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Greg and Intern Nick go down memory lane and discuss Capcom's history as an RPG developer. They break down: Breath of Fire, Mega Man Battle Network, Dead Rising, and Dragon's Dogma.
These Greg and Nick segments are now affectionately referred to as "Nostalgia Brothers".
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On today's episode, Greg, Riley and Intern Nick discuss the critical and commercial success of Hades. Is this an "Indie" game? Do we enjoy Rogue-like games? (Not really, but that's okay.) The panels also discusses the exceptional production value and the high-level of care that Supergiant puts into their games.
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On today's episode, Greg and Riley discuss the surprisingly good Titanfall 2. They discuss the successes of the games' story and narrative beats; and if the world needs a Titanfall 3.
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On today's episode, Greg and Riley discuss the main entries of the God of War franchise. They discuss the games' influence on the action genre, and how Sony Santa Monica has attempted to "Clean Up" the public image of God of War in the latest installments.
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Greg and Riley conclude Spooky Month with a retrospective on Silent Hill 4, Silent Hill: Homecoming, Silent Hill: Origins, Silent Hill: Shattered Memories, Silent Hill: Downpour, and PT. They speak at length about the successes and failures of the franchise as it moved on from the original trilogy.
We will die on this (silent) hill: Silent Hill 3 and 4 are bad games.
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We were just as surprised as everyone else that Deadly Premonition got a sequel - and we couldn't be more disappointed in the end result. Greg and Riley discuss the game's numerous gameplay flaws, egregious story telling errors, and its mishandling of LGBTQ+ issues.
We really hated this one, didn't we, Zach?
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Deadly Premonition is one of the most bizarre and critically polarizing games ever made. Greg and Riley discuss why they think it is a masterpiece of storytelling and why it is one of the most emotionally and deeply affecting games in history.
Happy Spooky Month, Zach!
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Greg, Riley, and Intern Nick discuss the critically and commercially underrated action game, Vampyr, by Dontnod Entertainment. They breakdown the surprisingly competent Bloodborne-tinged combat, the impressive story beats, as well as the strong voice acting performances. (Yes, we're just as shocked as you are that this game was made by the 'Life is Strange' team)
We need more AA level games like this.
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Greg and Riley discuss the violent and action-packed Dead Space franchise. They discuss how the developers tried to improve upon the Resident Evil 4 formula while also taking influence from the space horror film genre. Happy Spooky Month!!
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Greg, Riley, and John finish off their Bioshock Retrospective with the aesthetically beautiful but complicated Bioshock: Infinite. The panel asks: Does the inter-dimensional and politically charged plot hold up to scrutiny? How does the gameplay compare to previous entries? What message was Irrational trying to send with this narrative?
Our interview with Bioshock Inf Creative Designer, Bill Gardner: https://open.spotify.com/episode/3S3Khkg9vTg6ozzzdDvTl3?si=dbb56cdd404c4482
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