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Free Live Workshop for Game Dev Leaders: https://www.buildingbettergames.gg/leaders-workshop
Are you leading a game team or managing a reality distortion field?
In this third installment of our series with Leif, we confront a common occurrence in game development: "shared delusion." When project leads, executives, and producers trade the sometimes brutal reality around us for short-term optimism and investor cover, studios build massive, expensive ships on top of broken foundations.
Ben and Leif break down how incentives twist leadership roles, why the truth becomes an organizational liability, and how to build a culture that celebrates reality over fake consensus.
What you'll learn in this episode:
If you're a leader in game dev who wants to build games grounded in reality rather than managing a delicate house of cards built on shared "white" lies, this episode is for you.
🔗Level up your leadership: https://forms.gle/nqRTUvgFrtdYuCbr6
🔗Connect with Leif on LinkedIn: https://www.linkedin.com/in/leif-johansen-52139141/
🔗 Watch the first installment of this series here: https://youtu.be/woOMalag9MA
🔗 Watch the second installment of this series here: https://youtu.be/ISDJAMGBVOU
Connect with us:
🔗Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/
🔗BBG's LinkedIn: https://www.linkedin.com/company/building-better-games/
🔗Instagram: https://www.instagram.com/buildingbettergames/#
🔗Website: https://www.buildingbettergames.gg
🔗YouTube: https://www.youtube.com/@buildingbettergames
If you want help leading teams and studios to better games players love, you can reach me at: [email protected]
#GameDev #GameDevelopment #GameStudio #GameLeadership #Production
Free Live Workshop for Game Dev Leaders: https://www.buildingbettergames.gg/leaders-workshop
Are you leveraging external development to lower costs, or are you secretly creating a project-management nightmare?
In this episode of Building Better Games, Ben sits down with Catalin Butnariu, Chief Strategy Officer at Amber. They dive deep into the evolving landscape of external development in game dev; from navigating contract models and overcoming loss-of-control fears to building effective communication layers and utilizing AI without alienating your audience.
What you'll learn in this episode:
If you're a leader in game dev who wants to scale production, manage risk, and run external partnerships smoothly without burning out your core team, this episode is for you.
🔗Connect with our guest through LinkedIn: https://www.linkedin.com/in/catalin-butnariu-6b24186/
🔗Learn more about Amber Studio: https://amberstudio.com/
Connect with us:
🔗Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/
🔗BBG's LinkedIn: https://www.linkedin.com/company/building-better-games/
🔗Instagram: https://www.instagram.com/buildingbettergames/#
🔗Website: https://www.buildingbettergames.gg
🔗YouTube: https://www.youtube.com/@buildingbettergames
If you want help leading teams and studios to better games players love, you can reach me at: [email protected]
#GameDev #GameDevelopment #ExternalDevelopment #GameProduction #CoDevelopment
Learn to apply Agile to Game Dev: https://www.buildingbettergames.gg/agilefundamentals
Is your game building on solid foundations or building on mud?
Building a game from scratch is brutally difficult, and game developers often debate how much to invest in genre fundamentals versus chasing new, shiny innovations during early pre-production. While some push for an ultra-lean approach to reach the experimental phase faster, skipping or rushing core genre foundations creates an unstable prototype, misleads early player validation, and forces massive, costly technical rewrites later in development.
In this second installment of our ongoing episode series with Leif, Leif and Ben dissect why mastering "minimum lovable" genre foundations early is essential for setting up innovation, shielding player credibility, and maintaining team momentum.
What You'll Learn in This Episode:
If you're a leader in game dev who wants to de-risk early pre-production and build games on rock-solid fundamentals before chasing new ideas, this episode is for you!
🔗Connect with Leif on LinkedIn: https://www.linkedin.com/in/leif-johansen-52139141/
🔗 Watch the first install of this series here: https://youtu.be/woOMalag9MA
Connect with us:
🔗Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/
🔗BBG's LinkedIn: https://www.linkedin.com/company/building-better-games/
🔗Instagram: https://www.instagram.com/buildingbettergames/#
🔗Website: https://www.buildingbettergames.gg
🔗YouTube: https://www.youtube.com/@buildingbettergames
If you want help leading teams and studios to better games players love, you can reach me at: [email protected]
#GameDev #GameDesign #GameProduction #IndieDev #PreProduction
Learn to apply Agile to Game Dev: https://www.buildingbettergames.gg/agilefundamentals
Are we witnessing a total structural collapse of North American AAA game development, or is the industry simply burning away its own excess to make room for a scrappy, highly efficient new era?
In this episode of Building Better Games, host Ben Carcich sits down with Leif Johansen to unpack the current state of game development. They dive deep into why US AAA studios are disproportionately suffering from massive lay-offs, how years of easy funding and ballooning team sizes created a culture of "poisonous success," and why the future of gaming belongs to generalists, AA studios, and scrappy fundamentals.
What You'll Learn:
This conversation marks Part 1 of a multi-part series exploring how to make games effectively, so if you're a leader in game dev who is trying to navigate industry restructuring, unlearn bloated AAA habits, and build efficient, resilient teams, subscribe! This episode and this series are for you.
🔗Connect with Leif on LinkedIn: https://www.linkedin.com/in/leif-johansen-52139141/
🔗Learn to apply Agile to Game Dev: https://www.buildingbettergames.gg/agilefundamentals
Connect with us:
🔗Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/
🔗BBG's LinkedIn: https://www.linkedin.com/company/building-better-games/
🔗Instagram: https://www.instagram.com/buildingbettergames/#
🔗Website: https://www.buildingbettergames.gg
🔗YouTube: https://www.youtube.com/@buildingbettergames
If you want help leading teams and studios to better games players love, you can reach me at: [email protected]
#GameDev #AAA #GameDevelopment #GamingIndustry #IndieDev
Level up your leadership: https://forms.gle/nqRTUvgFrtdYuCbr6
Are you optimizing four out of five teams on your project, only to find your final ship date hasn't moved a single day?
In game development, when multiple teams or disciplines are working toward a release, exactly one of them will decide when you ship: the long pole. If you can't identify which team is that long pole, you may be wasting critical leadership attention on teams that don't need it while leaving the bottleneck unsupported.
In this episode of Building Better Games, Ben Carcich breaks down how to identify the effort that truly dictates your timeline, measure real pace instead of stacking expert guesses, and focus your leadership energy where it actually changes your ship date.
What you'll learn in this episode:
If you're a leader in game dev who is tired of guessing ship dates, drowning in complex Gantt charts, or pushing teams faster without seeing the final release date move, this episode is for you.
Connect with us:
🔗Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/
🔗BBG's LinkedIn: https://www.linkedin.com/company/building-better-games/
🔗Instagram: https://www.instagram.com/buildingbettergames/#
🔗Website: https://www.buildingbettergames.gg
🔗YouTube: https://www.youtube.com/@buildingbettergames
If you want help leading teams and studios to better games players love, you can reach me at: [email protected]
#GameDevLeadership #GameProduction #AgileGameDev #ProjectManagement #BuildingBetterGames
Level up your leadership: https://forms.gle/nqRTUvgFrtdYuCbr6
North American AAA isn't just struggling in a downturn. It is actively choosing to die.
With record budgets and elite talent, senior leaders continue to reach for quick fixes like AI, outsourcing, and layoffs while ignoring the true rot: broken leadership incentives, political empire-building, and a refusal to adapt.
In this episode, Benjamin Carcich breaks down why the industry's current survival strategies are failing, why the leaders who can fix the problem are being pushed out, and what the future of game development looks like for those willing to build something better.
What You'll Learn in This Episode:
If you're a leader in game dev who sees the structural flaws in traditional AAA and wants to build adaptable, high-performing teams for the future of the industry, this episode is for you.
🔗Watch my reaction to ShadowHand's video here: https://youtu.be/HCeqGKcMcLY
Connect with us:
🔗Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/
🔗BBG's LinkedIn: https://www.linkedin.com/company/building-better-games/
🔗Instagram: https://www.instagram.com/buildingbettergames/#
🔗Website: https://www.buildingbettergames.gg
🔗YouTube: https://www.youtube.com/@buildingbettergames
If you want help leading teams and studios to better games players love, you can reach me at: [email protected]
#GameDev #GameDevelopment #TripleA #GameIndustry #StudioLeadership
Level up your leadership: https://forms.gle/nqRTUvgFrtdYuCbr6
Are you frequently seeking more visibility from your dev teams because there is a ton you don't know?
As game dev studios scale, senior leaders often fall into the trap of confusing visibility with control. They end up using reports to soothe their own anxiety about uncertainty. But demanding more visibility does not always fix problems; it can turn you into a decision-making bottleneck, it can disempower your talent, and it can slow production down. In this episode, Benjamin Carcich breaks down why your hunger for visibility might be sabotaging your studio and what you should focus on instead.
What You'll Learn in This Episode:
If you're a leader in game dev who feels overwhelmed by the constant need to monitor every detail and wants to build a high-trust, fast-moving studio culture, this episode is for you.
🔗Watch Part 1 here: https://youtu.be/A2L3ROBFlGc
🔗Watch Part 2 here:https://youtu.be/5J3p96_FyvM
🔗Access the trust audit here: https://www.buildingbettergames.gg/trust-audit
Connect with us:
🔗Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/
🔗BBG's LinkedIn: https://www.linkedin.com/company/building-better-games/
🔗Instagram: https://www.instagram.com/buildingbettergames/#
🔗Website: https://www.buildingbettergames.gg
🔗YouTube: https://www.youtube.com/@buildingbettergames
If you want help leading teams and studios to better games players love, you can reach me at: [email protected]
#GameDevLeadership #GameDevelopment #GameStudioManagement #LeadershipInGames #GameProduction
Level up your leadership: https://forms.gle/nqRTUvgFrtdYuCbr6
Have you ever found yourself re-checking a team member's work, taking over their tasks to avoid an awkward conversation, or secretly worrying they're going to derail your project?
In game development, a lack of trust rarely gets addressed directly. Instead, leaders build workarounds, approval gates, and defensive processes that slow down production and erode team culture. In this episode, Benjamin Carcich breaks down the four core root causes of mistrust in game studios and shares actionable strategies to diagnose, resolve, or eliminate them.
What You'll Learn In This Episode:
If you're a leader in game dev who is tired of babysitting performance, constantly double-checking work, or feeling like your team is pulling in four different directions, this episode is for you.
🔗Watch Part 1 here: https://youtu.be/A2L3ROBFlGc
🔗Access the trust audit here: https://www.buildingbettergames.gg/trust-audit
Connect with us:
🔗Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/
🔗BBG's LinkedIn: https://www.linkedin.com/company/building-better-games/
🔗Instagram: https://www.instagram.com/buildingbettergames/#
🔗Website: https://www.buildingbettergames.gg
🔗YouTube: https://www.youtube.com/@buildingbettergames
If you want help leading teams and studios to better games players love, you can reach me at: [email protected]
#GameDev #GameLeadership #StudioManagement #GameProduction #TeamCulture
Access the trust audit here: https://www.buildingbettergames.gg/trust-audit
Are you accidentally building a studio culture where no one makes a move without your permission?
In game development, leaders often demand high agency and creative ownership, yet unknowingly build low-trust systems designed entirely around control. Over time, adding process after process to prevent mistakes doesn't just eliminate bad outcomes; it kills your team's best ideas.
In this episode, Benjamin Carcich breaks down the spectrum between high-trust and low-trust studio systems, why alignment decays over time, and how to spot which direction your studio is drifting before your best talent walks out the door.
What You'll Learn:
If you're a leader in game dev who wants a self-driven team that takes ownership, but you keep finding yourself stuck in endless decision bottlenecks, this episode is for you.
Level up your leadership: https://forms.gle/nqRTUvgFrtdYuCbr6
Connect with us:
🔗Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/
🔗BBG's LinkedIn: https://www.linkedin.com/company/building-better-games/
🔗Instagram: https://www.instagram.com/buildingbettergames/#
🔗Website: https://www.buildingbettergames.gg
🔗YouTube: https://www.youtube.com/@buildingbettergames
If you want help leading teams and studios to better games players love, you can reach me at: [email protected]
#GameDev #GameDevelopment #GameDevLeadership #StudioCulture #CreativeDirection
Level up your leadership: https://forms.gle/nqRTUvgFrtdYuCbr6
Why is game narrative so frequently dismissed, despite its responsibility for player connection?
In this episode, we sit down with industry veteran Richard Dansky to break down why story isn't just dialogue - it's a core framework that helps gameplay make sense.
Richard's the former central Clancy writer for Ubisoft with 27 years in game narrative and he joins the show to dismantle common myths about game writing.
They dive deep into the essential separation between writers and narrative designers, why late-stage story changes cost studios massive amounts of time and money, and how proper leadership can empower narrative teams to drive long-term player investment.
What You'll Learn In This Episode:
If you're a leader in game dev who wants to build games players care about, but struggles to integrate narrative into your core production pipeline, this episode is for you.
Learn more about our guest:
🔗LinkedIn: https://www.linkedin.com/in/richard-dansky-9b899a/
🔗Website: http://richarddansky.com/
🔗Amazon: https://www.amazon.com/stores/author/B001JRRLDC
🔗Patreon: https://www.patreon.com/cw/RichardDansky
🔗IMDb: https://www.imdb.com/name/nm3835598/
Connect with us:
🔗Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/
🔗BBG's LinkedIn: https://www.linkedin.com/company/building-better-games/
🔗Instagram: https://www.instagram.com/buildingbettergames/#
🔗Website: https://www.buildingbettergames.gg
🔗YouTube: https://www.youtube.com/@buildingbettergames
If you want help leading teams and studios to better games players love, you can reach me at: [email protected]
#GameDev #GameDesign #NarrativeDesign #GameDevelopment #GamingIndustry
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