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After a long descent through frost and ash, Wilhelm and his companions come upon something impossible. A city untouched. A promise of safety. A breath of something like hope.
But peace can be unfamiliar.
And sometimes, even comfort carries a shadow.
Chapter 9 invites you into the gates of Solreich—a place that remembers.
But not everything should be remembered.
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The night is still. The river whispers. And the stench of death lingers in the air.Adrian, Father Gregor, and Simon approach the tower—a monolith of stone and silence, standing watch over a graveyard of desperate souls. But something waits within. Something unseen. Something patient.A single misstep. A silent fall. A horror beyond words.They should have never come here.Follow us on instagram!https://www.instagram.com/1490doom/https://www1490doom.com
Wilhelm and his companions descend from the poisoned heights, only to find themselves standing before the gates of a city long thought lost. The air is thick with death, but something else lingers in the shadows—watching, waiting.
What lies within Sondrio’s crumbling walls? Survivors… or something far worse?
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Drifting down the Loire, Adrian, Father Gregor, and Simon cling to survival, their bodies weak, their hope fading. But as they approach a silent, looming tower on the riverbend, unease takes hold. Gregor hears something the others cannot. The air is wrong. The water is restless. And the tower is waiting.
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The road leads downward, into the mist, where a forgotten castle rises from the poisoned lake. Torchlight flickers in the high towers—proof that someone lingers within. Desperation pushes Wilhelm and his companions to breach its walls, but what waits inside is more than they bargained for. Steel clashes in the darkness, fate turns on a blade’s edge, and the past refuses to be forgotten. In a world where death is always close, the cost of survival grows heavier with each step.
This podcast series is based off a table top skirmish game called 1490 DOOM.
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In the shadow of a failed ambush, Adrian, Father Gregor, and Simon flee the ruins of Rennes, haunted by loss and whispers of hope. A mysterious dream of the ocean and a cryptic guide lead them toward the unknown. But the creeping death—and those it has already claimed—are never far behind.
This podcast series is based off a table top skirmish game called 1490 DOOM.
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As Wilhelm’s company continues their perilous journey through the frozen Alps, the weight of the creeping death claims another. Berold succumbs to his festering wound, leaving his companions broken and hungry in a world that shows no mercy. With death looming closer, the group stumbles upon an eerie, mist-covered village where the very ground is swallowed by poison. The buildings, like ships floating on an ocean of death, hold no survivors—only a haunting letter cursing God for the cruelty of existence. Desperation gnaws at their souls, and the line between survival and surrender blurs. What awaits them in this forsaken place, and how long can they stave off the inevitable?
This podcast series is based off a table top skirmish game called 1490 DOOM.
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In the shadowed streets of Rennes, Adrian joins a dangerous mission with the brotherhood. An ambush is planned, and the bishop's reign of terror may soon come to an end. But as chaos unfolds, not all goes as expected. In this chapter, loyalties are tested, lives are lost, and Adrian faces a harrowing escape. With everything falling apart around him, the question remains: will he survive long enough to fight again?
This podcast series is based off a table top skirmish game called 1490 DOOM.
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In the aftermath of the brutal battle, a shadow lingers—one of the towering brutes who once ruled the fortress. Now left alone, his brother dead at his feet, he joins Wilhelm’s doomed company, but his past is far darker than they could imagine. As they march toward the soil towers, the brute’s grim history unfolds: a shipwreck on the northern coast, a childhood forged in blood, and a journey south through a dying Germany, leaving only destruction in his wake. What secrets did he and his brother uncover in the frozen ruins of Cologne? And what drives this silent giant to follow a new path? In this episode, the darkness runs deeper than ever.
This podcast series is based off a table top skirmish game called 1490 DOOM.
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Adrian wakes to find himself in the hands of unexpected allies, a secret brotherhood hidden in the shadows of Rennes. As the creeping death spreads and the city falls deeper under the rule of a tyrant, Adrian must decide if he’s ready to take part in the dangerous rebellion brewing around him. With a storm on the horizon, both literal and figurative, his journey takes a new, uncertain turn.
This podcast series is based off a table top skirmish game called 1490 DOOM.
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