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By Game Master Aaron
5
77 ratings
The podcast currently has 59 episodes available.
This is another one of our longer episodes. For this one, the villainous goblins, that make up the group, must figure our how to get out a room with no doors or windows, with only a mirror and a table. This is not the only task that befalls them, but what do you do when you come across a bunch of kayaks and a floating river? Find out in this episode, with Aaron (DM), Josh (Strect), Austin (Hus), and Zane (Ustangz and Goby). (Spoiler for anyone wanting to play the White Plume Mountain in the Yawning Portal).
Need a little break after the ghouls, the groups decides to take a little break, but are interrupted by some noises outside their holdout. Not only are there noises to deal with, and random gnome voices, but the group also finds themselves being thrusted to places unknown. This episode has Aaron (DM), Josh (Strect), Zane (Ustangz), Austin (Hus) and Tim (Goby).
Getting some well deserved rest, the goblins decide that the quest for the Resurrection Stone must continue. They keep searching and find their greatest threat, a hallway. This episode has Aaron (as Dungeon Master), Zane (as Ustangz and Goby), Josh (as Strect) and Austin (as Hus).
After tumbling through the fiery tunnel, and bursting through a door, the party of goblins are now engaged in combat with a very unfriendly duo. With some tricks up their sleeves, the duo are able to confuse and awe the goblins, but the goblins have some tricks of their own. This episode has Aaron (GM), Josh (Strect and Hus), Zayntavious (Ustangz) and continued special guest Tim (Goby).
The new crew of goblins continue their journey inside the White Plume Mountain. They met up with an unexpected person (played by guest Tim), and continue to see what the mountain has in store. With a strong leader at the front, the group searches high and low for the resurrection stone, as best as goblins can. This is still a continuation of The Yawning Portal, so be warned for spoilers.
With a fire starting in the house, the group decides that now is a good time to explore the lower level. This leads them into some know and unknown danger. The the group shares some critical moments that shape the adventure.
What is the best way to enter a creepy house? Most likely excessive creeping. With a mixture of mice and mudballs, the group tries to figure out why this place is of value. Murgo has a great idea that is likely to heat up the place.
The podcast currently has 59 episodes available.