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You can call it the “revenge of the computer scientist.” An algorithm that made headlines for mastering the notoriously difficult Atari 2600 game Montezuma’s Revenge can now beat more games, achieving near perfect scores, and help robots explore real-world environments. Pakinam Amer reports.
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By Scientific American4.4
13471,347 ratings
You can call it the “revenge of the computer scientist.” An algorithm that made headlines for mastering the notoriously difficult Atari 2600 game Montezuma’s Revenge can now beat more games, achieving near perfect scores, and help robots explore real-world environments. Pakinam Amer reports.
Learn more about your ad choices. Visit megaphone.fm/adchoices

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