Design Doc

Design Doc

By Hannah Shaffer and Evan RowlandArtsLeisureGamesDesign
Download on the App Store

Design Doc episodes

  • Underdressed and over-diced

    What's the right tone for the rules of a roleplaying game? Evan and Hannah talk about casual versus formal writing, and how small word choices exploded into rewriting the mechanics of Questlandia.

    57 min
  • Kudos Conundrum

    In this episode, Hannah and Evan talk about the self-consciousness that comes when you grow up and are told you must make things for serious reasons. How does one escape that self-doubt? Enter...bad comics! Enter...fanfic!

    Intro/outro theme: Pat King

    Design Doc on twitter: https://twitter.com/designdocpod

    Support us on Patreon! https://www.patreon.com/turtlebun

    54 min
  • Rekindling the Flame

    How do you reignite the passion for an old project? Hannah and Evan talk about returning to Starship UltraLux and strain to apply a spaghetti metaphor.

    Check out our 2021 retrospective on Patreon! Happy New Year! :)

    Intro/outro music: Pat King

    44 min
  • A Cat in the Lap and Other Good Things

    It's easy to overlook the little things that are going well when there's no big exciting game or runaway success to chase. Hannah and Evan talk about appreciating small victories, daily routines, and high gravity days.

    Some games: https://turtlebun.com/collections/all-products

    Some nano games: https://turtlebun.com/collections/all-products/products/nano-game-bundle

    Episode intro/outro music by Pat King

    44 min
  • Numbers Hide Everything

    In this episode Hannah and Evan chat about their honest expectations and secret hopes for the latest Kickstarter campaign. What do the numbers mean and why is it so hard to talk about money?

    Intro/Outro theme: by Pat King

    The Questlandia Kickstarter campaign ends November 18th. Link here: https://www.kickstarter.com/projects/turtlebun/questlandia-updated-and-expanded

    52 min
  • The Episode Before the Kickstarter

    We've had seven years to think of a good pitch for our game. Now, we're Kickstarting Questlandia again, and we're finally figuring out the pitch that feels right. In this episode we talk about the approaching Kickstarter for a new edition of Questlandia, and just how hard it is to find a genuine voice when speaking to an online void.

    The Questlandia updated and expanded edition Kickstarter launches October 20th. Sign up to be notified when the campaign goes live here.

    46 min
  • Resist the Urge to Fill Negative Space

    We haven't had a deadlined project in a minute. But now it's time for a deadlined project again... How do we incorporate that work without letting un-deadlined projects slide? How does anyone not just fill the negative space?

    Intro/outro music: Pat King

    Join the Turtlebun Discord: https://discord.gg/9umUykHVAQ

    Our Patreon: https://www.patreon.com/turtlebun

     

     

    46 min
  • The Work of Games Is Not Just Making Games

    We just finished a year-long project, and have a little time to plan our next steps! The work of what happens in-between is just as important as the work of making a new game. We brainstorm about future projects, how to sell the books we've already made, and making a new company and new website.

    • Design Doc Intro/Outro theme: Pat King
    • Turtlebun Discord: https://discord.gg/XD4WVDjvbz
    • 57 min
    • Shootin the shoot

      Hannah and Evan shoot the shoot about games, being in the weird middle space of a project almost being done, and launching lucrative YouTube careers.

      42 min
    • How to Compare Roleplaying Games

      Hannah and Evan talk about the quest to thrive in the shadows of the world's most popular RPGs. An episode about how to compare every roleplaying game to the big ones, for the good.

      https://www.patreon.com/turtlebun

      • Intro/Outro theme by Pat King
      • Addtl music: New Ages 1 by Little Dog Big Ears
      • 46 min

      About Design Doc

      From the publisher's feed

      Come along with Hannah and Evan in a living documentation of the game design process, from the first spark of an idea, to every disastrous surprise. It’s not an instruction manual, but a travel guide,…

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