IndieGameBusiness®

IndieGameBusiness®

By Jay PowellLeisureVideo Games
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IndieGameBusiness® episodes

  • Getting Diversity and Culture Right in the Game Industry

    WRKS Games is a fully remote game developer and publisher of independent  games, with a high performance 32 hour work week, a broad international  spread of people from predominantly under represented groups and have a  0% volunteer attrition rate in 4 years. Getting this right is not hard,  I will show you how we did it.    

    This is a summary of how to build a resilient, cost effective  sustainable game development company in the 21st Century. The attendees  should be able to walk away with a blueprint on how to get remote  cultures and HR right that can be implemented and executed in their  companies.

    1 hr 2 min
  • Is There a Magic Formula for Marketing Your Game w/Marcela Torres from Joystick Ventures

    Join us as we talk with Marcela Torres, CMO of Joystick Ventures and we will discuss if there is some kind of magic formula to marketing your game.

    The topics we will discuss are:

    1. Branding/Marketing/Sales are not the same thing.
    2. Is pushing wishlists effective?
    3. Content needs to add value (define that value yourself).
    4. There's no one formula for all games.

    Follow Marcela on Twitter: twitter.com/marcetorresg

    Connect with Marcela on LinkedIn: linkedin.com/in/marcelatg/

    To learn more about the show or our online business matchmaking events for indie developers visit: indiegame.business


    Indie Game Business is produced by The Powell Group: powellgroupconsulting.com


    Watch the official live stream: twitch.tv/indiegamebusiness


    Join the Indie Game Business Discord: discord.gg/indiegamebusiness




    The Twitters to follow -


    Indie Game Business: twitter.com/BusinessIndie


    Powell Group Consulting: twitter.com/PowellGrp


    Jay: twitter.com/Powell_Jay


    INDIE: twitter.com/TheRealIndie


    Thank you so much to Trip Wire Presents for sponsoring Indie Game Business! 


    Follow TripWire Presents on Twitter: https://twitter.com/twpresents


    Check out TripWire Presents website: https://www.tripwireinteractive.com/#/




    #gamedev #indiegamedev #gamedeveloper #indiegamedeveloper #gamebusiness #videogamemarketing #marketingyourvideogame #gamemarketing

    1 hr 17 min
  • Investing in Indie Games

    On today's Indie Game Business, we have Ivan Carillo from Joystick Ventures and we will be discussing investing in indie games.

    The topics covered will be. 

    1. Joystick Ventures Fund.

    2. Why invest in indie games?
    3. When is a good time for a studio to consider investment?
    4. What is the best way to approach investors? 

    Follow Ivan on Twitter: twitter.com/krriyo




    To learn more about the show or our online business matchmaking events for indie developers visit: indiegame.business


    Indie Game Business is produced by The Powell Group: powellgroupconsulting.com


    Watch the official live stream: twitch.tv/indiegamebusiness


    Join the Indie Game Business Discord: discord.gg/indiegamebusiness




    The Twitters to follow -


    Indie Game Business: twitter.com/BusinessIndie


    Powell Group Consulting: twitter.com/PowellGrp


    Jay: twitter.com/Powell_Jay


    INDIE: twitter.com/TheRealIndie


    Thank you so much to Trip Wire Presents for sponsoring Indie Game Business! 


    Follow TripWire Presents on Twitter: https://twitter.com/twpresents


    Check out TripWire Presents website: https://www.tripwireinteractive.com/#/


    #gamedev #indiegamedev #gamedeveloper #indiegamedeveloper #gamebusiness

    1 hr 5 min
  • Free demos! The secret to instant visibility!

    Looking to get more visibility on your Indie Game? Recently clever developers have discovered that creating a free version of their game can radically increase their visibility. 

    In this extremely practical talk with actionable steps that you can take to create a demo that can earn you thousands of wishlists. 


    Attend this talk to:

    See actual examples of real games that have benefited from this strategy

    Hear practical tips on how to make a demo that sells

    Learn how to promote your demo so that shoppers will find it. 

    Understand the stats that tell you whether your demo is effective

    1 hr 2 min
  • Found in Translation: Cultural Takeaways for a Global Era

    Chris will talk about his decade-plus experience in working in Japan for  all manner of organizations, spanning public and private sectors,  start-ups and multinationals, and how it shaped his own philosophy on  company culture and individual career development. 

    We’ll also dive into  how that philosophy is applied at Genvid, a globally distributed company  with over 150 full-time employees in the US, Canada, UK, the EU, and  Japan.    #localization #gamedevculture #gamedev #indiegamedev

    1 hr 2 min
  • Fostering a People First Studio

    Our relationships with our studios and the way we work for them are  changing at a rapid pace.   

    For many, working from home has surfaced and  emphasized how removed we are from our studio goals and teams, and it  can leave us feeling undervalued, overtaxed, and disconnected - feelings  that aren't healthy for the team member or the studio!   

    I believe this  can be alleviated by taking a People-First approach to studio building  and leadership - people as the co-pilots of the plane, not just the  fuel.  I'll address what people first is and isn't, and ways to  incorporate it into your studio or production strategy.    

    Takeaway:  Attendees at any point in their career will be better equipped to identify, work towards and/or advocate for a People First way of working.    #gamedev #gamestudio

    1 hr 1 min
  • Communicating Science Through Play

    With today’s technology, we should be able to advance education by  teaching high-level science topics to the public. What's taking so long,  and how can we use technology to make learning fun and reach new  audiences? Join a panel discussion with an interdisciplinary team who  created Microscopya, a science communication game exploring the  beautiful universe inside the human cell.    

    Panelists include Dr. Beata Mierzwa (molecular biologist and science  artist), Matthew Cooney, MSc (conservationist and science communicator),  Michael Butler, MEIM (game developer and founder of Atelier Monarch  Studios), and Jamie van Dyck, B.A. (composer and guitarist of  Earthside). The panel will be moderated by Dr. Melanie Stegman (Game  Design Faculty at Maryland Institute College of Art and founder of  Molecular Jig Games).    

    This project was made possible through the IF/THEN She Can Change The  World Project Grant, with additional funding from the COMPASS Outreach  Grant of the American Society for Cell Biology.    #gamedev #videogamedev #science

    58 min
  • Calling all leaders, even if you don't think you are one, you need to be one!

    But you can only have ONE LEADER, RIGHT?! How can everyone be a leader  on a small team? Simple, Small Team - Stuff to do - Everyone takes  ownership and gets it done! How to set up smaller remote teams so that  everyone has autonomy, ownership, and direction. Create a highly  functioning team of owners and drivers even if they are just used to IC  (individual contribution).    

    #gamedev #indiegamedev #gamedevelopment

    1 hr 1 min
  • Build Your Studio, Not Your Game

    Making a game is nice.  But building a studio may allow a developer to  keep making lots of games for decades. Join Tom as he talks about  bringing business sense to the passion of game development.    

    #gamedev #gamestudio #videogamedev #gamedevelopment

    1 hr 3 min

About IndieGameBusiness®

From the publisher's feed

Candid conversations with veterans of all aspects of the business side of games. We firmly believe that great games from all developers need the support they deserve to succeed. This podcast exists to provide that support.

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