eGPLearning PodBlast- Dr Keith Grimes & Medical VR Interview + Show Notes
In this episode of the eGPLearning Podblast, we interview Dr Keith Grimes, a GP and Medical Virtual Reality pioneer.
We talk about how Keith became interested in VR and how he has been using it in his clinical practice. We discuss the potential for VR in healthcare and also some of the pitfalls. Keith describes some of the projects and studies he is involved in.
Keith also explains how he built his skills to use social media to promote and build a community around his interest in Medical VR, and his tips for combining a career in healthcare with another interest or passion.
This is a great listen for your commute, on the treadmill or relaxing at home.
Enjoy...
iTunes link: https://itunes.apple.com/gb/podcast/egplearning-podblast/id1325540249?mt=2
Stitcher link: https://www.stitcher.com/podcast/egplearning
Show Notes…
How to contact Keith and get involved in the Medical VR community:
http://www.drgrimes.co.uk
Twitter: @keithgrimes
https://www.facebook.com/groups/VRDocs/
http://www.drgrimes.co.uk/category/vrdoctor/
Keith’s first experience with VR was through the arcade version of Dactyl Nightmare:
https://youtu.be/v6t69mp0ZhE
Modern VR products such as the Oculus Rift are a much superior experience
Project CAR - Oculus Rift:
https://www.youtube.com/watch?v=vY6QRN6hI-Y&feature=youtu.be
Keith describes the 5 use categories for Medical VR:
VR as an adjunct to existing treatments - To improve pain and reduce anxiety during interventions
VR as a form of therapy - e.g. to treat phobias, anxiety, mental health problems
VR as a diagnostic tool - Eye tracking and assessing responses during simulations - e.g. eye tracking to diagnose Autistic Spectrum Disorders
VR for education and training
Medical Realities: https://www.medicalrealities.com
Shafi Ahmed: @ShafiAhmed5
VR expanding a patient's understanding - empathy - living in someone else's shoes. What's it like to have dementia.
https://youtu.be/Zch3fg0orzo
Downsides and Risks of VR in medicine:
Nausea and sickness - patients may unable to tolerate VR
The intensity of experience not suitable for some
Minimum Age, perhaps as low as 7 yrs
Many application involve simulated violence - unsuitable for some
Infection control - equipment needs to be sterilised between users
Keith’s current projects:
PREVENT ICU Delirium - Psychological Resilience Using Virtual Reality Exposure as a Novel Therapy to reduce ICU Delirium
Does VR pre-experience of intensive care unit reduce incidence and severity of postoperative delirium - about to begin small-scale study.
“See What I See” - Kent and Surrey trial service
Use of “Expert Eye” based on Google Glass, to allow Doctors to remotely visit care homes. Carer wears smart glass and is provided with remote expert support by a GP.
Entry level equipment to get a taste of VR and start using it:
Google cardboard https://vr.google.com/cardboard/
Samsung Gear VR http://www.samsung.com/uk/wearables/gear-vr-r322/
Google Daydream VR https://vr.google.com/daydream/
Pico Goblin https://www.pico-interactive.com/goblin
Use and play with the equipment
Join VR Doctors on facebook https://www.facebook.com/groups/VRDocs/
Equipment to take things to the “next level”:
Oculus Rift https://www.oculus.com/rift/
HTC Vive https://www.vive.com/us/product/vive-virtual-reality-system/
Also you need a fairly powerful PC
Connect
Programming and developing VR tools
Unity https://unity3d.com/learn/tutorials/s/xr
Vuphoria https://www.vuforia.com
Unreal https://www.unrealengine.com/en-US/vr