Building Better Games

E83: 3 Steps To Leading Well In Game Development


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What does it take to lead effectively in the gaming industry? Many leaders in game development step into their roles without formal training—learning through trial and error. In this episode, we break down what real leadership looks like, how to avoid common pitfalls, and how to drive meaningful change without falling into the trap of just "managing" processes.

Key Takeaways:

  • The difference between management vs. leadership in game dev
  • How to set and maintain the right goals for your team
  • Avoiding false urgency and overconfidence in decision-making
  • Why building trust and influence is crucial for game development success
  • Practical steps to gain real followers and inspire your team

Why This Matters:

Many game development leaders unknowingly fall into the trap of micromanagement, focusing more on processes than people. If you want to build better games, create stronger teams, and lead with purpose, you need to develop real leadership skills.

Your Challenge:

  • Are you truly leading, or just managing?
  • How well do you communicate your vision to your team?
  • What's one leadership skill you can refine today?

Join the Building Better Games Community

Our Discord community is live! Join here to engage with leaders and producers in game dev looking to make our industry a better place: https://discord.gg/ySCPS5aMcQ

Interested in an online course on becoming a better game producer? Check it out here: https://www.buildingbettergames.gg/succeeding-in-game-production

Subscribe to our newsletter for game development insights: https://www.buildingbettergames.gg/newsletter

Follow & Subscribe:

  • Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/
  • YouTube Channel: https://www.youtube.com/@buildingbettergames
  • Spotify Podcast: https://open.spotify.com/show/6QD5yIbFdJXvccO8Z5aXpm

🚀 Support the Show! Help us create more amazing content by joining us on Patreon: https://www.patreon.com/BBGOfficial

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Building Better GamesBy Benjamin Carcich

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