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Greg, Riley, and John discuss the famously out-sourced Bioshock 2. How does this game hold up to the high standards of the original Bioshock?
Gameplay alone does not make a videogame whole.
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Greg, Riley, and returning guest, John, breakdown the 2007 blockbuster hit, Bioshock. They discuss the excellent visual storytelling, the socio-political plot, as well as the system-shock-influenced gameplay.
Our interview with Bioshock Lead Level Designer, Bill Gardner: https://open.spotify.com/episode/3S3Khkg9vTg6ozzzdDvTl3?si=dbb56cdd404c4482
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Greg, Riley, Intern Nick and returning guest, Kyle, discuss the excellent Disco Elysium. They break down the unique blend of D&D and classic Point-and-Click mechanics, as well as the extensive narrative and voiceover work.
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The Season 4 Premiere of Goddamn Gamecube has your beloved hosts discussing the biggest game of the year: Elden Ring. Does an open-world structure benefit the Souls formula? How does this latest entry stack up against the rest of Fromsoft's catalog?
It's a bit of a mixed bag.
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Hello, everyone! Goddamn Gamecube returns on Friday, August 26th. Here's a little taste of Season 4! We're so excited to be back!
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Season 3 has come to a close. Thank you all so much for listening to our show, and continuing to help us build and grow. On today's finale, we look at how video games have impacted our day to day lives, and the culture around us. Our discussion today is built on four pillars: Social, Technological, Artistic, and Economic. We'd love to hear your thoughts.
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Greg, Beppe and Intern Nick examine the 2012 masterpiece, Journey, and its spiritual successor, Abzu. They discuss ThatGameCompany and Giant Squid, and how their contributions to games helped prove to the general public that video games are works of art.
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The long-awaited Halo Infinite has finally released and our hosts have some grievances. They discuss the positives and negatives of the game design, and unfortunately, what went wrong with this unfinished and undercooked installment.
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Greg and Beppe's deep dive into Metal Gear Solid ends with the notoriously unfinished Metal Gear Solid 5. This entry hurts... and our hosts are not holding back their Konami grievances. To our fans: Thank you all for joining us on our exhaustive Metal Gear Solid retrospective.
Note: This episode exceeds normal episode length and is atypical of our standard runtimes.
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Greg and Beppe's exhaustive retrospective continues with the divisive Metal Gear Solid 4. Is this Metal Gear entry nearly as bad as the hardcore fans say it is?
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