
Sign up to save your podcasts
Or


One of the biggest and most well-received surprises at this year’s SIGGRAPH was Epic Games’ announcement that it’s added V-Ray rendering to Unreal Engine. In this podcast, recorded at the conference, Chris sits down with Epic’s Marc Petit and Ken Pimentel to discuss what this meeting of minds means.
They talk about how the Unreal Engine has gone from a solid platform for game development to a multipurpose tool for photorealistic architecture and visual effects, as well as AI and autonomous vehicles. They also discuss how Chaos Group and Epic Games have similar, customer-focused business models, and how they’re working together to help everyone create amazing imagery.
It’s a tantalizing peek into a future where the boundaries between realtime and ray-traced are becoming increasingly blurred.
By Monstrous Moonshine4.8
5555 ratings
One of the biggest and most well-received surprises at this year’s SIGGRAPH was Epic Games’ announcement that it’s added V-Ray rendering to Unreal Engine. In this podcast, recorded at the conference, Chris sits down with Epic’s Marc Petit and Ken Pimentel to discuss what this meeting of minds means.
They talk about how the Unreal Engine has gone from a solid platform for game development to a multipurpose tool for photorealistic architecture and visual effects, as well as AI and autonomous vehicles. They also discuss how Chaos Group and Epic Games have similar, customer-focused business models, and how they’re working together to help everyone create amazing imagery.
It’s a tantalizing peek into a future where the boundaries between realtime and ray-traced are becoming increasingly blurred.

26,256 Listeners

3,601 Listeners

2,434 Listeners

50 Listeners

27 Listeners

3,150 Listeners

16,486 Listeners

201 Listeners

1,123 Listeners

3,554 Listeners

16,487 Listeners

4 Listeners

115 Listeners

382 Listeners

6 Listeners