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This is the hundred and forty-fifth episode of the GameDev.tv Community Podcast.
Erno is a Chief Game Analyst - U.S. at GameRefinery.
He is building tools to help mobile game developers, publishers and investors to thrive.
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This is the hundred and forty-fourth episode of the GameDev.tv Podcast.
Guided by a philosophy that technology unlocks our true human potential and the knowledge that great work is no longer bound to an office desk, Matteo brings his creative prowess and passion for telling a story to the playing field. With experience consulting for some of the biggest video games in the world, and knowledge of both B2C and B2B tech fields, Matteo has brought his most talented contacts together to form an independent, creative and smart communications network.
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Smash that like button for more GameDev.tv Podcast Roundtable episodes! This is the 5th of roundtable discussions on the GameDev.tv Podcast.
Kevin-Brandon Joseph Corbett is joined with Josh Loveridge. Together they talk through different game dev topics.
Josh Loveridge is Managing Director of Stratton Studios & Loveridge Digital LTD, he is also a International speaker, Serial Entrepreneur & Media creation specialist.
Josh has been forerunning the game development industry for over 7+ years. During this time building up a wealth of creative production skills and knowledge ranging from animation to design which allows him to not only create games that people enjoy but be a successful business owner while transforming the lives of people around him through his work, Josh has a very strong belief in that hard work and dedication can overcome any challenge and wants to spread that ethos to others, His studio is focused on Halloween themed single-player narrative experiences that make an impact on the player!
To date having published 3 titles - The one we found which was published on Xbox One & PC , Castle Costume which was published on PS4 & their latest title Costume Kingdom which is available on PS4, PS5 & PC.
Stratton Studios is set to reach new heights over the coming years with their upcoming titles and Josh is extremely excited to bring everyone along for the journey!
This week they discuss NFTs in game dev and gaming. We talk about how NFTs will lead to the metaverse. We are sure you don't want to miss this one 😃
Grab your headphones and come join this roundtable discussion.
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This is the hundred and forty-third episode of the GameDev.tv Community Podcast.
Kyle is a game programmer and partial owner of Engine Organic game studio. Builder of intuitive game systems, satisfying mechanics, and juicy FX. Currently working on a VR sci-fi shooter called HAX.
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This is the hundred and forty-second episode of the GameDev.tv Community Podcast.
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This is the hundred and forty-first episode of the GameDev.tv Community Podcast.
GFM is not your average teenage girl band… they’re sisters for crying out loud. Their musical journey began in 2016 when they worked on their first album “Identity Crisis” with producers Jake Jones and Justin Forshaw (formerly of We as Human). In 2017, the girls went on their first U.S. tour, and the demand was so strong for GFM that they went out again the following year in 2018 on another U.S. tour, finishing out the touring season with their first trip to Germany for a festival. GFM was met with thousands of loving fans and instantly became a festival favorite. In 2019, GFM released their much-anticipated EP “Oh, The Horror!” after working with Eric Varnell and Billy Decker (Uncle Kracker, Sam Hunt). GFM headlined their own summer U.S. tour, and again were called to perform in Germany at the end of the year. 2020 contained GFM’s first acoustic tour, along with the release of their first two singles off of their upcoming EP “Operation Take Over.” GFM had peaked Joey Sturgis’ (Blessthefall, Asking Alexandria, Of Mice & Men) interest, and he got involved in the producing process alongside Eric Varnell and Billy Decker. While on lockdown, GFM started the very first E-Tour, taking over various social media pages for over 20 dates of performing via livestream. They were able to do a short summer run as well, despite the pandemic situation, attracting several premieres and features from Alternative Press and front-page features in several magazines and newspapers across the nation.
With their music, GFM wants to show that women and young people can play music. Music can be encouraging and not just negative. GFM is breaking boundaries in so many areas of the music industry, and in doing so, they are bringing life back to rock and metal. The girls want to show the growth they’ve experienced through their music. They believe in being open with the fans and showing them the worst and best sides of themselves. They hope to encourage the listeners, help them keep fighting as they are not alone, and they wish to help others become more established in their faith.
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This is the hundred and fourth episode of the GameDev.tv Community Podcast.
Mel Torrefranca is an entrepreneur and novelist from the San Francisco Bay Area. When she's not writing dark and mysterious young adult fiction, Mel runs the publishing house Lost Island Press and films YouTube videos documenting her personal experiences. She also drinks way too many lattes.
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This is the fourth roundtable discussion topic to drop on the GameDev.tv Community Podcast.
Kevin-Brandon Joseph Corbett is joined with his C Programming Class and Najib Saylani Ph.D. Together they talk through different game dev topics.
Najib Saylani Ph.D. is a Professor of Computer Information Systems and Science and Engineering Technology. He received his Masters Degree from the City University of New York Graduate School and University Center.
This week they discuss graduating college and the next steps for a programmer to get a job. We are sure you don't want to miss this one and maybe you'll have a really good resume by the end of it😉
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This is the hundred and thirtieth-eighth episode of the GameDev.tv Community Podcast.
Miguel Santos is a video game programmer working at “Nerd Monkeys”, a video game studio from sunny Lisbon, Portugal. Part of the team of the recently launched “Out of Line”, Miguel loves bringing game ideas to life and loves all the challenges that encompass the process of doing it
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This is the hundred and thirty-ninth episode of the GameDev.tv Community Podcast.
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