DOS Game Club

DOS Game Club

By DOS Game ClubVideo Games
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DOS Game Club episodes

  • Star Wars: TIE Fighter

    After having run this club for almost 10 years now, sometimes we worry we might run out of good games to feature. Not that we only want to cover the best or most famous games, but we wouldn't want to feel like we're scraping the barrel either. Anyway, this fear is entirely unwarranted, because even after all this time an absolute gem such as 1994's Star Wars: TIE Fighter is available for us to talk about. This game offers a very enticing premise over Star Wars: X-Wing, its predecessor from a year earlier: instead of the hero, now you're the bad guy! Or are you? Maybe the Empire just wants peace and stability for all and Darth Vader isn't such a bad guy after all. That's certainly what they tell a lowly TIE Fighter pilot such as yourselves anyway...

    Sadly our co-host Florian ("rnlf") had to skip this episode due to an injury that left him unable to play this game. Get well soon, Florian! Host Martijn is here with a big group of guests who are all excited to talk about TIE Fighter. First of all we have Brian ("SpaceGameJunkie") back on the show. We also have Eric ("Shnoogie"), who's joining the podcast for the first time. Then we have Jason ("Angel"), who's in charge of the Tie Fighter Total Conversion project (see links below). And last but not least we have Rik, adaptive music composer and a good friend of Martijn for many years who hasn't played a ton of old PC games, but TIE Fighter being the rare exception!

    And on top of all this, we've also received no fewer than three voice messages! They are from Firefokker, Evil Taco and Watchful. Thank you very much for sharing your insights with us, we always enjoy hearing your thoughts on the games we're playing. If you want to share a voice message for a future episode, please e-mail them to [email protected]

    https://www.dosgameclub.com/podcast/2026/08/ep120.mp3

    [ download mp3 ] (198 mins, 226 MB)

    Thanks to our producer Pix for helping with organising the podcast, and thanks to DGC member Console for editing the audio.

    Thanks to all who make this show possible, we couldn't do this without you!

    RELEVANT LINKS:

    * Our guest Angel is the project lead on TIE Fighter: Total Conversion (TFTC), an ambitious mod that overhauls the classic game from top to bottom, reworking everything from the graphics to the core gameplay.

    * Angel also shared a sneak peek video of the upcoming intro, created by OtaKing Animation who previously made an excellent animated TIE Fighter short film.

    * All of SpaceGameJunkie's output (reviews, podcasts, streams & more) can be found at spacegamejunkie.com

    * Mission builder David Wessman gave a post mortem talk at GDC on the making of TIE Fighter, available on GDC Vault.

    * YouTuber TechJesse did a video interview with Edward Kilham, co-designer of both TIE Fighter and X-Wing.

    * We discuss the infamous leak of the game's release, a story that was covered at the time by the LA Times in COLUMN ONE: The Pirates of the Internet.

    * DGC member Pix put together a collection of X-Wing Series Magazine Scans, pulled from his personal archive of gaming magazines.

    * We discuss the origin of the "Oom on you" easter egg. More hidden messages are collected on the Cutting Room Floor wiki.

    * Friend of the show Jimmy Maher has a great article on the history of TIE Fighter up on his website The Digital Antiquarian



    3 hr 18 min
  • Pool, snooker and billiards

    It's time for another multi-game month! After skiing, pinball, cricket and golf, we sat down for a nice game of computer pool. And snooker. And billiards. Basically anything where you use a cue stick to hit a ball on a table. Turns out there are quite a few of these for MS-DOS, but perhaps not as many as you'd think. So we looked at all of them and found some really special ones indeed!

    Joining hosts Martijn ("Tijn") and Florian ("rnlf") we have DGC members Richard ("Pix") and DRS ("dr_st") on the show. None of us are pool experts really, but we're trying our best!

    https://www.dosgameclub.com/podcast/2026/07/ep119.mp3

    [ download mp3 ] (122 mins, 140 MB)

    Thanks to our producer Pix for helping with organising the podcast, and thanks to DGC member Console for editing the audio.

    Thanks to all who make this show possible, we couldn't do this without you!

    RELEVANT LINKS:

    * 1986-1989: PC Pool/PC Pool Challenges, Alex Higgins' World Snooker, Pub Pool, Rack 'Em, Billiards Simulator

    * 1990-1995: Sharkey's 3D Pool, Jim Kobbe's Pool Game in 3D, Pool Shark, Billiards and Arcade Pool

    * Archer Maclean put out two notable games: Jimmy White's “Whirlwind” Snooker and Archer Maclean's Pool. There's also a fun little YouTube video about him.

    * One title that stood out was 1994Pool+, which blends billiards with elements from other genres.

    * Celeris Inc. released two excellent games: Virtual Pool and Virtual Snooker.

    * Honorable mentions go to two well-loved freeware titles: Another Pool by Gerrit Jahn and Biliardo 2 by Marco Chiesi.



    2 hr 3 min
  • Sam & Max Hit the Road

    Back in April we looked at Sam & Max Hit the Road, the first game featuring Steve Purcell's crime fighting comic strip duo. Tasked with finding an escaped bigfoot from the circus, Sam & Max find themselves on a big road trip adventure all across the USA, featuring many road side attractions of questionable quality. And somehow a country singer from Liverpool, England also fits into this?

    Joining hosts Martijn ("Tijn") and Florian ("rnlf") we have three guests. First of all we have returning DGC members Patrick ("patrick_wd") and Eino ("evil_taco"). Last but not least we are joined by digital artist and game developer Nathalie Lawhead ("alienmelon"), who made a lot of retro-inspired works that are very much worth checking out (see links below).

    We also received no less than 3 messages for this one! First of our all from watchful, who recently launched Windows Game Club, another from DGC member Niber who posted it to our forums, and last but not least an e-mail was sent to us from Rusty in Australia. Thanks for all the messages, it's great to hear from you all!

    P.S. If you listened to the show early after it was published, Niber's voice message was missing. It has since been edited in, so if it wasn't included in your episode then please download it again to get it.

    Enjoy!

    https://www.dosgameclub.com/podcast/2026/07/ep118.mp3

    [ download mp3 ] (222 mins, 254 MB)

    Thanks to our producer Pix for helping to organise the recording, and thanks to DGC member Console for editing the audio.

    Thanks to all who make this show possible, we couldn't do this without you!

    RELEVANT LINKS:

    * Nathalie Lawhead is a digital artist and game developer with a large, wonderfully varied catalog at alienmelon.itch.io, as well as their own website at nathalielawhead.com.

    * PC Gamer did an interview with Steve Purcell in 2002, where they talk extensively about how Sam & Max Hit the Road came to be.

    * Telltale's "History of Sam & Max": Part 1 and Part 2

    * Sam & Max were featured in Lucas' quarterly newsletter the Adventurer before they decided to turn them into a game

    * Ron Gilbert's classic essay on adventure game design, Why adventure games suck

    * Yes, the biggest ball of twine is a real roadside attraction in the US.



    3 hr 43 min
  • The Terminator: Future Shock

    In the futuristic year of 2015, Los Angeles is fully under Skynet's control. Extermination camps have been set up to wipe humanity off the face of the earth. You must escape one such camp and get in touch with John Connor, Kyle Rees and the rest of the resistance. This is the premise of Terminator: Future Shock, an ambitious first-person shooter from Bethesda SoftWorks, released in 1995. Where most mid-90s shooters were all about arcade action, Bethesda decided to have more of a narrative focus than was common at the time. Not that there's a lack of action though: not only do you get to kill T-800s on foot, you also can do so while driving vehicles and even flying aircrafts. Does all this result in an exciting game? Let's find out!

    Hosts Martijn ("Tijn") and Florian ("rnlf") are joined by two DGC veterans for this episode. First of all we have Bjorn ("TigerQuoll") who has been on many an episode before and who, despite being new to the game, managed to play it all the way to the end. Last but not least we're finally joined by Watchful, who has sent us many voice messages over the years, but never joined the podcast in person until now! Not only does he have many fond memories of Future Shock to share with us, but he's also here to announce the launch of our new "sister podcast": Windows Game Club! That's right, it's no joke, you can check it out at windowsgameclub.com.

    https://www.dosgameclub.com/podcast/2026/05/ep117.mp3

    [ download mp3 ] (102 mins, 116 MB)

    Thanks to our producer Pix for helping to make the podcast happen, and thanks to DGC member Console for editing the audio.

    Thanks to all who make this show possible, we couldn't do this without you!

    RELEVANT LINKS:

    * Windows Game Club, our new "sister podcast", hosted by Watchful.

    * The Legacy 5 on archive.org, this is the warez disc Tijn had as a kid that gave him his copy of Future Shock. It never worked.

    * 1996 interview with Future Shock producer Todd Howard on Reddit.

    * The Terminator: Future Shock review by Mike Finkelstein on AsteroidG.com.

    * YouTube video reviewing all the 1990s Terminator PC games by user GmanLives.



    1 hr 42 min
  • ZZT

    Way before Unreal Engine, Epic Megagames had already put out a different game creation system. In fact, it was their first product! Back in 1991 ZZT started out as a text editor, but apparently Tim Sweeney got bored and before he knew it, he was making the editor into a game. The editor remained part of ZZT and was even included in the shareware version, so it didn't take long before people were making their own ZZT content. Even now in 2026 people are still making their own ZZT stuff!

    Sadly Florian ("rnlf") couldn't make this episode. Host Martijn ("Tijn") is joined by DGC member Simon ("carbontwelve"). We also have two people from the ZZT community to help us make sense of it all: Artee ("RT-55J") who has made many ZZT worlds and has been part of the scene for a long time, and Dr. DOS who has been involved with several ZZT websites over the years and is currently the maintainer of the Museum of ZZT, the largest online collection of ZZT games.

    https://www.dosgameclub.com/podcast/2026/04/ep116.mp3

    [ download mp3 ] (134 mins, 153 MB)

    Thanks to our producer Pix for helping to make the podcast happen, and thanks to DGC member Console for editing the audio.

    Thanks to all who make this show possible, we couldn't do this without you!

    RELEVANT LINKS:

    * Museum of ZZT, a website dedicated to keeping ZZT alive and kicking, maintained by Dr. DOS.

    * Games by our guests RT-55J and RT-55J and Dr. DOS

    * Anna Anthropy wrote a great book about her personal experience with ZZT.

    * z2 used to be for a good decade and a half the definitive ZZT archive.

    * A few of our own club members and former guests also released a few ZZT worlds: David X Newton (David Newton / Wong Chung Bang) who has been on many episodes, including Prince of Persia, Transport Tycoon and DOOM, as well as Chris Kohler, who was on the Karateka episode.

    * We talked about a few notable games on the show: Code, Yoshi series, Little Square Things (which has a modern remake available on Steam), Tales of Adventure: The Treasure of Captain Cutlass, and Burger Joint whose author nowadays has a (non-ZZT) game on Steam called Streets of Rogue.

    * Other notable authors: WiL and Interactive Fantasies.

    * More ZZT games that were covered in the episode can be found on our forums

    * MegaZeux is a related game creation system with a similarly active community.

    * We talked more about Tim Sweeney on episode 046 ("Jill of the Jungle"), back in September 2020.



    2 hr 14 min
  • Half-Life

    Welcome to the WGC Mk. IV Podcasting System for use in hilarious environment conditions.

    High-enjoyment Windows gaming: Activated.
    Atmospheric cinematic shooters: Activated.
    Blue Screen Monitoring: Activated.
    Protagonist Dialog Suppression System: Engaged.
    Offensive Opinion Selection System: Activated.
    Unforeseen Consequences: Activated.
    Communications Interface: Online.
    Have a very fun day!

    "They are waiting for you Gordon - in the TEST CHAMBERRRR" - if you're old enough to remember when these words were first spoken by a polygonal scientist, you also remember the hype that Half-Life created and how and why we consider this game to be a turning point in the gaming industry. Not only the game itself, but also everything that it enabled. Without Half-Life, the gaming industry would look a lot different nowadays.

    Since Half-Life is not a DOS game, but was originally released for Windows, we wouldn't be able to play this game with DGC even though it was suggested on the forums many years ago. Because of that we decided to take the very serious decision to, starting now, 1 April 2026, we pivot our podcast to Windows games.

    We're presenting to you Windows Game Club #001.

    The DOS podcast just doesn't attract enough listeners and we've also run out of actually worthwhile games. So get ready for a new era in retro gaming discussions. The site layout will be adapted over the next weeks. We'll also delete all old DOS-related podcasts (except for games that were also released for Windows). We're sure this will find your approval.

    Our hosts Martijn ("Tijn") and Florian ("rnlf") are joined by DGC member erys ("erysdren") and Richter ("The old PC Guy").

    https://www.dosgameclub.com/podcast/2026/03/ep115.mp3

    [ download mp3 ] (163 mins, 187 MB)

    Thanks to our producer Pix for helping to make the podcast happen.

    And thanks to all who make this show possible, we couldn't do this without you!

    RELEVANT LINKS:

    * Valve Archive by Erys

    * Richter's YouTube channel: The old pc guy

    * Forum thread suggesting for us to play Half-Life

    * Half-life segmented speedrun in 20m41s

    * Combine Overwiki is celebrating their 20 year anniversary in 2026

    * Freeman's mind on YouTube, by Ross Scott

    * Old man murray "start to crate" review system that lead to Half-Life 2 having a crate at the start of the game



    2 hr 44 min
  • The Settlers II

    In 1996, at a time when Realtime Strategy Games were more popular than ever, one game series decided to take a different approach to the genre and remove direct control over units and production. Like an actual Roman commander, in Blue Byte's Settlers II you don't tell each of your soldiers directly what to do, or what to produce. Rather, you give orders like "conquer that fortress", "attack those barracks", or "allocate more iron to the forge". And then your friend comes over with a second mouse so you can fight it out in split screen.

    Join us as we discover what the word "Wuselfaktor" means and whether an indirectly controlled strategy game makes any sense at all.

    Our hosts Martijn ("Tijn") and Florian ("rnlf") are joined by DGC members Wes ("Wesbat") and Benedikt ("Eulisker"), as well as Christopher ("Spike") from the "Return to the Roots" project.

    https://www.dosgameclub.com/podcast/2026/03/ep114.mp3

    [ download mp3 ] (160 mins, 184 MB)

    Thanks to our producer Pix for helping to make the podcast happen, and thanks to DGC member Console for editing the audio.

    Thanks to all who make this show possible, we couldn't do this without you!

    RELEVANT LINKS:

    * Return to the Roots is a faithful reimplementation of the game

    * Our guest Christopher (Spike) made a video tutorial about training soldiers efficiently

    * Settlers II review on GoodOldDays.net by DGC member Mr. Creosote

    * The Settlers II.net is an online encyclopedia on "The Settlers II Gold Edition" and "Return to the Roots"

    * A large collection of custom maps on Isch und Ivans Settler II page

    * Siedler 2-MissionCD is an unofficial game extension by Jürgen Nagel

    * Christoph Kamon's bachelor's thesis.

    * Widelands is a free, open-source real-time strategy game inspired by Settlers II.

    * Official Amiga-version of Settlers II released in 2025



    2 hr 41 min
  • Betrayal at Krondor

    Dynamix is a studio mostly known for their excellent 3D simulation games, such as 1990s "Red Baron", so it was a little surprising to see them behind the 1993 fantasy RPG we looked at in December 2025: Betrayal at Krondor. Like blobbers of the 1980s, you explore the world of Krondor in a turn-based fashion, one tile at a time. But unlike those old dungeon crawlers, Krondor is a fully explorable 3D open world. Despite being based on Raymond E. Feist's "Riftwar Cycle" universe, Betrayal at Krondor has an original story and is not based on any specific novel. In fact, it's quite the other way around, because in 1998 the Feist novel "Krondor: The Betrayal" was published, a novelisation of the game! As you can see, there's plenty to talk about with this one.

    Sadly host Martijn ("Tijn") isn't joined by Florian ("rnlf") for this one, as he was ill when we recorded this, so he had to cancel. Luckily Richard ("Pix") was able to step in, who of course was on many an episode and is also a keen RPG player. Furthermore we're joined by first-time podcast guests Jens ("Jan0sch") and "VGA256". VGA has a special relation with the game, because he is the maintainer of long-time Krondor fansite Dimwood.net. See the links below for more!

    We also received a voice message from DGC member Red.Hexapus, which we are very thankful for. If you also want to contribute a voice message for a future episode, please email it to [email protected]

    https://www.dosgameclub.com/podcast/2026/02/ep113.mp3

    [ download mp3 ] (159 mins, 183 MB)

    Thanks to our producer Pix for helping to make the podcast happen, and thanks to DGC member Console for editing the audio.

    Thanks to all who make this show possible, we couldn't do this without you!

    RELEVANT LINKS:

    * Dimwood.net is the current address of one of the oldest and most expansive Betrayal at Krondor fansites on the web, maintained by VGA256

    * Pix's Origin Adventures is Richard's website, offering many blog posts and interesting download links on many classic games

    * Neal Hallfor's blog tells the story of how Betrayal at Krondor was developed

    * CRPG Addict's review of Betrayal at Krondor published only last week!

    * Mages & Modems is VGA256's book about their computer history of the 80s and 90s

    * Commodork by Rob O'Hara is another personal computer history book, focusing on BBSes and Commodore

    * The Riftwar Cycle on Wikipedia, the novel series Betrayal at Krondor is based on / set in



    2 hr 40 min
  • Toonstruck

    The Fluffy Fluffy Bun Bun Show needs more cute cartoon characters, and animator Drew Blanc is the guy who has to come up with them... by tomorrow morning! Working through the night, his TV suddenly starts acting up and he's sucked into a world filled with toons! Or maybe it's just a dream, who can tell? Either way, Drew is now stuck between a host of different zany cartoon characters as he tries to get back home somehow. That's the premise for Toonstruck (1996, Burst Entertainment / Virgin Interactive), starring "Doc Brown" from Back to the Future, Chris Lloyd. He's joined by an all-star cast of famous voice actors, including Tim Curry, Dom DeLuise, the list goes on. This game is a huge production, but is it any good? Let's find out!

    Hosts Martijn ("Tijn") and Florian ("rnlf") are joined by three guests on this episode. First of all we have returning member Lars ("fastwinstondoom"), who not only has been on many episodes before, but who also suggested we play this game! We're also joined by Daniel ("ainmosni"), who's brand new to the show and only has been a member for a couple of months after he found us through our Mastodon instance. And last but not least we have Ben ("ps_garak"), who previously joined us for Discworld. He streams adventure games on Twitch and is one of the hosts of Quest Quest, a podcast about adventure games.

    We also received a voice message from DGC member Watchful, which we are very thankful for. If you also want to contribute a voice message for a future episode, please email it to [email protected]

    https://www.dosgameclub.com/podcast/2026/01/ep112.mp3

    [ download mp3 ] (133 mins, 153 MB)

    Thanks to our producer Pix for helping to make the podcast happen, and thanks to DGC member Console for editing the audio.

    Thanks to all who make this show possible, we couldn't do this without you!

    RELEVANT LINKS:

    * Ben's Twitch channel

    * Quest Quest, the adventure game podcast hosted by Ben and Jess (who was on our Space Quest episode)

    * Advertisement for Toonstruck which focuses on the kinky cow scene, from Computer Gaming World issue #142, May 1996

    * Great article about Toonstruck on the Digital Antiquarian by Jimmy Maher (who was on our episode about Planetfall not so long ago)

    * While searching for audio clips, we found this great resource of unused media found on the Toonstruck disc

    * Thread on our own forums about how to get subtitles in the cutscenes when playing in ScummVM

    * And speaking of our forums, as always Pix has scanned in some magazine reviews for us



    2 hr 14 min
  • Talking to John Passfield and Pete Mullins

    As regular listeners will know, our podcast usually includes a bit where we dive a little into the history of how a game came to be and who was involved with its creation. That part was missing from our recent Halloween Harry episode, and with good reason, because we got a chance to sit down with Halloween Harry creator John Passfield and hear it all from the man himself directly.

    He brought his friend and long-time collaborator Pete Mullins along, who among other things helped with making the box art for Flight of the Amazon Queen, another game from the mind of John Passfield. Together they are working on a brand new Halloween Harry game that will be available in the near future.

    https://www.dosgameclub.com/podcast/2025/12/ep111.mp3

    [ download mp3 ] (73 mins, 84 MB)

    Thanks to all who make this show possible, we couldn't do this without you!

    RELEVANT LINKS:

    * Various clips from Australian TV covering Halloween Harry and Zombie Wars back in the 90s on YouTube

    * John Passfield's personal homepage and his game studio Red Sprite Studios together with Pete Mullins

    * Archived copy of Apogee/3DRealms' legacy site which hosts the freeware release of Halloween Harry and Alien Carnage, the original page has sadly gone offline recently

    * Download Flight of the Amazon Queen (freeware) at scummvm.org



    1 hr 13 min

About DOS Game Club

From the publisher's feed

Monthly DOS game online discussion and podcast

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