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Game Designer and author of The Rules We Break: Lessons in Play, Thinking, and Design, Eric Zimmerman helps us discover how learning to play can keep us from being played.
đ In his monologue, Rushkoff discusses longtermism, metamodernism, and optimizing Twitter for a post-human future.
đ° You can read a written version of Rushkoffâs monologue, Whatâs a Meta For? - part two, on Medium.
Keep up with Eric Zimmerman:
Website | Twitter
đ Team Human is made possible thanks to the generous support of our listeners on Patreon. Your support will unlock access to our Discord community and exclusive bonus content from the Rushkoff archive on our Team Human Team Feed.
By Douglas Rushkoff4.8
364364 ratings
Game Designer and author of The Rules We Break: Lessons in Play, Thinking, and Design, Eric Zimmerman helps us discover how learning to play can keep us from being played.
đ In his monologue, Rushkoff discusses longtermism, metamodernism, and optimizing Twitter for a post-human future.
đ° You can read a written version of Rushkoffâs monologue, Whatâs a Meta For? - part two, on Medium.
Keep up with Eric Zimmerman:
Website | Twitter
đ Team Human is made possible thanks to the generous support of our listeners on Patreon. Your support will unlock access to our Discord community and exclusive bonus content from the Rushkoff archive on our Team Human Team Feed.

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