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Welcome to Botched: A D&D Podcast! Will the group make it out of that parallel dimension before they all die? Well if they don’t it’s a pretty short episode. Let’s pretend that they do…perhaps they will make it to the top of the tower where they will meet some interesting people. Perhaps they will finally confront Marowen (Morrowind?) and bring this whole damn thing to a close. Who knows?
Welcome to Botched: A D&D Podcast! Well that was some ending last episode. Perhaps wandering into a magical tower of black goo creatures and just picking a fight wasn’t the best idea. Even if the party does figure out a way of their particular mess, they have to fight their way to the top of the tower using not just brawn, but wits. Unfortunately they ran out of wits a long time ago due to alcohol poisoning. How will the group compensate?
Welcome to Botched: A D&D Podcast! So much for being done with this campaign. The group just had to take it upon themselves to dig a little deeper. Our special guest Justin is still around to make even more animal puns as the group devises yet another full proof plan to get shit done. Everything is bound to go to plan without a single misstep. Right? RIGHT?
Welcome to Botched: A D&D Podcast! Well the flight of cat zeppelin is going about as well as can be expected. We are joined by a special guest player Justin! He sure does love puns…The group will attempt to make it the rest of the way to Borad to receive their payment for delivery. Assuming everything goes swimmingly they will just pick up their reward and be done. Right?
Welcome to Botched: A D&D Podcast! A powerful enemy defeated. But where has his staff gone? A “friend” lost, will this group stay together as they venture home to Borad? At the very least they will have a sweet ass ride. Good thing they are all zeppelin pilots…oh. Well I’m sure that won’t be a problem at all. Right?
Welcome to Botched: A D&D Podcast! The group finds themselves continuing an all out battle for their lives and those in Krushenhaus. Well, mostly themselves. They don’t really care a whole lot about other people typically. Their nemesis has finally shown himself but is creating quite a few large problems. Will they be able to defeat such a powerful enemy? If so, will they all make it out alive?
Welcome to Botched: A D&D Podcast! On this week’s episode, the group concludes their mighty battle with the “street shark.” They return to town a little lighter in some areas but carrying a prize. The group enjoys a light celebration before heading out after Alurys and Super Guard. Will they catch up to their “friends,” or will they get distracted by some minor knick knacks and a snake oil salesman?
Welcome to Botched: A D&D Podcast! This week the group finds that this small village does not take kindly to desecrating their sacred temples. However, they are offered a way out. The group will have to decide if they want to take another side quest or risk the ire of the village. We also say goodbye to a player as Kiki will no longer be joining us.
Welcome to Botched: A D&D Podcast! In this week’s episode the group finally completes the puzzle dungeon. They take a few items on their way out. The local town will be eternally grateful for the help they didn’t ask for right? Something also seems to be lurking just outside the crypt. Da Dun. Da Dun. Da Dun Da Dun. What do those sounds signify?
Welcome to Botched: A D&D Podcast! Our special guest Madeline has left us in spectacular fashion this week! The group continues to investigate this puzzle dungeon in the hopes of helping the nearby village…out of the goodness of their hearts…right. Will they figure out it’s mysteries and solve the issue plaguing the area? Will they pick up any hot tips on hitting on gargoyles?
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