Goddamn Gamecube

Goddamn Gamecube

By Goddamn GamecubeLeisureVideo Games
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Goddamn Gamecube episodes

  • A History of Capcom RPGs

    Greg and Intern Nick go down memory lane and discuss Capcom's history as an RPG developer. They break down: Breath of Fire, Mega Man Battle Network, Dead Rising, and Dragon's Dogma. 

    These Greg and Nick segments are now affectionately referred to as "Nostalgia Brothers".

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    2 hr 5 min
  • Hades Review: It's all Greek to me

    On today's episode, Greg, Riley and Intern Nick discuss the critical and commercial success of Hades. Is this an "Indie" game? Do we enjoy Rogue-like games? (Not really, but that's okay.) The panels also discusses the exceptional production value and the high-level of care that Supergiant puts into their games.

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    57 min
  • Titanfall 2 Review: A Heartfelt and Genuine Surprise

    On today's episode, Greg and Riley discuss the surprisingly good Titanfall 2. They discuss the successes of the games' story and narrative beats; and if the world needs a Titanfall 3. 

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    53 min
  • God of War Retrospective: Crude, Brash, and Fun

    On today's episode, Greg and Riley discuss the main entries of the God of War franchise. They discuss the games' influence on the action genre, and how Sony Santa Monica has attempted to "Clean Up" the public image of God of War in the latest installments. 

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    1 hr 20 min
  • Silent Hill Retrospective: Silent Hill 4, the Outsourced Sequels, and PT

    Greg and Riley conclude Spooky Month with a retrospective on Silent Hill 4, Silent Hill: Homecoming, Silent Hill: Origins, Silent Hill: Shattered Memories, Silent Hill: Downpour, and PT. They speak at length about the successes and failures of the franchise as it moved on from the original trilogy. 

    We will die on this (silent) hill: Silent Hill 3 and 4 are bad games.

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    2 hr 1 min
  • Deadly Premonition 2 Review: A Disappointing and Messy Sequel

    We were just as surprised as everyone else that Deadly Premonition got a sequel - and we couldn't be more disappointed in the end result. Greg and Riley discuss the game's numerous gameplay flaws, egregious story telling errors,  and its mishandling of LGBTQ+ issues. 

    We really hated this one, didn't we, Zach?

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    1 hr 33 min
  • Deadly Premonition Retrospective: A Polarizing Masterpiece

    Deadly Premonition is one of the most bizarre and critically polarizing games ever made. Greg and Riley discuss why they think it is a masterpiece of storytelling and why it is one of the most emotionally and deeply affecting games in history. 

    Happy Spooky Month, Zach!

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    1 hr 52 min
  • Vampyr Review: An Underrated Gem

    Greg, Riley, and Intern Nick discuss the critically and commercially underrated action game, Vampyr, by Dontnod Entertainment. They breakdown the surprisingly competent Bloodborne-tinged combat, the impressive story beats, as well as the strong voice acting performances. (Yes, we're just as shocked as you are that this game was made by the 'Life is Strange' team)

    We need more AA level games like this. 


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    59 min
  • Dead Space Trilogy Retrospective: A Gruesome and (Mostly) Awesome Ride

    Greg and Riley discuss the violent and action-packed Dead Space franchise. They discuss how the developers tried to improve upon the Resident Evil 4 formula while also taking influence from the space horror film genre. Happy Spooky Month!!

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    1 hr 12 min
  • Bioshock Infinite Retrospective: A Beautiful but Complicated Sequel

    Greg, Riley, and John finish off their Bioshock Retrospective with the aesthetically beautiful but complicated Bioshock: Infinite. The panel asks: Does the inter-dimensional and politically charged plot hold up to scrutiny? How does the gameplay compare to previous entries? What message was Irrational trying to send with this narrative?

    Our interview with Bioshock Inf Creative Designer, Bill Gardner: https://open.spotify.com/episode/3S3Khkg9vTg6ozzzdDvTl3?si=dbb56cdd404c4482


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    1 hr 28 min

About Goddamn Gamecube

From the publisher's feed

Hosts Greg and Riley have in-depth discussions on a variety of videogame franchises, industry topics, as well as interview professionals from around the videogame industry.

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