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If you're a leader in game dev who feels stuck, able to spot problems but struggling to make a real difference, there is a path forward that levels up your leadership and accelerates your team, game, and career. Sign up here to learn more: https://forms.gle/nqRTUvgFrtdYuCbr6
Stop adding meetings to fix your game.
In this episode, Ben Carcich sits down with Glenn Paul Gray, Production Director at PeopleFun, to dismantle the "more syncs = more alignment" myth. They explore how piling on well-attended meetings often creates overhead rather than clarity and why your work system must adapt to the specific stage of development your team is actually in.
Glenn Paul brings a unique "hardware-to-software" perspective to game production. Starting his career in the Silicon Valley semiconductor industry, he transitioned into gaming in 2017, holding pivotal roles at Wargaming, Wooga, and AppLovin before joining PeopleFun. His background in complex systems engineering informs his pragmatic approach to "de-risking" games through aggressive prototyping and early-funnel testing.
What You'll Learn in this Episode:
Learn more about Glenn & his company:
🔗 LinkedIn: https://www.linkedin.com/in/glennpaulgray/
🔗 PeopleFun Website: https://www.peoplefun.com/
🔗 PeopleFun Instagram: https://www.instagram.com/peoplefungames/?hl=en
Connect with us:
🔗Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/
🔗BBG's LinkedIn: https://www.linkedin.com/company/building-better-games/
🔗Instagram: https://www.instagram.com/buildingbettergames/#
🔗Website: https://www.buildingbettergames.gg
🔗YouTube: https://www.youtube.com/channel/UCZpMT-dUwQR-R4Mb4uub6Sw
If you want me to help producers or studios build better games through effective systems and leadership, you can reach me at: [email protected]
#GameDev #MobileGaming #GameProduction #BuildingBetterGames #GameLeadership
By Benjamin Carcich5
1010 ratings
If you're a leader in game dev who feels stuck, able to spot problems but struggling to make a real difference, there is a path forward that levels up your leadership and accelerates your team, game, and career. Sign up here to learn more: https://forms.gle/nqRTUvgFrtdYuCbr6
Stop adding meetings to fix your game.
In this episode, Ben Carcich sits down with Glenn Paul Gray, Production Director at PeopleFun, to dismantle the "more syncs = more alignment" myth. They explore how piling on well-attended meetings often creates overhead rather than clarity and why your work system must adapt to the specific stage of development your team is actually in.
Glenn Paul brings a unique "hardware-to-software" perspective to game production. Starting his career in the Silicon Valley semiconductor industry, he transitioned into gaming in 2017, holding pivotal roles at Wargaming, Wooga, and AppLovin before joining PeopleFun. His background in complex systems engineering informs his pragmatic approach to "de-risking" games through aggressive prototyping and early-funnel testing.
What You'll Learn in this Episode:
Learn more about Glenn & his company:
🔗 LinkedIn: https://www.linkedin.com/in/glennpaulgray/
🔗 PeopleFun Website: https://www.peoplefun.com/
🔗 PeopleFun Instagram: https://www.instagram.com/peoplefungames/?hl=en
Connect with us:
🔗Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/
🔗BBG's LinkedIn: https://www.linkedin.com/company/building-better-games/
🔗Instagram: https://www.instagram.com/buildingbettergames/#
🔗Website: https://www.buildingbettergames.gg
🔗YouTube: https://www.youtube.com/channel/UCZpMT-dUwQR-R4Mb4uub6Sw
If you want me to help producers or studios build better games through effective systems and leadership, you can reach me at: [email protected]
#GameDev #MobileGaming #GameProduction #BuildingBetterGames #GameLeadership

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