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This week, we discuss our creator retreat and the work we did there - thumbnail work (8:00), line-editing your writing (9:15), using the SLAC method to turn thumbnails into panels (26:15), writing the first draft of a comic script (28:30), patchwork comic covers (36:20), and making sure your dialogue matches the size of the panel it sits in (40:00) before we share the goals of fellow creators (44:10).
This, we talk about revising unused / mothballed stories and making them new (3:55), setting up a story around dialogue (10:15), negotiating with artists (15:00), designing a logo for your comic (23:50), and writing a comic's scene skeleton and page outline (29:00) before this week's topic: overshowing and overtelling (35:50).
This week, we talk about comic lettering and changing dialogue (5:10), ensuring the characters are doing the work of the story (12:15), reviewing the almost-final version of your comic for consistency (21:40), having a plan for the middle of a Kickstarter (28:20) before this week's topic: finding the right way to end a story (41:00).
This week, we talk about the differences in writing long and short stories (6:10), designing characters for a story arc and getting the essence of your source material (18:25), turning an unused remnant of a large story into a story of its own (24:55), and absorbing material to improve your stories (31:25) before this week's main topic: letting your work air out (44:15).
This week, we discuss celebrating the work you complete (5:00), starting and completing work different than the type of work you've done before (13:40), the line between doing work yourself and outsourcing (22:05), working with the next generation of creators (30:40), lettering your own sound effects (38:00), and a Scott and Keith collaboration cover (45:40).
This week, we talk about moving on from a project (10:00), finding the right angle for a background panel (21:50), starting and finishing a cover (29:40), starting the flats for your comic (32:30), and changing the seas of pop culture intake (34:40) before this week's topic: setting your 2023 goals (54:00).
This week, we talk about choosing the proper angles for your panels (8:30), reconciling creative mode and business mode (19:00), investing in the fun details of your comic (22:15), and asking yourself questions on whether or not you're writing the right thing (34:00) before this week's main topic: remembering the money angle of making comics (41:15).
This week, we discuss printing out your script to enable a revision (4:00), using, but not overusing, artistic tools so your own creativity shines (11:30), cutting the unnecessary parts from a scene (28:00), and staying patient wiht your clients (33:00) before this week's topic: choosing the right parts of the story (34:40).
This week, we discuss finishing the first draft of a comic script (6:30), the value you should put on names in your story (10:45), that magic point on a project when you can plan for the end date (25:20), another method of tackling the work on a comic (29:10), the value of ramping down (41:15), and confirming story solutions wiht your editor (53:45).
This week we discuss finishing a page that contains a ton of detail (6:25), loose scheduling for upcoming projects (16:00), working with clients (20:00), getting your first blast of feedback and rethinking the broad strokes on a new project (28:00), and getting product back after a long design process (40:45) before this week's main topic: rules around magic systems (45:00).
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