
Sign up to save your podcasts
Or
Space Sims used to be a vibrant and well populated genre. Back in the 90s they command shelf real estate, right next to the latest and greatest RTS and Point and Click Adventure games. Coming at the tail end of this era was Tachyon: The Fringe, released in 2000 by Novalogic games, well known for their regular flight sims and the Delta Force series.
You play as Jake Logan, a freelancing mercenary, who quickly gets caught up in the midst of a fight for independence. A megacorporation has been given the legal rights to mine on the Fringe, and you have to decide whether to help them invade and conquer this space for profits, or defend the native population. And you do this all by flying your spaceship round and blowing shit up, as freelancers tend to do.
Do its gameplay and story combine into a compelling experience? Has Tachyon the Fringe stood the test of time, and is it worth strapping in to play a space sim? Or did this genre die for a reason?
On this episode, we discuss:
Story
Level Design
Combat
We answer these questions and many more on the 126th episode of the Retro Spectives Podcast!
Intro Music: KieLoBot - Tanzen K
Outro Music: Rockit Maxx - One point to another
Tachyon: The Fringe OST: Tom Hays
How well did Tachyon: The Fringe’s multiplayer work back in its heyday? Does Freelancer really do what Tachyon was trying to do but better? Are there any other space sims that you think are genuinely better than both? Come let us know what you think on our community discord server!
You can support the show monetarily on our Buy Me a Coffee Page.
4.6
1111 ratings
Space Sims used to be a vibrant and well populated genre. Back in the 90s they command shelf real estate, right next to the latest and greatest RTS and Point and Click Adventure games. Coming at the tail end of this era was Tachyon: The Fringe, released in 2000 by Novalogic games, well known for their regular flight sims and the Delta Force series.
You play as Jake Logan, a freelancing mercenary, who quickly gets caught up in the midst of a fight for independence. A megacorporation has been given the legal rights to mine on the Fringe, and you have to decide whether to help them invade and conquer this space for profits, or defend the native population. And you do this all by flying your spaceship round and blowing shit up, as freelancers tend to do.
Do its gameplay and story combine into a compelling experience? Has Tachyon the Fringe stood the test of time, and is it worth strapping in to play a space sim? Or did this genre die for a reason?
On this episode, we discuss:
Story
Level Design
Combat
We answer these questions and many more on the 126th episode of the Retro Spectives Podcast!
Intro Music: KieLoBot - Tanzen K
Outro Music: Rockit Maxx - One point to another
Tachyon: The Fringe OST: Tom Hays
How well did Tachyon: The Fringe’s multiplayer work back in its heyday? Does Freelancer really do what Tachyon was trying to do but better? Are there any other space sims that you think are genuinely better than both? Come let us know what you think on our community discord server!
You can support the show monetarily on our Buy Me a Coffee Page.
1,153 Listeners
367 Listeners
33 Listeners
2,790 Listeners
5,850 Listeners
25 Listeners
247 Listeners
126 Listeners
34 Listeners
4,098 Listeners
350 Listeners
2,807 Listeners
1,111 Listeners
139 Listeners
42 Listeners