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What is the most popular form of media today: Movies? Music? Books? Nope, it’s video games. With 2.5 billion gamers today, games are set to be the type of media that most defines our world. And two scholars at the University of Chicago are re-thinking how to leverage them in a way to address some of the world’s biggest issues.
Prof. Patrick Jagoda and Assoc. Prof. Kristen Schilt are designing alternate reality games that allow players to become active participants not just as players, but as designers. By using these games to educate users about climate change, marginalization and public health, these scholars and players are investigating how the process of crafting alternate realities can help reshape the real world in which we live.
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440440 ratings
What is the most popular form of media today: Movies? Music? Books? Nope, it’s video games. With 2.5 billion gamers today, games are set to be the type of media that most defines our world. And two scholars at the University of Chicago are re-thinking how to leverage them in a way to address some of the world’s biggest issues.
Prof. Patrick Jagoda and Assoc. Prof. Kristen Schilt are designing alternate reality games that allow players to become active participants not just as players, but as designers. By using these games to educate users about climate change, marginalization and public health, these scholars and players are investigating how the process of crafting alternate realities can help reshape the real world in which we live.
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