What do you do when the PCs take actions that have severe consequences? How do you make sure that in-game consequences add to the game, rather than detract from it? Guest GM John Corey joins Andy and Chris to discuss!
Episode 8 appendix (aka show notes):
Microscope by Lame Mage Productions, one of John’s go-to RPGs.SPI’s DragonQuest, one of John’s early RPGs. See also a nice retrospective on the game at Grognardia.Victory Games’ celebrated James Bond 007 RPG (the source of John’s d10, pictured above).Kids on Bikes and Blades in the Dark, two RPGs that we just can’t stop talking about.UCon and GrandCon, two Michigan game conventions that we hope to attend.