Roll For Topic

Roll For Topic

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Roll For Topic episodes

  • Episode 204 – RfT Con Postmortem, Plus: When Do You Need a Statblock For Your Flashlight?
    Let’s reflect on Roll for Topic Con 2026! Chris and Andy walk through each of the interesting RPGs they played in at the con, which ranged from homebrew playtests to a Soulslike to a game about Atlantis that featured a giant punch bowl on the game table slowly filling up with water. With some added …

    Continue reading "Episode 204 – RfT Con Postmortem, Plus: When Do You Need a Statblock For Your Flashlight?"

    41 min
  • Episode 202 – Dealing with Creativity Fatigue
    Andy asks Chris for help with a problem: sometimes coming up with cool consequences and improvising die roll results is exhausting! Chris and Andy discuss ways to take pressure off the GM. Also: it’s not too early to start planning your Halloween one-shot!
    37 min
  • Episode 200 – Get Rid of it All
    Chris talks about Dungeon Crawler Carl again and then Andy and Chris talk about getting rid of their collections of stuff! It’s episode 200! Thank you for listening!
    46 min
  • Episode 199 – Charismatic Villains and Tough Moral Decisions
    Chris is second-guessing a tough choice he made in a recent game. What makes for a good, genuine tough moral choice in an RPG? Is it something the GM can (or should) deliberately create and build toward? This, plus discussion about which D&D class best describes Lyndon B. Johnson.
    35 min
  • Episode 198: World Cup Fever
    Chris somehow manages to bring his obsession with the World Cup into the podcast. Andy humors him and they talk about running games within games.
    31 min
  • Episode 197 – Building Wizard City
    What’s actually useful for a GM to know about a city or other adventuring location? Chris and Andy discuss how to take the “Wizard City” theme of this year’s RfT Con and turn it into a gameable place. Plus, more on GMing with kids.
    37 min

About Roll For Topic

From the publisher's feed

GM/DM discussions on topics related to running tabletop games. Each episode is a 30-45 minute conversation about one specific topic chosen by rolling 1d10 on a table of topics.

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