The development team behind *Metal Gear Solid Delta: Snake Eater*, a remake of the 2004 classic *Metal Gear Solid 3: Snake Eater*, has been emphasizing their commitment to being 'almost too faithful' to the original game. According to series producer Noriaki Okamura, the team has prioritized maintaining the original game's design and rhythm over incorporating significant modernizations. This includes retaining loading screens between areas, as these were integral to the game's pacing and design. Okamura explained that altering these fundamental aspects would have changed the game entirely, and the team preferred to stick with the original vision rather than risk altering the gameplay experience.
The remake, developed using Unreal Engine 5, features modernized visuals, updated character models, and improved lighting and shading, but it adheres closely to the original's level layouts, cutscene direction, and voice acting. The decision to remain faithful has been both praised and criticized, with some appreciating the reverence for the original while others feel it might be too safe and not innovative enough.
Additionally, the game will not be credited as 'a Hideo Kojima game' since Kojima did not have a hand in this remake, following the precedent that games he did not personally direct do not bear his name.
The team's approach includes quality-of-life improvements such as a compass and quick dial for the codec, as well as Quality and Performance modes, but the core gameplay and design remain largely unchanged.
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