Botched Archives

Botched Archives

By Botched ArchivesComedy
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Botched Archives episodes

  • A Normal 3 Inches

    Welcome to Botched: A D&D Podcast! We pick up this week as Arandole is trying out his new profession. With the help of our guest player Madeline the group finds another puzzle dungeon. I’m sure this will go much better this time around. As long as there are no doors they should be just fine. Will there be doors?

    1 hr 18 min
  • Orcish Concubine

    Welcome to Botched: A D&D Podcast! We are joined by a special guest player Madeline! The group can’t seem to find the artifact so they instead visit a nearby village. Things are not as they appear, as the village seems a bit inhospitable. The group takes it upon themselves to help out the village with the assistance of one it’s members…without asking if they actually need it. Taking on this task results in Arandole putting himself in a rather sticky situation. What is this mystery side mission?

    1 hr 1 min
  • Dwarf Boarding

    Welcome to Botched: A D&D Podcast! In this episode the group tries as hard as they can to catch up with the mysterious new villain and get back their stolen artifact. This time they are confronted by the elements themselves. However, this new challenge allows them to invent a brand new sport known as dwarf boarding! Surgeon General’s Warning: Dwarf Boarding is not safe for dwarves or people who are pregnant.

    1 hr 7 min
  • Whacking A Dead Horse

    Welcome to Botched: A D&D Podcast! Finally the party has escaped the Dungeon of Trapsticles. Friends have been lost, but new, very strange friends are found! The group also manages to get past the taker of legs, aka the door. They discover a horrifying plot and new menacing villain, setting off in hot pursuit only to find more obstacles. Where the hell is that artifact they’re supposed to deliver?

    1 hr 13 min
  • No Kobold Left Behind

    Welcome to Botched: A D&D Podcast! In this latest episode the party delves deeper into the turdungeon. They may have lost a little strength but their resolve is still incredibly strong. Surely there are no more traps in this place right? Korl finds a new friend and a new sense of rather questionable honor. Will they get anything out of this place or is it just a time dump? Will they all make it out alive or at least in one piece? (Grydik not included)

    1 hr 13 min
  • The Myth Of Sexulese & The Dungeon Of Trapsticles

    Welcome to Botched: A D&D Podcast! In the 5th episode, the group apparently doesn’t care any longer about leaving the dungeon and instead feels the need to go exploring! They find an ancient dungeon inside a dungeon. A turdungeon if you will. What sort of treasures lie within? Will there be traps and monsters?

    1 hr 11 min
  • Monsters, Models, and Members...Oh My!

    Welcome to Botched: A D&D Podcast! In this fourth episode, the group franticly attempts to get the hell out of the goblin dungeon. Grydik must deal with his new disability. Karl thinks he is a helicopter and everyone around him find themselves unable to look away. One way or another the group will stop at nothing to find a way out, but will Dwarvish medicine get in the way?

    1 hr 9 min
  • The Double Botch

    Welcome to Botched: A D&D Podcast! In the second episode of their epic quest, the group intends to continue the journey to deliver the artifact to the Territories of Krush. Starting out in the woodlands just outside of town, they find, however, find that it is not as simple as it sounds, and run into some resistance. The group finds that they need to pivot on their current goals and we get our first look at the mythical, nay, legendary, Double Botch! What does that mean?

    1 hr 8 min

About Botched Archives

From the publisher's feed

Not long ago deep in the Appalachian wilds, a group of misfits joined forces to play dungeon’s and dragons. Inspired by boredom and equipped with loose morals and a questionable understanding of the…