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Versatile and talented software engineer Yining Karl Li has taken an unconventional but successful approach to his career. He sideloaded a graphics degree onto his business degree and he was inspired to create his own renderer, Takua, by Alex Roman's "The Third and The Seventh" and V-Ray's rendering quality.
He's also made leaps and bounds with the development of Disney's in-house renderer, Hyperion. Used to deliver large-scale environments for Big Hero 6, Moana, Zootopia and the upcoming Raya and the Last Dragon, Hyperion sets itself apart with a breadth-first rendering approach, similar to the techniques used by V-Ray GPU. Karl discusses the intricacies of production rendering on increasingly powerful hardware, as well as the future of real-time and ray-traced rendering.
You've probably seen Mike Campau's work without realizing it. Over the past 20 years, this digital artist has honed his style and techniques to produce eye-catching imagery for brands including Under Armour, Chevy and Specialized, and characterful portraits of Tracy Morgan, John C. Reilly and Dave Grohl. He also creates personal work to experiment with new techniques or skewer social media and politics.
In this podcast, Mike tells Chris how he's grown from usual inspiration as a three-year-old, to learning from car campaigns, to the tools and collaborations that make his work possible today. If you've ever wanted to make the jump to becoming a successful freelance artist, Mike has solid advice on how to get established and manage your work-life balance.
CG Garage's 300th podcast features a true superstar of CG: 3D Studio and 3ds Max team leader Gary Yost. After working for an Atari magazine, in the mid 1980s, Gary became involved in software, eventually overseeing the development of 3D Studio from its early days as a DOS package to its limelight-stealing Windows release as 3D Studio MAX 1.0. He talks about how his five-person team (including one barely out of his teens) worked from home in the early-90s to create this pioneering, game-changing 3D software.
Today, Gary is returning to his artistic instincts with a high-tech short film about the COVID-19 pandemic, using superpowered 360-degree cameras, 3ds Max, V-Ray and Chaos Cloud to produce an immersive experience. It's fascinating to hear about Gary's experiences in computing and entertainment over the past few decades. He's a rare character who can combine creative energy and technical know-how with a knack for choosing the right people for the right roles.
Returning podcast guest Lou Pecora was inspired by the Haunted Mansion ride, Star Wars, Sinbad and his love of taking things apart to pursue a career in VFX. His first work was creating morphs for Buffy the Vampire Slayer, and he's gone on to work on big-budget movies and TV shows at Digital Domain and now Zoic.
In this epic discussion, Lou breaks down some of the challenges that he's faced recently, from transforming a straitjacket into a man for Legion to a nightmare-inducing shot for Lucy in the Sky and COVID-19 shutting down production on Fargo. He also talks about how his career is progressing, how he's stayed upbeat and kept himself busy during the lockdown, and he delves into the pros and cons of real-time production methods.
This week's podcast guest, Scott Meadows, is the crown prince of previz. After graduating in architecture from Texas A&M University, Scott found his way into VFX as part of a two-man team working on the previz of Michael Bay's Bad Boys II in 2002 — and he's now Head of Visualization and Virtual Production at Digital Domain.
In this fascinating interview, Scott shares tales and tips from previz on movies including The Chronicles of Narnia series, Tron: Legacy, Ender's Game, Black Panther, Ready Player One and the upcoming West Side Story. He talks about how he works with directors such as Steven Spielberg and Joe Kosinski, what post-viz is, and how real-time is revolutionizing the way movies are made — via Xbox controllers and iPhones.
If you're a big Japan-fan, you'll love this podcast. Joining Chris is Shuzo Shiota, CEO of Polygon Pictures, the long-lived and prolific Tokyo-based digital animation studio behind movies and TV series including Godzilla, Star Wars: The Clone Wars, Transformers: Prime and Big Hero 6: The Series.
Shuzo and Chris discuss the impact of Japanese art on the west, from its breakthrough at a Parisian exposition in the 1800s, to movies such as Akira, Manga graphic novels and now Netflix's vast array of anime titles. Shuzo also talks about Polygon Pictures' origins, why it can be hard to create authentic anime in 3D, and the future of cinema, gaming and subscription-based services.
Recently released on Netflix, The Babysitter: Killer Queen is director McG's gory follow-up to his equally bloody 2017 comedy-horror, The Babysitter. Assisting with the blood, guts and mayhem this time is Crafty Apes, a rising studio that's crafted effects for movies and TV series including Stranger Things, Thor: Ragnarok and Birds of Prey.
Joining Chris are Crafty Apes' Executive VFX Producer Matt Akey and VFX Supervisor Aldo Ruggiero. As well as talking about working with McG on The Babysitter: Killer Queen's invisible and very visible effects, they discuss where Crafty Apes fit into the overall scheme of effects houses, photogrammetry versus LIDAR, why they love working for streaming services and how they're integrating virtual production into their future plans.
Want to be a more successful CG artist? In this podcast, returning guest Allan McKay shares crucial tips on how to market yourself, sell your products and boost your income. He takes down the myth of the starving artist, highlights the big mistakes people make on their showreels and even delves into the psychology of pricing strategies.
That's not all: Allan also predicts the VFX areas to focus on for future success, explains why struggling can be a good thing and talks about his recent CG work. Just like Allan's last podcast, this one is packed with great advice and essential tips for the VFX industry and beyond.
Maciej Kuciara has established himself as a go-to talent for awe-inspiring concept art. Originally hailing from Poland, Maciej quit university to create artwork for tabletop games, then landed jobs at video game developers People Can Fly (Painkiller), Crytek (Crysis) and Naughty Dog (The Last of Us), and then worked on movies including the Ghost in the Shell remake, Blade Runner 2049 and Terminator: Dark Fate.
Most recently, Maciej unleashed his short film "Showtime," a painstakingly accurate homage to classic animes Akira and Ghost in the Shell. He tells Chris about his life behind the Iron Curtain, his love of role-playing games and anime, how working hard on major games and movies helped him bring his incredible vision to life — and his plans for its future.
Asuka Tohda-Kinney was inspired by Titanic to pursue a career in visual effects — and she now works for Digital Domain, the studio that helped bring James Cameron's blockbuster to life. Her first role at the company was on I, Robot, as an intern to Chris himself, and she went on to work on pipelines and lighting for movies, including Stealth, Pirates of the Caribbean: At World's End and Ender's Game.
Today, Asuka works in Digital Domain's dedicated digital humans department, where she's swapped heads for The Twilight Zone and TIME Magazine's Martin Luther King Jr. VR project, which even graced the magazine's cover. Asuka talks in detail about Japan's working culture, how DD helped her adjust to new languages, motherhood and lockdown — and how her coding prowess and creative skills help her solve problems.
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