GameHounds

GameHounds

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GameHounds episodes

  • PAX East 2013 Developer Interview: Outlast
    We’re starting up our post-PAX work, and that means we’ll be posting in the next couple days all of our podcasts we recorded in Boston last weekend. GameHounds' Edie Sellers and Holy Goalie interview Phillipe Morin and David Chateauneuf of Red Barrels Games about their upcoming survivor-horror game, Outlast.
    11 min
  • PAX East 2013 Elder Scrolls Online Interview and Playthrough
    We’re starting up our post-PAX work, and that means we’ll be posting in the next couple days all of our podcasts we recorded in Boston last weekend. In this three-part series, we offer two interviews with Paul Sage, creative director of Bethesda's Elder Scrolls Online, the upcoming MMORPG based on the Elder Scrolls universe and a third podcast of our demo playthrough. Our interview with Paul is broken into two parts, the first being pretty chopped up due to stream-connection issues on the PAX East floor. The second part is much more stable and covers much of the information that was lost in the first interview. For our playthrough, we left the feed open during the demo, and we answer questions from listeners on the live feed.
    3 min
  • PAX East 2013 Developer Interview: Nun Attack
    We’re starting up our post-PAX work, and that means we’ll be posting in the next couple days all of our podcasts we recorded in Boston last weekend. Edie Sellers meets with Vincent Martel, producer for Frima Studios to chat about Nun Attack for mobile devices, Playstation Vita, and PSN.
    5 min
  • PAX East 2013 Developer Interview: Transistor
    We’re starting up our post-PAX work, and that means we’ll be posting in the next couple days all of our podcasts we recorded in Boston last weekend. GameHounds' Nick Dinicola and Edie Sellers chat with Supergiant Games' Darren Korb, audio director of the studios' upcoming title, Transistor. Details include a host of information about the highly anticipated game and a ton of big, fat, sound-wonkiness.
    11 min
  • PAX East 2013 Developer Interview: MOGA Controllers
    We’re starting up our post-PAX work, and that means we’ll be posting in the next couple days all of our podcasts we recorded in Boston last weekend. Edie Sellers gets details from Team MOGA's JJ Richards on their unique mobile-games controller, the MOGA Pocket, and the world premier of the MOGA Pro, which turns your iPad or other mobile device into a full big-screen gaming experience. Winner of GameHounds' "Best Product of Show" for PAX East 2013.
    12 min
  • PAX East 2013 Developer Interview: Lords of New York
    We’re starting up our post-PAX work, and that means we’ll be posting in the next couple days all of our podcasts we recorded in Boston last weekend. Holy Goalie chats with Courtney Pinnell of Lunchtime Studios about its Kickstarted Android point-and-click adventure game, Lords of New York.
    5 min
  • PAX East 2013 Developer Interview: Dead Island Riptide
    We’re starting up our post-PAX work, and that means we’ll be posting in the next couple days all of our podcasts we recorded in Boston last weekend. The GameHounds crew chat with Sebastian Reichert, creator for Deep Silver's Dead Island Riptide and discuss game changes, new weapons, and story updates. Winner of GameHounds "Best Interview of Show" for PAX East 2013.
    8 min
  • PAX East 2013 Developer Interview: Dishonored DLC Knife of Dunwald
    We’re starting up our post-PAX work, and that means we’ll be posting in the next couple days all of our podcasts we recorded in Boston last weekend. Edie Sellers interviews Bethesda's Seth Shane, producer and designer on the upcoming Dishonored DLC, Knife of Dunwald with details on the content, length, weapons, and story, arriving for download on April 16.
    16 min
  • PAX East 2013 Developer Interview: Octodad: The Dadliest Catch
    We’re starting up our post-PAX work, and that means we’ll be posting in the next couple days all of our podcasts we recorded in Boston last weekend. Winner of the GameHounds "Most Unique Game of PAX East 2013," Octodad: The Dadliest Catch's writer/designer Majdi Badri sits down with the GameHounds to chat about the game.
    8 min
  • PAX East 2013 Developer Interview: City of Steam
    We’re starting up our post-PAX work, and that means we’ll be posting in the next couple days all of our podcasts we recorded in Boston last weekend. Edie Sellers and Holy Goalie talk with Mechanist Games' Gabriel "Gabe" Laforge about City of Steam, a browser-based dungeon-crawler MMORPG.
    8 min

About GameHounds

From the publisher's feed

Releasing weekly podcasts since 2008, GameHounds brings you news, reviews, and commentary on what's going on in the video-game industry. Nick Dinicola and Edie Sellers dig deep into the important news…

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