Design Doc

Design Doc

By Hannah Shaffer and Evan RowlandArtsLeisureGamesDesign
Download on the App Store

Design Doc episodes

  • Focusing on Focus

    Hannah and Evan discuss their personal experiences and struggles with focus. A new kind of work requires long stretches of sustained focus, disrupting old routines and demanding new strategies. They delve into the challenges and rewards of dodging distractions and shepherding wandering thoughts.

    Timestamps:

    00:55 - Introduction. The need to transition from sprint focus to something more sustained.

    10:10 - Our different styles of focus and how we work together: Switching off the role of cheerleader, having a plan and holding to routines; setting boundaries with friends, family, ourselves.

    18:17 - Switching to long-form work. Ramping up, getting into a flow, building a slower momentum.

    23:51 - External and internal distractions. When the work becomes its own distraction.

    32:26 - The dynamic tension, the ongoing battle; eliminating distractions vs the resolve to ignore and power through. Self-esteem.

    35:25 - How the switch to long-form focus has helped our work in games.

    38:04 - Closing thoughts. What we’ve learned, the ritual of it.

    Mentioned in this episode:

    Deep Work by Cal Newport (We feel "meh" about this one)

    Stolen Focus by Johann Hari (We liked this one)

    Links and credits:

    Design Doc intro/outro theme by Pat King

    Design Doc twitter: twitter.com/designdocpod

    Our games: turtlebun.com

    Patreon: patreon.com/turtlebun

    Twitter: twitter.com/turtleandbun

    Instagram: instagram.com/turtleandbun

    Discord: https://discord.gg/XD4WVDjvbz

    46 min
  • We're Writing a Novel

    Hannah and Evan talk about what it's like to tackle a very different type of creative work—writing a novel! We discuss the fun parts and the challenges of being two people trying to hone in on a single narrative voice.

    Mentioned in this episode:

    3-Act Structure: Abbie Emmons on YouTube

    Passing mentions: Douglas Adams, Kurt Vonnegut, Robert A. Heinlein, House of Leaves by Mark Z. Danielewski, Over the Garden Wall (Episode 5: Mad Love)

    Episode Links and Credits:

    Design Doc intro/outro theme by Pat King

    Design Doc on twitter: twitter.com/designdocpod

    Turtlebun Links

    Our other games: turtlebun.com

    Patreon: patreon.com/turtlebun

    Discord: https://discord.gg/XD4WVDjvbz

    55 min
  • Packed With Care (Part 2)

    Hannah and Evan discuss the trials and tribulations of packing a "deluxe" edition of Questlandia and the ridiculous mishaps that ensued.

    They chat fancy boxes, missing fonts, and making creative use of a limited budget.

    Episode Links and Credits:

    Our Kickstarter for a poster print run of our one-page single-player RPG Public Guest 5 ends tonight, February 16th at 8pm EST. You can support the project here:

    https://www.kickstarter.com/projects/turtlebun/public-guest-five

    Design Doc intro/outro theme by Pat King

    Design Doc on twitter: twitter.com/designdocpod

    Turtlebun Links

    Our other games: turtlebun.com

    Patreon: patreon.com/turtlebun

    Discord: https://discord.gg/XD4WVDjvbz

    1 hr 2 min
  • Packed With Care (Part 1)

    Hannah and Evan talk about the increasingly complicated logistics of packing and shipping games as small creators.


    In this episode, we talk all about packing and shipping. Where do you get bubble wrap when you need more than a roll, but less than a warehouse's-worth? What happens when a printer you've worked with for years really messes up, with no chance to fix it? All this and more in part 1, with part 2 to come.

    Episode Links and Credits

    The sticker makers we work with: https://stickerninja.com/

    Design Doc intro/outro theme by Pat King

    Design Doc on twitter: twitter.com/designdocpod

    Turtlebun links

    Questlandia 2nd Edition: turtlebun.com/products/questlandia

    Our other games: turtlebun.com

    Patreon: patreon.com/turtlebun

    Twitter: twitter.com/turtleandbun

    Instagram: instagram.com/turtleandbun

    Discord: https://discord.gg/XD4WVDjvbz

    49 min
  • Actually selling our games

    We made the games, now we have to sell them. Hannah and Evan talk about something they're good at: making new games. And something they're bad at: confidently sharing those games with an audience that might like them.

    Design Doc intro/outro theme by Pat King

    Design Doc on twitter: twitter.com/designdocpod

    Turtlebun links

    Questlandia 2nd Edition: turtlebun.com/products/questlandia

    Our other games: turtlebun.com

    Patreon: patreon.com/turtlebun

    Twitter: twitter.com/turtleandbun

    Instagram: instagram.com/turtleandbun

    Discord: https://discord.gg/XD4WVDjvbz

    53 min
  • What to do when you're sick of your game

    Hannah and Evan discuss how to repair their relationship with a game they've spent a year struggling to complete.

    Design Doc intro/outro theme by Pat King

    Design Doc on twitter: twitter.com/designdocpod

    Mentioned in this episode:

    Microscope RPG by Ben Robbins.

    Turtlebun links

    Our games: turtlebun.com

    Patreon: patreon.com/turtlebun

    Twitter: twitter.com/turtleandbun

    Instagram: instagram.com/turtleandbun

    Discord: https://discord.gg/XD4WVDjvbz

    50 min
  • FLETs (Fiddly Little End Things)

    Hannah and Evan talk about the fiddly little end things that make a project go on, and on, and on much longer than you expected.


    Design Doc intro/outro theme by Pat King

    Design Doc on twitter: twitter.com/designdocpod


    Turtlebun links

    Our games: turtlebun.com

    Patreon: patreon.com/turtlebun

    Twitter: twitter.com/turtleandbun

    Instagram: instagram.com/turtleandbun

    Discord: https://discord.gg/XD4WVDjvbz

    53 min
  • Imperfect Inspiration

    Perfect media is untouchable. Hannah and Evan talk about looking to flawed, goofy, broken movies and books for creative inspiration, instead of looking to our favorites.

    Content: 

    Intro/outro theme: by Pat King

    56 min

About Design Doc

From the publisher's feed

Come along with Hannah and Evan in a living documentation of the game design process, from the first spark of an idea, to every disastrous surprise. It’s not an instruction manual, but a travel guide,…

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