Dungeons for Dragons

Dungeons for Dragons

By Game Master AaronComedyImprov
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Dungeons for Dragons episodes

  • 34. Raise the White Flag
    The Whale’s Dirk has successfully harvested their whale and continues west, but then they see smoke rising from another ship. The captain orders the ship to steer clear of any danger, but, it would seem, destiny has danger in mind.
    43 min
  • 33. Looking for Spermy
    The crew heads off to the Whale’s Dirk to board passage west and to the mainland. While aboard something crazy happens, our players become the officer onboard! Their first task on this voyage, catch a whale. We were able to be joined by our friend Jim and Mrs Dungeon Master.
    1 hr 30 min
  • 32. Sounds like a Distraction
    Our party gathers several new trails to follow, and they discuss their options. Along the way they meet a lively captain who gets along very well with Boh, and Murgo has another vision
    51 min
  • 31. Looking for Worthy Seamen
    After dealing with some fellows guarding the warehouse, the group decides to interrogate the last remaining guard. The party is rushed out of the warehouse as the next warehouse shift arrives thought. Seeking more information the group does the best thing available and heads to a nearby tavern.
    1 hr 4 min
  • 30. Don’t Waste Your 20’s
    It it our 30th episode, so we made it 2 hours for you all. In this episode the group runs up and around the dockyards getting blasted in fiery infernos and “sneakily” hunts for clues among crates and barrels.
    1 hr 50 min
  • 29. Beautiful Belinda's Muffins
    We are back! After adjusting to the Covid lifestyle, we are getting back in action. Our "heroes?" continue their search for traces of poison and poisoners, which leads them to a baker. Upon giving his home address out, Boh is able to gather some information on where one might find some dangerous "icing". Please enjoy
    1 hr 4 min
  • 28. Pick Your Poison...er
    After a week of carousing and shopping, the party decides it's time to do some investigating. After "sneaking" around the docks, several times, our group discovers some small steps towards these minerals from the Southern Kingdom. A meeting with the Southern Kingdom emissary, also adds some interesting insights (thanks to our wonderful guest!) (sounds provided by Sirenscape)
    1 hr 13 min
  • 27. Don't Summon A T-Rex

    (still working on the audio clicking noises) After the encounter with the bandits, Murgo makes the decision to have the group rest for 10 days or so. During that time each person finds a different way to be productive while relaxing. (Sounds by Syrenscape)

    55 min
  • 26. It's Like Popcorn
    As our adventurers return from killing the chimera ... and other bounty hunter, the group must camp for the night. Murgo is given another vision, which greatly impacts the next day. (sorry for the audio noises)
    1 hr 13 min

About Dungeons for Dragons

From the publisher's feed

Dungeons for Dragons. 5th edition DnD podcast with four friends working through some adventures. We have been playing for a couple years and just thought it could be fun to share our new campaign. Each of our sessions will usually be cut up into two consecutive episodes. We are still working on our audio, but we hope you all enjoy it. New podcasts hopefully once a week.