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Boren and Wendle learn that the walls of Vallaki may no longer be protected from Strahd... High jinx ensues... They met an old acquaintance and a dusk elf named Rahadin.
Wendle and Boren explore Vallaki and participate in the town's strange 'positivity'.
The party makes their way to the gates of Vallaki where they ask Baron Vargas to grant them refuge within its city walls.
In celebration of our Season premiere of Act II, Dwarven Moss recorded a very special “LIVE” episode at Comicon Toronto that weaves together season 1 and 2! This episode technically acts as standalone moment within our Curse of Strahd podcast series. Perhaps, even as a side quest if you will? We’ll let you decide... That said, the tale told adds a rich layer to the Wendle and Boren saga as it explores how broadly Strahd’s mind permeates and controls the land of Barovia, and just how deep his ego and paranoia has spread throughout his own being. Strahd is the ancient, he is the land.
This event wouldn’t have been possible without the Sonar Network.
(Full video available on our YouTube.com/dwarvenmoss)For all you moss heads out there, here's a surprise episode drop of "Talking Moss!". Join us as we discus our favourite moments of Act 1, how each episode is made and a whole lotta D&D nerd love in general. Thank you all for your support and stay tuned for Act 2!! Coming March 24th, 2022.
The season finale of Act I! Chapter 9 of "The Curse of Strahd"... Wendle, Boren, Ireena and their puppy BB narrowly escape the chaos of the old mill... they hope to make their way safely to the city of Vallaki where they will be free from Strahd's grasp.
Boren, Wendle, Ireena and BB find their way to the lonely mill in search of an item which tells of history, for "knowledge of the ancient will help you better understand your enemy"...
The party follow Madame Eva's clues towards an old mill, Ireena leading the way. An invitation is received...
Wendle, Boren, and Ireena leave the Village of Barovia to visit Madame Eva. The River Ivlis offers a brief moment of serenity. An epic chase along the Old Svalich Road.
Dwarven Moss started when D&D expert Tom Hodgins wanted to ignite an old passion of his by playing some D&D, so he recruited his friends, comedian Kris Siddiqi, and musician Jay McCarrol to play their very first official campaign. Jay, having a studio already setup in his dungeon suggested that they record their game as a kind of personal keepsake for the group. Upon listening back they slowly started adding post production effects and original music to pad the story and before they knew it things had spiraled and out of control taking on a life of its own - Dwarven Moss was born. Dwarven Moss produces a unique listening experience unlike other actual-play D&D podcasts. The journey captures their fun and improvised collective storytelling along the way, in real time The end result is like an old fashioned radio play.
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