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Sebastian Sylwan has a wealth of experience, having been CTO at Weta Digital, Scanline, and Felix & Paul Studios, as well as Director of Technology at Digital Domain. He's spent his career at the intersection of art and technology, helping world-class teams push the boundaries of visual effects, immersive media, and real-time workflows. In this episode, he reflects on the challenges of innovating in production environments—where the pressure to deliver can often stifle meaningful experimentation—and offers a thoughtful look at how our industry might evolve if we rethink our relationship with technology.
We talk about what it means to be truly innovative, how to design systems that scale while still empowering artists, and why creative industries so often fall into patterns of short-term thinking. Sebastian also shares some candid thoughts on how leadership, culture, and communication play a critical role in making or breaking new ideas. If you've ever struggled to bring a great tool or pipeline into a legacy studio, or wondered why some groundbreaking tech never catches on, this episode is for you.
By Monstrous Moonshine4.8
5555 ratings
Sebastian Sylwan has a wealth of experience, having been CTO at Weta Digital, Scanline, and Felix & Paul Studios, as well as Director of Technology at Digital Domain. He's spent his career at the intersection of art and technology, helping world-class teams push the boundaries of visual effects, immersive media, and real-time workflows. In this episode, he reflects on the challenges of innovating in production environments—where the pressure to deliver can often stifle meaningful experimentation—and offers a thoughtful look at how our industry might evolve if we rethink our relationship with technology.
We talk about what it means to be truly innovative, how to design systems that scale while still empowering artists, and why creative industries so often fall into patterns of short-term thinking. Sebastian also shares some candid thoughts on how leadership, culture, and communication play a critical role in making or breaking new ideas. If you've ever struggled to bring a great tool or pipeline into a legacy studio, or wondered why some groundbreaking tech never catches on, this episode is for you.

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