Think Like A Game Designer

LIVE at Gen Con 2024 (Special Episode)


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In this special live episode recorded at Gen Con 2024, I share key lessons from my 20 years in the game industry, including insights from working with industry legends like Richard Garfield and designing major games like Ascension, Shards of Infinity, Bakugan, and SolForge Fusion. Here are some key takeaways:

* Emotional Impact: Pay close attention to how games make players feel. Player experience is the most important metric for a game.

* Set Deadlines: Setting deadlines and doing your best to hit them will change your life—deadlines are magic.

* Core Design Loop: Focus on regular iteration and refining ideas.

* Community: Building solid relationships with other creators is essential for growth. Always ask what value you can add, and you’ll be headed in the right direction.

If these ideas resonate with you, join my Think Like A Game Designer Mastery Course to receive hands-on guidance and turn your game ideas into reality. You'll have the opportunity to pitch your game to real publishers, work with a creative community, and receive expert feedback as you bring your designs to life. Sign up now!



This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit justingarydesign.substack.com/subscribe
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Think Like A Game DesignerBy Justin Gary

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