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We like to pick spooky games for October, as we feel it fits with the Halloween season and everything. We wouldn't say Halloween Harry (1993, developed by Interactive Binary Illusions and SubZero Software, published by Apogee) is a particularly scary game. It does feature a lot of zombies. But more than anything it has "halloween" in the name, and that's all we need to be convinced to put this on the roster!
Hosts Martijn ("Tijn") and Florian ("rnlf") are joined by three veteran DGC members: Bjorn ("TigerQuoll"), Shawn ("DJ Hip") and DRS ("dr_st"). The first two guests are both from Australia, which is apt, because that's where Halloween Harry was developed, by John Passfield and his team. More on that in the next episode, in which we get to talk to John Passfield and his business partner Pete Mullins.
Enjoy!
[ download mp3 ] (96 mins, 111 MB)
Thanks to our producer Pix for helping to make the podcast happen, and thanks to DGC member Console for editing the audio.
Thanks to all who make this show possible, we couldn't do this without you!
* Archived copy of the Halloween Harry Webshrine, an old fan site
* John Passfield's personal homepage and his game studio Red Sprite Studios together with Pete Mullins
* LGR reviewed Halloween Harry on YouTube 12 years ago, and also covered its sequel Zombie Wars no less than 15 years ago
* Archived copy of Apogee/3DRealms' legacy site which hosts the freeware release of Halloween Harry and Alien Carnage, the original page has sadly gone offline recently
* Blog post about why Elvis Presley randomly showing up was considered absolutely hilarious in the 90s
* More Apogee in DGC episodes: 9 (Commander Keen), 16 (Duke Nukem 3D), 18 (Death Rally), 55 (Rise of the Triad), 65 (Raptor), 93 (Wolfenstein 3D) and 95 (Wacky Wheels)
By DOS Game Club4.8
3434 ratings
We like to pick spooky games for October, as we feel it fits with the Halloween season and everything. We wouldn't say Halloween Harry (1993, developed by Interactive Binary Illusions and SubZero Software, published by Apogee) is a particularly scary game. It does feature a lot of zombies. But more than anything it has "halloween" in the name, and that's all we need to be convinced to put this on the roster!
Hosts Martijn ("Tijn") and Florian ("rnlf") are joined by three veteran DGC members: Bjorn ("TigerQuoll"), Shawn ("DJ Hip") and DRS ("dr_st"). The first two guests are both from Australia, which is apt, because that's where Halloween Harry was developed, by John Passfield and his team. More on that in the next episode, in which we get to talk to John Passfield and his business partner Pete Mullins.
Enjoy!
[ download mp3 ] (96 mins, 111 MB)
Thanks to our producer Pix for helping to make the podcast happen, and thanks to DGC member Console for editing the audio.
Thanks to all who make this show possible, we couldn't do this without you!
* Archived copy of the Halloween Harry Webshrine, an old fan site
* John Passfield's personal homepage and his game studio Red Sprite Studios together with Pete Mullins
* LGR reviewed Halloween Harry on YouTube 12 years ago, and also covered its sequel Zombie Wars no less than 15 years ago
* Archived copy of Apogee/3DRealms' legacy site which hosts the freeware release of Halloween Harry and Alien Carnage, the original page has sadly gone offline recently
* Blog post about why Elvis Presley randomly showing up was considered absolutely hilarious in the 90s
* More Apogee in DGC episodes: 9 (Commander Keen), 16 (Duke Nukem 3D), 18 (Death Rally), 55 (Rise of the Triad), 65 (Raptor), 93 (Wolfenstein 3D) and 95 (Wacky Wheels)

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