couple of times now. I lead the startup track this year. It's an
    important conference for virtual/augmented/mixed reality and some may
    say it is the most important conference. It's where everybody around
    the world gathers in. And I made this comment that if the building
    happened to collapse, basically the entire VR world would cease to
    exist, and we'd have to start over again. It was an amazing
    collection of some of the world's smartest people working in this
    technology and enterprise. They seem to be really driving this
    technology forward. What are you seeing?
    Emily: Well, as for AWE, I think
    it's a very important benchmarking event. Like you said, the entire
    industry gets together at that one point. What we're seeing -- and
    the reason we gravitated towards enterprise at first -- is that
    that's where the money is. I mean, that's where the money has to be
    made, both for end users and the AR/VR companies themselves. At the
    end of the day, we cater to the enterprises and we talk to them every
    day. We get on the phone with Fortune 500 companies, the innovation
    people and all these different companies every day. And we listen to
    their pain points. AR/VR happens to offer a solution to a lot of
    their pain points.
    Alan: So what are some of the
    pain points? Let's unpack that.
    Emily: Huge one is a shrinking
    workforce, that creates this need to train faster, better. So as the
    workforce ages -- in manufacturing, I think the average age is like
    40 to 50 now -- and retires, not only do you need to attract new
    talent; you need to train them. As a millennial, this is actually
    pretty important to me. Learning a skill today just doesn't get you
    as far as it did half a century ago. Tech advances, business models
    change, and much of what I learned in school, I feel like it's
    irrelevant. And for Gen Z, i
    0 min
  • Building the AR OS for Enterprise, with RE’FLEKT’s Dirk Schart

    Most businesses

    have the information and infrastructures they need to be more
    efficient and competitive — it’s just a matter of having it all at
    their fingertips. RE’FLEKT is working at making that process easier
    by creating a modular, scalable, open-source operating system for
    businesses to build their own in-house AR applications on top of.
    President and CMO Dirk Schart drops in to explain how.

    Alan: Welcome to the XR for

    Business Podcast with your host, Alan Smithson. Today’s guest is Dirk
    Schart RE’FLEKT President and CMO. Dirk Schart is a marketing and
    growth driven tech executive, whose current mission is to build the
    operating system for enterprise augmented reality. Dirk leads the US
    operations for RE’FLEKT. Dirk is one of the first employees of
    RE’FLEKT and is a funded company by global companies such as Bosch
    and BASF, and today plays a leading role in enterprise AR.
    Previously, Dirk built the Digital Innovation Lab for Hyperloop
    Transportation Technologies, for which he continues to work as an
    advisor. Within four months, he built a team and developed the first
    MVP, and he also directs the VR and AR team for Hyperloop
    Transportation Technologies. Dirk helps technology startups such as
    VisualX, VYON, and RiseStep. He’s the author of two augmented reality
    books, albeit they’re both in German, but you can get them. And he
    also contributed to Metaverse, the book by Forbes writer Charlie
    Fink. He founded the first AR blog in Germany, “WE ARE AR”
    and has been interviewed and quoted by leading media such as Tech
    Crunch, Venture Beat and Huffington Post. For more information on
    RE’FLEKT, you can visit re-flekt.com.

    Dirk, welcome to the show.

    Dirk: Hey, Alan. Thank you very

    much for having me.

    Alan: My pleasure, my friend.

    The last time I saw you was at Augmented World Expo, and I think we
    were taking silly photos.

    Dirk: That’s true. But was fun.

    [laughs]

    Alan: It’s always fun. And it’s

    becoming like a family, this whole augmented reality family and
    everybody’s working together. And it’s been wonderful. And the work
    that you guys are doing at RE’FLEKT is world class. And I really want
    to dive into the benefits of this technology and how you guys are
    using it. Let’s talk about that.

    Dirk: Absolutely. So you already

    mentioned it in the intro; what we’re doing is we’re building the
    operating system for enterprise AR. So what does that mean? That’s
    for us the foundation of how enterprises will use AR in the future.
    Let me go back quickly and talk a little bit about how we started.
    That makes it easier for the listeners. Back in 2012, it was really,
    really difficult to create any kind of augmented reality
    applications. So it was completely different to what we have today.
    And we started to develop individually programmed applications. There
    were no platforms. There was nothing at the time. And one of the
    first things we did is, we build an application for Range Rover. And
    the reason for that was that they came and said, look, we have a very
    complex repair. It’s about a few return line of a Range Rover car.
    And the mechanics, they always have problems doing that because it’s
    complex. They don’t do that every day. Documentation doesn’t seem to
    be perfect for it for that use case. They try PDF, they tried videos,
    but result was the same, they couldn’t fix the problem. So we built
    an application.

    We showed it to them and helped the

    mechanic, because it guided them step by step through that repair and
    showed them exactly at the point where they had the problems. “Wait.
    Now focus on it. Have a look. Double check before you do the next
    step.” And that at the end helped them to perform the task much
    better and reduce their error rates. And then, of course they asked
    about, “okay, so how can we do that for all our car models?”
    And at the time — that was at 2013, 2014 — there was no scalable
    way to do that. And that was for us the starting point to build our
    platform, which is called RE’FLEKT 1, which allows enterprises to use
    your existing content.

    We’re talking about everything

    enterprise have already, because it’s existing. They have it in your
    documentation, in a technical documentation for owner’s manual to
    repair manuals, maintenance manuals, all that stuff. It is somewhere
    in the cloud or on a server, but not used for AR. So we enabled that
    the enterprises to reuse that with a platform. And like that, we
    started and we rolled that out. We added remote support and things
    like that. And over the years we realized, okay, now that that’s
    working even if there are a lot of challenges and you know that,
    we’re not there to say it like that. In a way they say, “well AR
    is kicking off in a way that everybody’s using it with the CRM.”
    But the next step for us, and now coming back to the initial point
    about “what does it mean to build the operating system for
    enterprise AR?” is, to have a platform is one thing. But there
    are many vertical specific requirements today. Whether you go into
    medical or pharma, where you have regulation, or you going to
    automotive or aerospace. The scenarios are completely different, and
    the requirements are different. And we as an AR startup — and that’s
    the same for other AR startups — we cannot solve all of these
    problems. We are technology companies. So this is why we said we take
    our platform, we make it modular, we add SDK and API to make it open,
    and building that operating system so that partners, system
    integrators, solution providers, but also enterprises on their own
    can build solutions they need. And this is exactly what companies ask
    us for: to have a solution where they can customize their stuff,
    where they can integrate into their solutions. The funny thing is we
    always think as AR company and you mentioned it, it’s a community and
    it’s cool. We are all so cool in AR, but in enterprise business,
    they’re not going to change their infrastructure and their
    architecture and the systems because of AR. It has to happen the
    other way around. And that’s why we’re doing what we’re doing.

    Alan: What do you mean by that?

    “They’re not going to change their infrastructures is off
    because of AR. It’s the other way around?”

    Dirk: What we tried is to offer

    our solutions and then go into the enterprise and say, “Well,
    look, here it is. You have an AR solution and now you need to
    integrate into that. You need to provide your data and all of that.”
    But enterprises have existing infrastructures and architectures. They
    have a CRM, they have an authoring system, they have a PLM system,
    they have a CAD tool. They have all of that. So AR is just one little
    thing, and AR has to integrate into those kind of systems, not the
    other way around. No company is going to change a lot of their
    infrastructure or their CRM or their CAD tools because of AR, that’s
    not going to happen. And that’s exactly why we deliver it as an
    operating system.

    And now we allow and say, okay, for

    instance, we connect to Siemens PLM Team Center. So that means a user
    who already works in something like Team Center does not need to
    leave that environment. Our platform kind of runs in the background.
    It is used for publishing, for helping with the technical stuff,
    making that easier, like building a tracking configuration. All of
    those things are integrated into our platform, but the author can be
    at the used environment which he or she already knows. So it’s not
    about learning all of that new. It’s just to have kind of an AR layer
    on top of it. And that makes it much easier. And that’s — for me and
    that’s for us — the key to make AR scalable and also to have finally
    acceptance on a higher level. Because the technology is available,
    it’s not a problem at all. We can realize all of those things the
    enterprises need. It’s much more about the acceptance among IT people
    and also among the frontline workers.

    Alan: Interesting. Yeah,

    somebody mentioned on one of the other podcasts that we don’t have a
    technology problem anymore. We have an adoption problem.

    Dirk: Right. That’s how it is. I

    fully agree on that. Well, look, as I said, we can realize it. I
    mean, give you an example. We had one little gap in the publication
    process. You could do everything. You could upload your data, you
    could add your AR content. And then at the end you could publish. The
    only thing you could not do was to build your own tracking
    configurations. So it means you need to tell your AR system and your
    camera and your algorithm when it sees a machine. What does the
    system have to place on top of the machine? What is said to be
    overlaid here? And that’s called a tracking configuration. That had
    to be done by an engineer or by a software developer. We closed that
    gap; we created a tool. And with that tool, everyone can do that,
    without any kind of coding skills. You just use your existing data.
    You compare it where now expressing a very simple way and that’s it.
    So it closes the gap.

    That supports what you just said. We

    don’t have a technology problem. We can fix all of that. Now also
    with machine learning on top of it, which improves the tracking and
    the usability of the whole system. But don’t forget that, especially
    when we talk about the frontline workers, the actual users, then we
    have to talk about change. And you can just go and say, “Well,
    look, you don’t use your hammer anymore, now we give you an iPad and
    that’s it.” That does not happen from today to tomorrow. We have
    a new report we worked on, why so many POCs or trials get stuck in
    that early process and do not proceed to a deployment, to a rollout,
    what we all want to have in the AR community. And it’s about change,
    it has nothing to do with the technology, maybe with the usability.
    But at the end it’s change, and you need to tell the people why they
    should use it, what is the advantage, and how can they use it?

    Alan: All right. So let’s unpack

    that. Why should customers use this? How do they use it? And then
    what are they going to get out of it?

    Dirk: Talking about the why,

    they’re the obvious things, which we repeat over and over. Talking
    about enterprise use cases, you can reduce your downtime, you can
    improve your first time fix rate, reduce your error rates. There’s so
    much more than only that. I’m thinking about that you can really
    improve your customer experience. You add a lot of value across the
    product lifecycle, things you could not do before. And I said when I
    explained that example, when we did it for Range Rover, that that
    showed it clearly. Take it from the consumer side: you buy a new
    product — let’s take a coffee machine. So you unpack that. What do
    you want to do? You just want to use it. You don’t want to flip
    through pages and read how that works. And it’s an awkward
    experience. It takes you forever until you get that coffee, finally.

    Alan: Don’t mess with people’s

    coffee.

    Dirk: Yeah. [laughs] My coffee

    machine did not work in the morning. I’m lost without my coffee! But
    nobody wants to read the printed manuals anymore. If you find them,
    then they’re outdated. It takes a lot of time to understand what’s
    written there. You don’t want to have that anymore. And let me add
    that to the why. I think it has a lot to do also with what we know
    from consumer side. Even that many people say, “Oh, well, you
    know, but it’s enterprise, and enterprise is okay to be boring.”
    No, it’s not. We are used to Netflix. We’re used to iPad. That kind
    of experience. And then we go to work, and then we have to use the
    old tools which do not provide anymore what we need.

    Alan: It’s crazy, right? We have

    these beautiful UX/UI for everything in the consumer world. And then
    you go into these enterprises, and it looks like Windows 91.

    Dirk: [laughs] Exactly! And

    that’s the problem. People don’t want to have that anymore. You come
    from home and you go to work and you have to go into another world.
    And that’s not acceptable anymore. And that’s what we see, that
    transformation happens. And also we think about the next generations.
    If I see my son — and he’s eight years old — and I showed him the
    computer and I gave him a computer mouse and he looked at me and
    said, “Dad, what’s that?” And I said, “that’s a
    computer mouse, for your cursor here.” And he just left. And I
    said, “What?” He said, “No, I don’t want to have that.
    I will use my iPad.” That’s a change in behavior. And that’s why
    I say we need to bring the consumer grade experience to the
    enterprise sector. And AR helps us a lot to do that. Now coming to
    the how, well, that’s a bigger part. I mean, we could do several
    episodes here about how. But let me quickly given all of you about
    that. I think it’s a lot about how you can get started. In the past–
    the last years, many enterprises kind of wanted to get started with a
    huge thing. Everybody was thinking about that rollout. How do you
    decide that if you were a manager in a large enterprise, are you
    going to decide and say, “I will invest 500k into a new
    solution, where the ROI is not proven or I don’t know what’s going to
    happen exactly. I see there is a potential, but I don’t know exactly
    how it’s going to work. And I have to report that.” Nobody’s
    going to make that decision. And that’s, I think, one of the problems
    we had in the past.

    Alan: I always tell the story

    how when we started meeting with customers, when we started, they’d
    go, “Great! This is amazing technology, I love it, it’s really
    mind-blowing! Who else is doing it? What are the ROIs and how much do
    they cost?” And we would say “Nobody else; we have no idea;
    and a lot. Still want to buy it?”

    Dirk: [laughs] Yes, that’s

    reality. Not augmented; only reality. That’s exactly how it is,
    right? And those are the questions that we have every day. It’s not
    enough anymore to have some interesting logos on your slides and say,
    I work with ABC. No, you have to prove it. How many users do you
    have? How did they do the rollout, as you said it? What is important
    is you need to do it in steps. You need to start with that with a
    trial. Go do a POC–

    Alan: Ok, so what are the steps?

    I’m a new customer. I own a factory. You guys come in. What’s step
    number one?

    Dirk: So step number one is, for

    us, we start with a little package and do a usually a scoping
    workshop, where really to check what are the requirements? Is there a
    company who just wants to test something? Is there a company who’s
    already thinking about a bigger solution? And then specifically, what
    is the use case? I really want to see a use case when we get started.
    It does not need to be any complex thing, but just one thing. And
    then in the workshop, we define “Okay, that’s the use case.
    That’s the way we do it today. And then we have KPIs. And that’s the
    way we’re going to do it with AR.” And then we can measure.
    That’s the key. So and that gives the enterprise a small package
    where they can define what they do together and with the front line
    workers that’s important. It needs to go bottom up, not only defined
    by the management, because that will be a failure. And then you have
    that scoping and then you have the measurement. You can say, “Okay,
    this is how we did it before, and this is how you do it with AR. And
    now we can see that’s successful. Does it make sense in that use case

    [garbled]

    ?” So once you have that, you go to the next step and

    you go into a POC where you can really test that internally, within
    several machines or several products and really start to scale it.
    Not only in a test environment, but in a real world scenario, which
    makes it different or even involve your customers and get the
    feedback there. And then that’s the second step. And then to come to
    the third step where you finally roll it out. Take all the experience
    you have from step one and step two, take that into consideration.
    And then finally, you’re able to roll it out. Because between 1 and 3
    dictate a lot of different steps.

    Step 1, it’s more about figuring out

    how it works, maybe already involving the IT a little bit and say,
    “Okay, so what kind of connections do we have here? How do you
    install all of that?” And step 2 is then completely focused on
    the business case itself. “Who’s going to use that? How is that
    compared to the current solution? What is the customer or the user
    feedback?” And step 3. It’s a tough part to roll it out. It’s
    about security. It’s about integration. It’s about all of those
    things. And that’s a completely different story. I mean, it takes you
    a month to really get the security done and get approved as a vendor
    with a large enterprise to fulfill all the requirements.

    Alan: So this scoping workshop,

    POC rollout, is this a 12-month rolling timeline? Or longer, or
    shorter?

    Dirk: It depends a little bit on

    the enterprise side. There are some there, they’re faster. But there
    is some that need more time. So bringing that into a timeline that
    the scoping workshop and the results out of that. That’s something we
    do. Let me say maximum 60 days. That’s the timeframe. What we also do
    is, we do the scoping but we also give them the product to work on
    that, to get a feeling. What can they do? How can they create content
    on their own or with our support? So we really train them, we have
    our own education program where we train them. So our promise is up
    to 60 days. A company knows how to create an application on their own
    and they create the first application on their own. And then, for the
    POC, you can add another 90 days, because that has to be prepared. So
    60 or 90 days for the first two parts. And then rollout, I would
    definitely plan a six month time period. That’s what you definitely
    need to prepare all of that. It’s a lot of communication and a lot of
    things to check internally. Month in, you can finally roll it out.
    And even then, you probably do it in a few countries or with a few
    users before you do that globally. It’s a big thing, to do that you
    have a lot of different requirements. Might think about things like
    GDPR we have in Europe, which you do not have. And the same in the
    States or in Asia. Think about Asia and China. You cannot just go
    there and host a server. It’s just not possible. We tried that and
    luckily we have a partner like Bosch, our investor and partner,
    Bosch, and they helped us with lots of stuff there, because you
    cannot just go there and say, “OK, here we are. No, let’s get
    started.”.

    Alan: I guess not.

    Dirk: No, it’s not. It’s not

    that easy. It’s possible. And the market is growing fast.

    Alan: What are the KPIs? What

    are the measurements that we’re going to measure? What are some of
    the metrics that that you would test against them? And is there a
    cost to phase 1? What are the costs associated with phase 1, phase 2,
    phase 3?

    Dirk: Yeah. With phase 1, it’s

    usually a wrench between, let me say, $10k and $20k. POC and rollout
    is a little bit harder to say. POC depends on what exactly is the
    scope of it. Let’s say there is between 20 and 50. But in rollout,
    it’s hard to put in numbers, because that’s very specific and depends
    on what kind of solution you want to have. But of course, then it
    goes into licensing and subscription. That’s tough, but it’s also a
    50-50 plus then, to have that in numbers. So KPIs you asked for. So
    that’s something that– the interesting thing is the enterprises that
    they know their KPIs, they know exactly what they have and what they
    need. The typical things, what you have is error rates, first time
    fix rates, down times, when you think about the manufacturing sector
    especially. That’s a very clear KPI. But of course, there are many
    more if you look into the training sector. How do you measure
    knowledge obtainment? How can you measure knowledge transfer? When we
    think about the skill gap and the workers gap in the manufacturing
    sector. And they have the big issue that they need to transfer the
    knowledge from the people getting retired to the young guys.
    Sometimes you have really hard numbers. Like what I said before, they
    reduce time to downtime or the error rate. And sometimes it’s a
    little bit more difficult to say, “OK, how can we measure things
    like knowledge transfer?” and we have to define that together
    with the customer. It’s very important to find a base, to compare
    that. We had a customer and they did it a completely different way.
    We asked, “So how did you measure the success?” and the guy
    who led the project, he said, “Well, it was simple. I asked my
    team what they think, and the team said we’re super happy, and it’s
    better to work than before.” And I said, “Okay, I
    understand. But what are the metrics behind that?” And he said,
    “No, there are no other metrics. It’s just the team is happy and
    works better than before.” I said, “OK, that’s an
    interesting way to define a KPI.”

    Alan: [laughs]

    Dirk: Well, this shows you we’re

    still early stages, right? We’re building KPI frameworks for our
    customers. But it’s not that you have one framework which you can use
    for all kind of customers. It’s just [garbled] word right now. I had
    a meeting last week with a large enterprise in Florida and for them,
    other things were super important. For them, it was important how can
    we automate the content creation? How can we customize the UI, that
    it fits to what we have already? We want to integrate that. We don’t
    want to have that our service technicians have to get used to a new
    UI or something new. So that was for them much more important than
    other matters. They said, “Well look, that’s what’s for us now
    super important, because that helps us to integrate the system and to
    show the employees and the workforce, well look, that’s a good tool,
    use it. And then we will look for the other KPIs once they’re using
    that.” And I like that approach because as I said, it’s about
    change. So the first step, you have to make sure that people want to
    use it. What do we have right now in 70 percent of the cases, we
    create a tool which is very helpful, but maybe workers or technicians
    use it once a week, but they don’t have that frequency that they use
    it every day. So it does not have the value it’s supposed to have. It
    really depends on what is your goal. And then you can define your
    KPIs.

    Alan: Now, you’ve run a number

    of these in this protocol. So this 1-, 2-, 3-step process — scoping
    workshop, POC, and then roll out. How many of your customers are in
    the rollout phase now? Or maybe already rolled out?

    Dirk: Several are in the rollout

    phase. The interesting thing is — and that’s also the sad thing for
    us enterprise AR guys — is that were not allowed to talk about all
    that stuff.

    Alan: [laughs] I figured that.

    Dirk: That that’s one of the

    most difficult things. But we’ve already rolled out. So like the
    biggest rollout we had was an application, which is called Daimler
    Rescue Assist. And I think it’s probably one of the biggest rollouts
    in AR history, because it is available in 27 languages and for all
    Mercedes cars since 1990.

    Just to give the background quickly,

    why it is so big: it’s an application for first responders. And when
    they come to an accident, they have to figure out where are the
    critical parts like battery wires, fuel tank, things like that. And
    they have to make a decision, in seconds, where they cut into the car
    if there’s someone inside. And before, they had to do that with PDF
    instructions, and you can imagine that’s quite tough if you have to
    compare that. You have deformation in the car. Then you have to cut
    into that car. That’s not really a good decision-making basis. That’s
    the reason why we have that application. And Mercedes and Daimler,
    they wrote that out globally, together with our partner Bosch. So
    that’s one of the big examples. And that shows also it’s possible to
    do that. And the others, we have currently between five to ten
    rollouts in preparation, communicate more about that soon. There are
    different companies from the chemical sector, but also from the
    energy sector. And what you can see is, it’s completely different.
    There is not one rollout. I mean, you have some things that always
    happen, it’s like security as the major topic–

    Alan: What are some of the

    things that are always consistent? From what I’m hearing, you’ve got
    one major rollout, a couple more coming. So, we really still are in
    the earlier stages of this technology. And again, it’s an adoption
    issue, not really a technology issue. But that is only recent that
    the technology has caught up to our visions.

    Dirk: Yeah, absolutely. I mean,

    I think it’s a lot about once we have seen the first five, 10, 15 —
    that will be the trigger. I think many enterprises are waiting,
    they’re ready to go, but they’re waiting to see others. And then they
    will quickly turn into the–

    Alan: Fast follow.

    Dirk: Yeah, exactly.

    Alan: I live in Canada; we’re a

    country of fast follow. We watch what America does, and we wait for
    them to make their mistakes, and then once it’s proven, we jump on.

    Dirk: That’s like the Apple

    strategy, right? [laughs]

    Alan: Exactly. Never be the

    first; always be the best.

    Dirk: Exactly. But that’s what

    we see. They want to seed, they invest, but they don’t want to make
    the decision about the really big deal. And then on the other hand,
    also, it is a big deal to do a rollout like that. And if you have
    like several thousand of users involved there, a lot of questions you
    have to answer. And that starts. You have to involve like branding,
    who is going to host your app? Who’s going to do that? What our
    security requirements and all of those things. Where are we going to
    start? Which country is the first one? What kind of devices do we
    have? And don’t forget about by large enterprises.

    We often have old operating systems,

    whether it is about Windows or even tablets and stuff like that. So
    you cannot really compare it. There are some basic patterns. Security
    is one. I would say less like 70 percent of the securities that
    that’s basically the same large enterprises. Then there are some
    specific rules. But basically that’s the same. So what you have done
    that. And you know how to handle that and you have the right tools
    for it, then that becomes easier. But the other things that’s really
    different because organizations are different.

    Alan: So what are some of the

    considerations? Let’s just run through a list and we’ll just compile
    a big list and we’ll put it in the show notes for people so they can
    at least have a list of considerations. Right now I’ve got security,
    branding, hosting location devices, device management, integration.

    Dirk: Right. Countries. That’s

    something we have to check because there are different devices we
    already mentioned. Those are the well precise and the league terms in
    terms and conditions. So that part is very, very important. How do
    you do that? And then it depends also on is that an internal pronoun
    or John Roland where he goes to the customers? That’s also completely
    different. That’s what we what we have right now, where the customers
    are invoked. Then you need to think about, okay, how do we provide
    access to customers? What kind of systems do they use? So it becomes
    kind of a narrow level of complexity on top of that. But you learn a
    lot in different units, have different requirements. And then I think
    one of the biggest parts when you when you get started with that is
    to find the right people for it. You really need the right people in
    these large enterprises who know how it works. That’s for me, always
    a major point. We come from our AR world and we think we know
    everything and then we come to an enterprise, and the first thing we
    have to do is we have to listen. Because we have to learn about, how
    does that enterprise work? What are the structures? How is the
    organization organized, and what were the specific things they can
    tell you? There are so many different things that they have to look
    for. And then it’s about customization. If you can, define steps for
    the rollout. But that does not mean that it really fits for all
    enterprises. You need to have an individual plan for an enterprise to
    do a rollout, that it fits. Otherwise, it’s not going to work.

    Alan: All right. So what are

    some of the challenges that you guys have seen that you’ve had to
    overcome, over the time that now, is just part of your process? What
    are some of those challenges that people getting into this [can
    expect], that seem to be general challenges?

    Dirk: So I think one of the

    biggest challenges is what I mentioned earlier: the way we get
    started. Instead of saying, “well, look, here is a license,
    here’s the product. You get a training: now get started. Create
    applications and roll them out.” That’s what we thought we can
    do. Just more or less, you sell a CRM and enterprises install it, and
    they get started. But we’re not selling a CRM. We’re far away from
    selling CRM. When you buy a CRM, it’s more about, “which one do
    I need,” but not whether you need one. With AR, it’s about, “doI
    need AR: yes or no?” It’s not about which kind of solution, the
    first step. And most of the enterprise, they even don’t think about
    it. And most of the enterprises I see, they even don’t know about the
    different solutions or vendors. That was one of the biggest
    challenges for us to learn and understand. What is the right model to
    get an enterprise started? And large enterprises, mid-market,
    industrial market — it’s just the same. There’s no difference from
    that point of view. So that’s why we came up with the different
    stages, right? Scoping workshop, POC, and then rollout. That helped
    us a lot to learn together with the enterprises, and take the
    learnings, improve it, and then do the next step. Enterprises are not
    ready to buy a license right away and get started with it. There are

    [some]

    , of course, but that’s not the typical way to do that.

    Alan: So, you’re a platform.

    Dirk: Right.

    Alan: You’re also a content

    provider, and you’re also a service provider. You’re kind of having
    to do everything, is that what I’m hearing?

    Dirk: Yes.

    Alan: That will change as this

    technology becomes more adopted, and people can start to realize the
    benefits of it. But I think where we are right now in this
    technology, from what I’m hearing from you, is that we’re still so
    early that we still need to handhold every customer through the
    process of deciding that, “this is something we want to do,”
    and then trying it. “Yep, it does do what we say it’s going to
    do,” and then, “okay, it’s time to roll it out.” But
    the companies are still ill-equipped to do this themselves. Selling
    just the CRM system is not possible just yet, but it will be in the
    future, as more and more case studies come out and people are able to
    say, “okay, I want that,” right?

    Dirk: Exactly. That’s what you

    describe is reality today. The interesting thing is that applies for
    all our startups. If you have investors, and investors — of course
    — look for recurring revenue. So, you shouldn’t say, “okay, we
    will sell licenses and nothing else.” But in these — and that’s
    not only for AR; I see exactly the same in IT, in block chain, in AI
    — we are not at a point I can just sell the licenses and the
    customer takes it and does whatever. We need to have the education
    and the service part. There are many, many enterprises. They ask me,
    “what kind of person is that, who would create the content? What
    kind of skill set do they have need to have? Whom do I need to hire?”
    That was, for us, the trigger, and we started now with our own
    education program, where you can get your own modules, and companies
    can book that, and they can train and educate their own people to do
    that, [and ensure] that they have also the same level of education
    and same level of knowledge. We need the services until, as you said,
    we reach a point that everyone knows. But even look at the big
    systems. If you look at SAP, or even a CRM — take salesforce,
    something like that — you need a lot of customization. You need a
    lot of service to implement that in the right way. And AR is no
    different.

    Alan: It’s interesting you

    mentioned that, because this is one of the reasons we started XR
    Ignite, of which you’re a mentor, as well. XR Ignite was started as a
    community hub to foster the relationship between startup studios and
    developers, and corporate clients. Because what we realized — same
    thing you just mentioned — is that the content creation is a
    separate thing from the platforms, and venture capital invests
    typically only in products and platforms. But what they’re missing is
    this sweet spot of content creation. And one of the things that we
    realize is that independent developers and small studios, they’re
    going to start to get acquired, because companies — exactly what you
    said earlier — they’re going to say, “who do I need on my team
    to build this content? Oh, I need 10 people with Unity skills. Well,
    I don’t have time to hire 10 people. Why don’t I just acquire this
    little studio here that can do what we need, or work with them for
    six months? Test them and then acquire them.” I feel that
    there’s going to be a lot of these small micro-acquisitions of $5-,
    $10-, $20-million acquisitions, where teams are just basically
    acquiring talent.

    Dirk: Absolutely. And you can

    see that already, that companies are thinking about that. How can
    they solve that? Do they have own teams mostly? No, they don’t have.
    They have like one or two–

    Alan: No, and it is going to be

    hard, because right now, there is a shortage of this talent. And if
    you project out two years, when all of the companies all of a sudden
    wake up, the talent pool is not going to be much bigger, because
    schools and universities and colleges are not teaching it yet. And I
    think we’re going to find this issue right across the board with
    exponential technologies, that our current school systems are
    ill-equipped to retrain people. How do we train people fast enough to
    become very, very proficient in creating this technology, so that
    companies can start to either acquire studios or startups and really
    build them in, or hire them?

    Dirk: Absolutely. And that’s

    what we need. And it’s different often, right? I mean, content
    creation is something… especially when it comes, now, to the two
    big things we do: repair and maintenance in areas, in training
    environments, and in the manufacturing or medical sector. You take
    your CAD — people know how to do that part — and then you add your
    AR layer on top of that. But then it already starts, and is okay, how
    can I do that? But I think is there is a shift from 2D people to 3D
    people today. Content creators, developers. I used to build 2D
    interfaces. What we have in our mobile phones; tablets. But now,
    handling that in the 3D space and make that a great user experience
    and guide the people and help them to use it? That’s a completely
    different story. And we don’t have that. There are almost no people
    — think about UX designers — being able to think in a 3D space in
    that way, especially in the enterprise sector. There may be in the
    consumer area, but in the enterprise sector, there is a lack of
    people.

    Alan: I agree, and I would

    punctuate that with the fact that ARKit — which is Apple’s framework
    for developing AR — and ARCore — which is Google’s — majority of
    the really interesting, robust content that’s coming out of ARKit and
    ARCore is consumer-driven. It’s games, it’s experiences. Even if it’s
    a business application, it’s usually some sort of marketing. These
    applications — while also very, very valid — designing enterprise
    AR is not as sexy as designing a video game. It’s more lucrative, but
    less sexy. So you’ve kind of got these game developers over here that
    are making amazing games in three dimensions. But there’s a skills
    gap in between the enterprise and the gaming world.

    Dirk: Yeah, you need to know how

    enterprises work. You need to see how one of these frontline workers
    is using the tools. And that brings me back to how we started with
    AR. I remember some of the apps, where we showed a car mechanic how
    to change a tire. I mean, that’s not going to work. We need to see,
    where does AR make sense? Where does it provide value? And that’s
    something that you have to combine that with a good user experience,
    because it has to be interesting. It has to be also fun, even though
    it sounds weird for an enterprise sector. But it is like that, coming
    back to what we what we discussed earlier; you need to have that
    Netflix and Apple experience to have a good work result. And that’s
    completely different to what you do for games. You can learn from
    games, right? Not to underestimate that. You can learn a lot from
    games: how to keep people interested, how to keep people at a level,
    how to provide information and transfer information. There are so
    many different things. See a firefighter: how they hold the tablet
    and use it with their thumbs. Maybe they have gloves even. Then go to
    a car mechanic. This is a completely different story, and that’s what
    you have to understand, too.

    Alan: Oh, man, there’s some so

    much here. So let me ask you, on a personal note: what is one problem
    in the world that you want to see solved using XR technologies?

    Dirk: Well, that’s a great

    question. There are a lot of things I see, but I think for me, even
    that it sounds a little bit global now. What I want to have is I want
    to enhance my work environment. I don’t want to be tied to little 2D
    screen. That’s where I see the biggest impact of VR. Give me my 3D
    work space, where I can define my environment and I can take it with
    me. And I always have my office with me wherever I am without having
    a little 2D screen.

    Alan: And then your office does

    not need to be limited to a desk with four walls anymore. You could
    create an an an environment… like, I like working on the beach in
    Bali. So, every time I put my headset on, I’m in Bali on a beach,
    working on a beautiful desk with 100-inch screens around me. The one
    thing that we don’t have yet is the ability to have a keyboard and
    type in the area, which is crazy. One of those startups that applied
    for XR Ignite, actually, is working on that. They’re working on a
    keyboard that allows you to see your fing– well, not your fingers,
    but see your keys in VR. And it allows you to type in a more
    comfortable way in VR.

    Dirk: That’s definitely

    something we need. And the things I’ve tested so far were not really
    usable in the way I want to have it. So right now, I think we only
    can enhance our current desktop office, but we really cannot replace
    it. But what you mentioned is exactly right. I mean, you see that
    often: the keyboard is really a key element in the way we work.
    Absolutely. Yes.

    Alan: Yeah. And actually,

    Logitech introduced their their three dimensional pen recently. I got
    a chance to try it at Augmented World Expo. And then there’s another
    company called Massless. And basically what they’ve created is an
    input device, looks like a pen, but it’s tracked in 3D space. So now
    you can draw in three dimensions; something like Z space, which is a
    computer that allows you put on really inexpensive glasses and see
    three-dimensional things come out of the screen. They’ve also got
    this kind of stylus effect, where you can use a pen to grab things
    and bring them into 3D space. So I think the user input devices — be
    it a keyboard, or voice, or gaze even (looking at something), or a
    pen — we’re only just starting to figure these things out.

    Dirk: Yeah, we’re early stages.

    On one side, we want to reinvent the whole thing, which makes sense
    because we need it. It’s a different environment. On the other side,
    we also need some elements which we’re used to. Right? I mean, that’s
    always funny. Many people also said, “so you tested a lot of
    variables; a lot of AR glasses. So, why do we always have the typical
    rectangular screens in that 3D space?” I said, “well, look
    it’s just the beginning. But also keep in mind, if you learn
    something new — if you have to get used to something — then maybe
    so it’s good to have some things you are familiar with, right? And a
    rectangle screen, with an X at the top right corner that lets us
    know, okay. I know how to deal with that. And that’s also a good
    feeling.” So it’s a transition phase somehow, where we have to
    learn. And it’s interesting that you mentioned the stylus. Yes — I
    played a lot around with the Apple pencil. Everything is digital
    today. And I came back to that and I didn’t want to use paper,
    because I don’t want to have another notebook in my backpack. So I
    use that. And I have to say, it’s really a good way to work. I can
    imagine that it helps us to work in space.

    45 min
  • Building the AR OS for Enterprise, with RE'FLEKT's Dirk Schart
    Most businesses
    have the information and infrastructures they need to be more
    efficient and competitive -- it's just a matter of having it all at
    their fingertips. RE'FLEKT is working at making that process easier
    by creating a modular, scalable, open-source operating system for
    businesses to build their own in-house AR applications on top of.
    President and CMO Dirk Schart drops in to explain how.
    Alan: Welcome to the XR for
    Business Podcast with your host, Alan Smithson. Today's guest is Dirk
    Schart RE'FLEKT President and CMO. Dirk Schart is a marketing and
    growth driven tech executive, whose current mission is to build the
    operating system for enterprise augmented reality. Dirk leads the US
    operations for RE'FLEKT. Dirk is one of the first employees of
    RE'FLEKT and is a funded company by global companies such as Bosch
    and BASF, and today plays a leading role in enterprise AR.
    Previously, Dirk built the Digital Innovation Lab for Hyperloop
    Transportation Technologies, for which he continues to work as an
    advisor. Within four months, he built a team and developed the first
    MVP, and he also directs the VR and AR team for Hyperloop
    Transportation Technologies. Dirk helps technology startups such as
    VisualX, VYON, and RiseStep. He's the author of two augmented reality
    books, albeit they're both in German, but you can get them. And he
    also contributed to Metaverse, the book by Forbes writer Charlie
    Fink. He founded the first AR blog in Germany, "WE ARE AR"
    and has been interviewed and quoted by leading media such as Tech
    Crunch, Venture Beat and Huffington Post. For more information on
    RE'FLEKT, you can visit re-flekt.com.
    Dirk, welcome to the show.
    Dirk: Hey, Alan. Thank you very
    much for having me.
    Alan: My pleasure, my friend.
    The last time I saw you was at Augmented World Expo, and I think we
    were taking silly photos.
    Dirk: That's true. But was fun.
    [laughs]
    Alan: It's always fun. And it's
    becoming like a family, this whole augmented reality family and
    everybody's working together. And it's been wonderful. And the work
    that you guys are doing at RE'FLEKT is world class. And I really want
    to dive into the benefits of this technology and how you guys are
    using it. Let's talk about that.
    Dirk: Absolutely. So you already
    mentioned it in the intro; what we're doing is we're building the
    operating system for enterprise AR. So what does that mean? That's
    for us the foundation of how enterprises will use AR in the future.
    Let me go back quickly and talk a little bit about how we started.
    That makes it easier for the listeners. Back in 2012, it was really,
    really difficult to create any kind of augmented reality
    applications. So it was completely different to what we have today.
    And we started to develop individually programmed applications. There
    were no platforms. There was nothing at the time. And one of the
    first things we did is, we build an application for Range Rover. And
    the reason for that was that they came and said, look, we have a very
    complex repair. It's about a few return line of a Range Rover car.
    And the mechanics, they always have problems doing that because it's
    complex. They don't do that every day. Documentation doesn't seem to
    be perfect for it for that use case. They try PDF, they tried videos,
    but result was the same, they couldn't fix the problem. So we built
    an application.
    We showed it to them and helped the
    mechanic, because it guided them step by step through that repair and
    showed them exactly at the point where they had the problems. "Wait.
    Now focus on it. Have a look. Double check before you do the next
    step." And that at the end helped them to perform the task much
    better and reduce their error rates. And then, of course they asked
    about, "okay, so how can we do that for all our car models?"
    And at
    0 min
  • Flexing Your Brain in XR, with Cognitive Design’s Todd Maddox

    We often talk about

    how XR technologies are great tools for education and training on
    this podcast. But why is that? Like, physiologically? Turns out, XR
    tickles the thalamus in ways traditional learning strategies never
    could, and that’s not us just whistling Dixie.

    Today’s guest —

    Cognitive Design & Statistical Consulting, LLC CEO Todd Maddox —
    has a PhD in Computational and Psychological Science, meaning there’s
    no one better to explain why XR and your brain are a match made in
    heaven.

    Alan: You’re listening to the XR

    for Business Podcast with your host, Alan Smithson. Today’s guest is
    Todd Maddox. He is a cognitive design specialist. Todd is a PhD, and
    the CEO and founder of Cognitive Design and Statistical Consulting
    LLC. He’s also a learning scientist and a research fellow at Amalgam
    Insights. His passion is to apply his 25 years of psychological and
    neuroscientific expertise gained by managing a large human learning,
    memory, and performance laboratory to help build better education and
    training solutions. Todd has published over 200 peer reviewed
    scientific articles, resulting in over 10,000 academic citations and
    hundreds of speaking engagements. During his 25 year academic career,
    he’s awarded $10-million in federal grants from the National
    Institute of Health, National Science Foundation, and the Department
    of Defense to support his research. Since entering the private
    sector, Todd has embarked on a mission to translate the amazing body
    of research conducted in the ivory towers into plain English and help
    companies leverage this research to build better products. Todd is
    especially interested in applying his expertise in the psychology and
    neuroscience of learning, memory, and performance, and to use
    immersive technologies in manufacturing, health care, corporate
    training, and retail, to name a few. You can follow Todd on LinkedIn.
    Just look for “Todd Maddox PhD.”

    Todd, welcome to the show.

    Todd: Hey, Alan, it is fantastic

    to be here. Thank you.

    Alan: It’s such an honor. I’ve

    been reading your posts and your articles, and trying to get through
    some of your scientific papers is a challenge. It’s so much
    information there.

    Todd: Yeah, I hear you. And to

    be honest, my recommendation is to sort of skim the peer-reviewed
    stuff, because it does seem like it’s written in a foreign language,
    even though it is English. And the LinkedIn post and the more recent
    stuff, where I really try to talk in plain English, because if a
    scientist can’t present their work in plain English then there’s
    something wrong. So that’s what I’m trying to do.

    Alan: I love it. And one of the

    articles that was recently published was a report on VR as an empathy
    builder, through Tech Trends.

    Todd: Yeah.

    Alan: Here, I’m just going to

    read a quote from it:

    “Any profession that requires

    interpersonal interaction, such as education, retail, food service,
    call centers is better served with strong empathy.” Let’s start
    with that.

    Todd: Totally, yeah. Every one

    of those examples is a people example; people interacting with other
    people. I know we’ve got amazing technologies; we’ve got robots,
    we’ve got all these wonderful things that are making our lives
    better. But let’s face it, in the end, it’s about people interacting
    with other people and caring for other people, walking a mile in
    somebody else’s shoes. That is really just so critical.

    These technologies — in particular

    virtual reality, I would say — this is an immersive technology. I
    could be dropped into any environment. That’s amazing, that’s very
    cool. But now imagine: Todd, a middle-aged hetero white guy gets
    dropped into an environment where Todd is now a young
    African-American lesbian woman. And whatever’s happened to her has
    happened to her and hey, it’s happening to me now. Now, granted, is
    this the same as a lifetime of “go back where you came from?”
    Of course it isn’t. But it’s a start, and it’s visceral. It engages
    emotion centers in the brain in a way that is rare. And of course,
    you can do this over and over and over again in virtual reality,
    because I can be plopped into any environment, into any person’s body
    that we like. So when it comes to empathy and understanding, I really
    think that’s one of its many sweet spots, I’ll say.

    Alan: There’s been some recent

    research around using this for human resources, for hiring, and then
    also one thing that I saw was really neat is, as a manager, you were
    able to sit in virtual reality and reprimand somebody. You had to
    give a disciplinary action. You sat there and you talked to the
    person and it recorded your eye tracking, your hand motions, your
    head pose. And then afterwards, you got to sit in the seat of that
    person and watch yourself give yourself the reprimand.

    Todd: Yeah. And that’s what it’s

    all about, right? Just to start to dive a little bit into the
    neuroscience behind all this, because that’s really where I reside
    and am most fascinated. It’s one thing to study what it’s like to
    give somebody a reprimand. “Here’s a PowerPoint on how you give
    somebody a reprimand,” or even, “here’s a video — watch this
    person getting a reprimand. What did they do right? What did they do
    wrong?” All of that information is processed by what’s called
    the prefrontal cortex, which is right behind your forehead. I call it
    the “What System.” It’s the part of your brain that learns
    what you’re supposed to do. OK, that’s great, and it’s really
    important to know what to do. But let’s face it: I know that I
    should eat a little more healthy than I do. So, I know what to
    do. But do I do it all the time? Knowing what to do, and
    knowing how to do something are two completely different
    things. They’re mediated by completely different parts of the brain,
    and the processing characteristics of those two brain systems are
    very different.

    So what you’ve got in the VR example

    that you’re suggesting is, you’re actually in there doing, instead of
    “here’s what I should do — watch this PowerPoint, hopefully
    you’ll go do that stuff — you’re in VR and you’re actually doing it.
    And I love that it’s measuring things like body language, non-verbal
    communication. What’s fascinating about non-verbals is, it’ll
    actually provide an enormous amount of information about whether
    somebody is being genuine, showing empathy, whether what they’re
    saying is not really what they mean. These are absolutely powerful
    tools.

    And then, yeah, when you can then swap,

    you’re now getting the reprimand from you. It’s truly remarkable.
    You’re just so broadly engaging so many of these parts of the brain
    that are critical for these kinds of tasks. It’s just an amazing
    technology.

    Alan: And in this podcast,

    there’s always the same things that come up: “I want to be able to
    empower my field service workers hands-free.” “I want to use
    virtual reality for training.” Now, the training aspect of things
    is starting to accelerate much faster than anything else, because the
    results that we’re seeing across the board in companies like Boeing
    and Lockheed Martin and Wal-Mart, these big companies are seeing
    real, tangible results using this technology. Why do you think it’s
    so powerful? What is it about this technology that’s creating those
    lasting synapses in the brain that feels like you’ve done it?

    Todd: Yeah, it really comes down

    to the brain. And there are a couple of things. Traditional ways of
    training – really, what I did for 25 years when I was a college
    professor educating undergrads — you have butts in the seat and
    you’re droning on at them. Well, what’s happening in your brain?
    First — again, we’re focused exclusively on the prefrontal cortex —
    if you ask your grandmother, you know, well, what does it mean to
    learn? Ask just any old buddy. That’s really what they’re talking
    about. They’re talking about the prefrontal cortex. “Okay, I
    have to sit down. I have to concentrate. I have to process this
    information. I’ll mentally rehearse it so that I can, quote/unquote,
    remember it.” Everything is driven through the prefrontal
    cortex. It’s part of the brain that sets us apart from,
    quote/unquote, lower animals — which is the term actually I don’t
    like that much — but in an evolutionary sense, it allows us to have
    what we call metacognition. That is, we can think about the fact that
    we think.

    But let’s take VR — or AR, for that

    matter. First thing is, I’m learning through experience. I am in
    the environment while I’m learning. I’m not in a classroom. I’m not
    at a desk studying. I am in the environment. Why does that matter?
    Well, that broadly engages perceptual representation regions in the
    brain — the back of the brain, the sides of the brain, the top of
    the brain; all these parts of the brain that represent the
    environment that you’re in. So, you’ve already got that activation
    alone.

    Now let’s take, say, a hands-free AR

    device. Now you’re actually generating the behaviors of whatever your
    job is. And you’re being guided, let’s say, with AR assets in the
    Hololens: you’re actually generating these behaviors in a guided
    fashion. You’re not just reading a textbook that tells you what the
    behaviors are — that hopefully you’ll remember when you’re out on
    the field — but rather, you’re being guided through these behaviors,
    and you’re doing them in real-time out in the field.

    So, I’ve got the behavioral centers of

    the brain that are activated. These are the centers deep down in the
    brain in a region called the striatum. Simultaneously, if it’s an
    engaging and rich environment — or like with Wal-Mart, if it’s Black
    Friday is the environment that you’re in — you’re going to have
    emotion centers lit up. It is as if you’re plopped down in the middle
    of Black Friday. So, emotion centers in your brain are lit up — like
    the amygdala and some other limbic structures. Long story short:
    traditional training engages one part of your brain — the prefrontal
    cortex — which is a part of your brain that cognitive load is a
    problem; working memory capacity is a problem; attention span is a
    problem. Versus virtual reality or augmented reality, where you’re
    engaging experiential learning centers, cognitive centers, behavioral
    centers, and emotional centers. So, much more the brain is being
    engaged in synchrony.

    This is why you learn more quickly, you

    make fewer errors, and you retain the information more. This is
    really what is driving these amazing return on investment for forward
    thinking companies that are using these technologies.

    Alan: That was actually…

    [chuckles]

    you know how to speak my language on this show! The XR for

    Business Podcast is all about ROI — what are the best investments we
    can make as businesses, to drive our business forward using
    virtual/augmented/mixed reality technology? So, my next question was,
    of course: what are some of the ROIs being seen by businesses?

    Todd: Yeah. So you mentioned

    several of them: Lockheed, Walmart. I’ve actually been following PTC
    quite a bit. Actually, that’s where you and I met. I’ve been
    following some of their technology and actually met several people
    who were using one of their products called Expert Capture, and
    getting… trying to remember the exact numbers. But, training times
    cut in half, standard operating procedures being generated ten times
    faster than they were before — you’re seeing numbers like this from
    company after company after company. And again, from a neuroscience
    of learning and a neuroscience of performance perspective, none of
    this surprises me, because we’re talking about engaging one system in
    your brain, versus engaging three or four systems in your brain, and
    engaging them in this… almost like a ballet. It’s this beautiful
    synchrony, all in the interest of achieving whatever it is that your
    goal is. Whatever you’re learning task is, your training task,
    whatever it is you’re trying to perform. And so you’re seeing these
    ROI that’s off the charts.

    I will say — and I actually just wrote

    a report on this last week, also at Tech Trends — that I’ve been
    making this case. I’m going to continue to make this case so people
    listen to me. These technologies are fantastic. They broadly engage
    all these parts of the brain, which is super. And you’re seeing
    amazing ROI. My very, very strong belief is we can double those at a
    minimum. Wow, how can we do that? I mean–

    Alan: Hold on, hold up! So,

    we’re already seeing 50, 60, 70 percent increases right across the
    board. Retention rates, memorization techniques, faster training
    time. You’re saying we can even double that?

    Todd: We can do better on those

    metrics, and we’re going to get other value that we’re not even
    really measuring. For example — and I think Expert Capture’s a good
    example — you’re going to retain this information better. You’re
    going to learn more quickly. Okay, that’s great. You’re gonna know
    what the standard operating procedures are, and you’ll be able to
    regurgitate those back to me. I think you can — and I don’t want to
    get too into the weeds here — but there are aspects of, in
    particular AR, that are not optimized for training behavior.

    Most of these AR assets… let’s say

    you have the Hololens on. You’re working on a machine. The Hololens
    says “move your left hand over here, and turn this knob.”
    Okay, that’s great. That’s called “guided learning.” And
    guided learning is solid. There’s nothing wrong with it. But if you
    start tweaking and incorporating other ways of doing this, that are
    less guided and more discovery-based by the learner, and –
    critically — involve real-time reward and punishment. You are now
    going to be training the muscle memory correctly. It’s actually
    better for you to discover these things. So, be guided partially.
    Then you have to generate a response and you get reward or
    punishment. That is how you’re going to train the muscle memory.

    You’re going to be able to train

    expertise. I have 25 years of expertise in manufacturing. I believe
    that with these tools, we could create experts much, much faster. And
    that’s not really the goal of a lot of these technologies. It’s
    really just “translate that expertise into a series of steps
    that I present on the Hololens, show it to the workers to get them up
    to speed.” So, they’re up to speed. That’s great. But they’re
    not experts. They don’t have all of the expertise that that baby
    boomer who’s retiring has. I believe we can impart that as well. But
    we’re gonna have to make some changes to the way that these
    technologies work. We’re going to have to optimize the AR assets to
    the way the brain learns best. AR works very well now, because it
    broadly engages all these parts of the brain. And that’s great.
    That’s a good starting point. Now we need to optimally engage each of
    those parts of the brain.

    Alan: Yes. How do we do that,

    then? You’ve got an AR experience that guides me through fixing a
    machine — and I’ve been able to expert capture, I’ve been able to
    put on a camera on one of my experts, because here’s the rub: as the
    workforce starts to age and retire, the problem isn’t so much that
    there aren’t jobs, the problem is that the jobs are changing
    slightly. The experts who are the best in the world at that job are
    starting to retire. How do we have the skills transfer from one
    generation to the next?

    Todd: The first thing is we need

    to capture that expertise, that boomer expert who’s in manufacturing.
    If you tell him, “go sit at that computer and write out your
    standard operating procedures,” for one, he’s not going to be
    happy. And for two, he’s not going to do a very good job. And you
    might ask, “well, why is that the case? He’s got all this
    expertise.” He has behavioral expertise. His expertise is in
    how he interacts with that machine. That’s muscle memory. That’s
    understanding situational awareness. So he actually has a feel
    for when that machine isn’t working right. He can’t even describe it,
    he just sort of knows it’s off a little bit. And you’re asking him to
    sit down and type out standard operating procedures, which is
    knowledge. So you’re asking him to use his prefrontal cortex to write
    out procedures, when his expertise is behavioral and situational
    awareness.

    So that’s one thing: we have to do a

    better job of capturing it. Expert Capture does a good job on that!
    I’m not saying it doesn’t, because it says, “hey, go do your job
    and I’m just going to capture it.” But how we curate that, and
    how we present that to young workers is absolutely critical. And
    we’re not optimized. That has not been the focus to this point.

    Alan: I think a lot of the focus

    has been just trying to get the technology to work, let’s be honest.

    Todd: Absolutely.

    Alan: We’re only 12 months into

    having headsets that actually turn on when you want them to do it,
    and object recognition. It’s a very new field. And I’m really excited
    to listen to the next part of what you were going to say, and that
    is, how then do we optimize for this? Because we have the very basics
    worked out. I can put on a pair of glasses. I can recognize a
    machine. I can walk you step-by-step through how to fix that machine.
    Now, what you’re saying is, let’s create a more discovery-based, or
    maybe even gamified experience, where I learn, but I’m learning while
    doing and making mistakes.

    Todd: Absolutely. To your

    initial point, I want to be clear that I am not making the case that
    people [in the industry] are too slow. No, not at all. And you’re
    right, we are we’re in the very early stages. But we have these
    technologies, and it’s time to say, “okay, I’ve got this great
    technology. I can present any AR asset I want, I can present it
    anywhere I want, and I can present it anytime I want.” The
    question is, “when do I want it? What do I want? And where do I
    want it?”

    That’s where science comes in. And

    first: Neuroscience. I actually had an interesting discussion about
    this with Jim Heppelmann months ago at PTC, he was talking about “we
    use green for some things, and red for other things.” And I
    said, “Yeah. Do you know why that is, Jim?” And he’s like,
    “well, green means go and red means stop.” I said, “well,
    there’s a reason for that.” The cells in your brain that respond
    to green are the same cells in your brain that respond to red. But
    they are excitatory to green and inhibitory to red. In other words,
    it is impossible not to discriminate green from red. You can
    never confuse the two, because it’s built into the neurons.”

    We need to leverage more things like

    that. We need to go back and look at how the brain processes the
    what, the where, and the when. And we need to build that into these
    AR assets to optimize these things. Gamification, yeah. Start with
    directed learning and then start weaning this worker off of the
    directed learning, toward more discovery-based. That is going to
    speed the muscle memory. That also requires rewards and punishments.
    So there’s gamification right there. That’s going to be the next set
    of major upgrades, I think.

    Alan: What about artificial

    intelligence? I just read an article recently that was talking about
    a company that’s using AI for recruitment; they’re able to run these
    people through a couple of games, a couple of questions, and a video.
    The AI’s analyzing the video, it’s analyzing their results on the
    game. And then it’s saying, “out of these hundred thousand” — it
    was Unilever, by the way, that it’s doing this.

    Todd: OK.

    Alan: —

    “out of 100,000 applications, we’ve narrowed it down to
    3,500, based on just this algorithm for this particular job.” And
    then they’ve also started using it to then unlock what does the
    potential look like for, “maybe you’re not right for this job,
    but hey, you scored in the 98th percentile on this other job that you
    didn’t apply for.” It may make for much better recruiting.

    One of the things that I think is

    necessary that we haven’t even scratched the surface of: we use
    Netflix algorithms every day to give us better movies to watch. We’re
    not even touching the surface of what’s possible, when we create that
    sort of AI algorithm to give us better learning in a way that works
    best for us.

    Todd: Totally. Definitely

    preaching to the choir on that. I mean, big picture, you do an
    assessment. If I was involved in something like that, I’d say, “okay,
    great. So what is it that we’re trying to train for? What is the task
    that the worker will be doing?” And that’s, of course, what
    we’re selecting for. What are the aspects of that task? Oh, it’s a
    very behavioral task. Or it’s very cognitive-heavy. Or, well, you’ve
    got to have situational awareness, you’ve got to deal with any old
    thing that might happen to you. Or all three.

    I’d look at what are the

    characteristics of the perfect worker: you’ve probably got some [in
    your company]. We’re going to measure all those aspects of those
    workers. And in particular, I would be guided by the neuroscience of
    performance and learning. Then what you do is you use AI. And of
    course, you’ve got new data coming in, so you’re constantly updating
    your algorithm. But then what you do is, you have a potential new
    hire or recruit, you get measures from them. It’s not a
    template match per say, but it’s a match. You’re basically
    correlating that new recruit’s scores with the scores for the ideal
    employee, and you get sort of a measure of fit.

    And I love the idea that you apply for

    a job A; you’re actually not a very good fit for job A. Well, we have
    job B over here; you’re a really good fit for. It’s such a more
    efficient way of doing things, because let’s face it: people don’t
    know what job they want, what job they’re going to fit for. If we
    could use AI to help guide that process and put people in the jobs
    that are best-suited for them, whether they, quote/unquote, know that
    or not, right? We’re not that great at introspecting about ourselves.
    We really don’t know that much about ourselves. We think we do, but
    we don’t. Whereas these kinds of tools can actually give us a better
    insights into what we would be good at. So, AI machine learning,
    these kinds of algorithms: awesome, awesome future.

    Alan: So we’ve got all of these

    new technologies. They’re happening fast. We’re seeing great results
    across enterprises. You said we can do more; we can do better. How
    does a company even start to evaluate or look at these tools? Because
    you’ve got a handful of companies working on manufacturing and
    industrial, and those seem to be getting really great traction. But
    what about sales training, or HR training, or soft skills training,
    or retail, or… there’s so many other aspects of business that maybe
    aren’t as obvious at front, but what are some of the other ones that
    you see these techniques working on?

    Todd: I’m really glad you

    brought that up, because we’ve been talking a lot about the
    manufacturing and industrial sector, and I think these tools are
    taking off there, for one, because the ROI is so clear.

    I was actually having a discussion with

    a colleague a couple days ago, that the beauty of manufacturing is, I
    can have you use one of these AR tools and I can see how quickly you
    complete the task. Boom. I mean, there’s my data; it’s right in front
    of me. It’s a short-term ROI. I see it immediately, and I can see it
    from all of the people that I have use this AR tool.

    For HR, for sales, for what people call

    soft skills — I’ll use the term people skills – but, interpersonal
    skills. These are harder to measure. They’re slower to develop and
    evolve. They’re a little mushier to measure. And so it’s been more of
    a challenge to measure the ROI for, let’s say, people skill training
    with VR, than in the manufacturing sector. But it’s still there. And
    I think maybe that’s where the scientists can really come in and try
    to identify some short-run ROI, but also really that longer-run ROI.
    Let’s face it: it’s a lot easier to interact with a machine than it
    is interact with people.

    Alan: People are… this

    morning, before we jumped on this, I said, “you know, I feel like I
    have a weekend hangover, without the alcohol.” I mean, people are
    not like a machine. The machine wakes up Monday morning and just
    works. It doesn’t have three days of camping, or it didn’t go to
    Vegas for the weekend. Machines don’t do that. But humans, we have
    all of these complicating factors. And it really complicates
    business. And it’s part of the interconnected web of humanity. But at
    the same time, if we can better attune ourselves to watch out for
    these things using this technology. I think it’s really powerful.

    Todd: I mean, let’s take

    healthcare. Let’s take law enforcement, firefighters, call center,
    retail — anybody who has to deal with, quote/unquote, putting out
    fires with adversity. The term I use is situational awareness. It’s
    an ability to always know what you need to do, right now. It’s like
    you always make the right choice, and this uncanny ability to kind of
    predict what’s going to happen in five minutes. There are people that
    have that. And guess what? It’s trainable.

    Alan: Now you’re getting crazy,

    Todd. Come on now.

    Todd: Well, I–

    Alan: You can train a sixth

    sense?

    Todd: You can. You absolutely

    can.

    Alan: OK, let’s unpack this.

    What you’re saying is, using situational awareness and situational
    training in environments such as VR — where you can recreate that
    environment — that situational awareness becomes built up. But how
    can you build that sixth sense in somebody to predict what will
    happen?

    Todd: OK, so yesterday — or I

    guess it was Saturday — it was the 50th anniversary of [the Apollo
    11 moon landing] — those
    guys had a sixth sense. They had these simulators that cost
    equivalent of billions of dollars; over and over and over again, they
    got thrown at them every possible situation, no matter how likely or
    unlikely. They were prepared for anything. There is a use case right
    there. It has been trained, and it can be trained.

    “Yeah, but gosh, that was like, a

    handful of guys, and it cost a ton of money. So that’s not too
    realistic, Todd, in the real world.” No, you’re right. Okay, but
    now imagine putting somebody in VR. You could throw all the same
    situations at them. You can measure their physiological responses. VR
    focuses mostly on where you look, and of course we have auditory, but
    there’s no reason we can’t — actually, we should — start
    looking physiological responses.

    Alan: Yeah, I saw something,

    somebody had taken the Gear VR — which is Samsung, you slot your
    phone in and put it on your head — and it was a meditation app that
    used the Samsung Gear Watch to keep your pulse rate. As you’re
    meditating, you can watch your own heart rate inside the VR headset.
    If we start thinking about… most of the headsets right now, the VR
    headsets don’t have eye tracking. I think the only one that really
    has eye tracking is the HTC Vive Pro Eye. Something so simple as
    being able to know where exactly the person is looking has
    dramatic effects on the knowledge base of how we move forward with
    this technology. Then, when you increase that with skin response or
    heart rate? We haven’t even really touched on that stuff.

    Todd: Totally. And I think

    that’s… I’ve talked to a number of people recently, some pretty big
    companies that are starting to bring VR and/or AR into their
    companies. I’ll talk to them about the neuroscience, and they’ll say,
    “we’d really like to do some studies where people get a magnetic
    resonance imaging machine or put the EEG on them.” And I said,
    “I’ll be really honest. Those are really, really great tools.
    But why? Why do you want to run one study — that’s going to cost you
    an enormous amount of money — to learn one thing?” I mean, you’ll
    have some pretty pictures of the brain, but there are strengths and
    weaknesses of all of those techniques. And that’s a time for another
    discussion.

    Alan: Well, I think you can get

    really deep with this technology or you can just take it one step at
    a time and say, “okay, let’s just measure your heart rate.”
    That’s simple with a watch band.

    Todd: Totally. And if we’re

    talking about situational awareness, and we’re talking about dealing
    effectively with stressful situations, knowing that you’ve got EEG
    activation, or that your amygdala is lighting up is not really
    relevant. What’s relevant is: are you calm? You can measure that with
    heart rate, galvanic skin response. We can measure that with things
    that are on the market today, that are super effective.

    Alan: And inexpensive too, let’s

    be honest.

    Todd: And inexpensive.

    Alan: Skin response and heart

    rate is cheap.

    Todd: Very. And they’re

    everywhere, right?

    Alan: The ubiquity of

    sensors.

    Todd: And you’re seeing more and

    more of… certainly, the military spending a lot of money on this,
    but understanding the physiological responses: hey, perfect
    application of AI. I can determine whether — to use a military
    example — whether a war fighter is ready to go to war today. I can
    put them through a simulation; I can be measuring their physiological
    response. “You’re not up to snuff today.”

    Alan: Military, they’re way

    ahead. They’re using this technology, they’re studying these types of
    things. But let’s just take it to even the most basic aspects: a
    K-to-12 learner; some kid in grade 6. We send our kids to go to
    school from 8:30 in the morning until 3:30 in the afternoon, and they
    learn science from 10 to 11, math from 11 to 12. We just run them
    through this gamut. But have we ever really looked at what is their
    optimal time for learning? Maybe those kids learn math better at 8:30
    in the morning, or maybe phys-ed in the morning. Have we ever really
    looked at that? And of course, every individual learner is going to
    be different.

    Todd: Yeah. OK, so there’s a lot

    to say and there’s a — I’m actually really glad you brought up kids,
    and I’m going to add middle-aged and older adults to the mix as well,
    so–

    Alan: All the people.

    Todd: Basically, anyway.

    [laughs]

    Well, okay.

    Alan: You know, to be honest,

    we’re all lifetime learners now.

    Todd: We are.

    Alan: Gone are the days where

    you go to school, you graduate, you go into a job, and that’s the end
    of your learning career. Now we’re entering the exponential age of
    humanity. We must maintain our lifetime learning status.

    Todd: Totally. There’s no doubt

    about it. And we need to use learning tools that are optimal for
    where we are in our lives. Kids — actually, the prefrontal cortex is
    not fully developed until you’re about 25 years old — yet we have
    kids learn math, like you say, from 10 to 11 in the morning. And what
    are they learning it with? Their prefrontal cortex. We are training
    children to learn information with a system that’s not fully
    developed. That’s crazy. We should be using immersive technologies
    that more broadly engage more parts of the brain, that are fully
    developed. I’m not saying we shouldn’t still work the prefrontal
    cortex, but relying exclusively on the prefrontal cortex with
    children is incredibly suboptimal.

    Move to the other end of the lifespan.

    Your prefrontal cortex actually starts declining in your 40s. On that
    end of the spectrum, we shouldn’t be relying purely on the prefrontal
    cortex. Healthcare examples are great: I go into my doctor, they tell
    me I need to have some procedure. They give me some bunches of pieces
    of paper to take home to read about the procedure. Incredibly
    ineffective. How about if I go into a VR experience, I see what their
    procedure’s like? I’m going to be less stressed, I’m going to have
    more knowledge, I’m going to be more prepared for it, and even more
    satisfied. Guess what? I’m going to be more likely to heal well after
    that surgery. There’s actually data on this.

    Alan: There’s a sick kids

    hospital here in Toronto, that did a partnership with Samsung,
    originally. And what they did was, they just put a simple 360 camera
    on a gurney and they wheeled it through, as if it was a kid. They
    wheeled it right through to surgery so that you know which hallways
    you’re going to go down, and which room you’re going to go in, what
    the room looks like, and what the sounds are like. They let kids wear
    that in VR before the surgery, and it decreased their stress. And
    when you’re going in for surgery, stress is actually the opposite of
    what you need. When you’re going into surgery, you need to be calm
    and relaxed, and let your body heal.

    Todd: Yep, you don’t want to be

    stressed out. Reading a piece of paper does not provide the
    information that you want, so you’re still uncertain. You’re still
    stressed. Put on a VR headset: again, you’re broadly engaging more
    parts of the brain than just the one. I don’t have to generate a
    mental representation of what the hospital’s like, like I have to do
    with the piece of paper. No, it’s in front of me. I know exactly what
    the hospital is like. I know where the surgery room is, I have the
    feel of it. And I’m going to be less stressed because of that. I’m
    going to be more likely to heal. No brainer. And that’s cheap.

    Alan: Really cheap. So, to put

    it in perspective: in all of human history, we’ve never had a device
    that can deliver training and education as efficiently and
    effectively as virtual and augmented reality. Now, you combine that
    with studying our emotions through eye tracking, head pose — that
    sort of thing — our movements, and then also through our biometric
    responses — our heart rate, our galvanic skin response — when you
    combine that all together and then run it through AI to deliver this
    in a personalized manner: we really are setting ourselves up for what
    I believe to be the most powerful tool we’ve ever created to train
    people. And I think it’s the only way that we’re gonna be able to
    remain competitive in a world where everything is increasing
    exponentially.

    Todd: Yeah, I mean, I completely

    agree. And the beauty is that each of the parts of that puzzle, we’re
    making progress on. We’re making progress on AI. We’re making
    progress on wearables that tell us all kinds of stuff. The VR
    headsets are getting better, and the cost is going down.

    We need to put all that stuff together

    — which we’re doing — and we need to use science. We need to look
    at how the brain processes things, do some experimental science as we
    optimize these tools. And you’re absolutely right: the savings,
    people are going to learn better, they’re going to be less stressed
    in medical situations. We’re going to have better-trained police
    officers and, I mean, you name it: everything. And it’s just around
    the corner.

    Alan: One thing we didn’t touch

    on, which I think is timely right now, is neural link, or
    brain-computer interfaces. Elon Musk’s company, Neuralink, announced
    that they’re going to be able to embed these little microfibers that
    act as almost like a brain stimulator, and also capturing the data.
    So we’re gonna be able to capture and read-write onto our brains.
    What are your thoughts on that?

    Todd: Yeah, I actually have a

    colleague who’s really into it, so we’ve been talking a lot about
    this. I actually read a really cool article about neural link a
    couple days ago. You know, it’s insane. OK, so look. So what we’re
    trying to do is we’re trying to link to the brain. OK, that’s great.
    Well, what is step one? “Step one: understanding how the brain
    works.” Hmm, we really don’t know how the brain works all that
    well, do we? “No, we don’t.” So step one is to understand how the
    brain works a lot better than we do today.

    Now, I think we can do that in concert

    with the goals of neural link, but I think we have to always keep our
    eye on the ball, which is: how does the brain process? What do these
    signals mean? Understanding that there are different parts of the
    brain that provide different types of information and signal
    different things, and making sure that we combine that information in
    the same way that the brain does. So, the engineering side is great.
    We need good engineers. But we also have to always pay attention to
    the “neuro” side of neural link, and really understand how the
    brain works. Then we’re gonna make some real progress. And it’s
    incredibly exciting.

    Alan: It really, really is. I

    read this quote in one of your articles that you wrote, and it really
    stuck with me. And I think this kind of will cap off this
    conversation:

    “Learning is an experience.

    Everything else is just information.” -Albert Einstein.

    Todd: [laughs] A colleague of

    mine, Tim Fitzpatrick, who was actually the CEO of a VR health care
    company. He exposed me that quote nine months ago, and I was just
    blown away by it. I mean, I’m so enamored with Einstein anyways, and
    was like, “yeah, he’s a learning scientist, too, because it’s
    brilliant.”

    But absolutely. Learning is an

    experience. You learn while doing. You learn in your environment.
    Why? Because it broadly engages so many parts of your brain at once,
    that the information sticks; it’s retained. You learn the behaviors.
    Everything else is just information. Information is the prefrontal
    cortex. It’s how we focus almost all of our learning tools. We try to
    drive everything through the prefrontal cortex to the information
    system, when we should be training people through experience.

    Alan: Well, thank you, Todd.

    We’re at the end of the XR for Business Podcast with your host, Alan
    Smith, and this has been an amazing exploration of what’s possible
    when we use virtual/augmented/mixed reality for training, artificial
    intelligence, and biometric responses.

    I have one more question to ask: what

    problem in the world do you want to see solved using XR technologies?

    Todd: Oh my goodness, there’s a

    lot of problems in the world, but I guess the one I’ve been most
    focused on — and there’s some personal reasons for this – but:
    senior care. We have — some people call it the silver tsunami —
    running down the train track. We’ve got boomers, myself included, who
    are aging, and we do not have enough people to take care of seniors.
    And we need to do a better job of training not only the seniors on
    what’s to come; their family members on what to expect; and experts
    to help them. And I really believe there’s so much empathy involved
    there, and so much detailed understanding and training: these
    technologies can absolutely solve that problem. So that’s one of the
    ones that I’m most excited about and want to put a lot of my time and
    energy on. But many, many more. Many, many more.

    “Cha-ching”

    sound effect by Muska666

    41 min
  • Flexing Your Brain in XR, with Cognitive Design's Todd Maddox
    We often talk about
    how XR technologies are great tools for education and training on
    this podcast. But why is that? Like, physiologically? Turns out, XR
    tickles the thalamus in ways traditional learning strategies never
    could, and that's not us just whistling Dixie.
    Today's guest --
    Cognitive Design & Statistical Consulting, LLC CEO Todd Maddox --
    has a PhD in Computational and Psychological Science, meaning there's
    no one better to explain why XR and your brain are a match made in
    heaven.
    Alan: You're listening to the XR
    for Business Podcast with your host, Alan Smithson. Today's guest is
    Todd Maddox. He is a cognitive design specialist. Todd is a PhD, and
    the CEO and founder of Cognitive Design and Statistical Consulting
    LLC. He's also a learning scientist and a research fellow at Amalgam
    Insights. His passion is to apply his 25 years of psychological and
    neuroscientific expertise gained by managing a large human learning,
    memory, and performance laboratory to help build better education and
    training solutions. Todd has published over 200 peer reviewed
    scientific articles, resulting in over 10,000 academic citations and
    hundreds of speaking engagements. During his 25 year academic career,
    he's awarded $10-million in federal grants from the National
    Institute of Health, National Science Foundation, and the Department
    of Defense to support his research. Since entering the private
    sector, Todd has embarked on a mission to translate the amazing body
    of research conducted in the ivory towers into plain English and help
    companies leverage this research to build better products. Todd is
    especially interested in applying his expertise in the psychology and
    neuroscience of learning, memory, and performance, and to use
    immersive technologies in manufacturing, health care, corporate
    training, and retail, to name a few. You can follow Todd on LinkedIn.
    Just look for "Todd Maddox PhD."
    Todd, welcome to the show.
    Todd: Hey, Alan, it is fantastic
    to be here. Thank you.
    Alan: It's such an honor. I've
    been reading your posts and your articles, and trying to get through
    some of your scientific papers is a challenge. It's so much
    information there.
    Todd: Yeah, I hear you. And to
    be honest, my recommendation is to sort of skim the peer-reviewed
    stuff, because it does seem like it's written in a foreign language,
    even though it is English. And the LinkedIn post and the more recent
    stuff, where I really try to talk in plain English, because if a
    scientist can't present their work in plain English then there's
    something wrong. So that's what I'm trying to do.
    Alan: I love it. And one of the
    articles that was recently published was a report on VR as an empathy
    builder, through Tech Trends.
    Todd: Yeah.
    Alan: Here, I'm just going to
    read a quote from it:
    "Any profession that requires
    interpersonal interaction, such as education, retail, food service,
    call centers is better served with strong empathy." Let's start
    with that.
    Todd: Totally, yeah. Every one
    of those examples is a people example; people interacting with other
    people. I know we've got amazing technologies; we've got robots,
    we've got all these wonderful things that are making our lives
    better. But let's face it, in the end, it's about people interacting
    with other people and caring for other people, walking a mile in
    somebody else's shoes. That is really just so critical.
    These technologies -- in particular
    virtual reality, I would say -- this is an immersive technology. I
    could be dropped into any environment. That's amazing, that's very
    cool. But now imagine: Todd, a middle-aged hetero white guy gets
    dropped into an environment where Todd is now a young
    African-American lesbian woman. And whateve
    0 min

About XR for Business

From the publisher's feed

Meet the leaders who are changing the face of virtual and augmented reality