Design Doc

Design Doc

By Hannah Shaffer and Evan RowlandArtsLeisureGamesDesign
Download on the App Store

Design Doc episodes

  • Rewards and Prizes

    Even when things are going wrong for your characters, you as a player might feel rewarded by narrative twists and turns. In this episode, Hannah and Evan discuss the ways that games can reward both players and characters, and do some live game design about claw machine prizes...

    Links/Credits:

    Patreon: patreon.com/turtlebun

    Website: turtlebun.com

    Design Doc intro/outro theme by ipaghost: https://www.ipaghost.com/

    Episode edited by Rob Abrazado: https://robabrazado.com/

    Support Design Doc with a coffee: https://ko-fi.com/designdoc

    Get in touch:

    Designdocpod (at) gmail (dot) com

    Turtlebun Discord: https://discord.gg/XD4WVDjvbz

    instagram.com/turtleandbun

    45 min
  • The Art of Perfect Art

    When people decide what art is worth looking at, they look for the very best. In a world that demands creative endeavors be perfect, how do we find the confidence to make and share our own art?

    Episode mentions:

    Olga Smirnova / Dutch National Ballet:

    https://www.operaballet.nl/en/dancers/olga-smirnova

    Toki Pona:

    https://tokipona.org/

    A Mathematician's Lament by Paul Lockhart (essay):

    https://worrydream.com/refs/Lockhart_2002_-_A_Mathematician's_Lament.pdf

    The Jewish Wedding by Jovan Obican (lithograph):

    https://rogallery.com/artists/jovan-obican/jewish-wedding-2/

    Links/Credits:

    Patreon: patreon.com/turtlebun

    Website: turtlebun.com

    Design Doc intro/outro theme by ipaghost: https://www.ipaghost.com/

    Episode edited by Rob Abrazado: https://robabrazado.com/

    Support Design Doc with a coffee: https://ko-fi.com/designdoc

    Get in touch:

    Designdocpod (at) gmail (dot) com

    Turtlebun Discord: https://discord.gg/XD4WVDjvbz

    instagram.com/turtleandbun

    56 min
  • What Makes a Good Playtest?

    Is playtesting more of a science, or more art? How prepared should you be for a playtest if you're testing rules that might change on the fly, never to be seen again? In this episode we talk about playtesting our newest game, Escape from Wonderland, and how that went!

    Links/Credits:

    Patreon: patreon.com/turtlebun

    Website: turtlebun.com

    Design Doc intro/outro theme by ipaghost: https://www.ipaghost.com/

    Episode edited by Rob Abrazado: https://robabrazado.com/

    Support Design Doc with a coffee: https://ko-fi.com/designdoc

    Get in touch:

    Designdocpod (at) gmail (dot) com

    Turtlebun Discord: https://discord.gg/XD4WVDjvbz

    instagram.com/turtleandbun

    54 min
  • When Mechanics Don't Match

    Our newest game, Escape from Wonderland, began as a hack of Questlandia. But what happens when the mechanics of an old game don't work with the story you want to tell? In this episode we talk about hacking games to do what we want them to do.

    Links:

    Support Design Doc on Patreon: patreon.com/turtlebun

    Find our games at: turtlebun.com

    Credits:

    Design Doc intro/outro theme by ipaghost: https://www.ipaghost.com/

    Episode edited by Rob Abrazado: https://robabrazado.com/

    Get in touch:

    Designdocpod (at) gmail (dot) com

    Turtlebun Discord: https://discord.gg/XD4WVDjvbz

    instagram.com/turtleandbun

    Support Design Doc with a coffee: https://ko-fi.com/designdoc

    45 min
  • Going Places! (or, Navigation Mechanics in Games)

    We often ask ourselves, "Do we need a mechanic for that?" In our newest game, Escape from Wonderland, we want to encourage players to travel across a haunted amusement park. How can the rules create meaningful choices about the places they should and shouldn't go? And when is it better to lose that choice, and end up somewhere randomized or predetermined? Join us as we navigate these questions and arrive in unexpected places!

    Links/Credits:

    Website: turtlebun.com

    Patreon: patreon.com/turtlebun

    Design Doc intro/outro theme by ipaghost: https://www.ipaghost.com/

    Episode edited by Rob Abrazado: https://robabrazado.com/

    Support Design Doc with a coffee: https://ko-fi.com/designdoc

    Get in touch:

    Designdocpod (at) gmail (dot) com

    Turtlebun Discord: https://discord.gg/XD4WVDjvbz

    instagram.com/turtleandbun


    43 min
  • A Moment of Rest

    We're taking a week off to recharge! We'll see you back in two weeks with a new episode of Design Doc. Rest easy.

    Sincerely,

    Hannah and Evan

    Links/Credits:

    Website: turtlebun.com

    Patreon: patreon.com/turtlebun

    Design Doc intro/outro theme by ipaghost: https://www.ipaghost.com/

    Episode edited by Rob Abrazado: https://robabrazado.com/

    Support Design Doc with a coffee: https://ko-fi.com/designdoc

    Get in touch:

    Designdocpod (at) gmail (dot) com

    Turtlebun Discord: https://discord.gg/XD4WVDjvbz

    instagram.com/turtleandbun

    3 min
  • Finding Community Again

    We recently realized that we’ve drifted apart not just from our games community, but from our community at large. Now, in a world where the future feels uncertain and dire, we're asking ourselves: how do we reconnect?

    Escape from Wonderland has just one week left on Kickstarter. You can read more and back the project here.

    Links/Credits:

    Website: turtlebun.com

    Design Doc intro/outro theme by ipaghost: https://www.ipaghost.com/

    Episode edited by Rob Abrazado: https://robabrazado.com/

    Support Design Doc on Patreon: Patreon: patreon.com/turtlebun

    Support Design Doc with a coffee: https://ko-fi.com/designdoc

    Get in touch:

    Designdocpod (at) gmail (dot) com

    Turtlebun Discord: https://discord.gg/XD4WVDjvbz

    instagram.com/turtleandbun

    40 min
  • Levels of Doneness

    The Kickstarter for Escape from Wonderland is LIVE! Support the game here!

    How do you know when a game is ready for Kickstarter? How far along should it be before bringing it to the world? In this episode, we talk about the delicate balance of presentation—slick, but not *too* slick; done, but not *too* done. We explored how crowdfunding has changed for small creators now that big, well-resourced companies are bringing their games to Kickstarter too. When faced with a rising standard of "doneness," should we try to match them, or pave our own scrappy way?

    Mentioned in this episode:

    • Yes, L'Oreal did do a Kickstarter (we're not linking to it).
    • Double Fine's adventure game Kickstarter (for the game that would eventually be called Broken Age).
    • Czech Dream documentary.


      Links/Credits:

      Website: turtlebun.com

      Design Doc intro/outro theme by ipaghost: https://www.ipaghost.com/

      Episode edited by Rob Abrazado: https://robabrazado.com/

      Support Design Doc on Patreon: Patreon: patreon.com/turtlebun

      Support Design Doc with a coffee: https://ko-fi.com/designdoc

      Get in touch:

      Designdocpod (at) gmail (dot) com

      Turtlebun Discord: https://discord.gg/XD4WVDjvbz

      instagram.com/turtleandbun

      45 min
    • Judging a Book by Its Cover

      The first conversation we've had about cover design in games! We discuss how book covers are often the first thing people see of our games, how a well-designed cover can stick in someone's memory, and how a great cover isn't just about first impressions—it can make you want to pick up a book again and again.

      And a special thanks to our editor, Rob, for letting us know that yes, Scholastic Book Fairs do still exist. Link here: https://bookfairs.scholastic.com

      Covers mentioned:

      The Martian Chronicles (Link to cover, art by Michael Whelan)

      The Hitchhiker's Guide to the Galaxy (Link)

      The Golden Compass (Link to cover, art by Eric Rohmann)

      Our covers mentioned, all by Evan Rowland:

      Questlandia original edition

      Questlandia second edition

      Noirlandia

      Mud: A Golem Memoir

      Links/Credits:

      Website: turtlebun.com

      Patreon: patreon.com/turtlebun

      Design Doc intro/outro theme by ipaghost: https://www.ipaghost.com/

      Episode edited by Rob Abrazado: https://robabrazado.com/

      Support Design Doc with a coffee: https://ko-fi.com/designdoc

      Get in touch:

      Designdocpod (at) gmail (dot) com

      Turtlebun Discord: https://discord.gg/XD4WVDjvbz

      instagram.com/turtleandbun

      55 min
    • The Ideas You'll Be Buried With

      One of the hardest lessons in game design is coming to terms with the fact that many of our favorite ideas will remain unrealized. In this episode, we explore the games we may never complete, our lingering dream of bringing them to life, and how accepting their incompleteness might help us face the reality of death.

      Links/Credits:

      Website: turtlebun.com

      Patreon: patreon.com/turtlebun

      Design Doc intro/outro theme by ipaghost: https://www.ipaghost.com/

      Episode edited by Rob Abrazado: https://robabrazado.com/

      Support Design Doc with a coffee: https://ko-fi.com/designdoc

      Get in touch:

      Designdocpod (at) gmail (dot) com

      Turtlebun Discord: https://discord.gg/XD4WVDjvbz

      instagram.com/turtleandbun

      41 min

    About Design Doc

    From the publisher's feed

    Come along with Hannah and Evan in a living documentation of the game design process, from the first spark of an idea, to every disastrous surprise. It’s not an instruction manual, but a travel guide,…

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