Design Doc

Design Doc

By Hannah Shaffer and Evan RowlandArtsLeisureGamesDesign
Download on the App Store

Design Doc episodes

  • Designing a Spooky Game (Part 4): Finally, the Playtest

    Evan and Hannah try playing their new game with a very rough draft of the rules, in a cross between a playtest and design session. New ideas and new questions abound as they explore uncharted territory.

    To follow along with the design, Questlandia character sheets and reference rules can be downloaded for free here:

    https://turtlebun.com/pages/downloads

    Questlandia can be purchased here:

    https://turtlebun.itch.io/questlandia-second-edition

    https://turtlebun.com/products/questlandia

    Links/Credits:

    Website: turtlebun.com

    Patreon: patreon.com/turtlebun

    Design Doc intro/outro theme by ipaghost: https://www.ipaghost.com/

    Episode edited by Rob Abrazado: https://robabrazado.com/

    Support Design Doc with a coffee: https://ko-fi.com/designdoc

    Get in touch:

    Designdocpod (at) gmail (dot) com

    Turtlebun Discord: https://discord.gg/XD4WVDjvbz

    instagram.com/turtleandbun

    59 min
  • The Pizza or the Basket? (Amusement Park Horror w/ Alanna Shaffer)

    We're joined by public historian and musical improviser Alanna Shaffer to discuss real-world amusement park horror and Dippin' Dots scams at Dorney Park.

    Alanna shares thoughts about story vs plot, new character drives, and everyone's personal breaking point after a day with no water. To see Alanna and Thank You, Places in person, check out their monthly improvised musical every last Thursday of the month at Tavern on Camac!

    Links/Credits:

    Website: turtlebun.com

    Patreon: patreon.com/turtlebun

    Design Doc intro/outro theme by ipaghost: https://www.ipaghost.com/

    Episode edited by Rob Abrazado: https://robabrazado.com/

    Support Design Doc with a one-time tip: https://ko-fi.com/designdoc

    Get in touch:

    Designdocpod (at) gmail (dot) com

    Turtlebun Discord (we chat about Design Doc here!): https://discord.gg/XD4WVDjvbz

    instagram.com/turtleandbun

    59 min
  • Designing a Spooky Game (Part 3): Mr. Bones' Wild Ride

    We continue our design of a creepy amusement park game, starting with the question, "What does bad behavior look like in an amusement park?" In this episode, we begin with a lot of questions, and end with a roadmap to a first playtest that includes character weaknesses, theme park-related goals, and an unreliable park map filled with skulls and crossbones.

    To follow along with the design, Questlandia character sheets and reference rules can be downloaded for free here:

    https://turtlebun.com/pages/downloads

    Questlandia can be purchased here:

    https://turtlebun.itch.io/questlandia-second-edition

    https://turtlebun.com/products/questlandia

    Links/Credits:

    Website: turtlebun.com

    Patreon: patreon.com/turtlebun

    Design Doc intro/outro theme by ipaghost: https://www.ipaghost.com/

    Episode edited by Rob Abrazado: https://robabrazado.com/

    Support Design Doc with a one-time tip: https://ko-fi.com/designdoc

    Get in touch:

    Designdocpod (at) gmail (dot) com

    Turtlebun Discord: https://discord.gg/XD4WVDjvbz

    instagram.com/turtleandbun

    42 min
  • Designing a Spooky Game (Part 2): The Setting

    How can you use simple rules to create a complex setting? In the second part of this live design series, Hannah  and Evan take a swing at world and character mechanics. To create a spooky, surreal environment, they’re forced to come up with new ways to approach worldbuilding and character design.

    Links/Credits:

    Website: turtlebun.com

    Patreon: patreon.com/turtlebun

    Support Design Doc with a one-time tip: https://ko-fi.com/designdoc

    Design Doc intro/outro theme by ipaghost: https://www.ipaghost.com/

    Episode edited by Rob Abrazado: https://robabrazado.com/

    Get in touch:

    Designdocpod (at) gmail (dot) com

    Turtlebun Discord: https://discord.gg/XD4WVDjvbz

    instagram.com/turtleandbun

    48 min
  • Designing a Spooky Game (Part 1): The Brainstorm

    What makes a game hack manageable in scope and size? Hannah and Evan delve back into game design to create a creepy amusement park Questlandia hack on the fly. They begin by brainstorming moods, moments, mechanics, and materials for a spoooooky game. From doppelgangers to malevolent crowds to corn dogs, they end with a wealth of ideas for the next design session.

    Links/Credits:

    Website: turtlebun.com

    Patreon: patreon.com/turtlebun

    Design Doc intro/outro theme by ipaghost: https://www.ipaghost.com/

    Episode edited by Rob Abrazado: https://robabrazado.com/

    Get in touch:

    Designdocpod (at) gmail (dot) com

    Turtlebun Discord: https://discord.gg/XD4WVDjvbz

    instagram.com/turtleandbun

    49 min
  • The Founder Olympics

    Hannah and Evan face off in a battle of inspiration and ego to outdo each other's most founder ideas. Then, they set impostor syndrome aside and dilute those ideas down to something they'd both be willing to try.

    Links/Credits:

    Website: turtlebun.com

    Patreon: patreon.com/turtlebun

    Design Doc intro/outro theme by Pat King

    Jingle news by Jay_You -- https://freesound.org/s/460424/ -- License: Attribution 4.0

    Get in touch:

    Designdocpod (at) gmail (dot) com

    Turtlebun Discord: https://discord.gg/XD4WVDjvbz

    instagram.com/turtleandbun

    twitter.com/turtleandbun

    twitter.com/designdocpod

    1 hr 6 min
  • Our Best Design Doc Ideas

    From Mood, Moments, Mechanics, Materials (MMMM) to "Be aware, be charming," our Design Doc conversations over the years have inspired some of our favorite game design ideas. We talk about the ideas that have had a lasting impact on our game design, and how we're incorporating each one into our most recent project.

    Show notes:

    Okay, Let's Redesign Noirlandia, for Mood, Moments, Mechanics, Materials

    Scopeful Optimism, for discussion of scope

    FLETs, for fiddly little end things

    Imperfect Inspiration

    Kudos Conundrum

    Numbers Hide Everything

    Founder Energy

    Fish People, for "Be aware, be charming"

    High Life (2018 film)

    Lincoln in the Bardo (2017 George Saunders novel)

    Links/Credits:

    Website: turtlebun.com

    Patreon: patreon.com/turtlebun

    Design Doc intro/outro theme by Pat King

    Get in touch:

    Designdocpod (at) gmail (dot) com

    Turtlebun Discord: https://discord.gg/XD4WVDjvbz

    instagram.com/turtleandbun

    twitter.com/turtleandbun

    twitter.com/designdocpod


    54 min
  • The Taste Talent Gap

    Public radio icon Ira Glass has a famous quote describing the gap between taste and talent in trying to hone your creative work. When you start out, your tastes are always bigger than your skill. It's a frustrating gap, and one that causes a lot of people to give up.

    In this episode we talk about everything that plays a part in the taste-skill gap. From personal energy and health, to money, ability, mood, and your relationship to the project as a whole. We talk about how our changing tastes have made our recent work all the more challenging.

    EPISODE MENTIONS:

    Ira Glass on the taste-talent gap: https://youtu.be/91FQKciKfHI?si=2PxIFIGoOwWvM7ty

    Chris Ware's Building Stories: https://www.nytimes.com/2012/10/21/books/review/building-stories-by-chris-ware.html

    Design Doc episode 49, Imperfect Inspiration: https://podcasts.apple.com/us/podcast/imperfect-inspiration/id1298080097?i=1000570727332

    LINKS/CREDIT

    Website: turtlebun.com

    Patreon: patreon.com/turtlebun

    Design Doc intro/outro theme by Pat King

    GET IN TOUCH:

    Designdocpod (at) gmail (dot) com

    Join the Turtlebun Discord! https://discord.gg/XD4WVDjvbz

    Instagram: instagram.com/turtleandbun

    Turtlebun Twitter: twitter.com/turtleandbun

    Design Doc on Twitter: twitter.com/designdocpod

    50 min
  • Adapting a Text

    Hannah and Evan talk about how to transform a beloved movie, book, or show into a game, using their latest project as an example: An adaptation of a 1779 book of cosmetic chemistry, The Toilet of Flora.

    EPISODE LINKS/CREDITS:

    Design Doc intro/outro theme by Pat King

    Project Gutenberg: https://www.gutenberg.org/

    Toilet of Flora: https://www.gutenberg.org/ebooks/44276

    OUR GAMES:

    Website: turtlebun.com

    Patreon: patreon.com/turtlebun

    GET IN TOUCH:

    Designdocpod (at) gmail (dot) com

    Join the Turtlebun Discord! https://discord.gg/XD4WVDjvbz

    Instagram: instagram.com/turtleandbun

    Turtlebun Twitter: twitter.com/turtleandbun

    Design Doc on Twitter: twitter.com/designdocpod

    42 min
  • Working around a Job

    In a perfect world, we'd make a living just making roleplaying games. But sometimes, duty calls, and you've got to work around another job. In this episode, we talk about rolling with the punches in a moment when the creative work is competing with a new and time-consuming reality—that of a day job.

    FOLLOW/CREDITS:

    Our games: turtlebun.com

    Patreon: patreon.com/turtlebun

    Join the Turtlebun Discord! https://discord.gg/XD4WVDjvbz

    Get in touch! Designdocpod (at) gmail (dot) com

    Design Doc intro/outro theme by Pat King

    Instagram: instagram.com/turtleandbun

    Turtlebun Twitter: twitter.com/turtleandbun

    Design Doc on Twitter: twitter.com/designdocpod

    45 min

About Design Doc

From the publisher's feed

Come along with Hannah and Evan in a living documentation of the game design process, from the first spark of an idea, to every disastrous surprise. It’s not an instruction manual, but a travel guide,…

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