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Mike Wuetherick’s story begins in the world of videogames, where he created games as well as the engines and middleware that make them work. Today, Mike heads up the Tech, Media and Entertainment division at Unity Technologies, the company behind the ubiquitous game engine that is fast becoming part of the VFX, architecture and automotive pipelines.
In this podcast, Mike tells Chris how techniques and tools from filmmaking and gaming are merging via projects such as The Lion King, Black Mirror: Bandersnatch and Oats Studios' two sequels to Unity's original Adam short film. Mike offers some fascinating insights into how we’ll experience entertainment in the future and where cloud computing, user-generated content and real-time rendering fit into the picture.
By Monstrous Moonshine4.8
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Mike Wuetherick’s story begins in the world of videogames, where he created games as well as the engines and middleware that make them work. Today, Mike heads up the Tech, Media and Entertainment division at Unity Technologies, the company behind the ubiquitous game engine that is fast becoming part of the VFX, architecture and automotive pipelines.
In this podcast, Mike tells Chris how techniques and tools from filmmaking and gaming are merging via projects such as The Lion King, Black Mirror: Bandersnatch and Oats Studios' two sequels to Unity's original Adam short film. Mike offers some fascinating insights into how we’ll experience entertainment in the future and where cloud computing, user-generated content and real-time rendering fit into the picture.

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