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We sit down with some of the best indie publishers in the world to discuss your questions about scouting, publishing, pitching and more! Bring your questions and we'll answer them live!
#gamedevelopment #indiedevelopment #videogames #mobilegames #indiegames
With almost a decade in games journalism AND game development, I can tell you exactly what the press are looking for, and give insights into how indie game coverage works. There are no magic, one-size-fits-all solutions to the problem of how to get coverage for your small game, but you can increase your chances of coverage significantly if you play your cards right. I can help you figure out what to prepare, and what to prioritise when it's almost time to start announcing or launching your game!
#gamedevelopment #indiedevelopment #videogames #mobilegames #indiegames
An all-out AMA to get any questions you have about game production, project planning, budget estimation, and more.
#gamedevelopment #indiedevelopment #videogames #mobilegames #indiegames
This talk will go over the development and release of “Rain on Your Parade,” a multi-platform game where you play as a cute cloud and ruin everyone’s day.
The main takeaways for attendees would be a detailed and specific example of developing and self-publishing a multi-platform indie game, full of useful statistics, tips, and pitfalls to avoid.
#gamedevelopment #indiedevelopment #videogames #mobilegames #indiegames
One of the most important factors in scaling games is understanding the LTV cycle. For short LTV games like hyper casual, scaling games is typically financed by publishers and the breakeven periods can be just a few days. But for long LTV games, such as merge or social casino a different strategy is required. Scaling these games can require significant capital and it's really important to understand how to model both retention and the financials as accurately as possible. We'll look at how to build financial models of games with different LTVs and discuss different strategies of how to finance the cycles.
#gamedevelopment #indiedevelopment #videogames #mobilegames #indiegames
Success (and sometimes failure) always brings GROWTH. Which generally is painful. This session delves into common pitfalls, mistakes and screwups any games company experiencing growth will face and maybe a few tips on how to avoid them. Inevitably your games company will experience growth - either in headcount, projects or within its people. Hopefully it'll be born out of success. But you'll find that what made things tick back in the day won't work quite as well when you've added more people to the company and find yourself with changed dynamics. Underestimating planning for growth or fully realizing what it is and how it'll impact you will at best hamper your success, or at worst spell your doom. This session delves into the common mistakes Shams has experienced first hand while growing companies or working closely with others.
#gamedevelopment #indiedevelopment #videogames #mobilegames #indiegames
The session will break down the do's and don'ts of applying for Megagrants from Epic. Learn the best practices and most common mistakes made by indie developers as they seek funding. #gamedevelopment #indiedevelopment #videogames #mobilegames #indiegames
Outsourcing is very accepted in big studios, but indie and mid-sized studios are usually skeptical. This session will show indies and mid-sized studios how to effectively outsource part of their projects to cut production cost while keeping a strong grip over assets' quality and project's management. #gamedevelopment #indiedevelopment #videogames #mobilegames #indiegames
Define what you do best and become the exclusive provider to grow personal & business relationship Capitol. This session will help people recognize what value to bring to specific situations to have a higher percentage rate of success. The takeaway is how do you apply this in your everyday life beyond just the business room, for daily successful achievements toward your respective goals.
#gamedevelopment #indiedevelopment #videogames #mobilegames #indiegames
On today's show, we talk with Joseph Lieberman (twitter.com/antlionAudio) from Antlion Audio about the evolving video game business scene and how to adapt.
We will cover a brief history of indie games & VGSmart (2003 - 2016; direct sales, casual games, Steam), 2016-Present: Antlion Audio, and how indie developers can use hardware partnerships, Diversification over the consolidation of PR, smaller, partners in an ever-increasingly complex environment (print, video, and now VR/AR).
To learn more about the show or our online business matchmaking events for indie developers visit: indiegame.business
Indie Game Business is produced by The Powell Group: powellgroupconsulting.com
Watch the official live stream: twitch.tv/indiegamebusiness
Watch Indie's live stream: twitch.tv/INDIE
Join the Indie Game Business Discord: discord.gg/indiegamebusiness
The Twitters to follow -
Indie Game Business: twitter.com/BusinessIndie
Powell Group Consulting: twitter.com/PowellGrp
Jay: twitter.com/Powell_Jay
INDIE: twitter.com/TheRealIndie
Donate to Extra Life with our link: extra-life.org/participant/IndieGameBusiness
Join the Indie Game Business Extra Life Team: extra-life.org/team/indiegamebusiness
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