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The rhyme has led our heroes to an imposing door, but what’s waiting for them on the other side? Time to find out what’s really going on with this crazy island! Captain GMO has some mommy issues. Sue eats away her problems. Talon proves he’s top-deck material.
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Twitter: @ImprovTabletop
Instagram: @ImprovTabletop
Email: [email protected]
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This actual play episode uses the Fate Accelerated RPG rules by Evil Hat Productions.
What’s up with this island? People have obviously been here, but what happened to them? A cryptic message recorded in an old journal may help lead Sue, Talon, and Captain GMO to the answers they’re looking for, but first, it’s eat or be eaten to get past these gummy sharks!
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Twitter: @ImprovTabletop
Instagram: @ImprovTabletop
Email: [email protected]
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This actual play episode uses the Fate Accelerated RPG rules by Evil Hat Productions.
The seven seas are full of strange sights, but our heroes have never seen the likes of this! Seltzer streams? Chocolate trees? Caramel-filled turtles? Brought here by a terrible storm, Captain GMO, Talon the Deckhand, and Sue the Polar Bear must now try to find their way home.
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Twitter: @ImprovTabletop
Instagram: @ImprovTabletop
Email: [email protected]
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This actual play episode uses the Fate Accelerated RPG rules by Evil Hat Productions.
Master Brickithon’s memory is returning—and with it, the terrible realization of why the Bricklicant exists in the first place. Oleg and Pilfer follow him to an old hiding place, hoping to find the answers they need to defeat the monster. But how will they fare now that their foe has an inside man?…
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Twitter: @ImprovTabletop
Instagram: @ImprovTabletop
Email: [email protected]
• • •
This actual play episode uses the Fate Accelerated RPG rules by Evil Hat Productions.
Information gathering time! Master Brickithon heads to his old thinking place to search through the gaps in his memory. Pilfer visits the lake to build up a bigger crew, and changes some lives along the way. Oleg breaks into an abandoned Soviet base in the mountains, makes a new friend (literally), and finds a LOT more than he bargained for.
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Twitter: @ImprovTabletop
Instagram: @ImprovTabletop
Email: [email protected]
• • •
This actual play episode uses the Fate Accelerated RPG rules by Evil Hat Productions.
The beast attacks! But our heroes soon discover that this enemy won't go down so easily. Now we know why somebody goes missing from the Haunted Campsite every night... But who's it going to be tonight? And how can they stop this creature before it takes another? Join Master Brickithon, Pilfer the Pirate, and Oleg the Exchange Student in this battle for life and detachable limb! (Don't worry, there'll be Choco Tacos afterwards.)
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Twitter: @ImprovTabletop
Instagram: @ImprovTabletop
Email: [email protected]
• • •
This actual play episode uses the Fate Accelerated RPG rules by Evil Hat Productions.
Our LEGO® heroes—Master Brickithon, Oleg the Exchange Student, and Pilfer the Pirate—are off to builder camp, but when they discover their regular campsite has already been taken, they're forced to stay in the Haunted Campsite instead. (Which totally isn't actually haunted. Nope. Definitely not.) But what will they find when they arrive? And what's really happening to all those people who go missing from the campsite in the dead of night?
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Twitter: @ImprovTabletop
Instagram: @ImprovTabletop
Email: [email protected]
• • •
This actual play episode uses the Fate Accelerated RPG rules by Evil Hat Productions.
Freed from the Brotherhood of Brass and living the high life on the blasted wastes, John, Pennysworth, and "Bingo Dingo" have almost reached the coast, but one final enemy stands in their way. They've defeated the infighting which almost tore them apart—but can they avoid being torn apart by the most dangerous beast in the irradiated Outback?
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This actual play episode uses the Fate Accelerated RPG rules by Evil Hat Productions.
Captured and caged by the ruthless Brotherhood of Brass, John, Pennysworth, and Bingo Dingo have hit rock bottom. With their very lives in peril, can our heroes put their differences aside long enough to escape from this ska-soaked war camp?
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This actual play episode uses the Fate Accelerated RPG rules by Evil Hat Productions.
John, Pennysworth, and Bingo Dingo head into the irradiated Outback hoping to reach the coast, but not before the wave of weirdness spreading across the wilderness reaches them. Between mutated critters, roving war bands, and shifting loyalties, will they have a chance of making it out alive?
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This actual play episode uses the Fate Accelerated RPG rules by Evil Hat Productions.
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