What if I told you Dan Klitsner discovered AI 30 years ago and used it to invent Bop It?
Well, he didn’t. But I did ask Dan how AI might have influenced the creation of his hit game if it did exist when he was first starting out. Dan’s breakout invention sold over 50 million units, and those numbers put the “song” associated with the game at Diamond status. (Dear music industry, he’s still awaiting his plaque.)
This week on the podcast, I’m sharing a chat with Dan Klitsner, the inventor of Bop It. We talk about the upcoming 30 year anniversary, how he’s been celebrating milestones over the years, and we dive into a chat about AI, execution, and what it really takes to create the next classic toy.
We get into how inventors can use AI as a tool, why execution can sometimes become the real invention, and what originality means in a world where ideas are easier than ever to generate.
If you’re a toy inventor, designer, or product creator trying to figure out where AI fits into your process, this episode is for you, my friend!
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About My NEW Podcast Art:
The podcast art for Season 6 of Making It In The Toy Industry features product illustrations of toys and games I helped guide in Toy Creators Academy and TCA Accelerator. Tap the brand name below to check them out!
Playcor by Courtney Smithee
9 to 5 Warriors by Brandon Braswell
Catoms by Kieche O'Connell
The Lunch Room by EAP Toys and Games founder, Chrissy Fagerholt