
Sign up to save your podcasts
Or


In days gone by, it might have been considered a backward step to go from adapting Shakespeare to adapting a video game. Not anymore – with this week’s guest Justin Kurzel having done just that.
Following his hugely well-received take on Macbeth, the Australian director has now turned his attention to Assassin’s Creed - a movie based on the video game franchise that has sold well over 100 million copies worldwide. Both projects are scored by his brother Jed, and both star one of the actors of the moment, Michael Fassbender.
In the 21st Century, our brief here on Soundtracking applies as much to games as it does to film. Not only is the Assassin’s Creed series fully scored by the likes of Jesper Kyd and Winifred Phillips, but one of the trailers features a cover of Everybody Wants To Rule The World by New Zealand vocal sensation, Lorde. They’re more than just hackathons, too - with big ideas about morality, science, history and fate driving the narrative.
Plenty, then, for Justin to draw inspiration from when transforming the games into a cinematic experience …
By Edith Bowman4.8
149149 ratings
In days gone by, it might have been considered a backward step to go from adapting Shakespeare to adapting a video game. Not anymore – with this week’s guest Justin Kurzel having done just that.
Following his hugely well-received take on Macbeth, the Australian director has now turned his attention to Assassin’s Creed - a movie based on the video game franchise that has sold well over 100 million copies worldwide. Both projects are scored by his brother Jed, and both star one of the actors of the moment, Michael Fassbender.
In the 21st Century, our brief here on Soundtracking applies as much to games as it does to film. Not only is the Assassin’s Creed series fully scored by the likes of Jesper Kyd and Winifred Phillips, but one of the trailers features a cover of Everybody Wants To Rule The World by New Zealand vocal sensation, Lorde. They’re more than just hackathons, too - with big ideas about morality, science, history and fate driving the narrative.
Plenty, then, for Justin to draw inspiration from when transforming the games into a cinematic experience …

610 Listeners

1,277 Listeners

547 Listeners

1,201 Listeners

352 Listeners

127 Listeners

753 Listeners

107 Listeners

6,152 Listeners

4,775 Listeners

3,773 Listeners

2,760 Listeners

2,452 Listeners

188 Listeners

111 Listeners

1,120 Listeners

212 Listeners

8,792 Listeners

2,222 Listeners

10,059 Listeners

10,513 Listeners

2,968 Listeners

32 Listeners

336 Listeners