
Sign up to save your podcasts
Or


Ready for a myth-buster? How about 5?
For today’s episode I’m going to dispel 5 myths you may have about the toy industry and share personal stories, and lessons that you can learn from each of these myths. When I first started my toy career I had a pretty clear idea about what it would be like to work in toys. I thought I knew what I’d be doing every day, who I’d be working with, and what would be driving my design decisions. Over the past decade, as I learned what really goes on behind the toy curtain, I’ve also come to be aware of myths other aspiring toy creators have about this industry.
The goal of today’s episode is to help you clarify your thinking. If you’ve been hearing a lot of “no” as you’ve been pitching your toy or game idea, this episode could help shed some light on why. We’ll touch on the correct use of intellectual property, who leads the toy development process, why toys are designed to price first, when patents are necessary, and the different paths you might take if you’re just breaking into this field.
Let’s dive into the episode.
MENTIONED IN THIS EPISODE:
For the links and resources mentioned in this episode, head over to the episode page at www.thetoycoach.com/54
Send The Toy Coach Fan Mail!
Support the show
Visit for The Toy Coach's toy of the year picks at thetoycoach.com/toty for the link to vote before January 7th.
By Azhelle Wade | The Toy Coach | Toy Creators Academy4.9
138138 ratings
Ready for a myth-buster? How about 5?
For today’s episode I’m going to dispel 5 myths you may have about the toy industry and share personal stories, and lessons that you can learn from each of these myths. When I first started my toy career I had a pretty clear idea about what it would be like to work in toys. I thought I knew what I’d be doing every day, who I’d be working with, and what would be driving my design decisions. Over the past decade, as I learned what really goes on behind the toy curtain, I’ve also come to be aware of myths other aspiring toy creators have about this industry.
The goal of today’s episode is to help you clarify your thinking. If you’ve been hearing a lot of “no” as you’ve been pitching your toy or game idea, this episode could help shed some light on why. We’ll touch on the correct use of intellectual property, who leads the toy development process, why toys are designed to price first, when patents are necessary, and the different paths you might take if you’re just breaking into this field.
Let’s dive into the episode.
MENTIONED IN THIS EPISODE:
For the links and resources mentioned in this episode, head over to the episode page at www.thetoycoach.com/54
Send The Toy Coach Fan Mail!
Support the show
Visit for The Toy Coach's toy of the year picks at thetoycoach.com/toty for the link to vote before January 7th.

16 Listeners

30,203 Listeners

8,462 Listeners

1,281 Listeners

12,921 Listeners

2,852 Listeners

1,225 Listeners

586 Listeners

14 Listeners

2,656 Listeners

9,927 Listeners

41,539 Listeners

553 Listeners

411 Listeners

17 Listeners