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We finally are able to get into the dungeon. We fight some mud monsters and shadow images, along with finding a wonderful treasure that I don't think I will ever part with. Enjoy
With some of our crew out unable to make it to our session, we decided to have Zane introduce us to the Dungeon of the Mad Mage. There are spoilers in this, so if you are planning on using that book, I would skip this episode. Otherwise, this episode we quick make some characters on the spot and gather our missions in the intro tavern. We did have a little tech issue with Roll20, so we had to cut a good chunk out of the recording.
What would you do if confronted on the road by a couple of goblins? Well our party decided to something out of the ordinary and you'll just have to listen and find out what happens! :)
And we are back! We had a small break in our editing process, but here is episode 37! (sorry about some crackles in the audio, still figuring it all out)
So our group has landed in Sewold and are in search of some questions, mostly "Why are there so many people on the streets?" After some investigating in the nearby tavern and a good night of sleep on land, Murgo has another vision and seeks to see if he still has his powers by the only way he knows how. The party still has a drive to figure our this whole poison thing and heads north to Ankill in the morning, meeting some interesting folks.
From the publisher's feed