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Ys: The Oath in Felghana is a remake of a beloved NES title - Ys III: Wanderers From Ys. Oath takes the essential story beats of the original, but the gameplay has received a radical transformation, in almost every way. The original 2D sidescrolling has been expanded into the realm of 3D, and even swaps to a full-on isometric view in parts of the dungeons and most boss fights. Healing items drop from enemies instead of being inventory items, attacks combo and stunlock enemies, and platforming is now a significant part of the experience. The game now plays like a mixup between Diablo and Furi, with fast combat and a light RPG touch.
But can this curious blend still be fun to play all these years later? Do the RPG systems add anything substantial to the experience, or is it just leftover baggage from the original game? And can boss fight design more than 15 years old possibly stand up to Pat and James’ modern standards?
On this episode, we discuss:
We answer these questions and many more on the 64 episode of the Retro Spectives Podcast!
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Intro Music: KieLoBot - Tanzen K
Outro Music: Rockit Maxx - One point to another
Oath OST: Mieko Ishikawa and Yukihiro Jindo (Arrangement)
---
Is Ys: Oath of Felghana the best of the entire Ys series, or are we neglecting the early era classics? Are our criticisms of the RPG systems justified, or do we just need to git gud? What is your favourite or least favourite boss, and do you agree with our selections? Come join the discussion, and let us know what you think on our community discord server!
4.6
1111 ratings
Ys: The Oath in Felghana is a remake of a beloved NES title - Ys III: Wanderers From Ys. Oath takes the essential story beats of the original, but the gameplay has received a radical transformation, in almost every way. The original 2D sidescrolling has been expanded into the realm of 3D, and even swaps to a full-on isometric view in parts of the dungeons and most boss fights. Healing items drop from enemies instead of being inventory items, attacks combo and stunlock enemies, and platforming is now a significant part of the experience. The game now plays like a mixup between Diablo and Furi, with fast combat and a light RPG touch.
But can this curious blend still be fun to play all these years later? Do the RPG systems add anything substantial to the experience, or is it just leftover baggage from the original game? And can boss fight design more than 15 years old possibly stand up to Pat and James’ modern standards?
On this episode, we discuss:
We answer these questions and many more on the 64 episode of the Retro Spectives Podcast!
---
Intro Music: KieLoBot - Tanzen K
Outro Music: Rockit Maxx - One point to another
Oath OST: Mieko Ishikawa and Yukihiro Jindo (Arrangement)
---
Is Ys: Oath of Felghana the best of the entire Ys series, or are we neglecting the early era classics? Are our criticisms of the RPG systems justified, or do we just need to git gud? What is your favourite or least favourite boss, and do you agree with our selections? Come join the discussion, and let us know what you think on our community discord server!
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