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Welcome to Botched: A D&D Podcast! Well that was an explosive and idiotic finish to the previous episode! This week, in the aftermath of destroying another root infestation, the group decides to rest and relax. Giving themselves a nice pat on the back, the group settles in at the mayor’s office. What could possibly go wrong on a quiet night in Barkansas? Tune in to find out!
Welcome to Botched: A D&D Podcast! Upon arriving in Barkansas the group has discovered a massive government cover up. Being the good citizens they are, they have used it to their advantage. They need trackers, but most of the Doglins seem to be engaged in some sort of sexual affliction. The group takes it upon themselves to discover the cause of this “affliction,” fix it, and get themselves some trackers. Franklin Sandcastle isn’t going to find himself after all. Quick question, are you supposed to go towards or away from explosions? Tuna in to find out!
Welcome to Botched: A D&D Podcast! Surprise attack! After curing the plague in New Cloverton, the group attempts to make their way to Barkansas. On the way there they are confronted by assassins and have lost their special guest ally! Will the group make it to Barkansas? Will they suffer any further loses? What’s this big rock? Tune in to find out!
Welcome to Botched: A D&D Podcast! We are joined by a returning guest player, Madeline! Conducting an autopsy, the group discovered black roots it the corpse of a Doglin. This episode they will try to find a cure through experimentation. While they have many ideas on how to go about experimenting, their implementation becomes a bit problematic. Can the group find a cure before the town tries to take their head? Who is behind this mysterious root plague? Tune in to find out!
Welcome to Botched: A D&D Podcast! The group is now out in the real world, The Wastes! Well, not really, but the dangers are real. Not sure where to begin their search, the group meets a group of friendly non-humans and get some directions and a lift. This wouldn’t be Botched without some sort of loss of life or LIMB. Who’s life or limbs? Tune in to find out!
Welcome to Botched: A D&D Podcast! The group is now out in the real world, The Wastes! Well, not really, but the dangers are real. Not sure where to begin their search, the group meets a group of friendly non-humans and get some directions and a lift. This wouldn’t be Botched without some sort of loss of life or LIMB. Who’s life or limbs? Tune in to find out!
Welcome to Botched: A D&D Podcast! Last week the group got in bed so to speak with the Governayor, Oscar. They were tasked with a job in order to obtain a way to the surface world. This week the group must finish this task and collect their payment. A one way to ticket out of Massive City and into the Wastes to continue their search for their lost friend. Will the group have the gumption to get the hell out of Massive City? Tune in and find out!
Welcome to Botched: A D&D Podcast! The group’s mutual friend Franklin Sandcastle has gone missing! They must begin scouring the city to find out what happened. This task will not be an easy one as they will soon find. The group discovers they must make their way into the wastes if they are to find their friend. How will the group get out of Massive City? Tune in to find out!
Welcome to Botched: A D&D Podcast! The story of season 2 begins! We start off in the underground city known as Massive City. One of the refuges of humanity after the nuclear apocalypse. We already know from the prequel that everything is alright up top, but that hasn’t stopped these humans from being isolationists. Our story will center around a group of individuals, all linked by a common thread. They must come together to solve a mystery. Who are these mysterious individuals and what is that common thread? Tune in to find out!
Welcome to Botched: A D&D Podcast! In the second episode of our short story about a Harvest Faire, the group comes face to face with a terrifying sickness. The joy and happiness of the faire has been replaced by terror and panic. Join this group of assholes as they attempt to get the hell out and maybe see if they can figure out what started this donkey epidemic in the first place. Will they find a cure? Will they even survive? Can donkeys ever be trusted again?
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