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Access the Cohesion Quadrant here: https://www.buildingbettergames.gg/cohesion-quadrant
Why do games crafted by world-class designers, artists, and writers still fail to connect with players?
When design, story, and art don't agree, players feel the friction immediately, even if they can't put it into words. In this episode, Benjamin Carcich breaks down the DNA Framework (Design, Narrative, Art) developed on the League of Legends champion team.
Discover why polishing individual assets won't fix a disjointed game, how to establish a clear priority stack for your project, and how leaders can maintain true vision cohesion from ideation to launch.
What You'll Learn in This Episode:
If you're a leader in game dev who is tired of watching high-quality assets fail to come together into a cohesive whole, this episode is for you.
Learn how to diagnose hidden friction between design, art, and story before it impacts your players.
Level up your leadership: https://forms.gle/nqRTUvgFrtdYuCbr6
Connect with us:
🔗Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/
🔗BBG's LinkedIn: https://www.linkedin.com/company/building-better-games/
🔗Instagram: https://www.instagram.com/buildingbettergames/#
🔗Website: https://www.buildingbettergames.gg
🔗YouTube: https://www.youtube.com/@buildingbettergames
If you want help leading teams and studios to better games players love, you can reach me at: [email protected]
#GameDev #GameDesign #GameDevelopment #GamingIndustry #Leadership
Level up your leadership: https://forms.gle/nqRTUvgFrtdYuCbr6
Have you ever wondered if the secret to game marketing isn't a massive budget, but rather mastering the content flywheel and understanding how algorithms actually work?
In this episode of Building Better Games, Ben sits down with Zach Letter (Wonder Works Studio) for a deep dive into organic user acquisition, content creation, and the evolution of modern game marketing.
Zach breaks down the distinct strategies behind three of his studio's major hits—Overlook Bay, SpongeBob Tower Defense, and Duck Duck—explaining how to co-develop with your audience, leverage YouTube and TikTok creators without paying for sponsored posts, and manufacture viral moments that scale.
What You'll Learn in This Episode:
If you're a leader in game dev who wants to stop burning budget on traditional ads and master organic, creator-led growth strategies, this episode is for you.
Learn more about our guest:
🔗LinkedIn: https://www.linkedin.com/in/zachary-letter-0769b893/
🔗Instagram: https://www.instagram.com/aviatorgaming/?hl=en
🔗YouTube Channel: https://www.youtube.com/@AviatorGaming
🔗Wikitubia: https://youtube.fandom.com/wiki/AviatorGaming
More about Duck Duck:
🔗 Games Beat Article: https://gamesbeat.com/team-behind-robloxs-top-earning-licensed-game-launchesd-duck-duck/
🔗 Roblox: https://www.roblox.com/games/135486323963203/Duck-Duck
Connect with us:
🔗Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/
🔗BBG's LinkedIn: https://www.linkedin.com/company/building-better-games/
🔗Instagram: https://www.instagram.com/buildingbettergames/#
🔗Website: https://www.buildingbettergames.gg
🔗YouTube: https://www.youtube.com/@buildingbettergames
If you want help leading teams and studios to better games players love, you can reach me at: [email protected]
#GameDev #GameMarketing #RobloxDev #IndieGameDev #GameDesign
Level up your leadership: https://forms.gle/nqRTUvgFrtdYuCbr6
Every great game you have ever played relies on a hidden shape underneath its experience, and most game dev leaders can't name it.
When you can't name a design pattern, you can't use it on purpose. That's how talented teams spend years pouring sweat into content, only to release a game that just doesn't engage its players.
In this episode, Benjamin Carcich breaks down "interest curves," a game design lens from Jesse Schell that dictates how player engagement actually works. Drawing from juggling acts, Howard Shore's Lord of the Rings score, and nested loops in League of Legends, Ben demonstrates why player interest has very little to do with mechanical difficulty or content cost—and how you can map engagement to keep players coming back.
What You'll Learn in This Episode:
If you're a leader in game dev who wants your team aligned on what actually keeps players engaged—rather than just making games harder or more expensive to build—this episode is for you.
Connect with us:
🔗Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/
🔗BBG's LinkedIn: https://www.linkedin.com/company/building-better-games/
🔗Instagram: https://www.instagram.com/buildingbettergames/#
🔗Website: https://www.buildingbettergames.gg
🔗YouTube: https://www.youtube.com/@buildingbettergames
If you want me to help producers or studios build better games through effective systems and leadership, you can reach me at: [email protected]
#GameDev #GameDesign #GameDevelopment #BuildingBetterGames #ProductionLeadership
Level up your leadership: https://forms.gle/nqRTUvgFrtdYuCbr6
Have you ever walked through a building and assumed you knew enough to be a civil engineer?
When game dev leaders look at design, narrative, or engineering problems and think, "I could do a better job than that," they often mistake surface-level observation for actual craft expertise.
In this episode, Benjamin Carcich breaks down why smart leaders fall into the trap of second-guessing specialized disciplines—from game design to AI-assisted engineering—and how "swooping in" with uninformed solutions damages your game and your team's trust.
What You'll Learn in This Episode
If you're a leader in game dev who wants to stop accidentally undermining your experts and start giving feedback that actually elevates your team, this episode is for you.
Connect with us:
🔗Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/
🔗BBG's LinkedIn: https://www.linkedin.com/company/building-better-games/
🔗Instagram: https://www.instagram.com/buildingbettergames/#
🔗Website: https://www.buildingbettergames.gg
🔗YouTube: https://www.youtube.com/@buildingbettergames
If you want me to help producers or studios build better games through effective systems and leadership, you can reach me at: [email protected]
#GameDev #GameDesign #GameDevelopment #Leadership #StudioManagement
Level up your leadership: https://forms.gle/nqRTUvgFrtdYuCbr6
Is the video game industry being kept afloat by tech giants willingly lighting billions of dollars on fire—and what happens to your studio when the subsidy stops?
In this episode, Ben sits down with Colan Neese, SVP of Gaming at Screen Engine/ASI and author of the Patch Notes newsletter, to deconstruct the shifting macroeconomic tectonic plates of gaming. They dive into the reality of platform economics, why Microsoft is losing an estimated 64 cents on every dollar invested in gaming, the likely rise of ad-supported models in the PC/console ecosystem, and the terrifying market realities of the Grand Theft Auto VI release timeline.
What You'll Learn in This Episode:
If you're a leader in game dev who is trying to forecast your studio's launch window, build a sustainable monetization strategy, and survive the impending GTA 6 market consolidation, this episode is for you.
Learn more about Colan Neese:
Connect with Colan on LinkedIn at https://www.linkedin.com/in/colanneese/ and subscribe to his newsletters:
Connect with us:
🔗Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/
🔗BBG's LinkedIn: https://www.linkedin.com/company/building-better-games/
🔗Instagram: https://www.instagram.com/buildingbettergames/#
🔗Website: https://www.buildingbettergames.gg
🔗YouTube: https://www.youtube.com/@buildingbettergames
If you want me to help producers or studios build better games through effective systems and leadership, you can reach me at: [email protected]
#GameDev #GamingIndustry #PlatformEconomics #Xbox #GTA6
Level up your leadership: https://forms.gle/nqRTUvgFrtdYuCbr6
Does hyper-scaling your game studio actually destroy the soul of your product?
When outside capital flooded into WonderWorks Studio following Roblox's IPO, founder Zach Letter did what every investor screamed for: he scaled his three-person team to nearly 100 employees, built a massive physical studio, and hired a traditional AAA C-suite. The result was a toxic corporate culture, a mountain of high-maintenance work-for-hire contracts, and the near-death of their original IP.
In this episode, Ben sits down with Zach Letter to deconstruct the grueling reality behind those decisions. Zach shares the timeline of cutting his studio back down to a core group of 12 people, bootstrapping a high-stakes licensing deal with Paramount on raw grit, and shipping a chart-topping SpongeBob Tower Defense game on their final weeks of runway.
What You'll Learn in This Episode:
If you're a leader in game dev who is struggling to balance studio growth with creative control, or considering a high-risk pivot into licensed IP and UGC platforms, this episode is for you.
Learn more about our guest:
🔗LinkedIn: https://www.linkedin.com/in/zachary-letter-0769b893/
🔗Instagram: https://www.instagram.com/aviatorgaming/?hl=en
🔗YouTube Channel: https://www.youtube.com/@AviatorGaming
🔗Wikitubia: https://youtube.fandom.com/wiki/AviatorGaming
🔗 Wonder Works Studio: https://wonderworks.gg/
Connect with us:
🔗Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/
🔗BBG's LinkedIn: https://www.linkedin.com/company/building-better-games/
🔗Instagram: https://www.instagram.com/buildingbettergames/#
🔗Website: https://www.buildingbettergames.gg
🔗YouTube: https://www.youtube.com/@buildingbettergames
If you want me to help producers or studios build better games through effective systems and leadership, you can reach me at: [email protected]
#GameDev #RobloxStudio #StudioScaling #LiveOps #IndieGameDev
Which of the 7 AAA mistakes are you struggling with? Find out here: https://www.buildingbettergames.gg/aaa-diagnostic
Game budgets are skyrocketing to $200M+ while hit rates are actively going down.
The games industry is spending more money than ever, on the biggest teams it has ever had, over the longest timelines in history, using a playbook that was out of date a decade ago.
In this episode of Building Better Games, Benjamin Carcich breaks down the systemic flaws currently sinking AAA studios. You'll discover how shifting portfolio math has fundamentally changed the business and why relying on rigid project management over true human leadership is driving massive projects straight off a cliff.
What You'll Learn in This Episode:
If you're a leader in game dev who is tired of hitting every single milestone on paper while feeling like the core game still isn't coming together, this episode is for you.
Level up your leadership: https://forms.gle/nqRTUvgFrtdYuCbr6
Connect with us:
🔗Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/
🔗BBG's LinkedIn: https://www.linkedin.com/company/building-better-games/
🔗Instagram: https://www.instagram.com/buildingbettergames/#
🔗Website: https://www.buildingbettergames.gg
🔗YouTube: https://www.youtube.com/@buildingbettergames
If you want me to help producers or studios build better games through effective systems and leadership, you can reach me at: [email protected]
#GameDev #AAAStudios #GameLeadership #GamingIndustry #BuildingBetterGames
Level up your leadership: https://forms.gle/nqRTUvgFrtdYuCbr6
What if the secret to leveraging AI in game development isn't about just writing code faster, but getting your team to be more rigorous before a single line is even written?
In this episode of Building Better Games, Ben talks with Landon (CTO) and Jean-Eric (Product Lead/Producer/Tech Artist) from Believer. Together, they pull back the curtain on how agentic coding tools and custom internal bridges like Claireon didn't just accelerate their systems development from months to a single week—they completely flipped their production pipeline on its head.
They dive deep into why AI forces game dev teams back into a structured setup at the start, how it alters the role of engineering leaders, and why the ultimate bottleneck has officially shifted back to human creativity and polish.
What You'll Learn in This Episode:
If you're a leader in game dev who is skeptical of the generative AI hype but drowning in backlog management and long engineering cycles, this episode is for you.
Learn more about our guests:
🔗Jean-Eirc Khalife's LinkedIn: https://www.linkedin.com/in/jeaneric/
🔗Landon McDowell's LinkedIn: https://www.linkedin.com/in/landonmcdowell/
Learn about Believer:
🔗LinkedIn: https://www.linkedin.com/company/the-believer-company/
🔗 Website: https://believer.gg/
🔗 About Claireon: https://believer.gg/introducing-claireon-our-open-source-unreal-plugin-for-agentic-workflows/
Connect with us:
🔗Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/
🔗BBG's LinkedIn: https://www.linkedin.com/company/building-better-games/
🔗Instagram: https://www.instagram.com/buildingbettergames/#
🔗Website: https://www.buildingbettergames.gg
🔗YouTube: https://www.youtube.com/@buildingbettergames
If you want me to help producers or studios build better games through effective systems and leadership, you can reach me at: [email protected]
#GameDev #GameProduction #UnrealEngine #AIEngineering #StudioLeadership
Access the Calibration Test: https://www.buildingbettergames.gg/calibration-test
When every team in your studio tells you they're 80% confident in their timeline, why does the final project almost always miss its deadline?
In this episode of Building Better Games, Benjamin Carcich exposes the mathematical trap that undermines and then wrecks well-planned game development projects. When multiple teams average their confidence instead of multiplying it, a studio's actual probability of shipping on time can plummet from a perceived 80% down to a brutal 1%.
Ben breaks down why humans are naturally overconfident estimators, how dependencies cascade into developmental bottlenecks, and the two critical production pivots leaders must make to protect their ship dates.
What You'll Learn in This Episode:
If you're a leader in game dev who is tired of watching meticulously planned schedules fall apart the moment reality hits, this episode is for you.
Level up your leadership: https://forms.gle/nqRTUvgFrtdYuCbr6
Connect with us:
🔗Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/
🔗BBG's LinkedIn: https://www.linkedin.com/company/building-better-games/
🔗Instagram: https://www.instagram.com/buildingbettergames/#
🔗Website: https://www.buildingbettergames.gg
🔗YouTube: https://www.youtube.com/@buildingbettergames
If you want me to help producers or studios build better games through effective systems and leadership, you can reach me at: [email protected]
#GameDevLeadership #ProjectManagement #GameProduction #StudioPredictability #AgileGameDev
Level up your leadership: https://forms.gle/nqRTUvgFrtdYuCbr6
Is keeping your head down killing your game?
Many game dev leads survive by following a simple, unwritten rule: don't rock the boat. But staying silent when you see a broken system isn't "playing it smart," it's dodging your responsibility. True leadership isn't about having a perfect record or a flawless game plan; it's about having the courage to stand in the public square, plant a flag, and risk being wrong for the sake of your team.
In this episode, Benjamin Carcich breaks down the uncomfortable reality of what it actually means to lead in an agency-based industry like game dev. He exposes the two primary traps leaders fall into when trying to avoid vulnerability - hiding in plain sight or forcing absolute compliance - and shares a personal story of failure that forced him to choose between self-preservation and the work.
What You'll Learn in This Episode:
If you're a leader in game dev who is tired of fighting change resistance, feels caught between the demands of senior stakeholders and the needs of your developers, or is endlessly worried that your next big decision might miss the mark and make you look dumb, this episode is for you.
Connect with us:
🔗Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/
🔗BBG's LinkedIn: https://www.linkedin.com/company/building-better-games/
🔗Instagram: https://www.instagram.com/buildingbettergames/#
🔗Website: https://www.buildingbettergames.gg
🔗YouTube: https://www.youtube.com/@buildingbettergames
If you want me to help producers or studios build better games through effective systems and leadership, you can reach me at: [email protected]
#GameDevLeadership #GameIndustry #ProducerLife #GamingStudio #BuildingBetterGames
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