Dungeons and Dragon Wagon

Dungeons and Dragon Wagon

By Dragon Wagon RadioLeisureGamesFiction
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Dungeons and Dragon Wagon episodes

  • Chapter 10 Round Table

    The Rymoor Reason has come to an end and it's time for the LAST Round Table of the season! Paul, Matt, Alexandra and Jake sit down to reminisce about what went down in Chapter 10 before discussing their favorite moments of the season and waxing poetic about season 1's Guests of Quest. They also read some listener emails, listen to some voicemails, get a few gifts, make some plans, and then look to the FUTURE for a glimpse of what it holds for Dungeons and Dragon Wagon!

    Get DnDW T-shirts & more at www.dragonwagonshop.com

    Follow us on social media!

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    Dungeons and Dragon Wagon is part of the Dragon Wagon Radio independent podcast network! Show your support at www.dragonwagonradio.com/support

    1 hr 38 min
  • Chapter 10.2 - Live to Tell the Tale

    It all comes to this. Since meeting on that refugee ship that docked in Shel's Landing - four lost individuals have become a party of heroes, and a family. Champions of the region of Rymoor that have set innocent people free from captors, thieves, cannibals, & tyranny -- who have helped reinstate a rightful king and the glory of a mystic knight, they have faced their fears and demons both inside themselves and out, and have felled beasts that no others would dare cross.

    Along the way they have learned the truth about the atrocities that have disturbed the peace in Rymoor. And all that's left for them to do is face the man responsible for it all, the rogue Commander Menshall... or is it?

    With returning Guest of Quest, Kevin Allen!

    --This Podcast is BEST in HEADPHONES!--

    Get DnDW T-shirts & more at www.dragonwagonshop.com

    Follow us on social media! http://www.twitter.com/dndwpod http://www.instagram.com/dndwpod

    Dungeons and Dragon Wagon is part of the Dragon Wagon Radio independent podcast network! Show your support at www.dragonwagonradio.com/support

    ---------------------------------------------------------- Warning: DnDW plays in an extremely violent, war-torn, and uncivil world of fantasy. Those sensitive to certain scenarios should listen with caution.

    1 hr 34 min
  • Chapter 10.1 - For Those Who Summon Courage

    As the party approaches Filgarth they hope to reconnect with Kelber Ornie and Rin. And if the dangers of wild Yetis wasn't enough, our heroes must brave the harsh frigid climate of the Braefrost as they trek behind enemy lines to do so. Though they learn they may not have the element of surprise they had anticipated when a disturbing package is delivered right to their feet welcoming their arrival in a most unkind way!

    There are guiding hands in snow covered lands where beasts of white make up for height. There were no plans for summons of sands but together they'll fight for the gnome's birthright!

    With Guest of Quest, Kevin Allen!

    --This Podcast is BEST in HEADPHONES!--

    Get DnDW T-shirts & more at www.dragonwagonshop.com

    Follow us on social media! http://www.twitter.com/dndwpod http://www.instagram.com/dndwpod

    Dungeons and Dragon Wagon is part of the Dragon Wagon Radio independent podcast network! Show your support at www.dragonwagonradio.com/support

    ---------------------------------------------------------- Warning: DnDW plays in an extremely violent, war-torn, and uncivil world of fantasy. Those sensitive to certain scenarios should listen with caution.

    1 hr 15 min
  • Meanwhile, in Silverhammer...

    As our heroes are making their way into the Braefrost behind enemy lines, the capital city of Silverhammer is still under attack in Shel's Basin! The Kingdom huddles within the inner city walls with little hope as the Gnome army is at their door, and although the Elves to East have offered their support, a strange fog has covered the city cutting off the reinforcements. The man responsible for keeping the people safe, the Dwarven General Gorro, has created a small task force to investigate the source of the fog, led by one his most trusted men, the Master Conjurer Camli.

    Let's hope they have a cure condition, for this, a most important mission! A Mystic Knight with fierce ambition, two lovestruck elves and a foul dense partition.

    --This Podcast is BEST in HEADPHONES!--

    Get DnDW T-shirts & more at www.dragonwagonshop.com

    Follow us on social media!

    http://www.twitter.com/dndwpod http://www.instagram.com/dndwpod

    Dungeons and Dragon Wagon is part of the Dragon Wagon Radio independent podcast network! Show your support at www.dragonwagonradio.com/support

    ---------------------------------------------------------- Warning: DnDW plays in an extremely violent, war-torn, and uncivil world of fantasy. Those sensitive to certain scenarios should listen with caution.

    1 hr 3 min
  • Chapter 9 Round Table

    It's the penultimate Round Table of "The Rymoor Reason" campaign and after the events of Chapter 9, there is a LOT to talk about. Jake, Alexandra, Paul, & Matt sit down to discuss the truths that have recently come to light, what it's been like keeping secrets for a year, speculate on various theories and certain meanings of certain peoples certain words! Plus they reminisce about amazing Guest of Quest Dom Zook, talk world co-creating, talk about some post chapter shopping, call to action a DnDW Digital Street Team, and much much more!

    Get DnDW T-shirts & more at www.dragonwagonshop.com

    Follow us on social media!

    http://www.twitter.com/dndwpod http://www.instagram.com/dndwpod

    Dungeons and Dragon Wagon is part of the Dragon Wagon Radio independent podcast network! Show your support at www.dragonwagonradio.com/support

    1 hr 7 min
  • Chapter 9.2 - The Untouched and the Merciless

    The party is sailing the dangerous seas of the Shuttering Gulf en route to Bitter Cove. It's an access point to the dastardly gnome's territory in the Braefrost. But that's not the only purpose for visiting the decrepit town for Shadowelf Spymaster, Voryns Blacke, who claims there's a way to free Maatzyn's "egg girl" from her prisonous form within the city limits.

    It's time for secrets to come to light, to define a man's true birthright, when legends walk and wright their might, its time for soldiers to choose their fight!

    Guest of Quest Dom Zook returns!

    --This Podcast is BEST in HEADPHONES!--

    Get DnDW T-shirts & more at www.dragonwagonshop.com

    Follow us on social media!

    http://www.twitter.com/dndwpod http://www.instagram.com/dndwpod

    Dungeons and Dragon Wagon is part of the Dragon Wagon Radio independent podcast network! Show your support at www.dragonwagonradio.com/support

    ---------------------------------------------------------- Warning: DnDW plays in an extremely violent, war-torn, and uncivil world of fantasy. Those sensitive to certain scenarios should listen with caution.

    1 hr 10 min
  • Chapter 9.1 - Where Shadow Meets Sand

    Without the guidance of Kelber Ornie, the party is on their own, making thier way through the frozen tundra along the coast of the Shuddering Gulf in hopes to find a way into the nefarious Gnome's territory. Desperate for a fire's warmth and a nice nights rest, they find themselves in a small tavern in which one of the party's past just happens to be waiting for them.

    There's pipes of positivity and pirates with proclivity for theft and impassivity for other men's motivity!

    With Guest of Quest, Dom Zook!

    --This Podcast is BEST in HEADPHONES!--

    Get DnDW T-shirts & more at www.dragonwagonshop.com

    Follow us on social media! http://www.twitter.com/dndwpod http://www.instagram.com/dndwpod

    Dungeons and Dragon Wagon is part of the Dragon Wagon Radio independent podcast network! Show your support at www.dragonwagonradio.com/support

    ---------------------------------------------------------- Warning: DnDW plays in an extremely violent, war-torn, and uncivil world of fantasy. Those sensitive to certain scenarios should listen with caution.

    1 hr 20 min
  • Chapter 8 Round Table

    The Chapter 8 Round Table is upon us. And there is plenty to discuss after an incredibly eventful chapter. Matt, Alexandra, Jake & Paul are all here to chat about the ride of 8.1 and the closure that came with 8.2 as well as all of the amazing voice talent that lent their tones the chapter and our AMAZING Guest of Quest Havana Mahoney. Talking Rin's decisions, history, and poetry skills, the story of Shaline, Jake's invincibility theory, as well as something missed in Rasa's temple! All that plus the Party Level Ups and Jünk finds an interdimensional door!

    Get DnDW T-shirts & more at www.dragonwagonshop.com

    Follow us on social media!

    http://www.twitter.com/dndwpod

    http://www.instagram.com/dndwpod

    Dungeons and Dragon Wagon is part of the Dragon Wagon Radio independent podcast network! Show your support at www.dragonwagonradio.com/support

    1 hr 4 min
  • Chapter 8.2 - Whispers in the Dark

    After learning the truth about Rasa and Dark Shaline, the party is headed for Rasa's Sanctum where, according to a mysterious letter, "her undoing lies within." If the former silent sister Rin is to be successful in her sacred mission she'll have to work along side the very Vessel of Rasa who killed her beloved. And if that wasn't hard enough there's an unvanquished champion named Ugu-ta who stands in their way. And she is NOT VERY NICE.

    There's gateways of water and remnants of slaughter, a soft imprimatur for a favorite daughter. There's much to discuss and a great need for trust, for the altars robust in which death is a must!

    With Guest of Quest Havana Mahoney!

    --This Podcast is BEST in HEADPHONES!--

    Get DnDW T-shirts & more at www.dragonwagonshop.com

    Follow us on social media! http://www.twitter.com/dndwpod http://www.instagram.com/dndwpod

    Dungeons and Dragon Wagon is part of the Dragon Wagon Radio independent podcast network! Show your support at www.dragonwagonradio.com/support

    --------------------------------- Warning: DnDW plays in an extremely violent, war-torn, and uncivil world of fantasy. Those sensitive to certain scenarios should listen with caution.

    1 hr 22 min
  • Chapter 8.1 - Still Waters Run Deep

    After leaving the quaint port town of Sansi Village, the party is floating down Sansi river on a small skiff when they come across a violent battle between a monstrous beast and a deadly and mysterious woman. This chance meeting presents one of the party members with an opportunity they can't pass up.

    There's a cautious refrain for choices of pain. A voice rarely used for a half-orc accused. There's a magic propeller, some letters are stellar, a massive tree feller, and OH! ....a sky dweller.

    With Guest of Quest - Havana Mahoney!

    --This Podcast is BEST in HEADPHONES!--

    Get DnDW T-shirts & more at www.dragonwagonshop.com

    Follow us on social media!

    http://www.twitter.com/dndwpod http://www.instagram.com/dndwpod

    Dungeons and Dragon Wagon is part of the Dragon Wagon Radio independent podcast network! Show your support at www.dragonwagonradio.com/support

    Warning: DnDW plays in an extremely violent, war-torn, and uncivil world of fantasy. Those sensitive to certain scenarios should listen with caution.

    1 hr 3 min

About Dungeons and Dragon Wagon

From the publisher's feed

The Podcasters of the Dragon Wagon Radio podcast network venture into a mythical land in this DnD inspired actual-play homebrew RPG show that's heavy on the RP. Jake Lloyd Bacon, Alexandra Hoey and…

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