Botched Archives

Botched Archives

By Botched ArchivesComedy
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Botched Archives episodes

  • Weasel Holes and How to Make Easy Money

    Welcome to Botched: A D&D Podcast! Our group of daring and most  likely sociopathic adventurers continues to investigate the bombing.  They explore new leads, meet up with old friends and try to “prove” they  know who is responsible for the bomb. The group still has a few leads  left to pursue. Some of them may prove useful, and others…could be  profitable? Will they figure out this mystery once and for all? Tune in  and find out!

    1 hr 38 min
  • You're the Mayor Now Dog

    Welcome to Botched: A D&D Podcast! In the aftermath of the  destruction of the amphitheater in town. The group has been helping with  the cleanup process. A friend was lost and mostly forgotten. Another,  somehow didn’t die. Reunited the group became deputized and decided to  find out what happened. Before they could, the major, Justin  Carriboudoe, has summoned them for questioning. In this session, the  group heads downtown. Tensions rise as the group is interrogated. Will  they be exonerated and be allowed to join in the investigation? Tune in  and find out!

    1 hr 52 min
  • Two Many Wires, Too Little Time

    Welcome to Botched: A D&D Podcast! Making it out of the stockades  and of taking responsibility, the group made their way to Maple Hills.  Currently there is a peace summit about to take place between the Rabbit  Folk of the Rabbit Isles. Delegates are gathering to discuss peace  between the warring islands of Haresburg, Carratin, Haracles and The  Warren Bluffs. Think the deep south, or at the very least Pennsyltucky.  The group has decided to watch the show because they’re hoping something  awful happens. Will something terrible happen? Will they end up causing  it? Tune in to find out!

    1 hr 25 min
  • Taking a Dirk in the Mouth

    Welcome to Botched: A D&D Podcast! Awwww, the group has made a new  friend! I’m not sure how that helps them in the long run of…you  know…collecting the gems of power. Back to Big Tinkerton they’ve gone,  but when offered a discount on awesome new gear…they couldn’t afford it.  Luckily, the town has a big job that needs doing and the group is dumb  enough, I mean brave enough, to do it! Down into the mines they’ve gone  to kill the beast guarding the largest gold nugget ever. What is this  horrifying creature? Tune in to find out!

    1 hr 54 min
  • Liquifying Assets

    Welcome to Botched: A D&D Podcast! The group continues to make their way through the mind prison of Reginald. Hopefully the group will make it without anymore scratches or burns. Once they get out of the prison, I have to imagine they will have a word or two for Reginald. What sort of fun topics will they have together? What will this discussion mean for the rest of the town? Tune in and find out!

    1 hr 29 min
  • Getting to the Root of the Problem

    Welcome to Botched: A D&D Podcast! Well…that was unexpected. The group was not expecting to encounter non-hostile forces. Revelations aside, the group will have to take the new information given to them and decide what they must do next. Old friends are rediscovered as the group decides their next step. Saving the world will be no small feat, but this group is surely not qualified. Find out how they screw it up by tuning in!

    1 hr 21 min
  • Subverting Expectations

    Welcome to Botched: A D&D Podcast! Making friends with the Antlanteans, the group was tasked to protect their nest…that didn’t go so well. Now the remaining party members are trying to chase the root people in hopes of regaining their comrades. They seem to have developed some kind of supernatural abilities over the last few episodes. Perhaps they will come in handy…Or perhaps it will get them killed. Come with the group as they venture into the Great Forrest! Tune in to find out what the hell is in there!

    1 hr 25 min
  • Ant Anatomy 101

    Welcome to Botched: A D&D Podcast! The group has dealt with the  “deserters,” made a new friend, and has decided to check out Antlanta.   They have heard great tales of the Ant Queen in the historical  documents of old. Upon reaching the city and seeing their massive  underground settlement, they decide to have a meeting with the queen.  Will the group become fast friends with the Antlanteans? Or will they  treat them like the Doglins? Tune in to find out!

    1 hr 36 min
  • The "Wasteland" Changes "People"

    Welcome to Botched: A D&D Podcast! After “saving” the town of  Barkansas, the group and a couple of trackers have made their way  towards Massive City. The hope is for them to pick up the trail of  Franklin Sandcastle and track him down. However, the group decides to  make a stop along the way leading to a bit of violence for dissention.  They are also joined by a new ally from Massive City, who is on a  manhunt for Russel Burton. Who is this mysterious person and why does he  want Russel Burton? Tune in to find out!

    1 hr 37 min
  • A Gnarly Faceplant

    Welcome to Botched: A D&D Podcast! The group is currently engaged in  an epic struggle with the rootcoon! A fearsome rooty beast, on the side  of these strange root creatures. Are these creatures responsible for  these root infestations? A familiar face shows itself just in the nick  of time. Who will make it out of Barkansas alive? Did these root  bastards take Franklin Sandcastle? Tune in this week to find out!

    1 hr 25 min

About Botched Archives

From the publisher's feed

Not long ago deep in the Appalachian wilds, a group of misfits joined forces to play dungeon’s and dragons. Inspired by boredom and equipped with loose morals and a questionable understanding of the…