Botched Archives

Botched Archives

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Botched Archives episodes

  • The Glory Barrel

    Welcome to Botched: A D&D Podcast! Well that was an explosive and  idiotic finish to the previous episode! This week, in the aftermath of  destroying another root infestation, the group decides to rest and  relax. Giving themselves a nice pat on the back, the group settles in at  the mayor’s office. What could possibly go wrong on a quiet night in  Barkansas? Tune in to find out!

    1 hr 33 min
  • Doing Things Differently Just For the Halibut

    Welcome to Botched: A D&D Podcast! Upon arriving in Barkansas the  group has discovered a massive government cover up. Being the good  citizens they are, they have used it to their advantage. They need  trackers, but most of the Doglins seem to be engaged in some sort of  sexual affliction. The group takes it upon themselves to discover the  cause of this “affliction,” fix it, and get themselves some trackers.  Franklin Sandcastle isn’t going to find himself after all. Quick  question, are you supposed to go towards or away from explosions? Tuna  in to find out!

    1 hr 28 min
  • Uncovering Government Pupaganda in Barkansas

    Welcome to Botched: A D&D Podcast! Surprise attack! After curing the  plague in New Cloverton, the group attempts to make their way to  Barkansas. On the way there they are confronted by assassins and have  lost their special guest ally! Will the group make it to Barkansas? Will  they suffer any further loses? What’s this big rock? Tune in to find  out!

    1 hr 15 min
  • The Miracle Worker

    Welcome to Botched: A D&D Podcast! We are joined by a returning  guest player, Madeline! Conducting an autopsy, the group discovered  black roots it the corpse of a Doglin. This episode they will try to  find a cure through experimentation. While they have many ideas on how  to go about experimenting, their implementation becomes a bit  problematic. Can the group find a cure before the town tries to take  their head? Who is behind this mysterious root plague? Tune in to find  out!

    1 hr 28 min
  • A Pawsatively Awful Day

    Welcome to Botched: A D&D Podcast! The group is now out in the real  world, The Wastes! Well, not really, but the dangers are real. Not sure  where to begin their search, the group meets a group of friendly  non-humans and get some directions and a lift. This wouldn’t be Botched  without some sort of loss of life or LIMB. Who’s life or limbs? Tune in  to find out!

    1 hr 34 min
  • Another Leg Bites the Dust

    Welcome to Botched: A D&D Podcast! The group is now out in the real  world, The Wastes! Well, not really, but the dangers are real. Not sure  where to begin their search, the group meets a group of friendly  non-humans and get some directions and a lift. This wouldn’t be Botched  without some sort of loss of life or LIMB. Who’s life or limbs? Tune in  to find out!

    1 hr 16 min
  • An Elevation of Violence

    Welcome to Botched: A D&D Podcast! Last week the group got in bed so  to speak with the Governayor, Oscar. They were tasked with a job in  order to obtain a way to the surface world. This week the group must  finish this task and collect their payment. A one way to ticket out of  Massive City and into the Wastes to continue their search for their lost  friend. Will the group have the gumption to get the hell out of Massive  City? Tune in and find out!

    1 hr 18 min
  • Monkey Business

    Welcome to Botched: A D&D Podcast! The group’s mutual friend  Franklin Sandcastle has gone missing! They must begin scouring the city  to find out what happened. This task will not be an easy one as they  will soon find. The group discovers they must make their way into the  wastes if they are to find their friend. How will the group get out of  Massive City? Tune in to find out!

    1 hr 36 min
  • D&D Noire

    Welcome to Botched: A D&D Podcast! The story of season 2 begins! We  start off in the underground city known as Massive City. One of the  refuges of humanity after the nuclear apocalypse. We already know from  the prequel that everything is alright up top, but that hasn’t stopped  these humans from being isolationists. Our story will center around a  group of individuals, all linked by a common thread. They must come  together to solve a mystery. Who are these mysterious individuals and  what is that common thread? Tune in to find out!

    2 hr 2 min
  • Season 1 Tweener Part Two: Donkey Aids

    Welcome to Botched: A D&D Podcast! In the second episode of our short story about a Harvest Faire, the group comes face to face with a terrifying sickness. The joy and happiness of the faire has been replaced by terror and panic. Join this group of assholes as they attempt to get the hell out and maybe see if they can figure out what started this donkey epidemic in the first place. Will they find a cure? Will they even survive? Can donkeys ever be trusted again?

    1 hr 18 min

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Not long ago deep in the Appalachian wilds, a group of misfits joined forces to play dungeon’s and dragons. Inspired by boredom and equipped with loose morals and a questionable understanding of the…